Vengeance takes the approach of true accessibility where as long as someone is level 15, they can hop in on any character and be on equal footing to anyone else on the same class.
This campaign feels like a boring CoD Match. I can do easy 1v5 here or get zerged by 12 people. The 5 peoples are newcomers from PvE and the 12 peoples are Ball-Players, like in GH. I‘m fine with other opinions, for me it’s boring as hell. No Competition atm, just zergs.
The expectations killed the early game. Everyone thought that they are getting Skyrim online. Also the buy-to-play model was a big barrier. This conversation’s starting to veer off-topic, though.
Let’s say Vengeance becomes the main PvP campaign. It’s new and exciting, but how long will that last? How soon before players get bored? What’s next? Will ZOS keep adding new features to Vengeance? How often would they need to do that to keep players engaged? And won’t that mess with performance?
ForumBully wrote: »[...] Normal Cyrodiil is a disaster. It's unplayable in its current state [...]
ForumBully wrote: »[...]
The attitude that PvP should remain in its current state is why it's considered a niche activity, virtually ignored by the majority of the play base and developers. I'd much rather Cyrodiil was something that attracted ALL players, not just a handful of egos.
I can't imagine the mindset where people think a massive bump in interest and activity in a game mode is a bad thing.
MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
No. The reality is that 90% of the actual PvP players stopped playing PvP years ago, because of the mess that it is. Because of how little attention ZoS gives it. Because of lag. Because of proc sets. Because of a million other things that have been discussed on the forums a million times over. You can't act like "you" represent all the PvPers. You especially can't act that way when the forums are literally flooded with threads of PvPers being unhappy with PvP and demanding changes. PvP in the current state might be all fine and great for you... It's not all fine and great for all the PvPers. And when things aren't fine, what do you do? That's right, you fix them. Sometimes the fix isn't obvious, so you have to try things out and test them, and collect feedback.
So good on ZoS for finally doing something for PvP. Good on them for taking a risk and trying something new despite meltdowns on the forums. Good on them for actually testing it and letting people submit feedback, during which they and us, will see what the stance on Vengeance really is.
Either way though. You guys need to understand that having Vengeance doesn't necessarily mean you can't have normal modes either. Right now is a test week and an exception. But later we could have both. Ask for both, so that you can have your old fun and that other people can have their new fun. Don't try to bury a mode with potential purely out of spite or some weird "old way is better" or the even worse "pvers are ruining mah game!" It's a huge MMO. There's something for everyone.
SerafinaWaterstar wrote: »It’s just a test.
Lordy some will complain about anything! 🤣
ForumBully wrote: »I've done pretty much nothing but PvP since launch, so I guess that makes me one the PvPers being "punished" by Vengeance. Normal Cyrodiil is a disaster. It's unplayable in its current state and after Vengeance ends I'm off ESO until the next iteration.
The attitude that PvP should remain in its current state is why it's considered a niche activity, virtually ignored by the majority of the play base and developers. I'd much rather Cyrodiil was something that attracted ALL players, not just a handful of egos.
I can't imagine the mindset where people think a massive bump in interest and activity in a game mode is a bad thing.
Strange because, I can play no problem during peak hours, it gets bad only when BallGroups show up. Not their fault, just the servers crapping out.
Opinions are only accepted here if they fit into the swarms narrative.
You shall not even complain or say anything & just buy all the stuff zos throws out.
👍SerafinaWaterstar wrote: »It’s just a test.
Lordy some will complain about anything! 🤣
SeaGtGruff wrote: »This iteration of vengeance is awful. There is too much healing now, and with an AOE cap of 3 on damage abilities the whole "greater numbers win" thing has really been reinforced. You have like no chance at all to outplay people when they outnumber you if they've got even the most basic skillset.
A lot of people claimed that vengeance allowed for more "skill expression", but that just isn't the case with this iteration. Really unfortunate to see given how fun PVP has been this patch with the huge damage increase from subclassing.
When you say "too much healing now," are you talking about players healing other players, or do you also mean self healing? Because I was struggling to heal myself enough to stay alive while trying to solo-capture resources and being attacked by the NPC guards. I could heal myself, but it didn't take long to run out of reserves, and I was having trouble recovering my reserves with heavy attacks. The tri-restoration potion helped, but each time you use it you have to wait out the cooldown before you can use it again.
Despite my difficulties, I was able to get 6/8 of the Golden Pursuits on PC EU, and 8/8 on PC NA, mainly because I spent more time playing on PC NA. It was equal parts fun and frustrating, because the population of my alliance was dropping by the time I went to Cyrodiil and we ended up being outnumbered by the other two alliances. It will be interesting to see how it goes on PC EU during hours when my alliance has better representation.
Joy_Division wrote: »
The options to heal yourself are much more plentiful in this version of Vengeance. In Vengeance I on my Plar, I was so desperate for survival tools, that I actually slotted Sun Shield (lol). No HoT. You're just running out there with Breath and found yourself spamming Sun Shield because with the hundreds of people around you, your breath often went elsewhere.
In Vengeance II, I now how numerous alternatives for healing. Vigor is a good HoT available to everyone regardless of class/weapon. Sword and Board has a shield twice as good as Sun Shield. Of course, Resto Staff had 4 to choose from (Siphon has been a waste of a skill since 2015). People who know what they are doing are quite a bit tankier in Vengeance II than Vengeance I. This is both encouraging and discouraging. Encouraging because we now see some separation between good/experienced players and average/casuals due to build variety. Live has gone way way too far in this regard, but there still should be some advantage to putting together an efficient character. Discouraging because now ZOS is beginning to repeat the exact same mistakes it did on Live: AoE damage caps with favoring healing/survival over damage.
To your point about the NPC guards. In Vengeance I, I legit had a hard time with them, having to use things like LOS and still it felt like the old Maelstrom Arena back in say 2016. In Vengeance II, it was noticeably easier. Still had to peel them away from each other because the Template builds are pretty bad, but at no point did I feel like I'd actually die.
Joy_Division wrote: »SeaGtGruff wrote: »This iteration of vengeance is awful. There is too much healing now, and with an AOE cap of 3 on damage abilities the whole "greater numbers win" thing has really been reinforced. You have like no chance at all to outplay people when they outnumber you if they've got even the most basic skillset.
A lot of people claimed that vengeance allowed for more "skill expression", but that just isn't the case with this iteration. Really unfortunate to see given how fun PVP has been this patch with the huge damage increase from subclassing.
When you say "too much healing now," are you talking about players healing other players, or do you also mean self healing? Because I was struggling to heal myself enough to stay alive while trying to solo-capture resources and being attacked by the NPC guards. I could heal myself, but it didn't take long to run out of reserves, and I was having trouble recovering my reserves with heavy attacks. The tri-restoration potion helped, but each time you use it you have to wait out the cooldown before you can use it again.
Despite my difficulties, I was able to get 6/8 of the Golden Pursuits on PC EU, and 8/8 on PC NA, mainly because I spent more time playing on PC NA. It was equal parts fun and frustrating, because the population of my alliance was dropping by the time I went to Cyrodiil and we ended up being outnumbered by the other two alliances. It will be interesting to see how it goes on PC EU during hours when my alliance has better representation.
The options to heal yourself are much more plentiful in this version of Vengeance. In Vengeance I on my Plar, I was so desperate for survival tools, that I actually slotted Sun Shield (lol). No HoT. You're just running out there with Breath and found yourself spamming Sun Shield because with the hundreds of people around you, your breath often went elsewhere.
In Vengeance II, I now have numerous alternatives for healing. Vigor is a good HoT available to everyone regardless of class/weapon. Sword and Board has a shield twice as good as Sun Shield. Of course, Resto Staff had 4 to choose from (Siphon has been a waste of a skill since 2015). People who know what they are doing are quite a bit tankier in Vengeance II than Vengeance I. This is both encouraging and discouraging. Encouraging because we now see some separation between good/experienced players and average/casuals due to build variety. Live has gone way way too far in this regard, but there still should be some advantage to putting together an efficient character. Discouraging because now ZOS is beginning to repeat the exact same mistakes it did on Live: AoE damage caps with favoring healing/survival over damage.
To your point about the NPC guards. In Vengeance I, I legit had a hard time with them, having to use things like LOS and still it felt like the old Maelstrom Arena back in say 2016. In Vengeance II, it was noticeably easier. Still had to peel them away from each other because the Template builds are pretty bad, but at no point did I feel like I'd actually die.
Strange because, I can play no problem during peak hours, it gets bad only when BallGroups show up. Not their fault, just the servers crapping out.
I think that ball groups deliberately wear proc sets and spam "deysnc" skills which overwhelm the servers with calculations and cause lag. And I do not think that ZOS can fix this without limiting sets and skills. When you have groups of skilled players that are deliberately selecting sets and spamming skills to cause massive amounts of server calculations - what do you expect to happen?
MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
No. The reality is that 90% of the actual PvP players stopped playing PvP years ago, because of the mess that it is. Because of how little attention ZoS gives it. Because of lag. Because of proc sets. Because of a million other things that have been discussed on the forums a million times over. You can't act like "you" represent all the PvPers. You especially can't act that way when the forums are literally flooded with threads of PvPers being unhappy with PvP and demanding changes. PvP in the current state might be all fine and great for you... It's not all fine and great for all the PvPers. And when things aren't fine, what do you do? That's right, you fix them. Sometimes the fix isn't obvious, so you have to try things out and test them, and collect feedback.
So good on ZoS for finally doing something for PvP. Good on them for taking a risk and trying something new despite meltdowns on the forums. Good on them for actually testing it and letting people submit feedback, during which they and us, will see what the stance on Vengeance really is.
Either way though. You guys need to understand that having Vengeance doesn't necessarily mean you can't have normal modes either. Right now is a test week and an exception. But later we could have both. Ask for both, so that you can have your old fun and that other people can have their new fun. Don't try to bury a mode with potential purely out of spite or some weird "old way is better" or the even worse "pvers are ruining mah game!" It's a huge MMO. There's something for everyone.
MasterSpatula wrote: »Most fun since 2014.
So would you be happy if this was just how pvp is from now on?
This isn't true.
We don't "deliberately" wear sets and spam skills with the purpose of causing people to "desync". Do you think it is fun for us to kill people who literally can't move, cast a skill, do anything at all (and no getting caught in a pull and unable to break because you have poor resource management is not the same thing)?
Ball groups "cause lag" because they are so min/maxed and just the sheer number of skills being cast in general around ball groups causes so much math the server can't process it quick enough (there just isn't enough throughput).
Ball groups attract players (aka mini zergs). How come it's the ball groups that cause lag and not the 30-40 players trying to kill them? Those players are casting more skills than the ball groups do. Things like hots/shield spam doesn't cost much in the form of server performance FYI.
I've been in many GvGvG (ball group vs ball group vs ball group) out in the middle of no where and you know what - zero lag.
I'm exhausted from the ball group causes lag conversation. We get it - the vast majority of players don't like ball groups (because they have been OP for too long and haven't had a change that hurt them that I can remember).
And for those that say this test gets rid of ball groups - well there was one last night on AD running around that was pretty damn good - but they could be killed too. Ball groups will figure out a new comp so embrace it.
Does this test fix lag - 100% yes it does. Now lets have a constructive conversation on how they can improve the skills/sets/cp while keeping the performance hear this level.
MISTFORMBZZZ wrote: »MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
No. The reality is that 90% of the actual PvP players stopped playing PvP years ago, because of the mess that it is. Because of how little attention ZoS gives it. Because of lag. Because of proc sets. Because of a million other things that have been discussed on the forums a million times over. You can't act like "you" represent all the PvPers. You especially can't act that way when the forums are literally flooded with threads of PvPers being unhappy with PvP and demanding changes. PvP in the current state might be all fine and great for you... It's not all fine and great for all the PvPers. And when things aren't fine, what do you do? That's right, you fix them. Sometimes the fix isn't obvious, so you have to try things out and test them, and collect feedback.
So good on ZoS for finally doing something for PvP. Good on them for taking a risk and trying something new despite meltdowns on the forums. Good on them for actually testing it and letting people submit feedback, during which they and us, will see what the stance on Vengeance really is.
Either way though. You guys need to understand that having Vengeance doesn't necessarily mean you can't have normal modes either. Right now is a test week and an exception. But later we could have both. Ask for both, so that you can have your old fun and that other people can have their new fun. Don't try to bury a mode with potential purely out of spite or some weird "old way is better" or the even worse "pvers are ruining mah game!" It's a huge MMO. There's something for everyone.
And youre representing the „90% who quitted“? And where are you getting this data from?
Just because of you feel like that?
Pvp ers have literally two zones for themself and i seen enough demands to make even them pve.
Yes it is valid to complain this being made worse for us. You need to accept other opinions too, same as i have to accept yours.
MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
When will be vengeance PVE be a thing, so i can get all trifectas with no experience and no min maxed gear?
MISTFORMBZZZ wrote: »MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
No. The reality is that 90% of the actual PvP players stopped playing PvP years ago, because of the mess that it is. Because of how little attention ZoS gives it. Because of lag. Because of proc sets. Because of a million other things that have been discussed on the forums a million times over. You can't act like "you" represent all the PvPers. You especially can't act that way when the forums are literally flooded with threads of PvPers being unhappy with PvP and demanding changes. PvP in the current state might be all fine and great for you... It's not all fine and great for all the PvPers. And when things aren't fine, what do you do? That's right, you fix them. Sometimes the fix isn't obvious, so you have to try things out and test them, and collect feedback.
So good on ZoS for finally doing something for PvP. Good on them for taking a risk and trying something new despite meltdowns on the forums. Good on them for actually testing it and letting people submit feedback, during which they and us, will see what the stance on Vengeance really is.
Either way though. You guys need to understand that having Vengeance doesn't necessarily mean you can't have normal modes either. Right now is a test week and an exception. But later we could have both. Ask for both, so that you can have your old fun and that other people can have their new fun. Don't try to bury a mode with potential purely out of spite or some weird "old way is better" or the even worse "pvers are ruining mah game!" It's a huge MMO. There's something for everyone.
And youre representing the „90% who quitted“? And where are you getting this data from?
Just because of you feel like that?
Pvp ers have literally two zones for themself and i seen enough demands to make even them pve.
Yes it is valid to complain this being made worse for us. You need to accept other opinions too, same as i have to accept yours.
Did you even read past the first sentence before angrily replying? Where did I ever say my opinion is the right one or that you have to accept it? I said your opinion isn't the only one. That is fact. Neither is mine, but I never claimed otherwise. I said forums have been flooded with posts of people unhappy with pvp. That is fact. These Vengeance tests are ZoS' attempt at some sort of a solution. That is fact. ZoS is testing it and collecting feedback. I said provide your feedback, that's a good thing, I didn't say "your opinion is wrong and you shouldn't say anything," I said don't claim that you represent the entire PvP playerbase when even the forums clearly demonstrate otherwise.
I also literally said you should have your old campaigns too. I believe there is place for both those and Vengeance. It's you who is not accepting anything, who is trying to shut down every single idea and compromise just so things stay the "old" way, everybody else be damned. Otherwise maybe you'd bother to reply to everything else that was written and not put words in my mouth.
When will be vengeance PVE be a thing, so i can get all trifectas with no experience and no min maxed gear?
When "PvE" becomes a half dead game mode where all you ever hear are complaints about how it's impossible to play. When nearly every forum thread about "PvE" will be begging ZoS to "fix my "PvE", it's so unplayable, I hate how you won't fix my "PvE"!!! Fix it! Fix it!" When every new game system or content piece added only leads to complaints about how it's becoming even more impossible to play (every new armor set? subclassing? every single balancing change?).
That's when maybe ZoS will consider PvE Vengeance.