Toxic_Hemlock wrote: »So other than a few tweaks around the edges, EA is going to go live the way it was in 9.2.0, thanks, got it...
Why even bother having a feedback thread if you are not even going to implement any of the feedback?
Toxic_Hemlock wrote: »So other than a few tweaks around the edges, EA is going to go live the way it was in 9.2.0, thanks, got it...
Why even bother having a feedback thread if you are not even going to implement any of the feedback?
Is this your first PTS? You typically don't see much in the even weeks, and it's usually the odd weeks (3, 5) that have the most substantial changes. Week 2 usually contain simple fixes or changes that were already in the pipeline when PTS launched.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »So other than a few tweaks around the edges, EA is going to go live the way it was in 9.2.0, thanks, got it...
Why even bother having a feedback thread if you are not even going to implement any of the feedback?
Is this your first PTS? You typically don't see much in the even weeks, and it's usually the odd weeks (3, 5) that have the most substantial changes. Week 2 usually contain simple fixes or changes that were already in the pipeline when PTS launched.
Actually yes, as this was the first PTS I cared enough to watch. There might have been others I commented on, but I didn't care so much about them.
Thanks though, here's hoping they do more work in 9.2.2.
Edit: clarity
Toxic_Hemlock wrote: »So other than a few tweaks around the edges, EA is going to go live the way it was in 9.2.0, thanks, got it...
Why even bother having a feedback thread if you are not even going to implement any of the feedback?
I'll just enjoy the jewelry crafting update and not bother until next year when the 2% of people that are left playing it move on to other games. What a waste of an opportunity, I was looking forward to it last month.
Edit: spelling
tomofhyrule wrote: »Toxic_Hemlock wrote: »So other than a few tweaks around the edges, EA is going to go live the way it was in 9.2.0, thanks, got it...
Why even bother having a feedback thread if you are not even going to implement any of the feedback?
I'll just enjoy the jewelry crafting update and not bother until next year when the 2% of people that are left playing it move on to other games. What a waste of an opportunity, I was looking forward to it last month.
Edit: spelling
You... do realize that feedback usually takes a bit of time to implement, right?
I know people can have their issues with the amount of feedback that is taken in the first place, but the PTS has always been set up that the X.X.1 patch addresses pretty well just the known issues from the X.X.0 update. Most feedback needs to be taken, processed, and then implemented, which is a two week cycle.
Everyone who is a regular here knows that the even weeks of PTS don't contain much. Most of the biggest changes come on week 3 with the X.X.2 patch.
Dagoth_Rac wrote: »3). Exploration mode: No leaderboard. You go into a library and there are books you can read to take you to different arcs. The books will be unreadable if you have never reached that arc. If in a duo, you need to have both reached arc before for book to be readable. The books are just one possible UI. Maybe you have a Watcher NPC who lists arcs and choose the one to jump to based on dialog. A key point of this is you do not just pick up where you left off. You pick an arc to customize the difficulty to what you are in the mood for. Once you clear arc, you move on to next arc, but no matter how far you progress, it does not count toward leaderboard. You do not have a life/threads limit.
ZOS_GinaBruno wrote: »Posted this in another thread but just so you all are aware as well, we are planning to make some adjustments to the difficulty curve in next week's PTS patch. Thanks for all the feedback so far and keep it coming!
ZOS_GinaBruno wrote: »Posted this in another thread but just so you all are aware as well, we are planning to make some adjustments to the difficulty curve in next week's PTS patch. Thanks for all the feedback so far and keep it coming!
ZOS_GinaBruno wrote: »Posted this in another thread but just so you all are aware as well, we are planning to make some adjustments to the difficulty curve in next week's PTS patch. Thanks for all the feedback so far and keep it coming!
ZOS_GinaBruno wrote: »Posted this in another thread but just so you all are aware as well, we are planning to make some adjustments to the difficulty curve in next week's PTS patch. Thanks for all the feedback so far and keep it coming!
ZOS_GinaBruno wrote: »Posted this in another thread but just so you all are aware as well, we are planning to make some adjustments to the difficulty curve in next week's PTS patch. Thanks for all the feedback so far and keep it coming!
ZOS_GinaBruno wrote: »Posted this in another thread but just so you all are aware as well, we are planning to make some adjustments to the difficulty curve in next week's PTS patch. Thanks for all the feedback so far and keep it coming!
Wildberryjack wrote: »This is turning out like Torghast in WoW. It was horribly overtuned, had very little rewards, you had few deaths allowed until you were kicked out, there was no way to save progression in case you had to leave or got DCd, and it took way too long to complete! Blizzard had to make some major changes to get anyone to do it other than elite hardcore players. The way it is now is quite different from the beginning. They went from a horrifically low engagement to a decent one, about middle of the road which is what they had wanted in the beginning.
Elvenheart wrote: »Wildberryjack wrote: »This is turning out like Torghast in WoW. It was horribly overtuned, had very little rewards, you had few deaths allowed until you were kicked out, there was no way to save progression in case you had to leave or got DCd, and it took way too long to complete! Blizzard had to make some major changes to get anyone to do it other than elite hardcore players. The way it is now is quite different from the beginning. They went from a horrifically low engagement to a decent one, about middle of the road which is what they had wanted in the beginning.
What were the changes they made?
Elvenheart wrote: »Wildberryjack wrote: »This is turning out like Torghast in WoW. It was horribly overtuned, had very little rewards, you had few deaths allowed until you were kicked out, there was no way to save progression in case you had to leave or got DCd, and it took way too long to complete! Blizzard had to make some major changes to get anyone to do it other than elite hardcore players. The way it is now is quite different from the beginning. They went from a horrifically low engagement to a decent one, about middle of the road which is what they had wanted in the beginning.
What were the changes they made?
OolongSnakeTea wrote: »Even with the balance changes from the latest PTS Patch 9.2.2 -- of arc 1 vs arcs after arc 1 still feels punishing. I should not be punished for wanting to take a break for my game play. I should not feel like I'm glued to a chair because I have not been defeated. I just want to be able to log out, sleep maybe eat, then log back to where I was before. Like I can in other content such as vet-Maelstrom Area (no score) or vet-Vatashran Hallows (no score). I still get the loot and I don't break my hands over something.
I don't get why we are punishing players to grind so hard and force upon them unhealthy gaming habbits by making them play hours and hours on end to get deeper and deeper.
The Week 3 patch notes are disappointing.
I want to reiterate: YOU SHOULD ELIMINATE ONE OF THE STAGES PER CYCLE.