kendellking_chaosb14_ESO wrote: »A lot of training hate I like the new training more EXP faster leveling on my Alts and my CP granted on DB drop I will be well over the cap but stacking cp till the cap is raised is not bad.
Old training had no place in endgame this new one does you PvEer run the same dungeons every week doing them a few times a day it's not like you're against grinding for the traits you want.
I suppose it makes sense to move the CP Resilient passive to the Steed so that it is in the same tree as the critical resistance star. However, would you please consider moving Resilient down to unlock at 10 or 30 rather than 75?
Because the Unchained passive (120 in The Lady tree) is basically mandatory for any stamina build in PvP, Resilient would be completely out of reach at 75 in The Steed.
Resilient is strictly a PvP passive - PLEASE consider lowering Resilient to 10 so that stamina builds have proper access to it, I beg you.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KNowak
ИВАН_ВОДКА wrote: »calm down - Training trait will be the most effective in grinding
It's a useful trait.
It's a useless trait on endgame gear.
If I want to XP grind, I'll craft a full set of training gear. I have absolutely zero desire to see that trait on a set like Spell Power Cure.
potirondb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »A lot of training hate I like the new training more EXP faster leveling on my Alts and my CP granted on DB drop I will be well over the cap but stacking cp till the cap is raised is not bad.
Old training had no place in endgame this new one does you PvEer run the same dungeons every week doing them a few times a day it's not like you're against grinding for the traits you want.
Loll what about crafting yourself some training !
kendellking_chaosb14_ESO wrote: »ИВАН_ВОДКА wrote: »calm down - Training trait will be the most effective in grinding
It's a useful trait.
It's a useless trait on endgame gear.
If I want to XP grind, I'll craft a full set of training gear. I have absolutely zero desire to see that trait on a set like Spell Power Cure.
Not everyone wants it on some sets but many do. PvPer will never turn down more CP and if you have a set like Spell Power Cure in a good sized group you're not counting every single point of damage as DPS is not a healers focus.
But healing a team member gives you the same AP and EXP letting get that next point that much faster increasing your heals little by little. Not all want it and not everyone's against it.
kendellking_chaosb14_ESO wrote: »A lot of training hate I like the new training more EXP faster leveling on my Alts and my CP granted on DB drop I will be well over the cap but stacking cp till the cap is raised is not bad.
Old training had no place in endgame this new one does you PvEer run the same dungeons every week doing them a few times a day it's not like you're against grinding for the traits you want.
potirondb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »ИВАН_ВОДКА wrote: »calm down - Training trait will be the most effective in grinding
It's a useful trait.
It's a useless trait on endgame gear.
If I want to XP grind, I'll craft a full set of training gear. I have absolutely zero desire to see that trait on a set like Spell Power Cure.
Not everyone wants it on some sets but many do. PvPer will never turn down more CP and if you have a set like Spell Power Cure in a good sized group you're not counting every single point of damage as DPS is not a healers focus.
But healing a team member gives you the same AP and EXP letting get that next point that much faster increasing your heals little by little. Not all want it and not everyone's against it.
Actually what most people agreed upon is that the change Zenimax made to training was interesting and it has been salute by the community in general who like the idea that the grind toward max cp should be made easier because CP are actually such a huge part of everyone end-game that we understand that new player should be able to catch up quicker.
But while training is usefull, it's still a very personnal choice that shouldn't impact other player in the game. That's why people complain. If you want to run Spell-Power-Cure go ahead, if you want to have some pièces that will give you more xp do so as well. If we have to deal with a combination at end-game of set/traits such as those it's butchering pve.
As I said earlier, I don't mind to get helmet with traits that fits both pve and pvp, but I Wonder how you would feel if you were dropping your first Molag Kena (Bind of Pickup) with properous's traits as an example. That's how people who actually run theese dungeon will feel when they will be dropping the kind of gear you would buy.
It's really not because we don't want you to gain more CP, but if you ask me, if they can make Training/Prosperous and Sturdy ''Bind on Equip'' that actually mean they could have made them all. If they didn't it's because it's a ''Screw you over'' type of move . So if player want to craft themself training gear I'm a 100%, if the items set of high-end dungeon are to be distribute back Inside the community, I'm also down for it, even if I don't like the idea, but if the high-end dungeon drops need are to be turn into a trick in order to fullfill those two goals... that's a screw you over move that I don't like simply because it is irrespectfull of the community who went Inside those dongeon for hour trying to grind a full set.
If those set are to become available to everyone, let everyone get acces to the best possible items and actually if they were all bind on equip I wouldn't mind (except my initial reserve), having training traits to drop since it would be like in pvp, be Lucky get a good sell, be unlucky and buy it off.
cpuScientist wrote: »kendellking_chaosb14_ESO wrote: »A lot of training hate I like the new training more EXP faster leveling on my Alts and my CP granted on DB drop I will be well over the cap but stacking cp till the cap is raised is not bad.
Old training had no place in endgame this new one does you PvEer run the same dungeons every week doing them a few times a day it's not like you're against grinding for the traits you want.
There is no place for this on end game gear. We all like he training and the prosperous. But not on gear we farm for trials and the like. You can easily craft some training gear and use that for whatever you want. I really so not see what is so hard to understand.
ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
kendellking_chaosb14_ESO wrote: »potirondb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »ИВАН_ВОДКА wrote: »calm down - Training trait will be the most effective in grinding
It's a useful trait.
It's a useless trait on endgame gear.
If I want to XP grind, I'll craft a full set of training gear. I have absolutely zero desire to see that trait on a set like Spell Power Cure.
Not everyone wants it on some sets but many do. PvPer will never turn down more CP and if you have a set like Spell Power Cure in a good sized group you're not counting every single point of damage as DPS is not a healers focus.
But healing a team member gives you the same AP and EXP letting get that next point that much faster increasing your heals little by little. Not all want it and not everyone's against it.
Actually what most people agreed upon is that the change Zenimax made to training was interesting and it has been salute by the community in general who like the idea that the grind toward max cp should be made easier because CP are actually such a huge part of everyone end-game that we understand that new player should be able to catch up quicker.
But while training is usefull, it's still a very personnal choice that shouldn't impact other player in the game. That's why people complain. If you want to run Spell-Power-Cure go ahead, if you want to have some pièces that will give you more xp do so as well. If we have to deal with a combination at end-game of set/traits such as those it's butchering pve.
As I said earlier, I don't mind to get helmet with traits that fits both pve and pvp, but I Wonder how you would feel if you were dropping your first Molag Kena (Bind of Pickup) with properous's traits as an example. That's how people who actually run theese dungeon will feel when they will be dropping the kind of gear you would buy.
It's really not because we don't want you to gain more CP, but if you ask me, if they can make Training/Prosperous and Sturdy ''Bind on Equip'' that actually mean they could have made them all. If they didn't it's because it's a ''Screw you over'' type of move . So if player want to craft themself training gear I'm a 100%, if the items set of high-end dungeon are to be distribute back Inside the community, I'm also down for it, even if I don't like the idea, but if the high-end dungeon drops need are to be turn into a trick in order to fullfill those two goals... that's a screw you over move that I don't like simply because it is irrespectfull of the community who went Inside those dongeon for hour trying to grind a full set.
If those set are to become available to everyone, let everyone get acces to the best possible items and actually if they were all bind on equip I wouldn't mind (except my initial reserve), having training traits to drop since it would be like in pvp, be Lucky get a good sell, be unlucky and buy it off.
Well first off well said I do understand where you're coming for in this. However my main character has five different PvP DPS builds. Depending on what I'm doing one has five Hundings' Rage and an other is five Night Mother but the other three are pure dropped sets.
Should I be limited to Reinforced, Infused and Divines if I run a non crafted build? If you don't grind so you don't have a grinding setup you can still get good use from Training. I get that Mundas Stones, Armor and Max Stats are the go to traits for PvE same is true in PvP in fact, but their needs to be the option for those that want to optimize a build outside of those three traits.
A five heavy two medium build with five King Slayer, two Kena, three Endurance and two Marksman would be a great setup no crafted pieces fire power, staying power and high recovery should I have no control over some good traits for my Kena.
Maybe Sturdy for a more blocking, Well fitted to roll when I have a few attacks flying at me at once, Training for when it's all over. Yes more gold from kills in PvP would be complete trash but some PvEer may like it. Yes you get more DPS or Defense from other traits but having more then the standard build is what I like about the change here.
ContraTempo wrote: »I just wanted to say thank you to ZOS_JessicaFolsom for all the feedback you have been giving us. Actually having a 2-way conversation with someone makes a huge difference in how we see these changes and how we see ZOS.
ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Combat & Gameplay
Alliance War
- Support
- Guard:
- This ability and its morphs are now required to be slotted on both bars to remain active after weapon swapping.
- This ability and its morphs no longer have a Stamina Recovery penalty.
[/list]
Really hope the team is ready to re-balance poisons once they hit live. Something like that can't just be ignored for months until the next dlc/balance patch comes out.
And about guard. Awesome that it no longer acts as suicide for the user, but a shame about it having to be on both bars. I think the time of toggles being on both bars is kind of done, how many toggles are there and how many of them do people really feel would be gamebreaking if stacked on a back bar?
And I will acknowledge it, good ww's got black fur finally, been a long time coming.
timidobserver wrote: »@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »Silver_Strider wrote: »Boo
- Prosperous/Training added to WGT and ICP vault loot tables
Just a quick note so you all know we aren't ignoring your comments about the patch note above, we are working on a response to address your concerns.
Don't forget to consider the various posts scattered throughout the forums that are in favor of adding Impenetrable to the loot tables.
@ZOS_JessicaFolsom @WrobelZOS_JessicaFolsom wrote: »timidobserver wrote: »@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »Silver_Strider wrote: »Boo
- Prosperous/Training added to WGT and ICP vault loot tables
Just a quick note so you all know we aren't ignoring your comments about the patch note above, we are working on a response to address your concerns.
Don't forget to consider the various posts scattered throughout the forums that are in favor of adding Impenetrable to the loot tables.
We've seen the requests for adding the Impenetrable Trait to the Imperial City dungeon loot tables. It's something we're discussing.
Regarding the change from yesterday's patch, we missed a few key patch notes from the initial Dark Brotherhood patch that go hand-in-hand with the addition of the Traits that were missing from item set drops in White-Gold Tower and Imperial City Prison. Those notes are below. Our overall goal is for you to be able to collect sets with the Traits you desire, and do so at a quicker pace than before. With the significant drop rate increases detailed below, it will now be easier for you to complete these sets with your desired Traits. You will also be able to assemble an entire set with any Trait faster than before.
We’ve increased the chance of Bosses in Imperial City Prison and White-Gold Tower dropping Set Items.The addition of the missing Traits (Sturdy, Training, and Prosperous) were to bring these item sets in-line with the Trait options for those you receive from killing monsters in those same dungeons. Thank you for calling to our attention the missing patch notes—they will be included in the launch Dark Brotherhood patch notes.
- Bosses in the Normal mode of Imperial City Prison and White-Gold Tower will now drop a set item 50% of the time.
- Bosses in the Veteran mode of Imperial City Prison and White-Gold Tower will now drop a set item 100% of the time.
- Champions in the Imperial City Prison will drop a Set item 10% of the time, on both Normal and Veteran modes. The Clivia's Dragonguard fight in Normal White-Gold Tower will drop a Set Item 30% of the time; on Veteran, 100% of the time.
We’ll continue to monitor the drop-rates and the Traits after the Dark Brotherhood update launch. As always, we appreciate your feedback!
Every progression, raid healing, zerg healing, small man healing you will most likely see a healer running this set in PvP. Healers are usually the most targeted people when dealing with them, the fact that this set is not dropping in Impenetrable but is dropping in something like Prosperous and Well-Fitted is poor judgement on "desired" traits. I believe because of how powerful and well known/wanted this set is that it should warrant it dropping in Impenetrable.With the significant drop rate increases detailed below, it will now be easier for you to complete these sets with your desired Traits. You will also be able to assemble an entire set with any Trait faster than before.
ZOS_JessicaFolsom wrote: »timidobserver wrote: »@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »Silver_Strider wrote: »Boo
- Prosperous/Training added to WGT and ICP vault loot tables
Just a quick note so you all know we aren't ignoring your comments about the patch note above, we are working on a response to address your concerns.
Don't forget to consider the various posts scattered throughout the forums that are in favor of adding Impenetrable to the loot tables.
We've seen the requests for adding the Impenetrable Trait to the Imperial City dungeon loot tables. It's something we're discussing.
Regarding the change from yesterday's patch, we missed a few key patch notes from the initial Dark Brotherhood patch that go hand-in-hand with the addition of the Traits that were missing from item set drops in White-Gold Tower and Imperial City Prison. Those notes are below. Our overall goal is for you to be able to collect sets with the Traits you desire, and do so at a quicker pace than before. With the significant drop rate increases detailed below, it will now be easier for you to complete these sets with your desired Traits. You will also be able to assemble an entire set with any Trait faster than before.
We’ve increased the chance of Bosses in Imperial City Prison and White-Gold Tower dropping Set Items.The addition of the missing Traits (Sturdy, Training, and Prosperous) were to bring these item sets in-line with the Trait options for those you receive from killing monsters in those same dungeons. Thank you for calling to our attention the missing patch notes—they will be included in the launch Dark Brotherhood patch notes.
- Bosses in the Normal mode of Imperial City Prison and White-Gold Tower will now drop a set item 50% of the time.
- Bosses in the Veteran mode of Imperial City Prison and White-Gold Tower will now drop a set item 100% of the time.
- Champions in the Imperial City Prison will drop a Set item 10% of the time, on both Normal and Veteran modes. The Clivia's Dragonguard fight in Normal White-Gold Tower will drop a Set Item 30% of the time; on Veteran, 100% of the time.
We’ll continue to monitor the drop-rates and the Traits after the Dark Brotherhood update launch. As always, we appreciate your feedback!