I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
The point of Vengeance is to test what kinds of things can make cyrodiil more stable.
I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
The point of Vengeance is to test what kinds of things can make cyrodiil more stable.
I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
RealLoveBVB wrote: »I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
The point of Vengeance is to test what kinds of things can make cyrodiil more stable.
Yeah, at the cost of everything else, including the Zenithars event. Players can't log in or zone. Nothing is working.
RealLoveBVB wrote: »I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
The point of Vengeance is to test what kinds of things can make cyrodiil more stable.
Yeah, at the cost of everything else, including the Zenithars event. Players can't log in or zone. Nothing is working.
It's only affecting EU, and it's affecting all EU servers not just one platform. It's probably not coding related or NA would also be having problems.
Is NA down too?
RealLoveBVB wrote: »I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
The point of Vengeance is to test what kinds of things can make cyrodiil more stable.
Yeah, at the cost of everything else, including the Zenithars event. Players can't log in or zone. Nothing is working.
It's only affecting EU, and it's affecting all EU servers not just one platform. It's probably not coding related or NA would also be having problems.
Is NA down too?
Exactly the same has happened in the past.
One server has issues whilst the other doesn't.
And the people from those servers comment on this forum.
In all those cases the problem has been resolved on the particular server side.
Servers are like computers no two are alike.
Wanted to step in and reiterate a few points and provide some clarity.
The point of this test is to work toward a stable Cyrodiil. We have explained this a few times, but this is the test being done in stages. We already had one round of testing with everything stripped back. This is the second test with a few more ability lines added back in.
After chatting with the team, the Vengeance test is not causing instability issues. We are working on stabilizing things, especially for EU Megaservers, but have identified the Vengeance Test is not the cause.
Ideally, we would like to have avoided an event for testing, but we have internal timelines we are factoring in as well. As we've noted before, this is a functional test. We are actively taking learns and seeing what work can be done to make a better Cyrodiil.
RealLoveBVB wrote: »I don't think it make sense to run the PVP tests during an event; yet.
Firstly wouldn't it be better to get Cyrodiil more stable and then run test during normal play. Once they are sorted then run a vengence during an event.
Cyrodiil isn't stable during normal play as it is.
This is probably what is causing all the stability issues on PC EU at the moment.
Just my opinion.
The point of Vengeance is to test what kinds of things can make cyrodiil more stable.
Yeah, at the cost of everything else, including the Zenithars event. Players can't log in or zone. Nothing is working.
marius_buys wrote: »Wanted to step in and reiterate a few points and provide some clarity.
The point of this test is to work toward a stable Cyrodiil. We have explained this a few times, but this is the test being done in stages. We already had one round of testing with everything stripped back. This is the second test with a few more ability lines added back in.
After chatting with the team, the Vengeance test is not causing instability issues. We are working on stabilizing things, especially for EU Megaservers, but have identified the Vengeance Test is not the cause.
Ideally, we would like to have avoided an event for testing, but we have internal timelines we are factoring in as well. As we've noted before, this is a functional test. We are actively taking learns and seeing what work can be done to make a better Cyrodiil.
Allow me to disagree
With respect there are factors ZOS is simply not quantifying in forcing all pvp players into a cookie cutter campaign where all stats are standard. Regardless of the literally thousands of hours spent farming gear and fine tuning playstyle there are many Meta factors getting ignored for instance the affect of ping. I play with a standards ping of 250ms out of South Africa. There is no way around it. This is why I for instance play with Oakensoul as I am at a distinct disadvantage with bar swapping and animation cancelling in combat when I fight against a player with lets say 50 ping.
If ZOS wants to test at least leave 1 campaign for the players like me who do not want to be part of the test.
shadyjane62 wrote: »Cannot remember the last time the lagggggggg was so bad I rubberbanded.
But today is that day. Can only assume two events especially one in Cyro are causing this.
Wanted to step in and reiterate a few points and provide some clarity.
The point of this test is to work toward a stable Cyrodiil. We have explained this a few times, but this is the test being done in stages. We already had one round of testing with everything stripped back. This is the second test with a few more ability lines added back in.
After chatting with the team, the Vengeance test is not causing instability issues. We are working on stabilizing things, especially for EU Megaservers, but have identified the Vengeance Test is not the cause.
Ideally, we would like to have avoided an event for testing, but we have internal timelines we are factoring in as well. As we've noted before, this is a functional test. We are actively taking learns and seeing what work can be done to make a better Cyrodiil.
katanagirl1 wrote: »Wanted to step in and reiterate a few points and provide some clarity.
The point of this test is to work toward a stable Cyrodiil. We have explained this a few times, but this is the test being done in stages. We already had one round of testing with everything stripped back. This is the second test with a few more ability lines added back in.
After chatting with the team, the Vengeance test is not causing instability issues. We are working on stabilizing things, especially for EU Megaservers, but have identified the Vengeance Test is not the cause.
Ideally, we would like to have avoided an event for testing, but we have internal timelines we are factoring in as well. As we've noted before, this is a functional test. We are actively taking learns and seeing what work can be done to make a better Cyrodiil.
@ZOS_Kevin I am on PS NA so the EU issues aren’t affecting me, but the Vengeance campaign is even more laggy than regular Gray Host. Maybe it’s the Zenithar event stress impacting it somehow, but PvE zones seem fine, just Cyrodiil. My faction only had one bar too and the others were two bars. I also wanted to mention that pop-in is just horrible everywhere since the last update. I am getting video together to make a post about it later. I’ve had giant trees just appear suddenly in front of me while riding on my mount.
EDIT: oops typo
katanagirl1 wrote: »Wanted to step in and reiterate a few points and provide some clarity.
The point of this test is to work toward a stable Cyrodiil. We have explained this a few times, but this is the test being done in stages. We already had one round of testing with everything stripped back. This is the second test with a few more ability lines added back in.
After chatting with the team, the Vengeance test is not causing instability issues. We are working on stabilizing things, especially for EU Megaservers, but have identified the Vengeance Test is not the cause.
Ideally, we would like to have avoided an event for testing, but we have internal timelines we are factoring in as well. As we've noted before, this is a functional test. We are actively taking learns and seeing what work can be done to make a better Cyrodiil.
@ZOS_Kevin I am on PS NA so the EU issues aren’t affecting me, but the Vengeance campaign is even more laggy than regular Gray Host. Maybe it’s the Zenithar event stress impacting it somehow, but PvE zones seem fine, just Cyrodiil. My faction only had one bar too and the others were two bars. I also wanted to mention that pop-in is just horrible everywhere since the last update. I am getting video together to make a post about it later. I’ve had giant trees just appear suddenly in front of me while riding on my mount.
EDIT: oops typo
So... I will admit I haven't been keeping up with the add-ons on console thing so if what I say is total bs then please forgive me.
Do you have a lot of add-ons (or any for that matter running)? - please dont smack me lol.
I will say when I go into cyro my add-ons are behaving kind of wonky right now and I'm not sure if it's just because the recent update or the cyro test.
https://www.elderscrollsonline.com/en-us/news/post/68307Vendor prices across Tamriel are reduced by 10%
These include:
Vendors that sell items for gold, AP, or Tel Var stones, including the Golden Vendor
SeaGtGruff wrote: »I thought Cyrodiil is run on separate servers than the rest of the game? Am I mistaken about that? Why would running a test on the Cyrodiil servers cause performance issues on the PvE servers? That seems like saying that road traffic in New York is causing issues with road traffic in Los Angeles.