Vilestride wrote: »This was alot of fun to put together so I hope a few enjoy it.
@Elong I definitely can sympathize with what you are saying and honestly that feeling of getting burnt out is part of what made us do this. Whether it's a lost cause or not we need to try to get more people playing and learning and evolving with the game. Otherwise we will just keep heading down the same road.
Joy_Division wrote: »I wish you the best of luck with your project here.
The podcast raised a lot of important points, current issues facing guilds, and Cyrodiil in general. I'll share my observations from someone who has run in the sort of "hardcore" or serious guild whose goals were very much in line with your own.
- That guild (VE) is no longer. We disbanded once before. Then as no other decent game came out, we dedicated to reform and go hardcore again. Lasted about 3 months and it's pretty clear it's for good this time. We didn't break up because of internal rivalries or personality conflicts - we loved playing in a group together. The meta has been stale for too long, there aren't that many other organized guilds to fight, and it just got boring. Only so many times bomb-scatter-counterbomb with three ultimates dominating play is interesting. That's not burn-out, that's boring gameplay.
- The podcast mentioned there's toxicity toward the sort of organized raiding you're trying to promote. While I think there's going to be some condescension from other players who dislike that play-style, the terrible performance of ZoS's servers amplifies those negative feelings a thousandfold. Nobody likes getting zerged down. But it's really isn't a big deal as there's no penalty for dying. Just rez at waysrhine. But when the server performance goes down the toilet, there is a strong belief that the sort of things organized raids do (high concentration of players, continuous spamming of AoE abilities, many server calculations, etc) is a major contributing factor and that pisses people off and organized raid guilds take the brunt of peoples frustrations. How accurate that belief is is irrelevant because that's the perception and it sounds logical. What can we do here? Unfortunately nothing. ZoS is trying to run the game on the cheap and this problem will not go away.
- I don't know if this is the case for other MMOs, but toward the end of the podcast you hit on another important point: it's very hard to be a top-notched guild. Anyone who says skill doesn't matter in this game or that "stack on crown" guilds is easy-mode has no clue what they are talking about. Maybe in the game's beginnings it was different. Not now. Damage is so high and so fast, one mistake typically means wipe. There's hardly any margin for error and that's why the better guilds will trounce (not just beat) the less experienced, less skilled, less organized, less whatever and it's almost always a decisive if not flawless victory. It's got to be damn discouraging for non-hardcore guilds, even if they have some really good players, to be virtually beat before a fight begins.
- Adding to the difficulty of starting a guild now is the point @Elong raised. There are a lot of high ranked and skillful players who log in every night who just do our thing ("our" because I am now one of them). If there's anything approaching even numbers, even we "PuGs" stand a relatively decent chance of holding our own and maybe even winning against a non-hardcore guild. I don't know if this is because those guilds aren't very good or ESO gameplay mechanics require a very high level of organization to achieve actual group synergy. The number of active guilds that can roll a respectable opposing force of PuGs + players that Elong is describing is VERY small of PC NA.
- I think people want to play the class they like and feel like they are making a meaningful contribution. That's hard today. If I'm a DPS, then that means I'm a magicka NB. What if I want to play stam? You're stuck spamming rapid maneuvers. What's that you have a DK? Since you're a founding member, we'll grandfather your DK in for a Leap we can live with, but everyone else grind wardens. No tanks, go join a PvE trials guild! Because of the Champion System, ZoS's incessant nerfing, and the introduction of dubious OP gears sets, a lot of the legitimately interesting and unique things classes could offer a group are gone or is available elsewhere more efficiently. This has not only led to the problem mentioned in the podcast of players having to drop their builds to run what is deemed most efficient, but for all players and play-styles: nobody wants to play what they feel is an unnecessarily nerfed class and we lost a lot of Cyrodiil's player base because of this.
That's a lot of obstacles for an aspiring PvP guild. And we need ZoS's help to make Cyrodiil a dynamic place again. Unfortunately, their business model is Crown Store and new PvE content so that help is not forthcoming for the foreseeable future.
I will continue laughing at / looking down on people who get 1v3'd as GO's -- no matter if they afk flipped bleakers during double AP or mindlessly follow their leader every night. That as little to do with rejecting specialization and a lot more with follow-only group members thingking of themselves as bigger fish then they are
I'm impressed you guys managed to do all that talking while also playing!! But then when you only press one button....
But joking aside.. You guys hit the nail on the head in saying that PVP is at its healthiest when all playstyles are involved. At the minute though, it isn't. Some organised groups are dominating because they don't have the competition. There either needs to be more (or less) of that particular style - because it does become bad for the game. Arguably that lack of competition results in the mega-zergs (but its probably more likely just the layout of Cyro, and the tendancy of people to rush to the nearest conflict).
I do think that a playstyle that revolves around farming as many people as absolutely possible is detrimental to the game as a whole. Yeah, I get that you're looking for a challenge/testing yourself etc. but at the end of the day - it's mostly just farming pugs. And when this aoe-centric game makes the organised groups into a rolling ball of death, the only option for anyone less organised it to simply avoid it.
Anything that makes people avoid combat or instantly die is bad for the game.
But it does astound me how many people will repeatedly run into that rolling ball of death in an unimportant location, while at the same time we're losing home-keeps to the pug groups.. People can get soo tunnel-visioned sometimes.
Honestly though, there's sometimes no choice. There are times when its been ZS at nickel, UF at Ales farm, and as a zerg surfer, its like, 'Who shall I get farmed by today?' Or is it the long ride to Alessia bridge instead... Sod it, Netflix.
I also hate the constant looking down on different playstyes whether pugs/zergs, whatever you want to call them, organised groups, zerg-surfers or gankers. Large-scale is where the core of the game should be. Whether that 'large-scale' comprises of a mix of all these doesn't matter as long as it happens.
Really I think what keeps the game at its healthiest (even though I do not partake in it) are pug groups. Most friendly to new players, likely to play the map, likely to start new attacks/sieges. Without anything starting, then there's nothing for a poor zerg-surfer like me to add on to!
Sadly though, these are the guys who are most looked-down on.
Vilestride wrote: »I'm impressed you guys managed to do all that talking while also playing!! But then when you only press one button....
But joking aside.. You guys hit the nail on the head in saying that PVP is at its healthiest when all playstyles are involved. At the minute though, it isn't. Some organised groups are dominating because they don't have the competition. There either needs to be more (or less) of that particular style - because it does become bad for the game. Arguably that lack of competition results in the mega-zergs (but its probably more likely just the layout of Cyro, and the tendancy of people to rush to the nearest conflict).
I do think that a playstyle that revolves around farming as many people as absolutely possible is detrimental to the game as a whole. Yeah, I get that you're looking for a challenge/testing yourself etc. but at the end of the day - it's mostly just farming pugs. And when this aoe-centric game makes the organised groups into a rolling ball of death, the only option for anyone less organised it to simply avoid it.
Anything that makes people avoid combat or instantly die is bad for the game.
But it does astound me how many people will repeatedly run into that rolling ball of death in an unimportant location, while at the same time we're losing home-keeps to the pug groups.. People can get soo tunnel-visioned sometimes.
Honestly though, there's sometimes no choice. There are times when its been ZS at nickel, UF at Ales farm, and as a zerg surfer, its like, 'Who shall I get farmed by today?' Or is it the long ride to Alessia bridge instead... Sod it, Netflix.
I also hate the constant looking down on different playstyes whether pugs/zergs, whatever you want to call them, organised groups, zerg-surfers or gankers. Large-scale is where the core of the game should be. Whether that 'large-scale' comprises of a mix of all these doesn't matter as long as it happens.
Really I think what keeps the game at its healthiest (even though I do not partake in it) are pug groups. Most friendly to new players, likely to play the map, likely to start new attacks/sieges. Without anything starting, then there's nothing for a poor zerg-surfer like me to add on to!
Sadly though, these are the guys who are most looked-down on.
I understand what you're saying and I agree with alot of the sentiment. There are 2 points I want to make though regarding fighting pugs. First it's important that I think we'd all agree that the best fights and the fights any raid is looking for the most are not the fights against 50 pugs. It's the fights against the other large groups. In my opinion the best fights over the last few months are against guilds like fantasia and VE when they were playing. Hence the reason we want to help promote and grow more groups like this.
Secondly though farming pugs is far from exclusive to large raids. This is not an attack but the majority of good 1vX clips are built off the back of the same string then kill less experienced players gameplay. To add to that though sometimes it's unavoidable I mean we are all just playing. If people didn't engage on fights on the basis souly of competitive parity then there would be next to no action.
Joy_Division wrote: »I wish you the best of luck with your project here.
The podcast raised a lot of important points, current issues facing guilds, and Cyrodiil in general. I'll share my observations from someone who has run in the sort of "hardcore" or serious guild whose goals were very much in line with your own.
- That guild (VE) is no longer. We disbanded once before. Then as no other decent game came out, we dedicated to reform and go hardcore again. Lasted about 3 months and it's pretty clear it's for good this time. We didn't break up because of internal rivalries or personality conflicts - we loved playing in a group together. The meta has been stale for too long, there aren't that many other organized guilds to fight, and it just got boring. Only so many times bomb-scatter-counterbomb with three ultimates dominating play is interesting. That's not burn-out, that's boring gameplay.
- The podcast mentioned there's toxicity toward the sort of organized raiding you're trying to promote. While I think there's going to be some condescension from other players who dislike that play-style, the terrible performance of ZoS's servers amplifies those negative feelings a thousandfold. Nobody likes getting zerged down. But it's really isn't a big deal as there's no penalty for dying. Just rez at waysrhine. But when the server performance goes down the toilet, there is a strong belief that the sort of things organized raids do (high concentration of players, continuous spamming of AoE abilities, many server calculations, etc) is a major contributing factor and that pisses people off and organized raid guilds take the brunt of peoples frustrations. How accurate that belief is is irrelevant because that's the perception and it sounds logical. What can we do here? Unfortunately nothing. ZoS is trying to run the game on the cheap and this problem will not go away.
- I don't know if this is the case for other MMOs, but toward the end of the podcast you hit on another important point: it's very hard to be a top-notched guild. Anyone who says skill doesn't matter in this game or that "stack on crown" guilds is easy-mode has no clue what they are talking about. Maybe in the game's beginnings it was different. Not now. Damage is so high and so fast, one mistake typically means wipe. There's hardly any margin for error and that's why the better guilds will trounce (not just beat) the less experienced, less skilled, less organized, less whatever and it's almost always a decisive if not flawless victory. It's got to be damn discouraging for non-hardcore guilds, even if they have some really good players, to be virtually beat before a fight begins.
- Adding to the difficulty of starting a guild now is the point @Elong raised. There are a lot of high ranked and skillful players who log in every night who just do our thing ("our" because I am now one of them). If there's anything approaching even numbers, even we "PuGs" stand a relatively decent chance of holding our own and maybe even winning against a non-hardcore guild. I don't know if this is because those guilds aren't very good or ESO gameplay mechanics require a very high level of organization to achieve actual group synergy. The number of active guilds that can roll a respectable opposing force of PuGs + players that Elong is describing is VERY small of PC NA.
- I think people want to play the class they like and feel like they are making a meaningful contribution. That's hard today. If I'm a DPS, then that means I'm a magicka NB. What if I want to play stam? You're stuck spamming rapid maneuvers. What's that you have a DK? Since you're a founding member, we'll grandfather your DK in for a Leap we can live with, but everyone else grind wardens. No tanks, go join a PvE trials guild! Because of the Champion System, ZoS's incessant nerfing, and the introduction of dubious OP gears sets, a lot of the legitimately interesting and unique things classes could offer a group are gone or is available elsewhere more efficiently. This has not only led to the problem mentioned in the podcast of players having to drop their builds to run what is deemed most efficient, but for all players and play-styles: nobody wants to play what they feel is an unnecessarily nerfed class and we lost a lot of Cyrodiil's player base because of this.
That's a lot of obstacles for an aspiring PvP guild. And we need ZoS's help to make Cyrodiil a dynamic place again. Unfortunately, their business model is Crown Store and new PvE content so that help is not forthcoming for the foreseeable future.
Vilestride wrote: »
btw, since you guys touched on some terms in the vid, I'm gonna touch on 'pug'
Vilestride wrote: »
btw, since you guys touched on some terms in the vid, I'm gonna touch on 'pug'
I think at this point "pug" basically means "Anyone who is not in my group."
InvitationNotFound wrote: »hmmm was expecting crap , surprisingly it wasn't. at least the first video. haven't had time for the second. maybe later today.
anyway, what kind of fancy compass did i saw in the first video? looks awesome (maybe you should take a look at something i've recently released as well^^)
And now for the next podcast: Why do you think people do not bother to create/manage a guild capable of doing large group pvp?