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Vengeance - THE WORST PVP EVER

  • reazea
    reazea
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    sarahthes wrote: »
    Is only me or this test really lag?

    ya, its super laggy. I can't even get HA lightning staff to channel. It just starts, and then stops.

    How is the server outside cyrodiil? I have found trials performance to be kind of bad for the past week (including a hard crash which is uncommon for me) so wondering if it's a general problem rather than a cyrodiil specific one.

    I noticed a distinct drop in server performance with last wednesday's maintenance. I expected it to get better with yesterdays maintenance, but it didn't. Not sure what is going on here, but ZOS is clearly messing with their servers.
  • reazea
    reazea
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    LadyGP wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    Quackery wrote: »
    amiiegee wrote: »
    Quackery wrote: »
    Quackery wrote: »
    We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?

    Just to be clear: THIS IS A TEST!

    Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.

    You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!

    Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.

    thats just wrong and the person who you was responding too, is right

    Again - WRONG! What you fail to understand is that people were having FUN for the first time in ages! The huge numbers of players, along with restrictions in skills, made fights "equal", albeit numbers-based. ZOS just needs to tweak the skills allowed in order to make your own skilfulness matter. I believe that ZOS will figure this out.

    Also, AGAIN, we've already had this discussion the previous time we had Vengeance mode active. Most people were in agreement in that they hadn't had that much fun in ages. It just needs skill tweaks, that's all. It's the amount of players that brought the fun because it felt like an ACTUAL WAR like it used to be at the start.

    Youre entitled to have your opinion but dont try to sell them as facts 😂 A lot of people hating vengeance, i hope zos tracks the zone chat and realises lmao

    No one ever wants to read zone chat...ever

    You do know Rich is DC right, Brian is EP right... they do read zone chat. I can promise you they have QA people in live veng right now too doing their own testing. You think they don't have logs of zone chat and run it through AI? Sentiment scanning of text files is one of the OG AI models that has been around for ages. This is stupid easy to implement with very little cost to overhead.

    How do you know Rich is DC and Brian is EP? ...just curious. I sincerely don't believe anyone at ZOS PvP's since about 2018. For certain nobody with the official ZOS rep icon has been seen in Cyrodiil since then. So how do you know what you just claimed is factual?

    Can confirm Rich is DC and Brian is EP (he even mentioned it on stream), at least their mains were. Just because people PvP, doesn't mean their ideas for game balance are good. In fact, I hear a lot of terrible ideas from professed PvP experts on these forums.

    So what are their toon names? When I see them then I'll believe they actually PvP, but not until then.
  • reazea
    reazea
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    Just FYI. Results from surveys of first test. Just for fun. :)
    yGX6bas.jpeg

    I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
  • reazea
    reazea
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    wolfie1.0. wrote: »
    Just FYI. Results from surveys of first test. Just for fun. :)
    yGX6bas.jpeg

    Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.

    Age old dilemma, how do you cater to the current player base while also balancing what will attract new players in?

    In this case the fix is to limit heal and shield stacking along with reigning in or eliminating a few offending sets like RoA.

    Why ZOS has ignored this feedback for so many years and instead went the vengeance direction would be a mystery if it wasn't so obvious.
  • reazea
    reazea
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    Just FYI. Results from surveys of first test. Just for fun. :)
    yGX6bas.jpeg

    Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.

    Cant agree more, asking PvE players if they enjoyed it doesnt count

    Exactly. The PvE crowd isn't going to play any version of Cyrodiil. But if they can get ZOS to force feed us vengeance then they'll finally have their wish of eliminating PvP from ESO for all intents and purposes. This whole issue is going to backfire on ZOS big time if they ever mandate a vengeance mode on the PvP community.
  • reazea
    reazea
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    Abelon wrote: »
    Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.

    Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
    Feels wrong.

    No. The reality is that 90% of the actual PvP players stopped playing PvP years ago, because of the mess that it is. Because of how little attention ZoS gives it. Because of lag. Because of proc sets. Because of a million other things that have been discussed on the forums a million times over. You can't act like "you" represent all the PvPers. You especially can't act that way when the forums are literally flooded with threads of PvPers being unhappy with PvP and demanding changes. PvP in the current state might be all fine and great for you... It's not all fine and great for all the PvPers. And when things aren't fine, what do you do? That's right, you fix them. Sometimes the fix isn't obvious, so you have to try things out and test them, and collect feedback.

    So good on ZoS for finally doing something for PvP. Good on them for taking a risk and trying something new despite meltdowns on the forums. Good on them for actually testing it and letting people submit feedback, during which they and us, will see what the stance on Vengeance really is.

    Either way though. You guys need to understand that having Vengeance doesn't necessarily mean you can't have normal modes either. Right now is a test week and an exception. But later we could have both. Ask for both, so that you can have your old fun and that other people can have their new fun. Don't try to bury a mode with potential purely out of spite or some weird "old way is better" or the even worse "pvers are ruining mah game!" It's a huge MMO. There's something for everyone.

    The notion that ZOS would support two different versions of Cyrodiil going forward seems exceedingly far fetched to me. Eventually they're going to go with one or the other mode, and more than likely it will be a version of vengeance. Which is good in only one way IMO, it'll mean I don't spend any $ on ZOS products going forward.
  • reazea
    reazea
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    Arrow312 wrote: »
    You have a chance to improve when you want it. Dont run every day in a zerg, ask for help, practice like in PvE.

    IMO most of the players dont want it. They love to run with the swarm and feel save until exp. players come and kill them.

    More players are always a good thing but i dont think they get better over time in a kampagne like this. This is just a number game and nothing more.

    Excellent point!

    Vengeance mode is so dumbed down it can't even be considered an intro or training ground for actual live PvP.
  • fizzybeef
    fizzybeef
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    reazea wrote: »
    Just FYI. Results from surveys of first test. Just for fun. :)
    yGX6bas.jpeg

    I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.

    Never believe a statistic you didnt fake yourself.
    Edited by fizzybeef on July 1, 2025 6:57PM
  • reazea
    reazea
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    LadyGP wrote: »
    Ingenon wrote: »
    Mayrael wrote: »
    Strange because, I can play no problem during peak hours, it gets bad only when BallGroups show up. Not their fault, just the servers crapping out.

    I think that ball groups deliberately wear proc sets and spam "deysnc" skills which overwhelm the servers with calculations and cause lag. And I do not think that ZOS can fix this without limiting sets and skills. When you have groups of skilled players that are deliberately selecting sets and spamming skills to cause massive amounts of server calculations - what do you expect to happen?

    This isn't true.

    We don't "deliberately" wear sets and spam skills with the purpose of causing people to "desync". Do you think it is fun for us to kill people who literally can't move, cast a skill, do anything at all (and no getting caught in a pull and unable to break because you have poor resource management is not the same thing)?

    Ball groups "cause lag" because they are so min/maxed and just the sheer number of skills being cast in general around ball groups causes so much math the server can't process it quick enough (there just isn't enough throughput).

    Ball groups attract players (aka mini zergs). How come it's the ball groups that cause lag and not the 30-40 players trying to kill them? Those players are casting more skills than the ball groups do. Things like hots/shield spam doesn't cost much in the form of server performance FYI.

    I've been in many GvGvG (ball group vs ball group vs ball group) out in the middle of no where and you know what - zero lag.

    I'm exhausted from the ball group causes lag conversation. We get it - the vast majority of players don't like ball groups (because they have been OP for too long and haven't had a change that hurt them that I can remember).

    And for those that say this test gets rid of ball groups - well there was one last night on AD running around that was pretty damn good - but they could be killed too. Ball groups will figure out a new comp so embrace it.

    Does this test fix lag - 100% yes it does. Now lets have a constructive conversation on how they can improve the skills/sets/cp while keeping the performance hear this level.

    This iteration of vengeance absolutely DID NOT FIX LAG. I got kicked after freezing and rubberbanding 3 times yesterday. That's worse than live was last week.
  • reazea
    reazea
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    amiiegee wrote: »
    When will be vengeance PVE be a thing, so i can get all trifectas with no experience and no min maxed gear?

    alas....the only way to make the vengeance system fair. If PvE players want it, then that's what they should get.
  • amiiegee
    amiiegee
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    reazea wrote: »
    amiiegee wrote: »
    When will be vengeance PVE be a thing, so i can get all trifectas with no experience and no min maxed gear?

    alas....the only way to make the vengeance system fair. If PvE players want it, then that's what they should get.

    agree xD
    Edited by amiiegee on July 1, 2025 7:02PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Ok. After reading the last many pages of responses, I have a question? Or two....
    Where did any of you get the idea that Vengeance was caused by or wanted from PvE'rs?
    Where did you get the idea that Vengeance will be Permanent and replace the other campaigns?
    Where did you get the idea that it's only PvE'rs that are playing this?
    Did any of you actually listen to what Brian Wheeler, you know, the actual PvP Lead Designer, had to say about this campaign and the results they are looking for?

    This about making PvP playable again. Yes, we have lost many people over the years in PvP because of the state of it. I was one of them. ZoS has done many tests before this, and nothing worked to fix it. Going from 24 ppl groups to 12 ppl. Didn't work. Other stuff, didn't work.
    This is a stress test set up to their parameters to see what can be done.
    Anyone who played PvP in 2013, 2014, 2015 remember how fun it was. It wasn't perfect. But it went downhill as the years rolled on.
    This campaign is not a "conspiracy of PvE'rs" to take over Cyrodiil. It is to help Wheeler and his team to , hopefully, finally, figure out how to get Cyrodiil back to it's glory days. Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • amiiegee
    amiiegee
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    dn5u4q7kir6j.jpeg


    stress test going well
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • MorallyBipolar
    MorallyBipolar
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    amiiegee wrote: »
    NoSoup wrote: »
    Lol all this same rethoric game out at the start of the last vengence campaign on PC, yet at the end of the campaign the responce was overwhelmingly positive.

    Vengeance is not at all popular with the vast majority of PvP mains. It's just not. It's popular with PvE mains and ZOS.
    I hate PvP normally but wanted to try it and I must say I loved it now that they levelled the playing field

    I had some great 1vs1 and me vs 2 fights and I either got away alive or killed them with good positioning and timing of my skills. Fights feel a lot more fair and readable like this now that stuff is actually balanced. Even cheap ganking tricks can be countered now.

    I even played with a large group for 2 hours and had loads of fun. If this becomes an extra mode in the future, I will probably play some PvP as well. Time will tell.

    There were some moments of lag during big fights.

    point proven lol

    So much this^
  • MorallyBipolar
    MorallyBipolar
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    Just FYI. Results from surveys of first test. Just for fun. :)
    yGX6bas.jpeg

    Where was this asked ? To get to these results? Who was the audience ?
    Just FYI. Results from surveys of first test. Just for fun. :)
    yGX6bas.jpeg

    Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.

    Exactly this. The people who are not even playing pvp regulary are forming the future direction, while it feels like regular pvp´ers are not even asked.

    Do a poll on the start feed of everyone logging in, this is the only way to get a relyable fair poll.

    Not if you ask in some niche in a forum wich probably only 1% of the playerbase is using. In my 35 man guild im literally the only one in forum.

    They certainly didn't hear from the PvP community much or at all to come up with those numbers, that's for sure. They screened their survey results or there were like 5 total surveys and they all went to PvE mains or something. Those numbers are not in any way what so ever reflective of the PvP communities thinking on vengeance. It's just not a representative sample in any way and it's very obvious.

    Edited by MorallyBipolar on July 1, 2025 9:09PM
  • ForumBully
    ForumBully
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    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.
  • MorallyBipolar
    MorallyBipolar
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    Yeah, all I'm going to say is thank you ZOS for at least trying somewhere to fix Cyrodiil.

    Now I'm confused. What changes has ZOS made to cyrodiil PvP in the last few years again? I can remember only the addition of some exceedingly poorly designed sets that give free pulls. They haven't even tried limiting heal and shield stacking yet.
  • MorallyBipolar
    MorallyBipolar
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    amiiegee wrote: »
    When will be vengeance PVE be a thing, so i can get all trifectas with no experience and no min maxed gear?

    Do you in all honesty believe it's brought upon you few people enjoying current state of PvP by salty PvE peeps craving for PvE Cyro out of spite or something?

    Yes.
  • MorallyBipolar
    MorallyBipolar
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    Mayrael wrote: »
    Stamicka wrote: »
    Mayrael wrote: »
    Is there any PvE group that would take a level 15 character for endgame Trial or Hard Mode runs? Why impose rules and restrictions on PvP players that don’t apply to PvE? Why undermine the time and effort PvP players invest in crafting their gear, builds, and character progression?

    Again, I don’t think that they have to go as far as Vengeance. But should there be an optional one piece item anyone can equip that disables all their gear and gives them viable PvP stats? I say yes. Again builds can still be allowed although there needs to be serious set balancing, but I want to make it easier for people to get into PvP.

    I believe in making the barrier to entry as low as possible while keeping the skill ceiling as high as possible. High barriers to entry decrease participation which is a major problem with live Cyrodiil. It gets very few regular new players.

    Mayrael wrote: »
    PvP is also endgame - you’re up against the smartest, trickiest, and most adaptable opponent out there: another human. To take them on, you’ve got to be ready. Why don’t people demand Trials be open from level 1, 5, or 10? Because they get it — you need gear, skills, knowledge, and practice to tackle them. But for some reason, new players think they should be able to challenge someone who’s sunk 10,000 hours into the game and somehow erase all the time and effort that person put into their character. Why?

    Nope I think skill should be rewarded and I always have. Again, I want people to get their feet in the door. In a true skill based environment, if a player is as good as they think they are and they have 10,000 hours in the game, they should have absolutely no problem beating a brand new player even though they are on equal footing.

    It’s actually live Cyrodiil that allows newer players to challenge veterans by outbuilding them, it’s not as bad in Vengeance. I remember when One Tamriel first dropped and I saw many good players lose to people they shouldn’t have lost to just because they got procced down by tremorscale viper or velidreth viper. If you didn’t have procs you were at a pretty bad disadvantage even if you were a veteran. Losing to some of those early One Tamriel builds as a veteran was much less of a skill issue than losing to a new player on the same class in Vengeance.

    Anyway, I use One Tamriel as an example because that’s when I really started to see the first early glimpses of what live Cyrodiil now is. Now there’s 100 different ways to get a cheap win against a veteran and the issue is much much worse.

    If you don’t want new players to be able to challenged more experience and skilled players, then you wouldn’t be supporting live Cyrodiil where build choices matter more than anything and the less skilled player wins all the time.

    Please take my apologies but I don’t agree with you. Relying on anecdotal evidence as a general rule doesn’t hold up. Sure, I’ve occasionally come across impressive new players, but those are rare exceptions, as I mentioned. The campaign’s name fits perfectly—it’s a great setup for new players to take vengeance on experienced ones.

    I get that a veteran’s experience should carry weight, but you’re overlooking the countless hours spent theory-crafting, testing builds, and burning through millions of gold just to find a slight edge. Are you saying all that effort should be tossed aside just because some new players, who never cared for PvP before, demand it?

    Let’s put it another way: imagine a boxer who’s trained for 10 years to compete for a title. Then a rookie shows up with no training or skill. Should we blindfold the veteran and tie one arm behind their back to give the newbie a shot, or should the rookie put in the time to build their skills?

    When the population cap in Cyro was higher than 60/faction and group size was 24 players we had several guilds on each faction that specialized in accepting and training newbies in PvP. Now, with pop cap and group size slashed, nobody really wants trainees in their group.

    ZOS created this gulf between the vets and rookies by dropping the pop cap to literally 10% of what it was at launch and reducing group size to only 12 members. They've nobody to blame but themselves.
  • Titanium
    Titanium
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    When the population cap in Cyro was higher than 60/faction and group size was 24 players ...

    Is the population cap still 60? It seems about there for PS5/NA. 1-bar seems more like 10 players, not 20.
  • amiiegee
    amiiegee
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    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.
  • amiiegee
    amiiegee
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    Titanium wrote: »
    When the population cap in Cyro was higher than 60/faction and group size was 24 players ...

    Is the population cap still 60? It seems about there for PS5/NA. 1-bar seems more like 10 players, not 20.

    I have a NA account, yous deffo have the bigger Population then us on PS EU. Maybe you can imagine how bad it is here then
    Edited by amiiegee on July 1, 2025 9:51PM
  • ForumBully
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    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.
  • amiiegee
    amiiegee
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    ForumBully wrote: »
    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.

    Or i go and make it public where its seen and not ignored in silence.

  • ForumBully
    ForumBully
    ✭✭✭✭✭
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.

    Or i go and make it public where its seen and not ignored in silence.

    We'll make sure to repeat it as often as you can. Nothing makes the elevator come faster than repeatedly pushing the button.
  • amiiegee
    amiiegee
    ✭✭✭✭
    ForumBully wrote: »
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.

    Or i go and make it public where its seen and not ignored in silence.

    We'll make sure to repeat it as often as you can. Nothing makes the elevator come faster than repeatedly pushing the button.

    If its stucked on a floor betwen, because someone else pushed the button too, it makes sense to call the elevator again by pushing the button :)

    You wont change my opinion about being noisy about issues of the game, save your breath.
    Edited by amiiegee on July 1, 2025 9:59PM
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.

    Or i go and make it public where its seen and not ignored in silence.

    We'll make sure to repeat it as often as you can. Nothing makes the elevator come faster than repeatedly pushing the button.

    If its stucked on a floor betwen, because someone else pushed the button too, it makes sense to call the elevator again by pushing the button :)

    You wont change my opinion about being noisy about issues of the game, save your breath.

    Of course, clearly I misspoke when I said you just wanted to complain. Please continue
  • Abelon
    Abelon
    ✭✭✭✭✭
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.

    Or i go and make it public where its seen and not ignored in silence.

    I think that thread is the one the devs will actually look at though. It's organized and clean. This thread is just people talking at and over each other, no structure, constant repetition, lacking actual constructive feedback. I don't think this is the more visible one, not to the right people anyways. Unless you mean the community, in which case sure. But it's not like we decide anything.
  • amiiegee
    amiiegee
    ✭✭✭✭
    ForumBully wrote: »
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    ForumBully wrote: »
    amiiegee wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    Its PS EU.
    ForumBully wrote: »
    amiiegee wrote: »
    dn5u4q7kir6j.jpeg


    stress test going well

    Well, on PCNA, we had a queue of over 125 yesterday. Maybe you just got on at bad time. But PCNA has lots of people.
    I'm sorry you are not happy with this campaign, but it will be over soon and hopefully it will help in the long run.

    They just want to complain. I played for 4 hours last night and saw the same people talking about how they quit, or we're going to IC, or we're gonna log off the entire time. Yet, they stayed to complain in zone.

    Cool story. Im glad in the end the nonsense you wrote doesnt matter because ZOS will see the data & they will see how empty it was, when they tried to pull everyone in this bad playmode.

    1 bar each was it at max the whole evening.
    Im not making all these effort just to complain but i also dont buy all nonsense giving on a plate.

    I'm sure you're right. Nothing left to do but fill out your complaint on the official feedback thread and wait to be proven right.

    Or i go and make it public where its seen and not ignored in silence.

    We'll make sure to repeat it as often as you can. Nothing makes the elevator come faster than repeatedly pushing the button.

    If its stucked on a floor betwen, because someone else pushed the button too, it makes sense to call the elevator again by pushing the button :)

    You wont change my opinion about being noisy about issues of the game, save your breath.

    Of course, clearly I misspoke when I said you just wanted to complain. Please continue

    I pointed out a lot of whats wrong with this campaign imo in the original post and you decide to just put it down, belittle it and try to make my points invalid, by saying i just want to complain.

    I dont need to discuss this with you, stranger in the internet. Youre not in charge, same as me.


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