MudcrabAttack wrote: »General feedback:
The leaderboard seems like a strange thing to add when so much of the encounter is based on RNG
It’s so late in the PTS cycle to be asking this, but when players enter the archive please give them a placeholder stamp that updates with number of threads and progression, and stays in their pocket when they leave. The player would rejoin with someone else later and it takes them to the lowest stage, least number of threads between the two, and perhaps nullifies leaderboard progression when they return and pick up where they left off. Or maybe the leaderboard progression expires at the end of the week but the stamp continues to live on in their pocket
There’s no way I’m ever going to find time to progress past just a few stages. I love a good challenge, but working through the first few stages over and over each time I log in means I’ll never get to the challenge
People have talked about this before, but I want to once again highlight the grindiness of collecting the class sets.
So, let's look at Maelstrom Arena.
There are 9 arenas in Maelstrom. Each arena is broken down into 4 rounds: three trash rounds and then the boss round. And each round consists of multiple waves. If this sounds familiar, that's because it's the same structure as an Endless Archive cycle, before the cycles were shortened.
But even with the shortened cycles, it's still a fair comparison.
In Maelstrom, the completion of an arena rewards you with one piece of curated gear from the six 5-piece Maelstrom sets. And in the Endless Archive, the completion of a cycle rewards you with... enough currency to buy just one-tenth of an uncurated gear piece (aside: the currency gain relative to the cost of the gear coffers makes the currency route nearly irrelevant when it comes to collecting the class sets). In the Archive, you don't get a gear piece until after 5 cycles, which would be as if Maelstrom Arena had only two loot opportunities instead of nine.
Alright, alright, you guys heard about how we thought that the cycles are unrewarding, so you magnanimously gave us... overland gear?! Nevermind that overland gear is easily acquired from their natural sources (and BoE), the main draw for the Archive is supposed to be the class sets. After all, Maelstrom gives us Maelstrom gear, not some random overland stuff.
Oh, and there are six 5-piece sets in Maelstrom, with 22 items per set. There are seven class sets, with 36 items per set. So there's much more gear to collect, and the rate at which we can acquire them is considerably lower than what we had in Maelstrom.
I doubt that this is some unintended oversight. Omitting gear from the cycles originally was probably deliberate, and throwing in a pittance of overland sets to quell the criticism was probably deliberate too. I can only assume that this is some cynical ploy to boost engagement numbers, which I find distasteful.
Let the content stand on its own merits (of which it has many). People should run it because it's interesting (and it is), not because they feel like they're forced to because of artificial grindiness.
ZOS_GinaBruno wrote: »This is the official feedback thread for Infinite Archive. Specific feedback that the team is looking for includes the following: