ForumBully wrote: »wenchmore420b14_ESO wrote: »
Its PS EU.ForumBully wrote: »wenchmore420b14_ESO wrote: »
They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.
Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.
1 bar each was it at max the whole evening.
Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.
I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.
Or i go and make it public where its seen and not ignored in silence.
I think that thread is the one the devs will actually look at though. It's organized and clean. This thread is just people talking at and over each other, no structure, constant repetition, lacking actual constructive feedback. I don't think this is the more visible one, not to the right people anyways. Unless you mean the community, in which case sure. But it's not like we decide anything.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
I do think the questions in this survey are very... interestingly chosen from a data analytics standpoint. IMO there are too many "I want to select this but I also want to select this and this".
The bottom of this survey though is extremly concerning. Skill/build diversity is one of the most important things in an MMO and keeps players coming back. They should be concerned about these numbers.
MorallyBipolar wrote: »demonology89 wrote: »Yeah, all I'm going to say is thank you ZOS for at least trying somewhere to fix Cyrodiil.
Now I'm confused. What changes has ZOS made to cyrodiil PvP in the last few years again? I can remember only the addition of some exceedingly poorly designed sets that give free pulls. They haven't even tried limiting heal and shield stacking yet.
fufu_from_ps4 wrote: »Why would i encourage anyone to have a terrible and boring experience?
I meaned it when i wrote i have the worst pvp experience in years.
you'll be ridiculed for stating the obvious. the amount of gaslighting that goes on around here is directly in proportion to the amount of overzealous forum policing... which is why they never get honest feedback. and the little bit that slips thru just gets ignored as condescending.
Minnesinger wrote: »This is funny that once every now and then Cyroddil has something going but different than normal and complaints start. Not only the population has increased but the performance is top notch. The typical issues that normally plague pvp are, you got it, low population and performance. The issue is somewhat ironically the pvpers themselves. This guys only bombs and do not know what to do otherwise. This guy only plays in a ball group and now they are defunct. So lets just enjoy while the test is on. After that we will return to the dead map.
If small scale is your thing, there is Battlegrounds. If you must have CP Cyrodiil, perhaps they will consider keeping at least one server open on each platform and let players choose what they prefer.
Joy_Division wrote: »CatoUnchained wrote: »ForumBully wrote: »CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
thats just wrong and the person who you was responding too, is right
Again - WRONG! What you fail to understand is that people were having FUN for the first time in ages! The huge numbers of players, along with restrictions in skills, made fights "equal", albeit numbers-based. ZOS just needs to tweak the skills allowed in order to make your own skilfulness matter. I believe that ZOS will figure this out.
Also, AGAIN, we've already had this discussion the previous time we had Vengeance mode active. Most people were in agreement in that they hadn't had that much fun in ages. It just needs skill tweaks, that's all. It's the amount of players that brought the fun because it felt like an ACTUAL WAR like it used to be at the start.
Youre entitled to have your opinion but dont try to sell them as facts 😂 A lot of people hating vengeance, i hope zos tracks the zone chat and realises lmao
No one ever wants to read zone chat...ever
You do know Rich is DC right, Brian is EP right... they do read zone chat. I can promise you they have QA people in live veng right now too doing their own testing. You think they don't have logs of zone chat and run it through AI? Sentiment scanning of text files is one of the OG AI models that has been around for ages. This is stupid easy to implement with very little cost to overhead.
How do you know Rich is DC and Brian is EP? ...just curious. I sincerely don't believe anyone at ZOS PvP's since about 2018. For certain nobody with the official ZOS rep icon has been seen in Cyrodiil since then. So how do you know what you just claimed is factual?
Can confirm Rich is DC and Brian is EP (he even mentioned it on stream), at least their mains were. Just because people PvP, doesn't mean their ideas for game balance are good. In fact, I hear a lot of terrible ideas from professed PvP experts on these forums.
So what are their toon names? When I see them then I'll believe they actually PvP, but not until then.
CatoUnchained wrote: »
You have a chance to improve when you want it. Dont run every day in a zerg, ask for help, practice like in PvE.
IMO most of the players dont want it. They love to run with the swarm and feel save until exp. players come and kill them.
More players are always a good thing but i dont think they get better over time in a kampagne like this. This is just a number game and nothing more.
Excellent point!
Vengeance mode is so dumbed down it can't even be considered an intro or training ground for actual live PvP.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
I do think the questions in this survey are very... interestingly chosen from a data analytics standpoint. IMO there are too many "I want to select this but I also want to select this and this".
The bottom of this survey though is extremly concerning. Skill/build diversity is one of the most important things in an MMO and keeps players coming back. They should be concerned about these numbers.
Just because you're having fun or enjoy the lag free experience (who doesn't have the last 7 years) doesn't mean you're heading in the right direction for a long term PvP experience.
You know what also performs good - a dead server.
MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
So for those saying that vengeance is good because it has "better performance"... here is what it looked like between 9PM and 10PM EST tonight on PC/NA. Fully unplayable with 2-5 second delays on abilities/damage numbers, abilities doing the entire animation then not firing at all, etc. I'm all the way at faregyl in these clips with no major fights anywhere nearby, and with the only fight on the map happening all the way up at arrius. This is worse than I've seen the performance in a long time, apart from a few specific points in peak prime time GH.
So, are weapon lines where we have to draw the line for the complexity that can be added to vengeance before the performance falls apart?https://www.youtube.com/watch?v=D1T09FY4YRw
Wanted to step in and reiterate a few points and provide some clarity.
The point of this test is to work toward a stable Cyrodiil. We have explained this a few times, but this is the test being done in stages. We already had one round of testing with everything stripped back. This is the second test with a few more ability lines added back in.
After chatting with the team, the Vengeance test is not causing instability issues. We are working on stabilizing things, especially for EU Megaservers, but have identified the Vengeance Test is not the cause.
Ideally, we would like to have avoided an event for testing, but we have internal timelines we are factoring in as well. As we've noted before, this is a functional test. We are actively taking learns and seeing what work can be done to make a better Cyrodiil.
ForumBully wrote: »
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
I do think the questions in this survey are very... interestingly chosen from a data analytics standpoint. IMO there are too many "I want to select this but I also want to select this and this".
The bottom of this survey though is extremly concerning. Skill/build diversity is one of the most important things in an MMO and keeps players coming back. They should be concerned about these numbers.
You're not wrong that those are important in an MMO, but you are ignoring the meaning of these aspects in a pvp and balancing context. Specifically that they have become concerns and issues rather than positives. If "endless build possibilities and choice" together with "customizable player options" lead to a complete lack of balancing and an extremely rigid meta, then they are no longer something that keeps players coming back, they're something that pushes them away. If every new armor set release causes dread and apprehension instead of excitement... Etc.
You're right though that the questions are not very well chosen. And this is a good example. People will put those aspects at the bottom, because they are currently (in their eyes) leading to problems. Instead of thinking of those aspects in a purely positive context that admittedly currently does not exist (for some people, in pvp).
So for those saying that vengeance is good because it has "better performance"... here is what it looked like between 9PM and 10PM EST tonight on PC/NA. Fully unplayable with 2-5 second delays on abilities/damage numbers, abilities doing the entire animation then not firing at all, etc. I'm all the way at faregyl in these clips with no major fights anywhere nearby, and with the only fight on the map happening all the way up at arrius. This is worse than I've seen the performance in a long time, apart from a few specific points in peak prime time GH.
So, are weapon lines where we have to draw the line for the complexity that can be added to vengeance before the performance falls apart?https://www.youtube.com/watch?v=D1T09FY4YRw
The bottom of this survey though is extremly concerning. Skill/build diversity is one of the most important things in an MMO and keeps players coming back. They should be concerned about these numbers.
Just because you're having fun or enjoy the lag free experience (who doesn't have the last 7 years) doesn't mean you're heading in the right direction for a long term PvP experience.
You know what also performs good - a dead server.