elven.were_wolf wrote: »The dagger from the Assassin Personality now only appears while you are idle, or using the following emotes:
/eat2
/greet
/leanside
/leanback
I'm kind of sad really. I just wish there was the ability to turn in off and on instead of removing the dagger completely when running
elven.were_wolf wrote: »I have a question:
Does the revamped training trait also increase xp gained for champion points?
potirondb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »potirondb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »ИВАН_ВОДКА wrote: »calm down - Training trait will be the most effective in grinding
It's a useful trait.
It's a useless trait on endgame gear.
If I want to XP grind, I'll craft a full set of training gear. I have absolutely zero desire to see that trait on a set like Spell Power Cure.
Not everyone wants it on some sets but many do. PvPer will never turn down more CP and if you have a set like Spell Power Cure in a good sized group you're not counting every single point of damage as DPS is not a healers focus.
But healing a team member gives you the same AP and EXP letting get that next point that much faster increasing your heals little by little. Not all want it and not everyone's against it.
Actually what most people agreed upon is that the change Zenimax made to training was interesting and it has been salute by the community in general who like the idea that the grind toward max cp should be made easier because CP are actually such a huge part of everyone end-game that we understand that new player should be able to catch up quicker.
But while training is usefull, it's still a very personnal choice that shouldn't impact other player in the game. That's why people complain. If you want to run Spell-Power-Cure go ahead, if you want to have some pièces that will give you more xp do so as well. If we have to deal with a combination at end-game of set/traits such as those it's butchering pve.
As I said earlier, I don't mind to get helmet with traits that fits both pve and pvp, but I Wonder how you would feel if you were dropping your first Molag Kena (Bind of Pickup) with properous's traits as an example. That's how people who actually run theese dungeon will feel when they will be dropping the kind of gear you would buy.
It's really not because we don't want you to gain more CP, but if you ask me, if they can make Training/Prosperous and Sturdy ''Bind on Equip'' that actually mean they could have made them all. If they didn't it's because it's a ''Screw you over'' type of move . So if player want to craft themself training gear I'm a 100%, if the items set of high-end dungeon are to be distribute back Inside the community, I'm also down for it, even if I don't like the idea, but if the high-end dungeon drops need are to be turn into a trick in order to fullfill those two goals... that's a screw you over move that I don't like simply because it is irrespectfull of the community who went Inside those dongeon for hour trying to grind a full set.
If those set are to become available to everyone, let everyone get acces to the best possible items and actually if they were all bind on equip I wouldn't mind (except my initial reserve), having training traits to drop since it would be like in pvp, be Lucky get a good sell, be unlucky and buy it off.
Well first off well said I do understand where you're coming for in this. However my main character has five different PvP DPS builds. Depending on what I'm doing one has five Hundings' Rage and an other is five Night Mother but the other three are pure dropped sets.
Should I be limited to Reinforced, Infused and Divines if I run a non crafted build? If you don't grind so you don't have a grinding setup you can still get good use from Training. I get that Mundas Stones, Armor and Max Stats are the go to traits for PvE same is true in PvP in fact, but their needs to be the option for those that want to optimize a build outside of those three traits.
A five heavy two medium build with five King Slayer, two Kena, three Endurance and two Marksman would be a great setup no crafted pieces fire power, staying power and high recovery should I have no control over some good traits for my Kena.
Maybe Sturdy for a more blocking, Well fitted to roll when I have a few attacks flying at me at once, Training for when it's all over. Yes more gold from kills in PvP would be complete trash but some PvEer may like it. Yes you get more DPS or Defense from other traits but having more then the standard build is what I like about the change here.
What I do understand about the perspective you are offering it's that limiting some traits Inside pve may limits build opportunity for further adjustment toward specific content and I respect that even if I don't have the same vision as you have.
As I stated earlier I do believe that drop from a specific type of content should be available in specific traits, the initial proposition being :
Group Dongeon/Trial : Infuse/Divines/Reinforced
Open World: Properous/Training/Sturdy
PVP: Impen/Well-Fited/Divines
Monster Helmet/Shoulder: PVP and PVE traits
World-Boss/Event: Infuse/Impen/Divines/Reinforced
(Sturdy could have been anywhere but I put it in open world to balance things out), Also it's true that I wouldn't mind seing Open World Inside that proposition receiving more traits obtainable or even the full range traits that would be normal at some point.
What I don't like Inside the actual proposition of Zenimax, is that they are considering the monetization of high-end gear for beginner as if it was a given. The sets that are currently dropping are usually the one people would like to be running, and if Zenimax wants them to get it Inside a guild trader, I won't agree because I do believe that a full set of Spell-Power Cure set is an achievement not a Chineese cash shop tradeout. But if they have to fall down that line, then it's to considere it as a whole, all traits you want to put Inside dungeon items can be trade and not only the one that would fit people who don't run it.
So if we want to monetize the Dungeon Gear, we do it for all the dungeon gear no matter the traits, not only for beginner traits or to help someone get the gear he never had with the traits he never wanted but really in order to democratise the Equipment from that instance. If Zenimax wants to democratize it then I'm fine about adding some wierd traits (as far as high-end content goes) but if they want to keep a constant grind for player who want to get the most out of their set, while giving them some thrash set to sell then I'm a 100% against.
GRYM.LOCKE wrote: »@Wrobel @ZOS_JessicaFolsom
Would love to know if you have any plans for Werewolves in this patch apart from Fur and the 2 passives?
we arent asking you to "redesign it" but give a little more
1: more time in ww form
2: a better Berserker morph
Can you let me/us know if there is anything in this for us ?
ZOS_JessicaFolsom wrote: »The addition of the missing Traits (Sturdy, Training, and Prosperous) were to bring these item sets in-line with the Trait options for those you receive from killing monsters in those same dungeons. Thank you for calling to our attention the missing patch notes—they will be included in the launch Dark Brotherhood patch notes.
We’ll continue to monitor the drop-rates and the Traits after the Dark Brotherhood update launch. As always, we appreciate your feedback!
xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
The 2 posters above me have already pointed out what I was going to say but i'll say it anyway. In every past elder scrolls game sorcerer's have had heavy armor as a main attribute, and in all but one game they also specilized in weapons (in the first 2 games where weapon choice was class restricted sorcerer's could use any weapon). They are magicka sponges with little to no passive regen and use heavy armor to bolster their resistances and weapons to reliably deal damage. So no, 'sorc is and always has been about magicka' is not true in this game universe. And even if that weren't the case every other class can build for magicka or stamina, so why not sorc's?
You're a funny guySeptimus_Magna wrote: »Sorcerer will be the worst class for magicka when DB goes livexarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
You're a funny guySeptimus_Magna wrote: »Sorcerer will be the worst class for magicka when DB goes livexarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
You're a funny guySeptimus_Magna wrote: »Sorcerer will be the worst class for magicka when DB goes livexarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
simple solution to every problem is make stuff work differently in pvp and pve, which zeni will never do because they enjoy making us suffer
Tyrannitar wrote: »xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
You're playing Elder Scrolls, bud. Learn the lore of the Elder Scrolls series, play any of the Elder Scrolls games, and you're supposed to ENCOURAGE build diversity. I loved TES because I could be a spellsword.
lordrichter wrote: »Tyrannitar wrote: »xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
You're playing Elder Scrolls, bud. Learn the lore of the Elder Scrolls series, play any of the Elder Scrolls games, and you're supposed to ENCOURAGE build diversity. I loved TES because I could be a spellsword.
Yeah, but the class system in ESO basically draws from the informal classes from earlier games only for inspiration. They did not open ESO up to the full build diversity of Elder Scrolls. Instead they created 4 pigeon holes. You can play as you want, as long as you stick to magic builds of the type that they support. Stamina builds are a more recent addition, and are not really true stamina builds. Instead they are modifications of magicka class skills. They were completely blindsided by the idea of stamina builds, I think.
lordrichter wrote: »Tyrannitar wrote: »xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
You're playing Elder Scrolls, bud. Learn the lore of the Elder Scrolls series, play any of the Elder Scrolls games, and you're supposed to ENCOURAGE build diversity. I loved TES because I could be a spellsword.
Yeah, but the class system in ESO basically draws from the informal classes from earlier games only for inspiration. They did not open ESO up to the full build diversity of Elder Scrolls. Instead they created 4 pigeon holes. You can play as you want, as long as you stick to magic builds of the type that they support. Stamina builds are a more recent addition, and are not really true stamina builds. Instead they are modifications of magicka class skills. They were completely blindsided by the idea of stamina builds, I think.
I seriously believe all classes should have a niche that they are the best at, and okay at other roles but they should be secondary. The classic class system works in MMOS simply works, while "play as you want, no matter what class or build" doesn't really. Even if it is Elder Scrolls.
The way I think it should be:
Dragonknight = Tank (Sturdy, Relatively Low Damage, second best utility)
Sorcerer = Magic DPS (best sustained damage with okay burst damage)
Nightblade = Stamina DPS (best burst with decent sustained damage)
Templar = Healer (best healing and utility)