I agree as well but I missed it when you posted to start with. Not many people were supportive when they trialled adding armour from the start, so I would suggest that not many people will be supportive of adding a weapon from the start either.15 agrees. That says it all.Why? Why do you insist on doing this, Zenimax?? There is no fighting just outside your cell anway, what was so bad with picking THE WEAPON OF YOUR CHOICE from a forge rather than being forced to use a weapon style you might never intend to use?? PLEASE, reconsider this! You should rather bring back the forge that was in the open betas, where you had racks where you could chose one of each type of weapon! And maybe have armour racks in addition.ZOS_GinaBruno wrote: »[*] You will now start with a two handed sword.
Do they really not show on the Character screen? (Haven't downloaded yet.) That's nonsense. They definitely should. Every buff should show on that screen, that's why it's there. Along with the description of what it actually does, as those lore-friendly names don't mean a thing without a glossary (I like the names though, so don't change them - just add a tooltip of what they are doing when active).It is senseless that there's nowhere to observe the major and minor buffs as a list of active effects like those at the bottom of the "C" character sheet view, nor can on see a list of what one has selected from the Champion points/skills.
When will the Crown store be up on PTS?
ZOS_JessicaFolsom wrote: »We'll be unlocking the Crown Store for testing on Monday.
Please tell us more about our horses...I have 150 slots on my 8 characters ...50 slots are from the horses...most of my characters are with nearly full inventory 148/150....What will happened to my resources if you remove this 50 slots from each of my character....or perhaps you will give us this 50 slots on all our characters we already pay for?...and what about our second and third horse which we max level for speed ....or stamina...?....do we get that training automatically added to stable-trainer...?...using 1 horse but the stats will be different depending on character progression it training?
This is also a very good question. I bought all types of horse so I can have one focused on each trait. Do we get a refund for this?If all horses are moved to collections, does this mean we can't stable and as such rename them any more?
Also will there be any kind of compensation for those who spent hundreds of thousands of gold to buy stabling space?
Am I reading this right?
- Every point that you can spend in a constellation will rotate with each earned point.
- For example, if the last point earned was in the Thief, then the next point will be in the Mage, and the next in the Warrior, then the circle will begin again.
So, this basically forces me to spend point in systems I do not want? If I wanted to spend all my points in Warrior, since I am a Warrior, I have to spend points in Mage and Thief to rotate the system?
Well, that sux...
The Crown Store is temporarily off, but will be turned on Monday afternoon for some stress testing.@ZOS_GinaBruno can I enter the crown store? I can´t, even following the patch notes instructions. Or it can be done next week (monday)?
I'd rather have them say that's why. Speculating is pointless and they clearly need to adjust what spells get the stamina morph.RansynBloodway wrote: »To everyone posting about the Ability changes to from Stam to Magicka, or visa versa, here is my take on it:
At some point (hopefully in the near future) we will be getting Spell Crafting.
I am hoping that once this becomes available, we will be able to tweak our abilities to use either magicka or stamina, whichever we want.
I know that doesn't help us now, but the Spellcrafting system could be why ZOS are going down this path.
Pierce Armor (morph): This ability now applies the buff Major Spell Shatter for 12 seconds.
You don't have to actually spend them, you can just leave them sitting in the Mage and Thief sections unused.Am I reading this right?
- Every point that you can spend in a constellation will rotate with each earned point.
- For example, if the last point earned was in the Thief, then the next point will be in the Mage, and the next in the Warrior, then the circle will begin again.
So, this basically forces me to spend point in systems I do not want? If I wanted to spend all my points in Warrior, since I am a Warrior, I have to spend points in Mage and Thief to rotate the system?
eventide03b14a_ESO wrote: »I'm confused why you chose to make certain abilities rely on stamina and others on magicka. Was this just an arbitrary decision? LMFAO. Why not just have a passive that let's us decide what resource pool they come from. It would make more sense than the way it's currently set up.
So the new AoE thing.... If Sap Essence hits 60 people in PvP you'd be relatively unkillable... What with... 200x60 heals coming in every time you hit the ability. At least if you're a magicka based build.
myrbostadb16_ESO3 wrote: »eventide03b14a_ESO wrote: »I'm confused why you chose to make certain abilities rely on stamina and others on magicka. Was this just an arbitrary decision? LMFAO. Why not just have a passive that let's us decide what resource pool they come from. It would make more sense than the way it's currently set up.
Hope they never do this, that would just make the whole system less interesting. Now you actually have to consider what kind of skills that suit you best according to the way you have distributed your stats.
If they do what you propose here then a big part of the fun in making a nice and versatile build is simply removed.
Also that would prob result in most people going the magicka route and just using stam for roll dodge/block, as someone else allready pointed out.
Booooring! Give interesting choices, interesting morphs, not just easy ways to maximize everything.
eventide03b14a_ESO wrote: »myrbostadb16_ESO3 wrote: »eventide03b14a_ESO wrote: »I'm confused why you chose to make certain abilities rely on stamina and others on magicka. Was this just an arbitrary decision? LMFAO. Why not just have a passive that let's us decide what resource pool they come from. It would make more sense than the way it's currently set up.
Hope they never do this, that would just make the whole system less interesting. Now you actually have to consider what kind of skills that suit you best according to the way you have distributed your stats.
If they do what you propose here then a big part of the fun in making a nice and versatile build is simply removed.
Also that would prob result in most people going the magicka route and just using stam for roll dodge/block, as someone else allready pointed out.
Booooring! Give interesting choices, interesting morphs, not just easy ways to maximize everything.
I disagree 100%. It would be fine if the choices actually made sense or were at least balanced across the board.
timidobserver wrote: »I've had some time to play around with this for a while. Templar got some okay changes, but we also took some pretty hardcore nerfs. I think we are the worst off on nerfs in terms of percentage change from before to after.
Restoring Aura buffs group members but nothing for the caster now. That is basically an 80% nerf to the skill. All you get is the passive benefit of having it on your bar. Mending went from 30% max crit to 0%, so 30% nerf. Other classes got things reduced some, but Templar got stuff reduced all the way to 0.