kevlarto_ESO wrote: »After 1.6 launched, I felt the ttk in pvp was good, had time to react, use specials, felt more like mmo combat and not a first person shooter like it was in 1.5 with all the insta killers.
Now that we have geared up to vr16, I am starting to see the return of the insta kills, getting hit for damage around 20k and this with a 50% damage reduction, do we have some skills that are not being effected by the damage reduction or is this just a product of getting geared ? Any thought on taking another look at the ttk, before we return to the first person shooter feel.
Thanks
time to kill (a player)kevlarto_ESO wrote: »After 1.6 launched, I felt the ttk in pvp was good, had time to react, use specials, felt more like mmo combat and not a first person shooter like it was in 1.5 with all the insta killers.
Now that we have geared up to vr16, I am starting to see the return of the insta kills, getting hit for damage around 20k and this with a 50% damage reduction, do we have some skills that are not being effected by the damage reduction or is this just a product of getting geared ? Any thought on taking another look at the ttk, before we return to the first person shooter feel.
Thanks
@kevlarto_ESO What does "ttk" stand for? Sorry, a few MMO terms I am not familiar with yet.
Why are crafting nodes and heavy sacks in Orsinium occasionally dropping matts significantly lower than the crafting skill level of the alt that I have been exploring the zone with. I have mastered all crafting professions and spent the skill points to attain max proficiency, but have found as low as jora potency runes (pot rank 1) from nodes and rank1 clothing matts in heavy sacks. This has happened repeatedly to me. The patch notes explicitly state that nodes and sacks will drop your crafting lvl or 1 lvl lower.
oxxalejandroxxo wrote: »It has been like this for a while, and it's really annoying and bumming. It only lasts for like 5 seconds but it makes everything feel ragged and cheap. Another player told me today it's because Zenimax wants to shorten the loading time and help the PVPers . However, I hope you could do this in a more subtle and classy way... like figures in the form of white light or something.
oxxalejandroxxo wrote: »ZOS could you release a patch in the future to improve the view distance? It has compromised your efforts to make this game look good a lot! There used to be mods out there that could remove the "fog" completely. However I am not an extreme graphics fetisher who wants to remove the "fog" completely but I think that a 20% to 30% view distance improvement is very necessary and would make most players feel much better.
oxxalejandroxxo wrote: »Could we be allowed to change our characters' names at least once? I really really want to change the name of my main character. Since players communicate through account names, a once in a life time character name change should not be an issued. Please make it happen Zenimax.
OrphanHelgen wrote: »Are you planning on making vr14 sets the same stat value as the vr16 sets, so we actually can swap and make unique builds without loosing stats? Masters weapons, worm cult, ophidian, etc
Is there and ETA for race/class changes?
Will the yokudan style ever be available to craft?
This year I've enjoyed ESO even more than the last year since ZoS started updating the game on a *real* periodic basis(/applaud to ZoS). Now I'm worrying only one thing - we've seen those possible DLC areas in Quakecon 2014 and some of them are already introduced. Will it be the end of ESO major updates if all those areas are implemented, or can we expect more to come in the future as long as we keep supporting the game?
First of all many thanks for lots of meal additions along with yummy looking icons, refrecting lore. This one is a khajiit chef, just completed collecting recipes across Tamriel. He thinks he wants a title for that completion, to take meal orders from more people. Wonders if it is possible to have a title given only to those who completed collecting all the recipes. Also this one’s friend says she wants a title given only for the adept who completed all the craft research. Appreciate it much if such addition is coming!
- Dar’jade
(Godthab translated Dar’jade’s message into English and posted here on behalf of him. Please ignore these words in parentheses)
randolphbenoit wrote: »Can we get some details on Housing such as do we buy plots of land to build our homes, or do we all share one location (A castle full of rooms) or do we get to kick a small family out of their homestead? Will we get to do farming (grow items for crafting) sometime in the future with housing?
JEWELLERY CRAFTING IDEA:
Q: Is it under construction?
Integrate it with the THIEVES GUILD DLC!
It would fit in nicely.... you have to acquire various base elements via theft to then melt them down to create a new piece of jewellery which is then no longer considered stolen....
SO you'd need:
Metal - Different rare metals for different levels of jewllery EG Platinum for V15/16
Jewel - Similar to essence runes.... gives you either Arcane, Robust, healthy, Ornate item.
Temper - Dictates level - white to yellow.
It would not only fit in with the whole idea of thieves guild, give everybody the jewellery crafting function we've always wanted, and also give the justice system a real purpose.... which without the world based PvP system we were originally promised is sadly lacking.
I'm pretty certain most people would happily put up with a month long delay to the thieves guild DLC if we could get this included!
The things being discussed in the thread aren't equivalent to Mundus Stones. They ideas tossed around include tiny to moderate temporary buffs, very rare and temporary larger buffs, and a lot of RP related things.UltimaJoe777 wrote: »tinythinker wrote: »Three quick questions for ZOS:
1. What is the position of the creative leads on adding classic Elder Scrolls diseases to ESO?
Yes (soon, not so soon)? No? Maybe/Will look into it?
2. What is the position of the creative leads on adding religion/home shrines to ESO? Would go well with player housing.
Yes (soon, not so soon)? No? Maybe/Will look into it?
3. What is the position of the creative leads on adding skooma crafting to ESO?
Yes (soon, not so soon)? No? Maybe/Will look into it?
For question 2 no doubt they could probably add altars and stuff for decorative purposes but ESO, unlike Skyrim and any other TES game to use them, uses Mundus Stones for boons as opposed to said altars.
tinythinker wrote: »The things being discussed in the thread aren't equivalent to Mundus Stones. They ideas tossed around include tiny to moderate temporary buffs, very rare and temporary larger buffs, and a lot of RP related things.UltimaJoe777 wrote: »tinythinker wrote: »Three quick questions for ZOS:
1. What is the position of the creative leads on adding classic Elder Scrolls diseases to ESO?
Yes (soon, not so soon)? No? Maybe/Will look into it?
2. What is the position of the creative leads on adding religion/home shrines to ESO? Would go well with player housing.
Yes (soon, not so soon)? No? Maybe/Will look into it?
3. What is the position of the creative leads on adding skooma crafting to ESO?
Yes (soon, not so soon)? No? Maybe/Will look into it?
For question 2 no doubt they could probably add altars and stuff for decorative purposes but ESO, unlike Skyrim and any other TES game to use them, uses Mundus Stones for boons as opposed to said altars.