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PTS Patch Notes v2.4.4

ZOS_JessicaFolsom
ZOS_JessicaFolsom
Community Manager
OVERVIEW
The Elder Scrolls Online: Tamriel Unlimited v2.4.4 is our last incremental patch on the PTS! We’ve continued to fix issues involving Dark Brotherhood content, in addition to adjustments with abilities, itemization, and more. We will continue to fix additional issues and make further balance tweaks before Dark Brotherhood is published on the Live megaservers.

Thanks to everyone for your continued feedback and bug reports, and we hope you enjoy this latest patch which is approximately 210MB.

KNOWN ISSUES

FIXES & IMPROVEMENTS
Jessica Folsom
Lead Community Manager - ZeniMax Online Studios
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  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    KNOWN ISSUES

    Crafting & Economy
    Poison-Making
    • Poisons sourced from monsters, interactive fixtures, and vendors currently apply for a much shorter duration than intended.
    • A small number of long-duration poisons currently last slightly longer than intended while you are battle leveled.
    • When using poisons with a suppressed weapon enchantment, unsheathing your weapon currently displays the visual effect associated with the enchantment instead of the correct visual effect for the poison.
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
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    ZOS_JessicaFolsom
    Community Manager
    FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK

    Art & Animation
    Animation
    • Updated the animations for female player characters using the Blade of Woe so it now hits major arteries more reliably.
    • The dagger from the Assassin Personality now only appears while you are idle, or using the following emotes:
      • /eat2
      • /greet
      • /leanside
      • /leanback

    Combat & Gameplay
    Dark Brotherhood
    • Blade of Woe
      • Executions now grant 25% of the experience points your target would normally provide, instead of no experience at all.
    • Shadowy Supplier
      • Updated the map pins for this ability to use the correct bloody hand icon, instead of sharing an icon with alchemy stations.

    Monsters
    • Chanter Collatinus
      • Consecrated Ground no longer causes you to flinch with every hit.
    • Grand Sermonizer Fithia
      • Agonizing Fury now requires a proper line of sight to the player character she’s casting at.

    Quests & Zones
    Quests
    • Litany of Blood
      • Two Litany of Blood targets, located in Auridon and Reaper’s March, will now respawn faster and possibly in different locations.
      • All Litany of Blood targets will now always be named and dressed the same, regardless of whether you've already killed them.
    • Pious Intervention: You can no longer switch weapons while bound and facing judgment.
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
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    Staff Post
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    FIXES & IMPROVEMENTS, IMPERIAL CITY GAME PACK

    Dungeons & Group Content
    Dungeons
    • Imperial City Prison
      • The Flesh Sculptor’s health bar will no longer disappear near the central pool.
      • Two player characters will no longer be able to use the same lever at the same time to open a gate leading to Lord Warden's Council. Two separate switches must now be used in conjunction.
      • Enemies will now be able to pass through gates that have been opened near the Lord Warden's Council.
      • The visual effects from Lord Warden Dusk’s ability Shadow Nova will no longer get stuck on screen and/or in the ground.

    Undaunted Pledges
    • A quest pin will now be displayed indicating where Daggerfall Covenant player characters can turn in their pledge for Imperial City Prison and White-Gold Tower.

    Exploration & Itemization
    General
    • Set pieces obtained from the Trophy Vaults in Imperial City Prison and White-Gold Tower can now drop with Sturdy, Training, or Prosperous traits, in addition to the previous Infused, Divines, Well-Fitted, and Reinforced traits.
    • Fixed an issue where the set items added to expand the trait selection for Imperial City Prison and White-Gold Tower were Bind on Equip. They are now Bind on Pickup, as originally intended.
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
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    Staff Post
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK

    Dungeons & Group Content
    Maelstrom Arena
    • Arena 2: Seht’s Balcony
      • Fixed an issue where entire rounds of monsters would spawn after killing Clockwork Sentries.
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
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    Staff Post
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Alliance War
    Itemization
    • Reintroduced the 37 item sets previously removed from the Cyrodiil vendors in a previous PTS patch. These can now be found in containers sold by Elite Gear Vendors at each of the Alliance home bases for 20,000 AP.
      • For additional details, please see our in-depth post here.

    Art & Animation
    Animation
    • Fixed an issue where the “Yawn” emote was not functioning.

    Combat & Gameplay
    General
    • Fixed an issue where killing an NPC with the Blade of Woe was not reducing the experienced gained by 75%.
    • Charge abilities can no longer be cast on targets swimming in deep water.

    Weapon
    • One Hand and Shield
      • Power Bash: Reverted most of the original changes to this ability and the Reverberating Bash morph.
        • Reduced the damage to match the current values on the Live megaservers.
        • Returned the stun and increased the duration of the stun to 3 seconds from 2 seconds.
        • Removed the disorient from this ability.
        • Power Slam: No changes were made to this morph. It removes the stun in exchange for significantly increased damage, with the option for additional damage after a blocked attack.

    World
    • Vampire
      • Vampirism: Fixed an issue where your Vampire Stage timer was being reset whenever you relogged or zoned into a new area.
    • Werewolf
      • Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.

    Guild
    • Undaunted
      • Trapping Webs: Fixed some additional visual issues with this ability and its morphs.

    Alliance War
    • Support
      • Guard:
        • This ability and its morphs are now required to be slotted on both bars to remain active after weapon swapping.
        • This ability and its morphs no longer have a Stamina Recovery penalty.

    Champion System
    • The Lady
      • Resilient: This champion passive has been switched with the Shield Expert passive from The Steed constellation.
    • The Ritual
      • Thaumaturge: Fixed an issue where this champion passive was not increasing the actual damage of some damage over time abilities, such as Puncturing Strikes .
        • Known Issue: This champion passive is not increasing the tooltip values of some area of effect ticking abilities, such as Ash Cloud or Path of Darkness. However, the actual damage values are being increased.
    • The Steed
      • Shield Expert: This champion passive has been switched with the Resilient passive from The Lady constellation.

    Monster Abilities
    • Harvester
      • Blocking Chasten has been made more intuitive.
      • Subjugation no longer bounces two times, splitting with each bounce to target up to 7 individual targets. It now bounces 6 times and does not split, targeting up to 7 individual targets.
      • Subjugation no longer throws fireballs from player characters who have not been caught in its blast.
    • Xivilai
      • Dual-wielding Xivilai no longer animate incorrectly when casting Heavy Strike.

    Crafting & Economy
    General
    • Fixed an issue that was causing multiple survey reports to be consumed at a single survey site if you had one copy of the report in your inventory, and another copy in your bank.

    Alchemy
    • Drain Health Poisons now have the intended range of durations instead of always lasting 0.5 seconds.
    • Poisons are now applied only by Light Attacks, Heavy Attacks, and weapon skills, and are no longer unintentionally applied by certain class and guild abilities.
    • Fixed an issue that was causing some low-level potions with multiple effects to have a lower duration than intended.
    • Updated poison tooltips to ensure the formatting is consistent across the entire tooltip.

    Crown Store
    General
    • Rebalanced the durations for Crown Poisons to ensure that they are not more powerful than the equivalent crafted poison.

    Exploration & Itemization
    General
    • Fixed an issue that was preventing some player characters from receiving the costumes for reaching Champion Point 20, 60, 100, and/or 160.
    • Fixed an issue that was causing certain hats to alter your appearance when you equipped them, even if you had “Hide Helmet” active.

    Item Sets
    • Hide of Morihaus: Fixed various visual issues caused by the stun from this item set.

    UI
    General
    • Text that appears on loading screens will no longer disappear quickly when going to a new zone.

    Gamepad Mode
    • Fixed an issue that was causing a “Not Bound” keybind to appear in the tutorial for the Craft Bag.
    • Fixed a UI error that would appear when trying to change Campaigns for the first time.

    Help & Tutorials
    • Added a help entry for the Craft Bag, which can be found at the bottom of the Crown Store category in the tutorial section of the help menu.

    Nameplates & Health Bars
    • Added an option in the Settings menu to add a border onto player health bars. Note that this option is defaulted to off.
    • Added two keybinds for toggling nameplates and health bars on and off. Note that these are unbound by default.
    Edited by ZOS_JessicaFolsom on May 23, 2016 1:51PM
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • GRYM.LOCKE
    GRYM.LOCKE
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    Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.

    one good piece of news

    Now all we need is to change the Morph to get the speed succession part back :)
  • Nifty2g
    Nifty2g
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    Thank you.
    #MOREORBS
  • Jim_Pipp
    Jim_Pipp
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    Werewolf
    Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.

    Nice. People asked for it, you delivered.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Asmael
    Asmael
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    • Set pieces obtained from the Trophy Vaults in Imperial City Prison and White-Gold Tower can now drop with Sturdy, Training, or Prosperous traits, in addition to the previous Infused, Divines, Well-Fitted, and Reinforced traits.

    WHY? :s

    EDIT: Nerf the flippin' natch potes. For real. The missing bits:
    • Bosses in the Normal mode of Imperial City Prison and White-Gold Tower will now drop a set item 50% of the time.
    • Bosses in the Veteran mode of Imperial City Prison and White-Gold Tower will now drop a set item 100% of the time.
    • Champions in the Imperial City Prison will drop a Set item 10% of the time, on both Normal and Veteran modes. The Clivia's Dragonguard fight in Normal White-Gold Tower will drop a Set Item 30% of the time; on Veteran, 100% of the time.
    Edited by Asmael on May 24, 2016 2:26PM
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Flaminir
    Flaminir
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    Is the drop rate of set pieces in vWGT / vICP / Vaults being increased to make up for the additional traits being added to the loot table?

    This was a HUGE grind to start with... and this change has just almost doubled the time it takes to get the set you want in an appropriate trait.

    Alternatively... how about BoE? Lower drop rates now that you've nearly doubled the traits in the loot table... so let us trade them!? ;) ... Plus they are two DLC old gear now... surely that's a good reason to have them switched to BoE?
    Edited by Flaminir on May 23, 2016 3:00PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Cuyler
    Cuyler
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    /yawn
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Teridaxus
    Teridaxus
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    Well atleast you did the promised shield expert swap...

    still hate the rest what you did to tanking
  • Brrrofski
    Brrrofski
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    Please, please, please do not add crappy traits to those sets form wgt/icp.

    Why would someone who's capable of farming that dungeon want increased experience and gold on their piece of armour that barely drops as it is?? Sturdy... Just add it to the heavy maybe?

    Seriously, sheer Venom is a pain to get as it is. 20+ runs and I have infused gloves. Same with spell power cure, only have well fitted gloves.

    Do not let this go live. I don't need additional xp or gold or to block more. Please, listen to people just once at least.
  • Glaiceana
    Glaiceana
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    FIXES & IMPROVEMENTS, BASE GAME PATCH
    World
    • Werewolf
      • Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.

    The best news yet! I cannot wait for this to go live! If anyone posts screenshots of this, PLEASE let me know, I'd love to see it! :) Even better, post it into my werewolf improvement thread where many people have been demanding black fur for berserker! :) (https://forums.elderscrollsonline.com/en-GB/discussion/239891/my-suggestions-for-improving-werewolves-new-response-to-berserker#latest)
    Priests of Hircine
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  • ShalidorsHeir
    ShalidorsHeir
    ✭✭✭✭
    FIX MALUBETH!
    Eltrys Wolfszahn
    Julia Ansei at-Tava
    C H I M
    "Find a new hill, become a king"
  • Rex-Umbra
    Rex-Umbra
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    Shield passive change is great news :)
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Aquanova
    Aquanova
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    Pretty nice changes, especially the Werewolf. Keep it coming ZOS!
    NA/PC
  • hrothbern
    hrothbern
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    Well atleast you did the promised shield expert swap...

    still hate the rest what you did to tanking

    And when really swapped with Resilient at the same position....

    you only need 30 CP invested in The Lady to have the Shield Expert passive unlocked instead of the current 75 CP.

    Would be good news for lower CP players that Tank.

    Tomorrow we know.

    Edited by hrothbern on May 23, 2016 3:12PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Saturn
    Saturn
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    Quests & Zones
    Quests
    • Litany of Blood
      • Two Litany of Blood targets, located in Auridon and Reaper’s March, will now respawn faster and possibly in different locations.
      • All Litany of Blood targets will now always be named and dressed the same, regardless of whether you've already killed them.

    Thank you :D! Been waiting to see this in the patch notes since the bug was discovered 4 weeks ago.
    Edited by Saturn on May 23, 2016 3:12PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Aquanova
    Aquanova
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    I thought you copied the NA characters to the pts with this patch! I'm only getting templates and starting from scratch characters :s
    NA/PC
  • Aquanova
    Aquanova
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    Nvm lol
    NA/PC
  • ИВАН_ВОДКА
    calm down - Training trait will be the most effective in grinding
    and when you will get only 30% of exp from mobs after 200CP - you will NEED this trait for grinding
    so its not useless, its the most USEFULL in next DLC
  • Saturn
    Saturn
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    [*] Werewolf
    • Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.

    Awesome!
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Synozeer
    Synozeer
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    Didn't someone report that Undaunted shoulders from chests weren't dropping in Impenetrable anymore?
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
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    ...and many more.
  • Brrrofski
    Brrrofski
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    calm down - Training trait will be the most effective in grinding
    and when you will get only 30% of exp from mobs after 200CP - you will NEED this trait for grinding
    so its not useless, its the most USEFULL in next DLC

    People who are farming those dungeons aren't going to use their combat physician set to go and grind...
  • Wollust
    Wollust
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    For the love of god why prosperous and training for end game gear?
    Please take these two traits out of the loot table. I am pretty sure the majority of the people capable of farming them has no use for these traits.
    Susano'o

    Zerg Squad
  • Adenoma
    Adenoma
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    In general, good changes. Still really spooked about how powerful poisons could potentially be. I'm a little disappointed that ZOS continues to avoid balancing Dragon's Blood and its morphs so that they're viable in Cyrodiil again. As a magicka DK, I really don't like feeling forced into either an incredibly tanky build that can use Coagulating Blood or a build dependent on using a restoration staff. I really think that's limiting build diversity.

    And while I wasn't thinking of grinding vICP/vWGT for sets, now that you've changed the loot tables you won't see me near those. Before I might have entertained grinding a bit to complete SPC or Sheer Venom, but you've eliminated that option for me. To me, neither of those sets are worth the larger time investment now required.
    Adenoma-Badenoma-Sadenoma
  • ИВАН_ВОДКА
    d8rmir wrote: »

    right now on PTS you get same exp for CP40 or CP160 mobs
    Edited by ИВАН_ВОДКА on May 23, 2016 3:27PM
  • MissBizz
    MissBizz
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    I will also voice my opinion that no one wants training or prosperous on that gear. Seriously. Please?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
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