eventide03b14a_ESO wrote: »Also is the gear always marked as stolen? I stole a sword and was caught by a guard and he took it. Am I to assume that there is no decay on the stolen status of an item?
Uh....Yeah I read that. It says they can be sold. It says nothing about whether they are always marked as stolen. I guess you could sell it and maybe buy it back? Doesn't make much sense, but oh well. I'm going to assume that they are always marked as stolen otherwise.myrbostadb16_ESO3 wrote: »eventide03b14a_ESO wrote: »Also is the gear always marked as stolen? I stole a sword and was caught by a guard and he took it. Am I to assume that there is no decay on the stolen status of an item?
You have to launder stolen gear. From the article on the front page:
"OUTLAWS REFUGE
The items you steal from Tamriel’s inhabitants can only be sold to a fence. Luckily for all who choose to live beneath the law, outlaws refuges exist in major cities throughout the provinces. In an outlaws refuge, you’ll find fences that will buy your ill-gotten goods and a safe place to hide from the law. You can only sell so much to a fence per day—they don’t want to generate too much unnecessary attention."
xsorusb14_ESO wrote: »@ZOS_GinaBruno
You're going to have to rebalance the racials and make the paltry regen ones better. Things like 30% health Regen in combat is pretty useless given the stat changes....Anything that's a high bonus to a stat like Stamina/Health/Magicka is vastly superior to everything else. Frost Resist from Nords is still god awful as you've chosen to not add any Frost spells really to Player Abilities.
Either add a Racial Change to the store or rebalance the racials
Thejollygreenone wrote: »This has been discussed to death, the reason is that each of the three constellations sections will have desirable passives for each role and each resource usage, in the form of one of the three subsections of constellations.
For example, there will be passives for stamina dps in the mage section, and stuff for tanking in the thief section, and so on.
They balanced the system based on this rotation, it makes more sense than you think just go in and try it out for yourself, I think you'll feel differently after doing so.
eventide03b14a_ESO wrote: »Uh....Yeah I read that. It says they can be sold. It says nothing about whether they are always marked as stolen. I guess you could sell it and maybe buy it back? Doesn't make much sense, but oh well. I'm going to assume that they are always marked as stolen otherwise.myrbostadb16_ESO3 wrote: »eventide03b14a_ESO wrote: »Also is the gear always marked as stolen? I stole a sword and was caught by a guard and he took it. Am I to assume that there is no decay on the stolen status of an item?
You have to launder stolen gear. From the article on the front page:
"OUTLAWS REFUGE
The items you steal from Tamriel’s inhabitants can only be sold to a fence. Luckily for all who choose to live beneath the law, outlaws refuges exist in major cities throughout the provinces. In an outlaws refuge, you’ll find fences that will buy your ill-gotten goods and a safe place to hide from the law. You can only sell so much to a fence per day—they don’t want to generate too much unnecessary attention."
IF they (God forbid) add race change, it should at least only allow for one of the two other races within the same faction. Hopefully though, they have the sense to never even think the thought of allowing for race change in this game.
david.haypreub18_ESO wrote: »timidobserver wrote: »I've had some time to play around with this for a while. Templar got some okay changes, but we also took some pretty hardcore nerfs. I think we are the worst off on nerfs in terms of percentage change from before to after.
Restoring Aura buffs group members but nothing for the caster now. That is basically an 80% nerf to the skill. All you get is the passive benefit of having it on your bar. Mending went from 30% max crit to 0%, so 30% nerf. Other classes got things reduced some, but Templar got stuff reduced all the way to 0.
Please tell me that is a bug!
david.haypreub18_ESO wrote: »timidobserver wrote: »I've had some time to play around with this for a while. Templar got some okay changes, but we also took some pretty hardcore nerfs. I think we are the worst off on nerfs in terms of percentage change from before to after.
Restoring Aura buffs group members but nothing for the caster now. That is basically an 80% nerf to the skill. All you get is the passive benefit of having it on your bar. Mending went from 30% max crit to 0%, so 30% nerf. Other classes got things reduced some, but Templar got stuff reduced all the way to 0.
Please tell me that is a bug!
Restoring Aura - now when slotted it gives 10% bonus to MAGIKA stamina and HP regen! When activeted gives 20% bost to health and stamina regen!
mending gives 10% to restoring abbilities.
Resd new description af abbilities!
Massive nerf of all Crit stats means that ewerebody must lose somting!
But templars get "finisher skill" and stamina skills (which they wanted) not like NB.
@ZOS_GinaBruno
I'm a Templar 14VR and NB 2VR i see all wisdom in change of skills, BUT I didnt anderstand Why NB didn't get "Veiled Strike" an stamina skill? Why "Surprice attak" did'n cost stamina?
Concider it, please!
*Templar Ability Honor the Dead/ Breath of Life Animation. Why don't you just put a red arrow over my head and a kill me sign on my back so every time I heal my group everyone can find me and kill me faster. This is the worst animation you could possible put in game. Please remove it.
david.haypreub18_ESO wrote: »timidobserver wrote: »I've had some time to play around with this for a while. Templar got some okay changes, but we also took some pretty hardcore nerfs. I think we are the worst off on nerfs in terms of percentage change from before to after.
Restoring Aura buffs group members but nothing for the caster now. That is basically an 80% nerf to the skill. All you get is the passive benefit of having it on your bar. Mending went from 30% max crit to 0%, so 30% nerf. Other classes got things reduced some, but Templar got stuff reduced all the way to 0.
Please tell me that is a bug!
Restoring Aura - now when slotted it gives 10% bonus to MAGIKA stamina and HP regen! When activeted gives 20% bost to health and stamina regen!
mending gives 10% to restoring abbilities.
Resd new description af abbilities!
Massive nerf of all Crit stats means that ewerebody must lose somting!
But templars get "finisher skill" and stamina skills (which they wanted) not like NB.
@ZOS_GinaBruno
I'm a Templar 14VR and NB 2VR i see all wisdom in change of skills, BUT I didnt anderstand Why NB didn't get "Veiled Strike" an stamina skill? Why "Surprice attak" did'n cost stamina?
Concider it, please!
NB's Surprise attack now uses stamina. They forgot to put it in patch notes.
HeroOfEvbof wrote: »Question on horses:
My main has two horses. One horse was fed to Max Capacity. My other horse cost 47k and came with +10 Capacity
However, my combined skill on PTS is only 50. I have basically lost a considerable amount of dough. Did I spend 47k and have a just a skin to show for it?
ZOS_GinaBruno wrote: »Not in this patch, no. It's something on the list to be tweaked, but will be in the future.@ZOS_GinaBruno , is there any changes in racial passives?..
ZOS_GinaBruno wrote: »Not in this patch, no. It's something on the list to be tweaked, but will be in the future.@ZOS_GinaBruno , is there any changes in racial passives?..
Because they do not understand your questions at all. They just do some random stuff to get paid, that's all.
ZOS_GinaBruno wrote: »
[*] Vampire
- Decreased the amount of damage you take from fire to 40% from 50%.
MARK TARGET
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
HASTE
This ability has been removed, and replaced by the new ability Grim Focus.
DUAL WEILD - Sparks
This ability has been removed, and replaced with a new ability: Blade Cloak.
Dear M'aiq, it should read: "Another ability I had no idea how to use properly was changed."curlyqloub14_ESO wrote: »Another useless ability made useful.
curlyqloub14_ESO wrote: »So excited to see this giant list of awesome changes. The free-to-play announcement had me a bit discouraged, but this list has overwhelmingly redeemed my faith in ESO.MARK TARGET
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
O.M.G. !!! Finally this ability will be useful. I am beside myself with joy!HASTE
This ability has been removed, and replaced by the new ability Grim Focus.
O.M.G. !!! Another useless ability made useful. I am beside myself with elation!DUAL WEILD - Sparks
This ability has been removed, and replaced with a new ability: Blade Cloak.
O.M.G. !!! Another useless ability made useful!!! Words fail to describe the happiness welling up inside me.
Seems the devs may be paying attention to some of our feedback after all. Thank you so much!!!