WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
Players: Fix pvp!WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
Players: Fix pvp!WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
Also Players: Stop fixing pvp!
I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?
I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?
Its fine, if the test is to see how people will log out after a bit - then its sucessful
I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?
Its fine, if the test is to see how people will log out after a bit - then its sucessful
What exactly makes you log out? Did the test running delete the rest of the game, or something? Nobody is forced to play this one tiny mode, you know. Just play something else and don't play this.
I genuinely don't quite understand the point of the post. It's one thing if you want to provide feedback on the mode itself... But it seems you're trying to provide feedback on the running of the test? And your issues with that are what exactly? You still haven't clarified that part. Once again, nobody is forced into it, the rest of the game is still there, you might as well act like it's still on PTS. What's wrong with doing this test for a single week?
WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
licenturion wrote: »I see a future where they have both modes
- Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
- Wild mode just like standard PvP is today without focus for balance
I wouldn't mind those 2 modes then people can choose what they prefer.
PLAYSTATION HERE, so its the first time Vengeance.
First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.
Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.
You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.
Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.
On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.
I think its even worse.
I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.
WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
licenturion wrote: »I see a future where they have both modes
- Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
- Wild mode just like standard PvP is today without focus for balance
I wouldn't mind those 2 modes then people can choose what they prefer.
Four_Fingers wrote: »It is the exact opposite of PV PVE/PVP players on console, we are more passionate about PVP on console and have good PVP population as compared to PC. I play both PC and PS5.
Keep PC problems on PC.
licenturion wrote: »'Nobody would play it' .
I have been in the queue for 30+ minutes.
And I don't think there are thousand PvE players queuing for 30K gold and some AP points.
PLAYSTATION HERE, so its the first time Vengeance.
First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.
Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.
You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.
Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.
On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.
I think its even worse.
I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.
Sigh...
This is a test. Think about it from their perspective. IF your boss came to you with a problem and told you to come up with a solution. Would you spend a year on the solution with a "hunch" it might solve the problem but ZERO data backing up that hunch?
Or, would you do whatever you can as quick as possible to get data to verify if this hunch is legit or not?
Myself, as a developer, and I think anyone that follows even the most basic agile practices would do the quicker/not fully implemented solution to prove the concept. Once proven then you put all your time and energy into the whole final solution.
This is a test, proving if their theory is correct. We would be much more upset if they spent a year of work on PvP only to be back at the drawing board (this has happened... 2... 3 times? over the years FWIW).
They have said many times this is a performance test and to not evaluate the overall combat/skill of the test - strictly the server stability.
I don't understand why people can't grasp this. They have said it on so many streams, social media posts, forum posts, like... forehead meet brick wall.WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
You do realize the vast majority of players are at work right now - right? Just wait till prime time tonight - the fights will be insane. The amount of people on the map will be like it was back on release. They will know with like 90% certainty by the end of the night if the overall theory was a fluke or if "this is legit lets keep going in this direction".
Bookmark it.
Four_Fingers wrote: »It is the exact opposite of PV PVE/PVP players on console, we are more passionate about PVP on console and have good PVP population as compared to PC. I play both PC and PS5.
Keep PC problems on PC.
licenturion wrote: »I see a future where they have both modes
- Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
- Wild mode just like standard PvP is today without focus for balance
I wouldn't mind those 2 modes then people can choose what they prefer.
No, they wont. Because without reworking skills/sets it is impossible for them to improve overall server stability.
They HAVE to rework the skills/sets/buffs in some capacity (even if it's just a 5% rework on the math behind the skill) to improve server stability.
Reworking the math behind the skills/sets will happen - zero question about that. Now, how do those finished skills/sets look - anything anyone says is just a guess at that point (me included).
licenturion wrote: »And I don't think there are thousand PvE players queuing for 30K gold and some AP points.