And now for the next podcast: Why do you think people do not bother to create/manage a guild capable of doing large group pvp?
And now for the next podcast: Why do you think people do not bother to create/manage a guild capable of doing large group pvp?
Joy_Division wrote: »And now for the next podcast: Why do you think people do not bother to create/manage a guild capable of doing large group pvp?
Don't think a video is needed for that.
- Poor performance (lag, loadscreens, disconnects, etc.) drives away too many core members
- Group compositions are overly narrow and boring, i.e. low number of viable builds
- Little variety / boring gameplay (just bomb with destro/sleets/negate or move out of the way)
To that can add lack of incentive for winning campaigns, not many opposing guilds to fight in the first place, and to be a strong/impactful guild takes a lot of experienced players. Lot of factors. It's just easier and usually more fun to do something else.
Leading is a second job is you plan for longevity. I recommend hiring an HR officer.
Izanagi.Xiiib16_ESO wrote: »People get discouraged/rage and stop attending and slowly the guild fades. (Especially if the leader is the one to be discouraged)
Izanagi.Xiiib16_ESO wrote: »Leading is a second job is you plan for longevity. I recommend hiring an HR officer.
I disagree tbh. Whilst it's good to delegate tasks I don't think recruitment is one of them which should be. Making sure you get the right people into your group (depending on your groups goals) is the main part on determining success needs to be a clear voice on what the expectations are etc and that normally comes best from the main lead.
Brining people up to speed however is something which should definately be delegated not only for class knowledge reasons but also time.
It entirely depends how you structure your guild though. Mass recruitment vs Referral etc
Most guilds fall apart due to lack of performance(results not lag). People get discouraged/rage and stop attending and slowly the guild fades. (Especially if the leader is the one to be discouraged)
Izanagi.Xiiib16_ESO wrote: »Leading is a second job is you plan for longevity. I recommend hiring an HR officer.
I disagree tbh. Whilst it's good to delegate tasks I don't think recruitment is one of them which should be. Making sure you get the right people into your group (depending on your groups goals) is the main part on determining success needs to be a clear voice on what the expectations are etc and that normally comes best from the main lead.
Brining people up to speed however is something which should definately be delegated not only for class knowledge reasons but also time.
It entirely depends how you structure your guild though. Mass recruitment vs Referral etc
Most guilds fall apart due to lack of performance(results not lag). People get discouraged/rage and stop attending and slowly the guild fades. (Especially if the leader is the one to be discouraged)
Agrippa_Invisus wrote: »Izanagi.Xiiib16_ESO wrote: »Leading is a second job is you plan for longevity. I recommend hiring an HR officer.
I disagree tbh. Whilst it's good to delegate tasks I don't think recruitment is one of them which should be. Making sure you get the right people into your group (depending on your groups goals) is the main part on determining success needs to be a clear voice on what the expectations are etc and that normally comes best from the main lead.
Brining people up to speed however is something which should definately be delegated not only for class knowledge reasons but also time.
It entirely depends how you structure your guild though. Mass recruitment vs Referral etc
Most guilds fall apart due to lack of performance(results not lag). People get discouraged/rage and stop attending and slowly the guild fades. (Especially if the leader is the one to be discouraged)
I spent a lot - and I do mean a lot - of effort trying to build up and train secondary players who could be crown in Hijinx before I retired from guild leadership. It gave the guild a bit of longevity past my retirement, but in the end it still faded and those players dispersed to the guilds we know today.
It's really, really, really hard to get a guild comfortable with secondary, tertiary, etc raid leaders. At the same time the need for other guild officers (such as myself in the past) to sit down, shut up, and let crown be crown is very hard to sit comfortable with. The desire to provide input, to say 'you didn't quite do it the way I would', etc. Avoiding a clash of personalities is a huge endeavor.
In the end, I just take pride in the personal accomplishments of those whom I've helped step up and take the reigns.
As an aside -- Can we also talk about how incredibly stressful that being crown in a high end guild is in this game? Due to how split second some of the decisions need to be, with a wipe or a victory just a hair's breadth away from each other at times, and how fast paced everything can be and how overwhelmingly large the enemy numbers can be, it is absolutely brutal at times.
There's a reason I had to retire. For my own good.
I think the reason it's so hard to build and maintain a PVP guild in ESO is because the community is so tiny. Why is it tiny?
- The kind of player who enjoys ESO instance-based ezmode PVE probably doesn't like open world AvA.
- No modern cheat mitigation tools or policies. If I was a hardcore PVP gamer, this would make ESO a non-starter.
- AvA has been left to rot by ZOS.
- Promiscuous guild culture. So many players are part of multiple guilds/factions and join/leave guilds on whims or when things become challenging.
If ESO AvA was played regularly by hundreds of thousands of players, maintaining a hardcore guild wouldn't be as difficult.
I think the reason it's so hard to build and maintain a PVP guild in ESO is because the community is so tiny.
I think the reason it's so hard to build and maintain a PVP guild in ESO is because the community is so tiny. Why is it tiny?
- The kind of player who enjoys ESO instance-based ezmode PVE probably doesn't like open world AvA.
- No modern cheat mitigation tools or policies. If I was a hardcore PVP gamer, this would make ESO a non-starter.
- AvA has been left to rot by ZOS.
- Promiscuous guild culture. So many players are part of multiple guilds/factions and join/leave guilds on whims or when things become challenging.
If ESO AvA was played regularly by hundreds of thousands of players, maintaining a hardcore guild wouldn't be as difficult.
Agrippa_Invisus wrote: »I think the reason it's so hard to build and maintain a PVP guild in ESO is because the community is so tiny. Why is it tiny?
- The kind of player who enjoys ESO instance-based ezmode PVE probably doesn't like open world AvA.
- No modern cheat mitigation tools or policies. If I was a hardcore PVP gamer, this would make ESO a non-starter.
- AvA has been left to rot by ZOS.
- Promiscuous guild culture. So many players are part of multiple guilds/factions and join/leave guilds on whims or when things become challenging.
If ESO AvA was played regularly by hundreds of thousands of players, maintaining a hardcore guild wouldn't be as difficult.
There are days I really, really miss DAoC's old school RVR system.
Seeing groups with matching cloaks swooping down on you meant something. You knew it was a guild group, and guilds were tightly knit. If you had a toon on one realm, the other two were locked to that account on that server.
And some of the biggest controversies were about CSRs finding and stepping on cheaters. And they were not quiet about it either. A cheater got banned and Mythic would TELL you why that dude was gone. A few people had their reps utterly ruined on my server, and glad to see it.
Agrippa_Invisus wrote: »
As an aside -- Can we also talk about how incredibly stressful that being crown in a high end guild is in this game? Due to how split second some of the decisions need to be, with a wipe or a victory just a hair's breadth away from each other at times, and how fast paced everything can be and how overwhelmingly large the enemy numbers can be, it is absolutely brutal at times.
There's a reason I had to retire. For my own good.
HaroniNDeorum wrote: »Agrippa_Invisus wrote: »
As an aside -- Can we also talk about how incredibly stressful that being crown in a high end guild is in this game? Due to how split second some of the decisions need to be, with a wipe or a victory just a hair's breadth away from each other at times, and how fast paced everything can be and how overwhelmingly large the enemy numbers can be, it is absolutely brutal at times.
There's a reason I had to retire. For my own good.
Agree, always thinking in do the best for your guild and in some point of certain fights as crown, you lose the "i need to have fun" part and just focus in "my guildies needs to have fun, performance very well and win this fight"; i dont know if it happens to other crowns but it happens to me very often, also i am relatively new as group/guild leader (maybe 1 year); Someone said about its like part time job, i agree, it feels like a part time job.
Yeah, maybe if we'd been locked to our factions from the start and unable to communicate with the others, then we could have had a healthy pvp environment. There would always be hardcore guilds trying to defend their realm's honour and fighing for the top spot.
Sadly it was not the case.
On the other hand, this system allowed us to meet a lot of nice people on all sides.
But then again that argument isn't even worth much, as there are plenty of people on DC that I didn't meet and who could've been as good friends as those I met on AD side !
Yeah, maybe if we'd been locked to our factions from the start and unable to communicate with the others, then we could have had a healthy pvp environment. There would always be hardcore guilds trying to defend their realm's honour and fighing for the top spot.
Sadly it was not the case.
On the other hand, this system allowed us to meet a lot of nice people on all sides.
But then again that argument isn't even worth much, as there are plenty of people on DC that I didn't meet and who could've been as good friends as those I met on AD side !
I disagree... I feel that the independence of my guild from a faction (yes of course we play in a faction, but we could just as well play in another, and we could even change on a daily basis if we wanted) strengthens my identification with my guild, and my wish to see it succeed (because my allegiance is unambiguously to my guild)
I also feel that being able to play on different sides (even during the same evening) adds a lot of 'spice' to ESO PvP and creates many good and fun situations.
And being unable to communicate with players in the other factions... to me that would feel more like PvE (fighting 'something') than PvP (fighting someone, a contest of will and skill). It's unlikely that I would play such a game.
Aelakhaii_De_Mythos wrote: »Nice initiative and interesting to listen to.
You folks should do one about what changes you think is needed in open world pvp to make it more enticing for the general player base. Could be anything from offensive/defensive siege scenarios to campaign rewards, changes to overall gameplay or whatever.
Having in mind the developers philosophy of making open eorld pvp casual friendly.
If the developers should listen to anyone it's you folks.
@Lexxypwns there allready is one running as we speak.
Rohamad_Ali wrote: »Good quality video and good dialogue . I am not going to knock large raid PVP commentary because Cyrodiil was built for large battles and those can be fun . ..when the server can handle it lol . This was a nice new form of entertainment and thank you for posting these .