FeedbackOnly wrote: »Join a guild that has people active with you. It's an MMO not solo player game
https://screenrant.com/elder-scrolls-online-not-really-mmo-studio-director/
Dude how is ESO (Elder Scrolls ONLINE) not an MMO? That's hilarious. Do you know what MMORPG stands for?
Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
StackonClown wrote: »I asked this 6 years ago ;(
'/eatfoodattable'
currently, as soon as you try to 'eat' the alt jumps up and eats standing up ?!?
FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
That will lead to building pushing participation requirements because people will want their endeavors. Bye-bye to those who are not pulling their weight. We know this will happen because we see it in trade guilds.FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
Billium813 wrote: »That will lead to building pushing participation requirements because people will want their endeavors. Bye-bye to those who are not pulling their weight. We know this will happen because we see it in trade guilds.FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
I don't think you understand why trading guilds have dues...
Billium813 wrote: »That will lead to building pushing participation requirements because people will want their endeavors. Bye-bye to those who are not pulling their weight. We know this will happen because we see it in trade guilds.FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
I don't think you understand why trading guilds have dues...
@Billium813
Thx for your concern. However, I very much understand why trading guilds have requirements. I understand it perfectly well, which made it a perfect example for my comment on the monthly endeavor requirement.
I think a big QoL improvement would be better customer service. Right now, ESO feels like a budget airline. It’s great when it works but when something goes wrong your only option is to deal with a ticket system where it takes days to get a reply and first replies are almost always from a bot or someone who only knows how to copy paste from a script.
item search bar when crafting. For gear, instead of scrolling all the way to say Nighthallow staff mat, I just type in a search bar for it.