prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
Necrotech_Master wrote: »prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
from what ive seen a lot of people like the general idea of the archive, the buffs and the boss fights
the biggest problems ive seen complained about were pacing and amount of trash fights makes it too slow in its current form
i personally am still excited for this to come out lol, so i wouldnt say the response has been overwhelmingly negative
since i havent been on PTS yet, i can only go off what others are saying and it currently sounds "rough around the edges" right now and needs some refinement, which likely wont happen fully until post release
prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
Necrotech_Master wrote: »the biggest problems ive seen complained about were pacing and amount of trash fights makes it too slow in its current form
prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative. Like some others have said, they've likely committed to the concept already and were never planning on changing much, if anything. PTS, for all its merits, is a very small sample size of the player base. It's mostly here for bug fixes, not really beta testing. Once it goes live and more and more players start expressing their disappointment, THEN we'll get some proper changes. Eventually.
It reminds me of the Necrom PTS, where people overwhelmingly said Bastion Nymic had a lot of design issues in its current form (needing to grab the 5 ichor, confusing quests, difficulty level relative to solo players, difficulty of manually forming a group, etc). IMO it's still really flawed in a lot of ways, and I believe the only adjustments they have made (?) were to lower the ichor amount from 5 to 4 and make the quests more descriptive.
As a result, if there aren't significant changes to EA in the PTS cycle, I can't imagine live will see much beyond things like health of mobs/damage done tweaks. Certainly not structural things like massively cutting down on the number of trash packs that you fight. I don't think they tend to mechanically change much on live in general, but I may be mistaken.
prof-dracko wrote: »This is fascinating. They've introduced new things before that people didn't like, but this is the first time the opinion has been so overwhelmingly negative.
RicAlmighty wrote: »I have to give Zos credit here. They listened and removed a stage from the Endless Archive, so it will now be three total stages including the boss.
This is a very good change and I appreciate it very much
Parrot1986 wrote: »Whilst having less trash is better the trash we have is still useless. Having buffs remove after the next phase is pointless and having them not carry on is a major issue.
removing a stage is good. Adding overland gear as cycle boss reward does nothing to address the loot concerns unfortunately, nor does the very nominal currency cost decreases.
The silver lining is that the class sets are not particularly interesting anyway so there won't be much grind pressure.
RicAlmighty wrote: »I have to give Zos credit here. They listened and removed a stage from the Endless Archive, so it will now be three total stages including the boss.
This is a very good change and I appreciate it very much