Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
LunaticOne_ wrote: »
Likely more simple QoL improvements:
- more inventory, monetize it by releasing more of those inventory pets if you really need a reason to, people would absolutely buy them
- add a checklist for learned/unlearned recipes and furnishings plans
- add an index for all furnishings that do not have furnishing plans and can only be obtained through specific means
- add more slots for the quick wheels; maybe an additional wheel for sieges (or allow us to move them to the highly unused tools tab); give us an extra wheel for emotes so we can use quick chat emotes and actual emotes more efficiently
- while in the collection menu, allow us to preview our mounts, pets, emotes, costumes, tattoes and whatnot BEFORE selecting them; time saver'10 for every hardcore collector and fashion scroller
- just let treasure maps stack, it's about time
- add a search for furnishings on crafting stations, maybe add a "favorite" marker for overview, too
- add an indicator if a master writ would be completable with the current character or not before starting the quest
- add an indicator for completed/incompleted dungeon quests while scrolling through the activity finder (skill point farm help)
- let us use our purchased hairstyles, tattoes and whatnot in the character creation or character remodeling menu; the options we have in our collection could influence what sliders we want to finally pick
- let us preview the videos of the starter areas when playing the tutorial; they are beautiful, I want to see them all
Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
FeedbackOnly wrote: »Monthly Endeavor that has to be done with guild mates
LadyLethalla wrote: »FeedbackOnly wrote: »Monthly Endeavor that has to be done with guild mates
For people like myself who can't participate in guild events because I am on the other side of the globe to almost all of my guild, I would say this is unfair.
FeedbackOnly wrote: »Join a guild that has people active with you. It's an MMO not solo player game
Convert eidetic memory to account-wide library. There are just too many quest-locked and bugged books, this will allow other characters a chance to contribute toward completion and promote more gameplay.
It's fine to keep Shalidor's character specific for the mage's guild progression.
FeedbackOnly wrote: »Join a guild that has people active with you. It's an MMO not solo player game
https://screenrant.com/elder-scrolls-online-not-really-mmo-studio-director/
FeedbackOnly wrote: »Still a multiple player game. We have little group activities because of solo players
FeedbackOnly wrote: »FeedbackOnly wrote: »Join a guild that has people active with you. It's an MMO not solo player game
https://screenrant.com/elder-scrolls-online-not-really-mmo-studio-director/
Still a multiple player game. We have little group activities because of solo players