MISTFORMBZZZ wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Where was this asked ? To get to these results? Who was the audience ?YandereGirlfriend wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.
Exactly this. The people who are not even playing pvp regulary are forming the future direction, while it feels like regular pvp´ers are not even asked.
Do a poll on the start feed of everyone logging in, this is the only way to get a relyable fair poll.
Not if you ask in some niche in a forum wich probably only 1% of the playerbase is using. In my 35 man guild im literally the only one in forum.
CatoUnchained wrote: »licenturion wrote: »I hate PvP normally but wanted to try it and I must say I loved it now that they levelled the playing field
I had some great 1vs1 and me vs 2 fights and I either got away alive or killed them with good positioning and timing of my skills. Fights feel a lot more fair and readable like this now that stuff is actually balanced. Even cheap ganking tricks can be countered now.
I even played with a large group for 2 hours and had loads of fun. If this becomes an extra mode in the future, I will probably play some PvP as well. Time will tell.
There were some moments of lag during big fights.
point proven lol
I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
If build diversity isn’t a big deal, why not remove it from PvE too and turn ESO into a standard, same-old MMO?
licenturion wrote: »If build diversity isn’t a big deal, why not remove it from PvE too and turn ESO into a standard, same-old MMO?
Build diversity has also brought problems to PvE. It is the sole reason why there are so many posts about overland difficulty etc.
The more stuff you introduce the more potential issues you create.
licenturion wrote: »If build diversity isn’t a big deal, why not remove it from PvE too and turn ESO into a standard, same-old MMO?
Build diversity has also brought problems to PvE. It is the sole reason why there are so many posts about overland difficulty etc.
The more stuff you introduce the more potential issues you create.
No way, I was around when vet zones were a thing, and nobody complained about overland being "too easy." My first time in a vet zone, I got absolutely wrecked, but it pushed me to tweak my build until I could take on entire enemy zergs. Back then, PvE was so epic that I didn’t even need PvP to have a blast. I ran the main story and every zone quest on six different characters and loved every second. That was the golden age of ESO’s PvE. Now? It feels like a mobile game—tap, tap, win, here’s your reward, champ! The vengeance campaign in PvP is more of the same: no reason to earn anything, no need to think about your build, no reason to PLAY the game. It’s just a pat on the back for players who log in, grab their daily reward, play for ten minutes, and go to another game.
I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
Yeah "truly leveled" aka simple math always comes out on top: 3 beats 2, 5 beats 4, and so on. It’s super dull. In the end, the bigger group wins every time, leaving no room for varied playstyles—just everyone pew pews. That’s not just boring, it’s kind of silly. Vengeance might work as an intro campaign, but it’s not cut out to be the main one.
I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
Yeah "truly leveled" aka simple math always comes out on top: 3 beats 2, 5 beats 4, and so on. It’s super dull. In the end, the bigger group wins every time, leaving no room for varied playstyles—just everyone pew pews. That’s not just boring, it’s kind of silly. Vengeance might work as an intro campaign, but it’s not cut out to be the main one.
[...]
Vengeance takes the approach of true accessibility where as long as someone is level 15, they can hop in on any character and be on equal footing to anyone else on the same class. It doesn’t have to be as bare bones and restrictive as it is, but it’s a much better alternative than live Cyrodiil. The level of power difference in live Cyrodiil due to build choices is so ridiculous. There’s no reason to defend it.
I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
Yeah "truly leveled" aka simple math always comes out on top: 3 beats 2, 5 beats 4, and so on. It’s super dull. In the end, the bigger group wins every time, leaving no room for varied playstyles—just everyone pew pews. That’s not just boring, it’s kind of silly. Vengeance might work as an intro campaign, but it’s not cut out to be the main one.
wenchmore420b14_ESO wrote: »MISTFORMBZZZ wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Where was this asked ? To get to these results? Who was the audience ?YandereGirlfriend wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.
Exactly this. The people who are not even playing pvp regulary are forming the future direction, while it feels like regular pvp´ers are not even asked.
Do a poll on the start feed of everyone logging in, this is the only way to get a relyable fair poll.
Not if you ask in some niche in a forum wich probably only 1% of the playerbase is using. In my 35 man guild im literally the only one in forum.
This survey was (and will be again) e-mailed to every one who participated (and gets e-mails from Bethesda).
(Check spam folders).
As far as PvE tourist, I am a member of a PvP guild and used to PvP regularly. But the state of Cyrodiil the last many years drove me away, so I am not a PvP tourist.
But look at it this way. Even if a percentage ARE PvE'rs who liked the event and if they can fix Cyrodiil, that might get the population back up, right? Take a look at the Feedback threads and see how many are regular PvP'rs responding.
One of the things I missed was having those huge 3 alliance battles for a keep. When was the last time you saw hundreds and hundreds of people in Cyrodiil?
I'm gonna cross my fingers that Wheeler and his team make good use of tis data and fix a lot of what's wrong with PvP, which he discussed in the Twitch stream if any one actually listened to what he had to say about this event.
I want to see more like "The Battle of Chalamo". Huzzah!
Auberon1983 wrote: »PS5/NA
(snip )but I don’t miss seeing the same old names on the same old builds. This has attracted a lot of dedicated PvE players, and that’s a good thing; Cyrodiil needs some fresh blood.
Lol all this same rethoric game out at the start of the last vengence campaign on PC, yet at the end of the campaign the responce was overwhelmingly positive.
MISTFORMBZZZ wrote: »I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
Yeah "truly leveled" aka simple math always comes out on top: 3 beats 2, 5 beats 4, and so on. It’s super dull. In the end, the bigger group wins every time, leaving no room for varied playstyles—just everyone pew pews. That’s not just boring, it’s kind of silly. Vengeance might work as an intro campaign, but it’s not cut out to be the main one.
That’s what they luv so much about it – they can be casuals and not do much, just run around in a swarm and feel like they achieved somthing. I agree, it’s kinda dull and boring, and def takes way less skill in Vengeance playmode.
Your last replies (and the ones before too) really brought it to the point. I honestly wish more ppl in the forum were like you. Some of the replies in this thread are just shockingly rude and disrespectfull, with a real bad attitude.
This iteration of vengeance is awful. There is too much healing now, and with an AOE cap of 3 on damage abilities the whole "greater numbers win" thing has really been reinforced. You have like no chance at all to outplay people when they outnumber you if they've got even the most basic skillset.
A lot of people claimed that vengeance allowed for more "skill expression", but that just isn't the case with this iteration. Really unfortunate to see given how fun PVP has been this patch with the huge damage increase from subclassing.
MasterSpatula wrote: »Most fun since 2014.
MISTFORMBZZZ wrote: »I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
Yeah "truly leveled" aka simple math always comes out on top: 3 beats 2, 5 beats 4, and so on. It’s super dull. In the end, the bigger group wins every time, leaving no room for varied playstyles—just everyone pew pews. That’s not just boring, it’s kind of silly. Vengeance might work as an intro campaign, but it’s not cut out to be the main one.
That’s what they luv so much about it – they can be casuals and not do much, just run around in a swarm and feel like they achieved somthing. I agree, it’s kinda dull and boring, and def takes way less skill in Vengeance playmode.
Your last replies (and the ones before too) really brought it to the point. I honestly wish more ppl in the forum were like you. Some of the replies in this thread are just shockingly rude and disrespectfull, with a real bad attitude.
That is the point they just want to run around and get the most for doing nothing. Many of pvp'ers spent days or years to get on the level they are. When we come to PvP many players think they must have the same level like the others but this is wrong. I dont go into a hardmode without knowing the mechanic or without the gear for it. Why do many think this must work in cyro?
Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
MISTFORMBZZZ wrote: »But nerfing and ruining the pvp game for the pvp players, just so the people who arent able to block or dont get caught by proc sets, is just wrong
[snip]
MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
MISTFORMBZZZ wrote: »Eisengreifer wrote: »Honestly, as a most time PVEer, I haven't had so much fun in Cyro in years.
Thats what we mean. No offense to you, but pvp´ers are punished so pve ´ers who own 90% of the game anyway are pleased.
Feels wrong.
MasterSpatula wrote: »Most fun since 2014.