Merlin13KAGL wrote: »@ZOS_GinaBruno , could you sticky this for quick comparison to the minor patch updates, please?
That way we don't have to search for it each time we need to see what the original 1.6 version was to compare.
Thank you!
ZOS_GinaBruno wrote: »BIG CHANGES / UPDATES / NEW FEATURES
Collection System...
- As a result of this new feature, some underlying systems like mounts have changed.
- Previously, each mount was associated with a specific set of statistics, which often led to you needing to choose between your preferred mount appearance or a mechanical benefit. Now, you are free to choose any acquired mount you like without compromising statistics.
- Instead of feeding specific mounts at stables, you will now take riding lessons at stables that will increase your capability with any mount you ride.
- You will also be able to gain maximum speed, stamina and capacity increases via these lessons over time.
- The highest upgrade each player character has achieved with their mounts will be transferred into progress on your riding skills.
- If you have three different mounts with 50 points of upgrades in speed, stamina, and capacity respectively, you will have those same benefits with your riding skill.
- Additionally, every different mount on existing accounts will be transferred into the Collection system, which is available on all your characters. If there is a specific type of mount that you haven't yet acquired, they will still be available at the stable.
You will have max capacity, 50% stamina and 50% speed on all your horses.ZOS_GinaBruno wrote: »BIG CHANGES / UPDATES / NEW FEATURES
Collection System...
- As a result of this new feature, some underlying systems like mounts have changed.
- Previously, each mount was associated with a specific set of statistics, which often led to you needing to choose between your preferred mount appearance or a mechanical benefit. Now, you are free to choose any acquired mount you like without compromising statistics.
- Instead of feeding specific mounts at stables, you will now take riding lessons at stables that will increase your capability with any mount you ride.
- You will also be able to gain maximum speed, stamina and capacity increases via these lessons over time.
- The highest upgrade each player character has achieved with their mounts will be transferred into progress on your riding skills.
- If you have three different mounts with 50 points of upgrades in speed, stamina, and capacity respectively, you will have those same benefits with your riding skill.
- Additionally, every different mount on existing accounts will be transferred into the Collection system, which is available on all your characters. If there is a specific type of mount that you haven't yet acquired, they will still be available at the stable.
Regarding this subject i still don't get it how this going to work.
If i have a horse with max capacity and another horse with 50% stamina and 50% speed how the end result will be when i select the horse i wanna ride?
I get a horse with the 3 statistics i already have in the other 2 horses?
Lord_Draevan wrote: »I just started a Heavy Armor melee DPS, then I found out today Heavy Armor is losing the Juggernaut melee damage bonus in 1.6
Lord_Draevan wrote: »I just started a Heavy Armor melee DPS, then I found out today Heavy Armor is losing the Juggernaut melee damage bonus in 1.6
My friend, avoid heavy armor melee DPS, especially for PVP or if you do, rely on magicka to limit the negative impact of your armor choice on your overall performance. Heavy Melee + Stamina just does not work AT ALL since launch in PVP. And at the same time, Medium gets additional buffs with 1.6.2.
http://forums.elderscrollsonline.com/discussion/148711/1-6-pts-heavy-armor-feedback
ZOS_GinaBruno wrote: »Now re-stickied, sorry about that!
theroyalestpythonnub18_ESO wrote: »ZOS_GinaBruno wrote: »Miscellaneous
General
- Ultra settings will now require a video card with 2GB of VRAM.
nuu muh ultra
Lord_Draevan wrote: »Armor: The amount of mitigation provided by Armor has changed.
- A piece of Light Armor grants 1/4th of the mitigation of an equivalent piece of Heavy Armor.
So is this the beginning of the end of the "Light Armor/Sword and Board DK Uber-Tanks" we see everywhere like roaches in PvP?
I hope so.