OtarTheMad wrote: »So here I am positioning myself to take on these adds but distance myself from the boss… then I explode… apparently another one shot sword dropped down and I didn’t see it. This all happened in like 15 seconds maybe… how can I, as a solo player, fight that? The game was basically wanting me to fight tough adds, the boss, and kill the one shot sword thing all while healing through damage, blocking and other stuff… nah man. I’m just solo…
OtarTheMad wrote: »I think nearly all the bosses I've fought besides the marauders are reasonable for soloing the problem is less skilled/knowledgeable players will run into is not being able to learn the mechanics because you get 3 attempts and are kicked out if they let you continue to push through the rounds after losing all threads and just not score it would give players a way to learn by letting them continue
Here is my issue, while I do agree that they should allow players to continue on but just not score it I am not sure it would matter in some cases.
I’ve watched some streams of players doing EA and I see that while they are solo they are running into tough bosses but not anything crazy for solo… they make sense.
However, in my case I am not sure what I could have done differently. Out of the 3 different runs I did I ran into the Serpent twice as I’ve mentioned a few billion times. During the second time I got it… kill the one shot sword, block and heal or dodge out of the poison AOE or whatever it was. But then The Serpent summons adds and these weren’t dinky little adds… no it was a Mantikora and a Lamia… could have sworn there was a third but I don’t remember right now and these didn’t tickle. So here I am positioning myself to take on these adds but distance myself from the boss… then I explode… apparently another one shot sword dropped down and I didn’t see it. This all happened in like 15 seconds maybe… how can I, as a solo player, fight that? The game was basically wanting me to fight tough adds, the boss, and kill the one shot sword thing all while healing through damage, blocking and other stuff… nah man. I’m just solo…
It’s so weird to me the different experiences players are having. Some solo are hitting hard bosses but ones that make sense for solo and some, like me, are hitting hard bosses but ones made for multiple players which does not make sense for solo.
I fought it earlier today and it's just about stacking it all together and aoe the manticores and lamia down with the boss so it might just be a dps check
This boss also has a mechanic where you need to pick up a pink/purple orb off the ground of the arena somewhere otherwise you will get one shot from memory the orbs spawn with the lamias
Toxic_Hemlock wrote: »If I may ask a question, I can't install it but...
Are there any random treasure chests to discover like in EVERY OTHER dungeon in the game?
[snip]
Re. U40 & Endless Archive:
1. Please make it possible to skip one or two first arcs. For many of us having to go through such easy content every time when we start a new run is just boring / tiring and will make many of us avoid EA (like many of us avoid vDSA) which would be a shame because it has potential to be fun if you improve it.
2. Please make it possible to take a break and resume like we can with the vMA quest. Since score in EA is not related to time/speed and thus everyone who wishes can just switch builds (even without addons) while inside without any penalty, it should even allow us to still get onto the leaderboards after we resume.
3. Please make a separate leaderboard for the player+companion duo as these will otherwise never hit leaderboards (companions cannot compete with players). An easy fix to keep it fair: Please permanently flag the duo as player+player if the group contained two players at any moment in the run. Otherwise, keep it player+companion.
4. Please keep adding new locations (and, possibly, bosses) so that there is more and more variety and it gets more interesting with every update.
5. Please make the new EA currency exchangeable to other currencies (AP, Tel Var, writs - iirc we can already trade the new currency for gold). By opening access to so many other rewards already available in-game (furnishing, PvP sets and so on), this would incentivise so many more players to participate in EA runs. Of course the exchange rates would need to be sensible for this to work - e.g. hardly anyone will be interested in getting 5000 gold for an hour or two of EA. See: https://forums.elderscrollsonline.com/en/discussion/643414/new-endless-archive-currency-exchangeable-for-tel-var-ap-and-writs
Hope this helps, thanks
The above idea comes from the following megathread we keep, where everyone is encouraged to share their ideas of new features and improvements:
https://forums.elderscrollsonline.com/en/discussion/640937/eso-kaizen-u40-u41-based-on-the-other-games-you-know-how-would-you-improve-eso#latest
But that isn't even true. You are locked in to whatever morphs you have or gear you have ready when you enter.
Allowing players to come and go would allow them to specifically craft gear or change skill morphs for each individual fight they encounter. Which would basically defeat the purpose of the survive as you are aspect of the instance.
Re. U40 & Endless Archive:
1. Please make it possible to skip one or two first arcs. For many of us having to go through such easy content every time when we start a new run is just boring / tiring and will make many of us avoid EA (like many of us avoid vDSA) which would be a shame because it has potential to be fun if you improve it.
2. Please make it possible to take a break and resume like we can with the vMA quest. Since score in EA is not related to time/speed and thus everyone who wishes can just switch builds (even without addons) while inside without any penalty, it should even allow us to still get onto the leaderboards after we resume.
3. Please make a separate leaderboard for the player+companion duo as these will otherwise never hit leaderboards (companions cannot compete with players). An easy fix to keep it fair: Please permanently flag the duo as player+player if the group contained two players at any moment in the run. Otherwise, keep it player+companion.
4. Please keep adding new locations (and, possibly, bosses) so that there is more and more variety and it gets more interesting with every update.
5. Please make the new EA currency exchangeable to other currencies (AP, Tel Var, writs - iirc we can already trade the new currency for gold). By opening access to so many other rewards already available in-game (furnishing, PvP sets and so on), this would incentivise so many more players to participate in EA runs. Of course the exchange rates would need to be sensible for this to work - e.g. hardly anyone will be interested in getting 5000 gold for an hour or two of EA. See: https://forums.elderscrollsonline.com/en/discussion/643414/new-endless-archive-currency-exchangeable-for-tel-var-ap-and-writs
Hope this helps, thanks
The above idea comes from the following megathread we keep, where everyone is encouraged to share their ideas of new features and improvements:
https://forums.elderscrollsonline.com/en/discussion/640937/eso-kaizen-u40-u41-based-on-the-other-games-you-know-how-would-you-improve-eso#latest
But that isn't even true. You are locked in to whatever morphs you have or gear you have ready when you enter.
Allowing players to come and go would allow them to specifically craft gear or change skill morphs for each individual fight they encounter. Which would basically defeat the purpose of the survive as you are aspect of the instance.
Re. U40 & Endless Archive:
1. Please make it possible to skip one or two first arcs. For many of us having to go through such easy content every time when we start a new run is just boring / tiring and will make many of us avoid EA (like many of us avoid vDSA) which would be a shame because it has potential to be fun if you improve it.
2. Please make it possible to take a break and resume like we can with the vMA quest. Since score in EA is not related to time/speed and thus everyone who wishes can just switch builds (even without addons) while inside without any penalty, it should even allow us to still get onto the leaderboards after we resume.
3. Please make a separate leaderboard for the player+companion duo as these will otherwise never hit leaderboards (companions cannot compete with players). An easy fix to keep it fair: Please permanently flag the duo as player+player if the group contained two players at any moment in the run. Otherwise, keep it player+companion.
4. Please keep adding new locations (and, possibly, bosses) so that there is more and more variety and it gets more interesting with every update.
5. Please make the new EA currency exchangeable to other currencies (AP, Tel Var, writs - iirc we can already trade the new currency for gold). By opening access to so many other rewards already available in-game (furnishing, PvP sets and so on), this would incentivise so many more players to participate in EA runs. Of course the exchange rates would need to be sensible for this to work - e.g. hardly anyone will be interested in getting 5000 gold for an hour or two of EA. See: https://forums.elderscrollsonline.com/en/discussion/643414/new-endless-archive-currency-exchangeable-for-tel-var-ap-and-writs
Hope this helps, thanks
The above idea comes from the following megathread we keep, where everyone is encouraged to share their ideas of new features and improvements:
https://forums.elderscrollsonline.com/en/discussion/640937/eso-kaizen-u40-u41-based-on-the-other-games-you-know-how-would-you-improve-eso#latest
But that isn't even true. You are locked in to whatever morphs you have or gear you have ready when you enter.
Allowing players to come and go would allow them to specifically craft gear or change skill morphs for each individual fight they encounter. Which would basically defeat the purpose of the survive as you are aspect of the instance.
[Snip]
As I have written in my previous post, from inside EA you can swap skills, use skill respec scrolls to change morphs or reassign attribute points, and you can also switch gear. Everything I wrote had been tested before I posted it.
Re. U40 & Endless Archive:
1. Please make it possible to skip one or two first arcs. For many of us having to go through such easy content every time when we start a new run is just boring / tiring and will make many of us avoid EA (like many of us avoid vDSA) which would be a shame because it has potential to be fun if you improve it.
2. Please make it possible to take a break and resume like we can with the vMA quest. Since score in EA is not related to time/speed and thus everyone who wishes can just switch builds (even without addons) while inside without any penalty, it should even allow us to still get onto the leaderboards after we resume.
3. Please make a separate leaderboard for the player+companion duo as these will otherwise never hit leaderboards (companions cannot compete with players). An easy fix to keep it fair: Please permanently flag the duo as player+player if the group contained two players at any moment in the run. Otherwise, keep it player+companion.
4. Please keep adding new locations (and, possibly, bosses) so that there is more and more variety and it gets more interesting with every update.
5. Please make the new EA currency exchangeable to other currencies (AP, Tel Var, writs - iirc we can already trade the new currency for gold). By opening access to so many other rewards already available in-game (furnishing, PvP sets and so on), this would incentivise so many more players to participate in EA runs. Of course the exchange rates would need to be sensible for this to work - e.g. hardly anyone will be interested in getting 5000 gold for an hour or two of EA. See: https://forums.elderscrollsonline.com/en/discussion/643414/new-endless-archive-currency-exchangeable-for-tel-var-ap-and-writs
Hope this helps, thanks
The above idea comes from the following megathread we keep, where everyone is encouraged to share their ideas of new features and improvements:
https://forums.elderscrollsonline.com/en/discussion/640937/eso-kaizen-u40-u41-based-on-the-other-games-you-know-how-would-you-improve-eso#latest
But that isn't even true. You are locked in to whatever morphs you have or gear you have ready when you enter.
oogaboogaoogabooga wrote: »oogaboogaoogabooga wrote: »So after finishing solo whole non repetative circles up to the circle 7 I can assure you the maraderus that are spawning midfight are way overtuned. It's basically the most difficult bosses right now, harder than the final ones, almost every time if you are soloing it's a guaranteed death. I think you should tune down them a little, especially the one that casting tornadoes, it had 9kk hp, I doubt there is a way to kill him fast enough before he casts 300 tornados everywhere. Make him cast tornado 1 at a time, imho
I've managed to take down the tornado marauder it's the other one I have issues with forget it's name but it looks very similar to magma incarnate hitting me for 22k hits in a duo it's not to bad but solo that particular marauder is a certain death so far for me
At some point they are getting so much damage and hp that it's just getting ridiculously hard, you basically are not allowed to take any hits and have to kill trashmobs as well at the same time
https://imgur.com/a/6TAyf4x
This is a DAILY endeavor?!?!??!?!?!?
Even if it was just one time, this would be a pretty time-consuming daily endeavor. It would be equivalent to "Complete XYZ dungeon 1 time with a guildmate". But two times?! For a daily?!
Necrotech_Master wrote: »This is a DAILY endeavor?!?!??!?!?!?
Even if it was just one time, this would be a pretty time-consuming daily endeavor. It would be equivalent to "Complete XYZ dungeon 1 time with a guildmate". But two times?! For a daily?!
does "complete" in the sense of the archive just mean 2 runs, regardless if you went through the entire thing, or the run ended early because you were out of lives?
Having run EA a bit more, I'll say that Zhaj'hassa the Forgotten is the worst boss that I've encountered.
The two problems are the curses and the placement of the pillars.
In the trial itself, curses affect 3 people out of 12. So on average, you're getting cursed every 4 curse cycles. In the EA, you're getting cursed every single time, and it's excessive.
In the trial itself, when the tank gets the curse, the other tank takes over, so that the boss doesn't chase you to the edge of the room, but in the EA, the boss will end up near the edge. So he'll end up at the edge, then get stuck there because he immediately does the shield mechanic, after which he does the shatter, and there's no opportunity to move him back to the middle, which is problematic when the pillar for the shatter ends up on the opposite side of the room.
And finally, in the trial itself, the pillar placement is player-controllable; it'll spawn at the location of the player farthest from the boss, so when players stay close you get pillars close to the boss. But in the EA, pillar placement is random and is almost always all the way out in Narnia.
In short, Zhaj'hassa in the EA is arguably more difficult and worse than what you encounter in the trial itself, because the translation of this boss from trial to EA was, frankly, poorly done.
ESO_player123 wrote: »...snip
Imagine what all of this is going to do to any player (like me) who has never been to any trials. When I first heard about EA I though it will be something anyone can reasonably participate in. Judging by the feedback, that is not really the case. Oh, well...
skinnycheeks wrote: »Really loving the archive. The concept is insanely good. But after a few runs, I'm noticing one thing that many others that have done it a few times now are also saying...
It takes TOO long to progress through it
Each of my runs has been 3-5 hours now. That is a bit more than most want to sit down for. The # of bosses per arc feels great, but I think removing one of the non-boss stages from each cycle would go a long way. So maybe 3 stages total instead of 4 for each cycle (2 stages of adds + 1 boss = 1 cycle.) The base pop starts to feel really tedious having to do the same 3 pack formula over and over to get to the bosses.
The difficulty ramp up from arc 1 > arc 2 > arc 3 > etc. feels good I think. And through the smaller increments as well. It just takes too long to progress through them.
Also, GoAvs tested and noticed that the bosses in the arc have a pattern of 9100, 18200, 27300, and 36400 resistances. And the Marauder's that drop in also have 36400 resistances. This is especially out of whack with the rest of the adds that accompany the Marauder as they only have 9100 resistance. So essentially you have to build for WAY over pen on all of the adds on the off chance that the Marauder drops in. I'm not sure if this is intentional but thought it was worth bringing up at least in case it isn't.