Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss. Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".
But you did that while playing ESO!?
Were you trying to make friends with the slaughter fish?
Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).
Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?
Yes, I find GW2 easier than ESO.
Interesting. What, exactly, do you find harder in ESO?
Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss,
Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max levelPlayers who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max levelThe time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.
Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss,
Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
Sigh.
I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.
I'll be nice and help madam.
From ESO help.https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max levelPlayers who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max levelThe time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level
marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".
But you did that while playing ESO!?
Were you trying to make friends with the slaughter fish?
Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).
Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?
Yes, I find GW2 easier than ESO.
Interesting. What, exactly, do you find harder in ESO?
You have to dodge, block, interrupt, use skills that aren't automatically assigned to you. In GW2, you just have to dodge every now and again. In GW2 you have all weapon skills already unlocked within a few minutes of using that particular weapon. You can have all those skills unlocked before you even hit level 5. Every class already has a heal skill to start with and something else such as a utility skill. These skills aren't automatically given to you in ESO. GW2 has no concept of a build, simply just your class/weapon choice determines your build, so you don't have to figure out how to build your character because the game does it for you. On top of that, GW2 has no concept of trinity, there's no tank/heal/dps, because everyone can do those things themselves.
marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".
But you did that while playing ESO!?
Were you trying to make friends with the slaughter fish?
Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).
Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?
Yes, I find GW2 easier than ESO.
Interesting. What, exactly, do you find harder in ESO?
You have to dodge, block, interrupt, use skills that aren't automatically assigned to you. In GW2, you just have to dodge every now and again. In GW2 you have all weapon skills already unlocked within a few minutes of using that particular weapon. You can have all those skills unlocked before you even hit level 5. Every class already has a heal skill to start with and something else such as a utility skill. These skills aren't automatically given to you in ESO. GW2 has no concept of a build, simply just your class/weapon choice determines your build, so you don't have to figure out how to build your character because the game does it for you. On top of that, GW2 has no concept of trinity, there's no tank/heal/dps, because everyone can do those things themselves.
You are describing differences. But that's ok. I can see you made the statement about GW2 being easier only to contradict.
Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss,
Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
Sigh.
I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.
I'll be nice and help madam.
From ESO help.https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max levelPlayers who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max levelThe time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level
Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss,
Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
Sigh.
I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.
I'll be nice and help madam.
From ESO help.https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max levelPlayers who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max levelThe time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level
Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.
marcmyb14_ESO wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss,
Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
Sigh.
I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.
I'll be nice and help madam.
From ESO help.https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max levelPlayers who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max levelThe time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level
Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.
Actually, I think they are now aware that VR ranks were not implemented properly. Hence why they're removing VR ranks entirely in the future. They shouldn't have been actual levels (with full on progression) but rather ranks (such as PvP ranks) that show your progress into endgame, but then ran into the problem of "oops 1-50 was too fast, so how do we get people to want do the other factions content, let's turn VR ranks into levels so 50 isn't the cap!" When they remove VR ranks, then people can legitimately say 50 is the cap.
Alphashado wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »marcmyb14_ESO wrote: »Alphashado wrote: »The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.
I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.
The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.
Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
Compared to ESO? Are you high?
Just a few forum posts from GW2:
http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/
https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING
http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/
http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/
http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580
http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy
All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.
1-50 is not low levels. It's the majority of the game.
Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.
1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
1. Knowledge of the fight mechanics
2. Knowledge of gear sets
3. Knowledge of the best builds
learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?
Miss,
Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.
In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
Sigh.
I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.
I'll be nice and help madam.
From ESO help.https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max levelPlayers who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max levelThe time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level
Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.
Actually, I think they are now aware that VR ranks were not implemented properly. Hence why they're removing VR ranks entirely in the future. They shouldn't have been actual levels (with full on progression) but rather ranks (such as PvP ranks) that show your progress into endgame, but then ran into the problem of "oops 1-50 was too fast, so how do we get people to want do the other factions content, let's turn VR ranks into levels so 50 isn't the cap!" When they remove VR ranks, then people can legitimately say 50 is the cap.
Aye, I agree with most of that. However, all of those links that Cogo provided from the help section referring to level 50 as the level cap were updated last month. They are very recent and extremely misleading.
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
MercyKilling wrote: »
TL : DR
Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.
Edit: Added a TLDR.
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)
They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.
MercyKilling wrote: »
TL : DR
Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.
Edit: Added a TLDR.
This.
I don't understand how in 2015 an MMO hasn't appeared yet with a standard difficulty slider of some sorts. You wouldn't even have to scale the world; you'd just scale the player. If I choose "difficult" level, all the game would have to do is apply an across-the-board nerf to all my stats and gear. Conversely, the "easy" mode would not have to buff my stats and gear, but just leave it as it (ie super uber easy mode).
Bam, difficulty problem solved permanently, across the board, for everyone. And it took me four seconds to think of it.
Alphashado wrote: »
The main problem with a difficulty slider in an MMO is interaction with other random people. Just imagine you have your difficulty slider set to 10. Then you stroll up to a Dolmen where someone else is fighting it and they have their slider set to 7. How would that work? He gets up there and the mobs have 25k health. Then you get up there and the mobs have 30k health? Which is it? See what I mean? Everyone would have to be phased into a special phase of the server where everyone there is at the same difficulty setting. That's the only way it would work, and it would further separate the population.
Then you would have countless thread on this forum from people saying the game is dead because the population would be divided by the number of settings on the slider. Even if it only had two settings, you would be cutting the game population in half.
Alphashado wrote: »
The main problem with a difficulty slider in an MMO is interaction with other random people. Just imagine you have your difficulty slider set to 10. Then you stroll up to a Dolmen where someone else is fighting it and they have their slider set to 7. How would that work? He gets up there and the mobs have 25k health. Then you get up there and the mobs have 30k health? Which is it? See what I mean? Everyone would have to be phased into a special phase of the server where everyone there is at the same difficulty setting. That's the only way it would work, and it would further separate the population.
Then you would have countless thread on this forum from people saying the game is dead because the population would be divided by the number of settings on the slider. Even if it only had two settings, you would be cutting the game population in half.
You didn't understand.
If my "hard mode" (difficulty: 10) character came up to another "easy mode" or "medium mode" (difficulty: 7) character fighting a mod with 25k health, guess what? That mob would still have exactly 25k health. It would be the EXACT SAME MOB, completely unchanged by my difficulty slider, and both I and my ally would be able to fight it, together.
The only thing that would be different is that my abilities would deal considerably less damage, because I have a "master difficulty" debuff applied to my character, vastly reducing the damage I deal and increasing the damage I receive.
Thus, no "phasing" is necessary. The only thing necessary would be a single debuff applied to the player who specifically requests it via a difficulty slider. The debuff would work in the same way that WoW's rez sickness is applied, except it would be permanent, unless the player decided to change difficulty settings again.
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)
They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.
I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)
They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.
I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?
I solo all those things too but they nearly kill me a lot and sometimes they succeed. Maybe your definition of challenge is different than mine, I figure if I have to use everything to stay alive and barely survive a few times in the fight and win, it was a challenge, or if I die and come back and have to change up my skills maybe to win, it's a challenge.
Some people don't see anything short of permadeath as a challenge.
skeletorz_ESO wrote: »I run dungeons naked all the time!
Oh wait, you mean my character, don't you?
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)
They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.
I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?
I solo all those things too but they nearly kill me a lot and sometimes they succeed. Maybe your definition of challenge is different than mine, I figure if I have to use everything to stay alive and barely survive a few times in the fight and win, it was a challenge, or if I die and come back and have to change up my skills maybe to win, it's a challenge.
Some people don't see anything short of permadeath as a challenge.
I hear you, but in my opinion all that content werent ment to be soloable, or am i wrong?
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
In terms of modern MMORPGs: this game is fairly difficult. Normal enemies can hatchet away your health pretty quickly and using your skills are necessary to win.
If you think this game is easy - you should go try out LOTRO where you can literally auto attack your way through Middle Earth in your underwear or give WoW or Final Fantasy 14 a spin. Outside of dungeons you can literally kill everything with a single button and your eyes closed.
To be clear: I am not saying this game is difficult (I started MMORPGs back they would chew you up and spit you out). It's not. But it provides a modest enough challenge that I have to pay attention to what I am doing at least. And in this day and age: that seems to be about the most you can expect on an MMORPG.