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This game is so frustratingly easy, and I just can't take it anymore

  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss. Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.

    I believe we are actually disagreeing here. VR ranks are actual levels in every definition. You level up VR ranks the same way you level up from 1-50, the only difference is you're doing it in different areas and it takes a lot more time (XP) in between the VR ranks. Furthermore, you get an increase in attributes, skill points and equipment options. Therefore they ARE indeed levels. Alphashado is correct.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).

    Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?

    Yes, I find GW2 easier than ESO.

    Interesting. What, exactly, do you find harder in ESO?

    You have to dodge, block, interrupt, use skills that aren't automatically assigned to you. In GW2, you just have to dodge every now and again. In GW2 you have all weapon skills already unlocked within a few minutes of using that particular weapon. You can have all those skills unlocked before you even hit level 5. Every class already has a heal skill to start with and something else such as a utility skill. These skills aren't automatically given to you in ESO. GW2 has no concept of a build, simply just your class/weapon choice determines your build, so you don't have to figure out how to build your character because the game does it for you. On top of that, GW2 has no concept of trinity, there's no tank/heal/dps, because everyone can do those things themselves.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Cogo
    Cogo
    ✭✭✭✭✭
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss,
    Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.

    Sigh.
    I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.

    I'll be nice and help madam.

    From ESO help.
    Players who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max level
    The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
    You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Cogo wrote: »
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss,
    Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.

    Sigh.
    I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.

    I'll be nice and help madam.

    From ESO help.
    Players who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max level
    The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
    You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level

    Level 50 is a pseudo-cap. It's not a real cap because you can still keep progressing.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Razzak
    Razzak
    ✭✭✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).

    Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?

    Yes, I find GW2 easier than ESO.

    Interesting. What, exactly, do you find harder in ESO?

    You have to dodge, block, interrupt, use skills that aren't automatically assigned to you. In GW2, you just have to dodge every now and again. In GW2 you have all weapon skills already unlocked within a few minutes of using that particular weapon. You can have all those skills unlocked before you even hit level 5. Every class already has a heal skill to start with and something else such as a utility skill. These skills aren't automatically given to you in ESO. GW2 has no concept of a build, simply just your class/weapon choice determines your build, so you don't have to figure out how to build your character because the game does it for you. On top of that, GW2 has no concept of trinity, there's no tank/heal/dps, because everyone can do those things themselves.

    You are describing differences. But that's ok. I can see you made the statement about GW2 being easier only to contradict.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
    ✭✭✭✭
    Willyoke wrote: »
    Haqikah wrote: »
    @llyoke : while solo content is indeed quite solo-able, did you try the group dungeons, Trials or other end game stuff?

    No end game stuff, yet. I know that group dungeons can present a challenge, but I'm a lone wolf!

    LOL wants a challenge, refuses to do challenging content... oh joy.
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).

    Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?

    Yes, I find GW2 easier than ESO.

    Interesting. What, exactly, do you find harder in ESO?

    You have to dodge, block, interrupt, use skills that aren't automatically assigned to you. In GW2, you just have to dodge every now and again. In GW2 you have all weapon skills already unlocked within a few minutes of using that particular weapon. You can have all those skills unlocked before you even hit level 5. Every class already has a heal skill to start with and something else such as a utility skill. These skills aren't automatically given to you in ESO. GW2 has no concept of a build, simply just your class/weapon choice determines your build, so you don't have to figure out how to build your character because the game does it for you. On top of that, GW2 has no concept of trinity, there's no tank/heal/dps, because everyone can do those things themselves.

    You are describing differences. But that's ok. I can see you made the statement about GW2 being easier only to contradict.

    Those differences are what makes GW2 easier than ESO.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Cogo wrote: »
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss,
    Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.

    Sigh.
    I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.

    I'll be nice and help madam.

    From ESO help.
    Players who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max level
    The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
    You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level

    Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.

    Edited by Alphashado on April 7, 2015 8:04AM
  • Ethona
    Ethona
    ✭✭✭
    WoW, RIFT, GW2, ESO, FF14, most if not all MMORPG now days are simply brain dead games! Sadly even the single player RPGs are going that way now such as ... Dragon Age 3, .. you know forget it, LOL, it is what it is, and games will continue to be more dumb proof as time marches onward.
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss,
    Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.

    Sigh.
    I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.

    I'll be nice and help madam.

    From ESO help.
    Players who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max level
    The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
    You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level

    Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.

    Actually, I think they are now aware that VR ranks were not implemented properly. Hence why they're removing VR ranks entirely in the future. They shouldn't have been actual levels (with full on progression) but rather ranks (such as PvP ranks) that show your progress into endgame, but then ran into the problem of "oops 1-50 was too fast, so how do we get people to want do the other factions content, let's turn VR ranks into levels so 50 isn't the cap!" When they remove VR ranks, then people can legitimately say 50 is the cap.
    Edited by marcmyb14_ESO on April 7, 2015 8:12AM
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Sarge
    Sarge
    Soul Shriven
    Cool cya bye
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss,
    Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.

    Sigh.
    I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.

    I'll be nice and help madam.

    From ESO help.
    Players who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max level
    The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
    You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level

    Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.

    Actually, I think they are now aware that VR ranks were not implemented properly. Hence why they're removing VR ranks entirely in the future. They shouldn't have been actual levels (with full on progression) but rather ranks (such as PvP ranks) that show your progress into endgame, but then ran into the problem of "oops 1-50 was too fast, so how do we get people to want do the other factions content, let's turn VR ranks into levels so 50 isn't the cap!" When they remove VR ranks, then people can legitimately say 50 is the cap.

    Aye, I agree with most of that. However, all of those links that Cogo provided from the help section referring to level 50 as the level cap were updated last month. They are very recent and extremely misleading.

    Edited by Alphashado on April 7, 2015 8:23AM
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss,
    Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.

    Sigh.
    I am not arguing how a level 25 can kill vet 14 in Cyro. Because everyone in Cyro are level 50. The difference is stats, skill level and gear.

    I'll be nice and help madam.

    From ESO help.
    Players who reach level 50 have still only discovered a third of the game's PvE and exploration content. Beyond level 50, players earn Veteran Ranks 1-14 by exploring and adventuring through the other alliances or continuing the struggle for the Ruby Throne in Cyrodiil.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/6525/kw/max level
    The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
    You will be scaled up to approximately level 50. You’ll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you, as well as better quality gear.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1412/kw/max level

    Yes, and all those quotes from ZoS trying to convince themselves that lvl 50 is somehow the cap is half the problem with this game. Everyone that plays it beyond lvl 49 becomes instantly and very keenly aware that the true level cap is V14 and that level 50 IS NOT competitive what so ever. It's a sorry state of affairs that ZoS still thinks otherwise. It just shows how out of touch with the reality of their own game they really are.

    Actually, I think they are now aware that VR ranks were not implemented properly. Hence why they're removing VR ranks entirely in the future. They shouldn't have been actual levels (with full on progression) but rather ranks (such as PvP ranks) that show your progress into endgame, but then ran into the problem of "oops 1-50 was too fast, so how do we get people to want do the other factions content, let's turn VR ranks into levels so 50 isn't the cap!" When they remove VR ranks, then people can legitimately say 50 is the cap.

    Aye, I agree with most of that. However, all of those links that Cogo provided from the help section referring to level 50 as the level cap were updated last month. They are very recent and extremely misleading.

    I agree, it is wrong for them to keep calling level 50 the cap when it obviously isn't. But I suppose it's easier than saying VR14 is the cap... and it's going to take you a month+ of grinding everyday to get there. Heh.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Arato
    Arato
    ✭✭✭✭✭
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)

    They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.
  • Dahveed
    Dahveed
    ✭✭✭✭✭

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    This.

    I don't understand how in 2015 an MMO hasn't appeared yet with a standard difficulty slider of some sorts. You wouldn't even have to scale the world; you'd just scale the player. If I choose "difficult" level, all the game would have to do is apply an across-the-board nerf to all my stats and gear. Conversely, the "easy" mode would not have to buff my stats and gear, but just leave it as it (ie super uber easy mode).

    Bam, difficulty problem solved permanently, across the board, for everyone. And it took me four seconds to think of it.

  • sadownik
    sadownik
    ✭✭✭✭✭
    Arato wrote: »
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)

    They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.

    I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?

  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Dahveed wrote: »

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    This.

    I don't understand how in 2015 an MMO hasn't appeared yet with a standard difficulty slider of some sorts. You wouldn't even have to scale the world; you'd just scale the player. If I choose "difficult" level, all the game would have to do is apply an across-the-board nerf to all my stats and gear. Conversely, the "easy" mode would not have to buff my stats and gear, but just leave it as it (ie super uber easy mode).

    Bam, difficulty problem solved permanently, across the board, for everyone. And it took me four seconds to think of it.

    The main problem with a difficulty slider in an MMO is interaction with other random people. Just imagine you have your difficulty slider set to 10. Then you stroll up to a Dolmen where someone else is fighting it and they have their slider set to 7. How would that work? He gets up there and the mobs have 25k health. Then you get up there and the mobs have 30k health? Which is it? See what I mean? Everyone would have to be phased into a special phase of the server where everyone there is at the same difficulty setting. That's the only way it would work, and it would further separate the population.

    Then you would have countless thread on this forum from people saying the game is dead because the population would be divided by the number of settings on the slider. Even if it only had two settings, you would be cutting the game population in half.
    Edited by Alphashado on April 7, 2015 9:05AM
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Alphashado wrote: »

    The main problem with a difficulty slider in an MMO is interaction with other random people. Just imagine you have your difficulty slider set to 10. Then you stroll up to a Dolmen where someone else is fighting it and they have their slider set to 7. How would that work? He gets up there and the mobs have 25k health. Then you get up there and the mobs have 30k health? Which is it? See what I mean? Everyone would have to be phased into a special phase of the server where everyone there is at the same difficulty setting. That's the only way it would work, and it would further separate the population.

    Then you would have countless thread on this forum from people saying the game is dead because the population would be divided by the number of settings on the slider. Even if it only had two settings, you would be cutting the game population in half.

    You didn't understand.

    If my "hard mode" (difficulty: 10) character came up to another "easy mode" or "medium mode" (difficulty: 7) character fighting a mod with 25k health, guess what? That mob would still have exactly 25k health. It would be the EXACT SAME MOB, completely unchanged by my difficulty slider, and both I and my ally would be able to fight it, together.

    The only thing that would be different is that my abilities would deal considerably less damage, because I have a "master difficulty" debuff applied to my character, vastly reducing the damage I deal and increasing the damage I receive.

    Thus, no "phasing" is necessary. The only thing necessary would be a single debuff applied to the player who specifically requests it via a difficulty slider. The debuff would work in the same way that WoW's rez sickness is applied, except it would be permanent, unless the player decided to change difficulty settings again.
  • Razzak
    Razzak
    ✭✭✭✭✭
    Dahveed wrote: »
    Alphashado wrote: »

    The main problem with a difficulty slider in an MMO is interaction with other random people. Just imagine you have your difficulty slider set to 10. Then you stroll up to a Dolmen where someone else is fighting it and they have their slider set to 7. How would that work? He gets up there and the mobs have 25k health. Then you get up there and the mobs have 30k health? Which is it? See what I mean? Everyone would have to be phased into a special phase of the server where everyone there is at the same difficulty setting. That's the only way it would work, and it would further separate the population.

    Then you would have countless thread on this forum from people saying the game is dead because the population would be divided by the number of settings on the slider. Even if it only had two settings, you would be cutting the game population in half.

    You didn't understand.

    If my "hard mode" (difficulty: 10) character came up to another "easy mode" or "medium mode" (difficulty: 7) character fighting a mod with 25k health, guess what? That mob would still have exactly 25k health. It would be the EXACT SAME MOB, completely unchanged by my difficulty slider, and both I and my ally would be able to fight it, together.

    The only thing that would be different is that my abilities would deal considerably less damage, because I have a "master difficulty" debuff applied to my character, vastly reducing the damage I deal and increasing the damage I receive.

    Thus, no "phasing" is necessary. The only thing necessary would be a single debuff applied to the player who specifically requests it via a difficulty slider. The debuff would work in the same way that WoW's rez sickness is applied, except it would be permanent, unless the player decided to change difficulty settings again.

    That would surely be something I would use frequently. But considering they are incapable of adding a checkbox for not getting notifications, it's highly unlikely it will happen.
    I guess we will have to wait for console crowd.
  • Rescorla_ESO
    Rescorla_ESO
    ✭✭✭✭
    Easy solution to the PVE difficulty problem. Give everyone two buff and two debuff abilities to change the difficulty of the game.

    Easiest buff: + 20% damage, + 20% more health, 20% less EXP per kill, 20% less loot

    Easy: +10% damage, +10% health, 10% less EXP per kill, 10% less loot

    Normal: current baseline difficulty

    Hard: -10% less damage, -10% less health, +10% more EXP per kill, 10% more loot

    Hardest: -20% less damage, -20% less health, +20% more EXP per kill, +20% more loot

    Percentage amounts are just examples and the devs could adjust accordingly. I abhor grinding veteran levels that are boringly easy so being able to debuff myself to make the VR grind more challenging as well as speeding up the grjnd via the EXP buff would help make it less painful.

    This self difficulty buff/debuff would only apply when you are solo.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    In terms of modern MMORPGs: this game is fairly difficult. Normal enemies can hatchet away your health pretty quickly and using your skills are necessary to win.

    If you think this game is easy - you should go try out LOTRO where you can literally auto attack your way through Middle Earth in your underwear or give WoW or Final Fantasy 14 a spin. Outside of dungeons you can literally kill everything with a single button and your eyes closed.

    To be clear: I am not saying this game is difficult (I started MMORPGs back they would chew you up and spit you out). It's not. But it provides a modest enough challenge that I have to pay attention to what I am doing at least. And in this day and age: that seems to be about the most you can expect on an MMORPG.
    Edited by Jeremy on April 7, 2015 5:27PM
  • Arato
    Arato
    ✭✭✭✭✭
    sadownik wrote: »
    Arato wrote: »
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)

    They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.

    I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?

    I solo all those things too but they nearly kill me a lot and sometimes they succeed. Maybe your definition of challenge is different than mine, I figure if I have to use everything to stay alive and barely survive a few times in the fight and win, it was a challenge, or if I die and come back and have to change up my skills maybe to win, it's a challenge.

    Some people don't see anything short of permadeath as a challenge.
  • sadownik
    sadownik
    ✭✭✭✭✭
    Arato wrote: »
    sadownik wrote: »
    Arato wrote: »
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)

    They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.

    I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?

    I solo all those things too but they nearly kill me a lot and sometimes they succeed. Maybe your definition of challenge is different than mine, I figure if I have to use everything to stay alive and barely survive a few times in the fight and win, it was a challenge, or if I die and come back and have to change up my skills maybe to win, it's a challenge.

    Some people don't see anything short of permadeath as a challenge.

    I hear you, but in my opinion all that content werent ment to be soloable, or am i wrong?

  • skeletorz_ESO
    skeletorz_ESO
    ✭✭✭
    I run dungeons naked all the time!

    Oh wait, you mean my character, don't you?
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I run dungeons naked all the time!

    Oh wait, you mean my character, don't you?

    EWWW -- TMI!

    Well if it works for you.
  • Dahveed
    Dahveed
    ✭✭✭✭✭

    Yes, a simple difficulty slider which applies a debuff to individual players would be simple to implement and highly appreciated by players desiring more challenge.

    I wouldn't touch the xp though, that's where people would start whining.
  • Arato
    Arato
    ✭✭✭✭✭
    sadownik wrote: »
    Arato wrote: »
    sadownik wrote: »
    Arato wrote: »
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Are you soloing skull and crossed swords world bosses on the map? Soloing anchors? Soloing public dungeons? Soloing Craglorn bosses and delves (unless they absolutely require multiple people for pressure plates etc)

    They're never going to make main story/fighters guild/mages guild solo questlines hard, ever. Story driven stuff is always Lowest Common Denominator.

    I am soling all those things on my vr 3 sorc in vr3 zone. Should i rush to lvl 4+ zones to get some difficulty?

    I solo all those things too but they nearly kill me a lot and sometimes they succeed. Maybe your definition of challenge is different than mine, I figure if I have to use everything to stay alive and barely survive a few times in the fight and win, it was a challenge, or if I die and come back and have to change up my skills maybe to win, it's a challenge.

    Some people don't see anything short of permadeath as a challenge.

    I hear you, but in my opinion all that content werent ment to be soloable, or am i wrong?

    Dolmens scale based on how many people are there but I think the baseline is scaling for a duo. World bosses and public dungeons seem tuned for a duo as well. The challenge feels like it's a challenge to solo, about the same difficulty as solo content if you're in a duo, and a cakewalk with 3 or more.

    I just really doubt they'll ever make main storyline or paid DLC zones truly solo oriented challenges, because they'll get complaints from people who cannot solo the content. Instead I feel that a challenge seeking player should look for content designed for small groups to do instead. I find world bosses and public dungeons to be a satisfactory challenge for myself
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    I haven't played this game in a few weeks now because of the lack of challenge. It is the reason I gave when cancelling my sub (granted that isn't really quitting the game now ... I could and may come back and it is easy to do so now).

    The issue causes several problems other than simply finding the game less fun being so easy. I became disgruntled over the feeling of hating other players being around instead of wanting other players in case grouping is demanded. This is feeling I USED to get when playing many mmos years ago. I was glad to see someone and they were usually glad to see me. We could then group to take on those annoyingly hard creatures, dungeons and other content scattered all around that were too hard to solo.

    Why was this fun? Because those games were also large enough to allow more than enough solo content while not being scared to walk over your dead toon if you wandered into a tough area ... that could reside right next to solo content!

    I love many directions these devs took for this game trying to make it feel like a TES game (don't think they nailed it though ... far from it) but I simply cannot look past the themepark treadmill they so desperately try to hide. I know that delve over there 5 levels above me can still be solo'd by me half asleep. I know the public dungeon can be solo'd at least up to bosses and I only need to group for a few minutes here and there to complete it. I know the group dungeon is scaled for a finite level range or scales me to it anyway.

    The world doesn't feel alive enough. A living thing is unpredictable ... it should scare the hell out of you in a blink of an eye at a moments notice. It doesn't scare me. I feel like a small child in a playground being watched over by adults ready to whisk me away to a hospital if I get a sliver. The pve became too boring to endure ... even if balanced against the "potential" of pvp fun which I doubt is enough to keep me interested in it's current state as well.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    There is already a difficulty slider.

    Normal dungeon/Vet dungeon

    Normal DSA/Vet DSA

    I haven't tried DSA yet, but I hear Vet DSA can be very challenging and I know that Vet dungeons will chew you up and spit you out if you aren't with a very good/experienced group. Plus there are plenty of excellent PvPers in Cyrodiil that are more than happy to rip your face off. So if this content is too easy for you, then I don't know what to say honestly.
    Edited by Alphashado on April 7, 2015 11:21PM
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Jeremy wrote: »
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    In terms of modern MMORPGs: this game is fairly difficult. Normal enemies can hatchet away your health pretty quickly and using your skills are necessary to win.

    If you think this game is easy - you should go try out LOTRO where you can literally auto attack your way through Middle Earth in your underwear or give WoW or Final Fantasy 14 a spin. Outside of dungeons you can literally kill everything with a single button and your eyes closed.

    To be clear: I am not saying this game is difficult (I started MMORPGs back they would chew you up and spit you out). It's not. But it provides a modest enough challenge that I have to pay attention to what I am doing at least. And in this day and age: that seems to be about the most you can expect on an MMORPG.


    This.
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