Max levelWhat level were you when you went through Endless Archive?
Duo with another player. I tanked on my Live character (NB), and I ran it with Skinny Cheeks who was on an Arcanist damage dealer.Did you play solo, with a companion or with another player?
We lost our last thread on the Tho'at of Arc 5. So almost reached Arc 6.What Stage, Cycle, and Arc did you reach?
We encountered HRC's Warrior twice, once fairly early on (Arc 1 or 2) and again in Arc 5, and the Arc 5 Warrior was arguably the hardest cycle boss we encountered. In the Arc 5 version, we first got overwhelmed by the adds, before we had the thought, "I wonder if we can aim the shield throw at the adds like we can with the gargoyles in HRC HM?". So on the next pull, we solved the adds problem, but the starfall was hitting for around 11K every half second. I popped a barrier and the damage dealer popped Gibbering Shelter, and they still died (but I survived as the tank and rezzed them). They were able to survive the next starfall by blocking while I healed them, but with the frequency of those hits, it was tough.Which bosses were the toughest?
Did you use any Portals to the Unknown? Which side content did you do?
It took us almost half an hour to beat Arc 1. We reached the Arc 5 Tho'at at around the 3h45m mark. We took some time to read the verses and took a break in the middle to explore the vendors in the lobby, but even if we were to just shave off a whole hour, that's still a long time to reach the interesting bits, and it feels like that once we've done this a bit more, the limiting factor to how far we'd get would be how much time we have in one sitting and not how fast we lose our threads.Do you have any other general feedback?
DeathStalker wrote: »I got to stage 4 4 1. I was fighting a boss named Rakkhat who just kept wiping the floor with me. I was with a companion only. I fought a few boss fights but never got one of the new set pieces. I didn't feel the rewards were worth the effort. I can't see many casual players doing this endless dungeon. The boss fights ( Rakkhat especially ) are just too hard. The hardcore end-game players already have arenas and dungeons galore. It's disappointing that because of difficulty being too high and rewards too low most casual players will never see this content. Bosses need tuning down a little ( Rakkhat ) and rewards need a massive buff.
I was using a one-bar heavy attack Sorc. About 1200 champion points.
DeathStalker wrote: »I got to stage 4 4 1. I was fighting a boss named Rakkhat who just kept wiping the floor with me. I was with a companion only. I fought a few boss fights but never got one of the new set pieces. I didn't feel the rewards were worth the effort. I can't see many casual players doing this endless dungeon. The boss fights ( Rakkhat especially ) are just too hard. The hardcore end-game players already have arenas and dungeons galore. It's disappointing that because of difficulty being too high and rewards too low most casual players will never see this content. Bosses need tuning down a little ( Rakkhat ) and rewards need a massive buff.
I was using a one-bar heavy attack Sorc. About 1200 champion points.
Rakkhat is a trial boss, and he has pretty punishing mechanics. For people who are familiar with the Maw of Lorkhaj trial, the mechanics will seem familiar and approachable, but I can definitely see it being a problem for folks who do not have that prior experience.
We faced Rakkhat as the Cycle 4 boss of Arc 4 and wiped once because for some reason I failed to process the name and was thinking "Lord Warden" (probably because I was running ICP a bunch during the Undaunted Event), so I was slow to react to the center void and by the time I realized my mistake, it was too late. That center void ticks very quickly and has no red telegraph (true, it's inky black, but here in Apocrypha, we've been training to not fear inky black so much), so someone who hasn't completed MoL before would most likely die to that as well.
On the next pull, we drew on our prior experience so we knew how to handle all the mechanics (e.g., standing on the golden pads, turning the gun away from my partner, kiting the meteors), but we still had a death when my partner was knocked off the platform to his death by Rakkhat's Threshing Wings. I expect anyone who has no prior experience with Rakkhat will likely fall victim to that as well, since it even gets people who do have prior experience. Yea, you can figure it all out even if you have no prior experience. But how many threads will that take? In contrast, another Cycle 4 boss that we faced was Laatvulon, and his mechanics were considerably more straightforward.
Speaking of Laatvulon, I did die to him in Arc 2 because I stood too close and was apparently in his aura AoE. The boundaries of his AoE are a bit fuzzy, and unlike the Sunspire dragons, they do not produce a red ring telegraph to warn you when you stand in it. I didn't notice the damage from this AoE because, for a bracing tank, the damage was mild and easily masked by my self-healing (plus, this was only Arc 2). "But if the damage was so mild that you couldn't notice it, why did you die?" Well, I learned last night that after taking enough ticks, the AoE will just 1-shot you with a 100K penalty tick.
DeathStalker wrote: »DeathStalker wrote: »I got to stage 4 4 1. I was fighting a boss named Rakkhat who just kept wiping the floor with me. I was with a companion only. I fought a few boss fights but never got one of the new set pieces. I didn't feel the rewards were worth the effort. I can't see many casual players doing this endless dungeon. The boss fights ( Rakkhat especially ) are just too hard. The hardcore end-game players already have arenas and dungeons galore. It's disappointing that because of difficulty being too high and rewards too low most casual players will never see this content. Bosses need tuning down a little ( Rakkhat ) and rewards need a massive buff.
I was using a one-bar heavy attack Sorc. About 1200 champion points.
Rakkhat is a trial boss, and he has pretty punishing mechanics. For people who are familiar with the Maw of Lorkhaj trial, the mechanics will seem familiar and approachable, but I can definitely see it being a problem for folks who do not have that prior experience.
We faced Rakkhat as the Cycle 4 boss of Arc 4 and wiped once because for some reason I failed to process the name and was thinking "Lord Warden" (probably because I was running ICP a bunch during the Undaunted Event), so I was slow to react to the center void and by the time I realized my mistake, it was too late. That center void ticks very quickly and has no red telegraph (true, it's inky black, but here in Apocrypha, we've been training to not fear inky black so much), so someone who hasn't completed MoL before would most likely die to that as well.
On the next pull, we drew on our prior experience so we knew how to handle all the mechanics (e.g., standing on the golden pads, turning the gun away from my partner, kiting the meteors), but we still had a death when my partner was knocked off the platform to his death by Rakkhat's Threshing Wings. I expect anyone who has no prior experience with Rakkhat will likely fall victim to that as well, since it even gets people who do have prior experience. Yea, you can figure it all out even if you have no prior experience. But how many threads will that take? In contrast, another Cycle 4 boss that we faced was Laatvulon, and his mechanics were considerably more straightforward.
Speaking of Laatvulon, I did die to him in Arc 2 because I stood too close and was apparently in his aura AoE. The boundaries of his AoE are a bit fuzzy, and unlike the Sunspire dragons, they do not produce a red ring telegraph to warn you when you stand in it. I didn't notice the damage from this AoE because, for a bracing tank, the damage was mild and easily masked by my self-healing (plus, this was only Arc 2). "But if the damage was so mild that you couldn't notice it, why did you die?" Well, I learned last night that after taking enough ticks, the AoE will just 1-shot you with a 100K penalty tick.
A trial boss? Well, that explains a few things. Thanks for the explanation. I guess I just don't understand how most casual players will be able to do this, myself included. The rewards seem so low for the effort required. I had 800 of the new currency when I was done getting my behind kicked. Saving up enough to get anything would be like beating my head against a brick wall for hours on end. I guess this is like trials and arenas just another mechanic for end-game players only.
I absolutely do not like the idea of having to spend hours just to get to the meatier bits in Arc 6 and beyond, because by then I'd probably be pretty exhausted, worn out, and out of time. The earlier arcs are easy, which is important to provide accessibility for a wide range of players, esp. those who are solo, but they also feel like a boring chore that you have to grind through.
It would be really nice if there was a way to skip ahead. We got the Conqueror achievement when we beat the "final evolution" of the Tho'at at the end of Arc 4. Maybe you could add a "start at Arc 5" option if everyone in the run has the achievement?
Or add some way to save progress. Imagine a scenario where a group has just 2 hours, and in that time they got to Arc 4 with threads remaining. I can't imagine that many will be thrilled at the idea of just abandoning the run and having to start all over again from scratch the next day, rather than being able it pick it back up where they left off.
BTW, the little endian format for Stage-Cycle-Arc feel like a very odd and jarring choice. For the most part, humans treat numbers as big endian, from most to least significant. Two hundred and fifty-six is written as 256, not as 652. We say that the time is 2:56, not 56:2. Your change is 2 dollars and 56 cents, not 56 cents and 2 dollars.
Please fix this. Thanks.