I don't know if this is the right spot or not. Some of my guild mates are concerned about the new non-vet system. Now one of them has 3 v8 characters and 40champion pts. The way we calculate it. 850k for vet level 680k for champ points. After the patch his v8 will be v4 equivalents and to get back to where he is in cadwell's gold he will have to grind through the equivalant of 32 vet levels in completely finished zones to get back to where he is now. 40 cp lvs * 680k/850k. I have another friend who has a v16 two v7 a v5 and v1 who only has 100cp so going through silver and gold with his low lvl that is now max gold starting silver??? is this suppose to add pleasure to the game??? or are you just worried about the high end pvpers ???
I don't know if this is the right spot or not. Some of my guild mates are concerned about the new non-vet system. Now one of them has 3 v8 characters and 40champion pts. The way we calculate it. 850k for vet level 680k for champ points. After the patch his v8 will be v4 equivalents and to get back to where he is in cadwell's gold he will have to grind through the equivalant of 32 vet levels in completely finished zones to get back to where he is now. 40 cp lvs * 680k/850k. I have another friend who has a v16 two v7 a v5 and v1 who only has 100cp so going through silver and gold with his low lvl that is now max gold starting silver??? is this suppose to add pleasure to the game??? or are you just worried about the high end pvpers ???
lordrichter wrote: »Tyrannitar wrote: »xarguideb17_ESO wrote: »To stam-sorc-hipsters: Why do you get the idea anyway that a sorcerer should go with stam as main stat. Sorc is and always has been about magicka. Get over it. Every class combo is not and never will be equal and therein lies the beauty.
You're playing Elder Scrolls, bud. Learn the lore of the Elder Scrolls series, play any of the Elder Scrolls games, and you're supposed to ENCOURAGE build diversity. I loved TES because I could be a spellsword.
Yeah, but the class system in ESO basically draws from the informal classes from earlier games only for inspiration. They did not open ESO up to the full build diversity of Elder Scrolls. Instead they created 4 pigeon holes. You can play as you want, as long as you stick to magic builds of the type that they support. Stamina builds are a more recent addition, and are not really true stamina builds. Instead they are modifications of magicka class skills. They were completely blindsided by the idea of stamina builds, I think.
I seriously believe all classes should have a niche that they are the best at, and okay at other roles but they should be secondary. The classic class system works in MMOS simply works, while "play as you want, no matter what class or build" doesn't really. Even if it is Elder Scrolls.
The way I think it should be:
Dragonknight = Tank (Sturdy, Relatively Low Damage, second best utility)
Sorcerer = Magic DPS (best sustained damage with okay burst damage)
Nightblade = Stamina DPS (best burst with decent sustained damage)
Templar = Healer (best healing and utility)
Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
Because it's a class heal and it sucks in both PvE and PvP because of what the devs did to it. but it could be at least somewhat useful if it wasn't affected by battle spirit.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
Because it's a class heal and it sucks in both PvE and PvP because of what the devs did to it. but it could be at least somewhat useful if it wasn't affected by battle spirit.
Killer's Blade heals me for 20% my Mac health when I kill with it that's just 10% in PvP. Mark Target same deal but 40% with 20% in PvP Defensive Posture should heal for 15% max health but it's 7.5%. My Argonian race passives should give me 12% max stats back with all potions but it's 12% magic and stamina with 6% heal.
We all have weak percent healthy that Battle Spirit made completely or near pointless. Would you think it fair if Templars and Nightblade heals based on damage powers don't take a Battle Spirit hit? Can you imagine the hate if Dragon's Blood bypassed the Battle Spirit debuff well giving you a higher max health.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
Because it's a class heal and it sucks in both PvE and PvP because of what the devs did to it. but it could be at least somewhat useful if it wasn't affected by battle spirit.
Killer's Blade heals me for 20% my Mac health when I kill with it that's just 10% in PvP. Mark Target same deal but 40% with 20% in PvP Defensive Posture should heal for 15% max health but it's 7.5%. My Argonian race passives should give me 12% max stats back with all potions but it's 12% magic and stamina with 6% heal.
We all have weak percent healthy that Battle Spirit made completely or near pointless. Would you think it fair if Templars and Nightblade heals based on damage powers don't take a Battle Spirit hit? Can you imagine the hate if Dragon's Blood bypassed the Battle Spirit debuff well giving you a higher max health.
All the *** you just brought up is pointless. those are all secondary heals. Surge on the other hand is the sorcs "heal" and it hasn't been good in PvP for a while, now it's even worse.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
Because it's a class heal and it sucks in both PvE and PvP because of what the devs did to it. but it could be at least somewhat useful if it wasn't affected by battle spirit.
Killer's Blade heals me for 20% my Mac health when I kill with it that's just 10% in PvP. Mark Target same deal but 40% with 20% in PvP Defensive Posture should heal for 15% max health but it's 7.5%. My Argonian race passives should give me 12% max stats back with all potions but it's 12% magic and stamina with 6% heal.
We all have weak percent healthy that Battle Spirit made completely or near pointless. Would you think it fair if Templars and Nightblade heals based on damage powers don't take a Battle Spirit hit? Can you imagine the hate if Dragon's Blood bypassed the Battle Spirit debuff well giving you a higher max health.
All the *** you just brought up is pointless. those are all secondary heals. Surge on the other hand is the sorcs "heal" and it hasn't been good in PvP for a while, now it's even worse.
It's a heal all heals are hit with battle spirit point being mad cause your heal which should have been affected all this time is only now being affected is child like.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
Because it's a class heal and it sucks in both PvE and PvP because of what the devs did to it. but it could be at least somewhat useful if it wasn't affected by battle spirit.
Killer's Blade heals me for 20% my Mac health when I kill with it that's just 10% in PvP. Mark Target same deal but 40% with 20% in PvP Defensive Posture should heal for 15% max health but it's 7.5%. My Argonian race passives should give me 12% max stats back with all potions but it's 12% magic and stamina with 6% heal.
We all have weak percent healthy that Battle Spirit made completely or near pointless. Would you think it fair if Templars and Nightblade heals based on damage powers don't take a Battle Spirit hit? Can you imagine the hate if Dragon's Blood bypassed the Battle Spirit debuff well giving you a higher max health.
All the *** you just brought up is pointless. those are all secondary heals. Surge on the other hand is the sorcs "heal" and it hasn't been good in PvP for a while, now it's even worse.
It's a heal all heals are hit with battle spirit point being mad cause your heal which should have been affected all this time is only now being affected is child like.
No it's not being child like. Battle spirit should not effect abilities to the point where it makes them "useless" what part of this simple concept is so hard for you understand?.
come on man. it's very simple stuff here. get your act together.
The one who have 3v8 will have 80 cp at the launch. He only need to grind 80 cp (so more or less one v16 for cp before 160, 680xp for one cp is only for cp near the 500th) to have all his char to be v16 equivalent.
The one who have at least one v16 and 100 cp will have 160 cp at launch. That's mean all his char will be v16 for free.
You really can't loose anything in term of grinding time with this vet suppression. Hitting the top-level gear will take less time AND will be given to all your character once you'll reach 160 cp.
Remember two thing : firstly, all character will have enough cp to equip his current most-higher stuff, so even a v16 with 10 cp will have 160 cp. Secondly, the less cp you have, the less xp you need. The 160 first cp are more or less equivalent to 16 vr.
kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
The one who have 3v8 will have 80 cp at the launch. He only need to grind 80 cp (so more or less one v16 for cp before 160, 680xp for one cp is only for cp near the 500th) to have all his char to be v16 equivalent.
The one who have at least one v16 and 100 cp will have 160 cp at launch. That's mean all his char will be v16 for free.
You really can't loose anything in term of grinding time with this vet suppression. Hitting the top-level gear will take less time AND will be given to all your character once you'll reach 160 cp.
Remember two thing : firstly, all character will have enough cp to equip his current most-higher stuff, so even a v16 with 10 cp will have 160 cp. Secondly, the less cp you have, the less xp you need. The 160 first cp are more or less equivalent to 16 vr.
He doesn't want his low levels to be made v16 for "free" He wants to play the material at the level intended. the only thing you got tight is that it is mean.
Hitting top level gear will not take less time. even the lowest end of cp gain 10x cp exp exceeds vet exp. of course for pvpers they can grind a new v16 in a week now. Assuming they have at least one.
Making the experience account wide instead of character wide removes the journey. Lots of us play for the journey. Several people enjoy the fact that they have 5-6 v16 characters. You remove the accomplishment by giving it away. If someone who has already made a v16 character wants too experience the journey with a different class they can't they will be v16 and silver and gold content will be to easy. I myself have 8 characters. 2 v16 1 v15 2 v9 1 v7 1 v1 and 1 lvl 44. I have 500+ cp I enjoy playing my low levels characters helping other low level characters make the journey. All my characters will be maxed out. I will not be able to help people journey on. Who wants a v16 taging along in a v3 zone?? You have successfully destroyed the Journey.
If we wanted instant rewards we would all be playing on the pts not the live game.
potirondb16_ESO wrote: »The one who have 3v8 will have 80 cp at the launch. He only need to grind 80 cp (so more or less one v16 for cp before 160, 680xp for one cp is only for cp near the 500th) to have all his char to be v16 equivalent.
The one who have at least one v16 and 100 cp will have 160 cp at launch. That's mean all his char will be v16 for free.
You really can't loose anything in term of grinding time with this vet suppression. Hitting the top-level gear will take less time AND will be given to all your character once you'll reach 160 cp.
Remember two thing : firstly, all character will have enough cp to equip his current most-higher stuff, so even a v16 with 10 cp will have 160 cp. Secondly, the less cp you have, the less xp you need. The 160 first cp are more or less equivalent to 16 vr.
He doesn't want his low levels to be made v16 for "free" He wants to play the material at the level intended. the only thing you got tight is that it is mean.
Hitting top level gear will not take less time. even the lowest end of cp gain 10x cp exp exceeds vet exp. of course for pvpers they can grind a new v16 in a week now. Assuming they have at least one.
Making the experience account wide instead of character wide removes the journey. Lots of us play for the journey. Several people enjoy the fact that they have 5-6 v16 characters. You remove the accomplishment by giving it away. If someone who has already made a v16 character wants too experience the journey with a different class they can't they will be v16 and silver and gold content will be to easy. I myself have 8 characters. 2 v16 1 v15 2 v9 1 v7 1 v1 and 1 lvl 44. I have 500+ cp I enjoy playing my low levels characters helping other low level characters make the journey. All my characters will be maxed out. I will not be able to help people journey on. Who wants a v16 taging along in a v3 zone?? You have successfully destroyed the Journey.
If we wanted instant rewards we would all be playing on the pts not the live game.
One thing I stipulated in TESO critics when the game launch is that, one of the aspect which has been for me an issur when I killed Molag Bal for the first time was that once I had completed that ultimate challenge, I had been thrown back into a tier world faction and had been oblige to work my way back through grinding thus being unable to enjoy endgame as soon as my own faction experience was over. Also leading me to play through the other faction quest without having yo create a characther inside those faction which lower my will to even recreate a characther inside those faction since I already knew their story.
By stopping the progression at level 50 for those who are already over the cap oh 160cp Zenimax is also giving the player the capacity to experience the other faction quest by creating one characthrr from those faction which is also enhancing the overall experience of the game for me.
Not having to grind Cadwell is now a good thing since most player can experience in a rp environnement the other faction quest instead of being thrown to the wolf.
Tommy198914 wrote: »I hear vet mode is going away is that true just after the new dlc everyone's talking about
potirondb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »Why do you feel that it should be excluded from the list of all the other heals in the game affected by Battle Spirit?pinchedrug00 wrote: »Is crit surge still affected by battle spirit?
Actually this buff as a special nature which makes him pretty hard to balance, balance him for pvp and you give sorcerer way too much healing in pve and balance it for pve and you give sorcerer way too few healing for pvp. The fact that this buff is only link to crit hit is also a major impact since shield are going to nerf this ability further down in pvp while being still a pretty good ability for pve (sustain healing wise).
So the fact that this ability is affected by battle spirit is tedious. There are other ability which works the same way that couls also be balance by leaving them out of battle spirit but... Who knows.
Joy_Division wrote: »Your decision to include prosperous and training traits on end-game gear but not impenetrable confirms in my eyes that ZoS is utterly apathetic to PvP and does not even consider that portion of the game when making changes to ESO.
runkorkoeb17_ESO wrote: »Tommy198914 wrote: »I hear vet mode is going away is that true just after the new dlc everyone's talking about
With, not after. Go to PTS or read PTS patch note.
https://forums.elderscrollsonline.com/en/discussion/261799/pts-patch-notes-v2-4-0/p1
"
NEW FEATURES / UPDATES / BIG CHANGES
Base Game Patch
Veteran Rank Removal
Veteran Ranks have been completely removed from the game in this update! Your strength after level 50 is now simply your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster."
runkorkoeb17_ESO wrote: »Tommy198914 wrote: »I hear vet mode is going away is that true just after the new dlc everyone's talking about
With, not after. Go to PTS or read PTS patch note.
https://forums.elderscrollsonline.com/en/discussion/261799/pts-patch-notes-v2-4-0/p1
"
NEW FEATURES / UPDATES / BIG CHANGES
Base Game Patch
Veteran Rank Removal
Veteran Ranks have been completely removed from the game in this update! Your strength after level 50 is now simply your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster."
You show me the math where 10 cp points takes less time then 1 vet rank. They didn't do away with the ranks they just veiled them and made them harder to understand. They also made them harder to achieve for the first time gamer. They also plan to give away tons of champion points and levels so everyone will be happy cuz we don't like building characters. I mean there is another reason to play rpgs???
runkorkoeb17_ESO wrote: »Tommy198914 wrote: »I hear vet mode is going away is that true just after the new dlc everyone's talking about
With, not after. Go to PTS or read PTS patch note.
https://forums.elderscrollsonline.com/en/discussion/261799/pts-patch-notes-v2-4-0/p1
"
NEW FEATURES / UPDATES / BIG CHANGES
Base Game Patch
Veteran Rank Removal
Veteran Ranks have been completely removed from the game in this update! Your strength after level 50 is now simply your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster."
You show me the math where 10 cp points takes less time then 1 vet rank. They didn't do away with the ranks they just veiled them and made them harder to understand. They also made them harder to achieve for the first time gamer. They also plan to give away tons of champion points and levels so everyone will be happy cuz we don't like building characters. I mean there is another reason to play rpgs???
Ethromelb14_ESO wrote: »Now if they could only update the visual effects of vampires, and make them creepier with scary glowing eyes - something similar to that of feral ghouls in Fallout 4.