mdjessup4906 wrote: »Dumb question, but what is a marauder? I've been in there 5 times and haven't seen anything called that.
mdjessup4906 wrote: »Dumb question, but what is a marauder? I've been in there 5 times and haven't seen anything called that.
Personally having one of the more harder bosses in the first Arc is a bit rough
I think after 3 deaths the run should be "done" in terms of leaderboards. So u die and u are done getting points for leaderboards but u can still continue doing the EA. So u can learn the boss mechs and overall this would make the content a lot less punishing for less capable players without affecting veteran players. Right now ending the run after 3 deaths is rly punishing.
I dont mind it being time consuming honestly but the trash rooms start to take longer than boss fights and I would rather have majority of my time on bosses then grinding through trash mobs with half a mill health
NoxiousBlight wrote: »
I dont mind it being time consuming honestly but the trash rooms start to take longer than boss fights and I would rather have majority of my time on bosses then grinding through trash mobs with half a mill health
Yeah. I think the trash packs between bosses need to be reduced by one round. The bosses are the good parts and several minutes of trash between each one starts to feel like filler.
ESO_player123 wrote: »NoxiousBlight wrote: »
I dont mind it being time consuming honestly but the trash rooms start to take longer than boss fights and I would rather have majority of my time on bosses then grinding through trash mobs with half a mill health
Yeah. I think the trash packs between bosses need to be reduced by one round. The bosses are the good parts and several minutes of trash between each one starts to feel like filler.
Question: do you get any drops from the trash packs? Or is it the same way as in Basion Nymic? No rewards till the boss?
ZOS_GinaBruno wrote: »This is the official feedback thread for Endless Archive. Specific feedback that the team is looking for includes the following:
- What level were you when you went through Endless Archive? Current level, 1900 CP
- Did you play solo, with a companion or with another player? Ember, but she died on every boss (seperate problem)
- What Stage, Cycle, and Arc did you reach?
- I killed 1 tho'at and got bored
- Which bosses were the toughest? Lady Thorn
It was last one before the Tho'at
- Which Cycle and Arc did you fight the boss on?
- Which Verses did you find the most and least effective? Don't remember
- Which Visions did you find the most and least effective?
- Did you use any Portals to the Unknown?
yes
Not really. It was a decent chunk of time for a single set piece and about 1k of the new currency- Which side content did you do? I turned into a goat
- Did you feel adequately rewarded?
- Did you use any Verse Scrolls?
no
- If so, how effective were they?
- Would you use them again?
- Did you have fun? Meh
- Do you have any other general feedback? The tho'at felt over tuned, it was harder than it felt like it was meant to be.
- Several mechanics targeted Ember throughout the fights and she died immediately.
- Overall felt like a wast of time, rewards need some adjusting
- UI needs work. Several times the word "STAGE" would appear but not tell me what stage it was, and there needs to be some sort of way tp keep track of what arc and stage you are on.
- achievements are broken. I recieved an achievement for killing a long list of different sorts of enemies, however I had only actually encountered about half of them.
Who came up with the balance of these DAILY endeavors?!
So, first, only the cycle bosses count. Tho'ats don't count, and Maurauders don't count. So this meant getting to Arc 4 Cycle 4.
Second, how the hell is this balanced for a DAILY endeavor? Esp. when the WEEKLY endeavor is complete 20 stages. Essentially, the weekly translates to "complete 1 arc" while the daily is "complete 4 arcs"? How on earth did this endeavor balancing even make it past QA?!
RaddlemanNumber7 wrote: »Who came up with the balance of these DAILY endeavors?!
So, first, only the cycle bosses count. Tho'ats don't count, and Maurauders don't count. So this meant getting to Arc 4 Cycle 4.
Second, how the hell is this balanced for a DAILY endeavor? Esp. when the WEEKLY endeavor is complete 20 stages. Essentially, the weekly translates to "complete 1 arc" while the daily is "complete 4 arcs"? How on earth did this endeavor balancing even make it past QA?!
This one's bad, but not quite so bad - Daily Endeavor for 23 Sept:
ZOS_GinaBruno wrote: »This is the official feedback thread for Endless Archive. Specific feedback that the team is looking for includes the following:
- What level were you when you went through Endless Archive?
- Did you play solo, with a companion or with another player?
- What Stage, Cycle, and Arc did you reach?
- Which bosses were the toughest?
- Which Cycle and Arc did you fight the boss on?
- Which Verses did you find the most and least effective?
- Which Visions did you find the most and least effective?
- Did you use any Portals to the Unknown?
- Which side content did you do?
- Did you feel adequately rewarded?
- Did you use any Verse Scrolls?
- If so, how effective were they?
- Would you use them again?
- Did you have fun?
- Do you have any other general feedback?
f047ys3v3n wrote: »Me and Kojou did another run at the archive this week. This time, instead of taking two raid arcanist dps, we took one and a hybrid half tank half dps hybrid warden build. The result was the same, we got to last boss of the second arc, this time we just got there a bit slower due to the lower dps. The semi-tank build just couldn't really tank either the marauder or Tho'at at the second level of difficulty. You absolutely need a full raid tank build. This brings up two points:
First: The gulf between the difficulty of Tho'at, the marauder, and every other boss is just massive. You need full tank for these and no tank at all for anything else.
Second: Your along with a tank for a full hour of content before you have any real cause to use one. Not exactly exciting.
One thing that was interesting on our second run is that substantially decreased dps meant we saw a lot more mechanics from the bosses. The serpent in particular was quite good. It definitely brought back some nostalgia for the days of running vSO in it's original incarnation. Glad I didn't have to drop magica like on the vSO serpent fight. Given my ARC had +50% magica regen from a couple of the buffs in there, that wouldn't have happened. Doing the serpent boss was really the highlight of the run. It's mechanics were well done.
As for the totality of the thing here are my thoughts:
1) Were talking about a piece of content that is looking like ~4hours to get through all 4 arcs of evolution and get what amounts to a clear. That is insane.
2) You only have 3 wipes to do that and then you have to totally start over. How do you think somebody is going to feel after putting in 4 hours to get to arc 4 Tho'at and then wiping at say 10% and facing 4 hours just to get back and have another shot?
3) It takes a full hour to even get to a fight that is remotely challenging. OMG that is boring.
4) The loot drop rate and achievements suggest that you think players are going to want to spend 100's of hours in here but given that the sets don't look like must haves and the content is miserable drudgery, I don't see many doing that.
5) Did I mention it's miserable drudgery? It is. It's round after round of utterly uninspired trash pulls takes up the bulk of your time.
6) The marauder and Tho'at are scaled vet HM level to other bosses non-vet level. Also, this scaling has nothing to do with mechanics and is solely do to how hard their basic attacks hit.
7) Despite spending a lot more time on the Tho'at fight, I can't say I saw a lot more mechanics outside of not standing in red and having to take pretty large incoming seemingly unavoidable damage from those crystal ball things. Nothing really jumped out as a compelling mechanic though this may just be because I have only seen that fight for probably 5 min of the 3 or so hours we have spent testing the archive. Not much time to figure it out given how much time we spent in the content.
8) I don't see myself spending much time in the endless archive. Given I do mostly endgame PVE, and have spent enough time doing that to have most of the HM achievements, that is probably a very bad sign.
My suggestions:
1) Drop all trash rounds and the temporary buffs you do between them. All this is pointless drudgery.
2) Scale the number of bosses per arc such that the whole 4 arc evolution thing takes about 1 hour for a good team
3) Scale the bosses so that bosses that hit like vet HM encounters are not immediately beside ones that hit like non-vet ones. Right now it doesn't feel like a progression going from round to round and arc to arc, it feels like a grab bag.
4) I have mixed feelings about the 3 wipe thing. There were things I liked about back in the day when trials gave you a limited amount of group member deaths but there were also down sides. At least, if the whole thing took only an hour the down side would be somewhat mitigated. At more like 4 hours currently it's a big yikes. Even if you stick with a limited number of wipes, I don't think 3 deaths are enough. I, for one, want more practice on a bosses mechanics before having to restart. I would make it more like 10 wipes.
Are people somehow able to reset their boss encounters? I've had 3 runs cut short at Arc 4/5/6 due to Yolna preventing progress. I see the leaderboard a Duo at like Arc 16 is that just super RNG that they never run into this boss? Or that I am the one with super (Bad) RNG.