Lucifer9th wrote: »
Counters to invisibility fulfill their purpose in the hands of someone who knows how to use them. They're not supposed to be skills that suddenly completely remove the ability to use invisibility, no matter what, because what would be the point of invisibility if anyone could just turn it off with a single button press?
Counters are supposed to be more expensive because you have to use them at the right moment and not spam them non-stop. If you don't understand this, then you still have a lot to learn.
I did not talk about using non stop, you have to use every 4 sec during the counter attack on a cloak nb, 4 sec is quite few to kill when roll dodge, healthy offering exists and you have to keep be as possible at close melee range with him,
You talk about counter to be more expensive, I don't think counter of streak are more expensive, they put ramping cost which was fair
Cloak also takes up a skill slot. And magelight gives buffs beyond seeing invisible things.
When not being activated, the cloak skill and the one morph that continues to allow invisibility, does nothing for the user if slotted and not utilized.
Magelight continues to give buffs as long as it’s on the bar. No mana required.
Want the two to cost the same? Magelight would need a nerf.
Cloak gives you major resolve when casted (you don't have to slot a skill which gives you major resolve which means 1 slot bonus), next attack crit when casted and 3% max health when slotted (and it's part of your gameplay)
magelight gives you major prophecy on 1 bar when slotted and not when casted so you can't benefit of more crit rate on both bar just with it and imagine having to modify one skill of your build just to counter 1 gameplay when slots are important
Gapclosers take a slot to and have usage otside of only chasing sorcs, there was a time when each meele build had to have gapcloser on a bar not because of sorcs but because it was the best tool to move around the battlefield, nothing has changed but some people are not willing to place gapclosers on their bars because they preffer to have more buffs, and then complain about streaking sorc - they have the tools but refuse to use it.
Also streak works always, just to be precise here - it moves sorc from point A to B always and you can't counter it, you can just react to it, while cloak can be prevented or completly wasted you feel the difference?
Lucifer9th wrote: »
Counters to invisibility fulfill their purpose in the hands of someone who knows how to use them. They're not supposed to be skills that suddenly completely remove the ability to use invisibility, no matter what, because what would be the point of invisibility if anyone could just turn it off with a single button press?
Counters are supposed to be more expensive because you have to use them at the right moment and not spam them non-stop. If you don't understand this, then you still have a lot to learn.
I did not talk about using non stop, you have to use every 4 sec during the counter attack on a cloak nb, 4 sec is quite few to kill when roll dodge, healthy offering exists and you have to keep be as possible at close melee range with him,
You talk about counter to be more expensive, I don't think counter of streak are more expensive, they put ramping cost which was fair
Cloak also takes up a skill slot. And magelight gives buffs beyond seeing invisible things.
When not being activated, the cloak skill and the one morph that continues to allow invisibility, does nothing for the user if slotted and not utilized.
Magelight continues to give buffs as long as it’s on the bar. No mana required.
Want the two to cost the same? Magelight would need a nerf.
Cloak gives you major resolve when casted (you don't have to slot a skill which gives you major resolve which means 1 slot bonus), next attack crit when casted and 3% max health when slotted (and it's part of your gameplay)
magelight gives you major prophecy on 1 bar when slotted and not when casted so you can't benefit of more crit rate on both bar just with it and imagine having to modify one skill of your build just to counter 1 gameplay when slots are important
Lucifer9th wrote: »
Counters to invisibility fulfill their purpose in the hands of someone who knows how to use them. They're not supposed to be skills that suddenly completely remove the ability to use invisibility, no matter what, because what would be the point of invisibility if anyone could just turn it off with a single button press?
Counters are supposed to be more expensive because you have to use them at the right moment and not spam them non-stop. If you don't understand this, then you still have a lot to learn.
I did not talk about using non stop, you have to use every 4 sec during the counter attack on a cloak nb, 4 sec is quite few to kill when roll dodge, healthy offering exists and you have to keep be as possible at close melee range with him,
You talk about counter to be more expensive, I don't think counter of streak are more expensive, they put ramping cost which was fair
Cloak also takes up a skill slot. And magelight gives buffs beyond seeing invisible things.
When not being activated, the cloak skill and the one morph that continues to allow invisibility, does nothing for the user if slotted and not utilized.
Magelight continues to give buffs as long as it’s on the bar. No mana required.
Want the two to cost the same? Magelight would need a nerf.
Cloak gives you major resolve when casted (you don't have to slot a skill which gives you major resolve which means 1 slot bonus), next attack crit when casted and 3% max health when slotted (and it's part of your gameplay)
magelight gives you major prophecy on 1 bar when slotted and not when casted so you can't benefit of more crit rate on both bar just with it and imagine having to modify one skill of your build just to counter 1 gameplay when slots are important
Lucifer9th wrote: »Lucifer9th wrote: »
Counters to invisibility fulfill their purpose in the hands of someone who knows how to use them. They're not supposed to be skills that suddenly completely remove the ability to use invisibility, no matter what, because what would be the point of invisibility if anyone could just turn it off with a single button press?
Counters are supposed to be more expensive because you have to use them at the right moment and not spam them non-stop. If you don't understand this, then you still have a lot to learn.
I did not talk about using non stop, you have to use every 4 sec during the counter attack on a cloak nb, 4 sec is quite few to kill when roll dodge, healthy offering exists and you have to keep be as possible at close melee range with him,
You talk about counter to be more expensive, I don't think counter of streak are more expensive, they put ramping cost which was fair
Cloak also takes up a skill slot. And magelight gives buffs beyond seeing invisible things.
When not being activated, the cloak skill and the one morph that continues to allow invisibility, does nothing for the user if slotted and not utilized.
Magelight continues to give buffs as long as it’s on the bar. No mana required.
Want the two to cost the same? Magelight would need a nerf.
Cloak gives you major resolve when casted (you don't have to slot a skill which gives you major resolve which means 1 slot bonus), next attack crit when casted and 3% max health when slotted (and it's part of your gameplay)
magelight gives you major prophecy on 1 bar when slotted and not when casted so you can't benefit of more crit rate on both bar just with it and imagine having to modify one skill of your build just to counter 1 gameplay when slots are important
Gapclosers take a slot to and have usage otside of only chasing sorcs, there was a time when each meele build had to have gapcloser on a bar not because of sorcs but because it was the best tool to move around the battlefield, nothing has changed but some people are not willing to place gapclosers on their bars because they preffer to have more buffs, and then complain about streaking sorc - they have the tools but refuse to use it.
Also streak works always, just to be precise here - it moves sorc from point A to B always and you can't counter it, you can just react to it, while cloak can be prevented or completly wasted you feel the difference?
I just use streak as example to answer the fact "counter have to be more expensive" (i am sure they exist other example) because it's cheaper than a gapcloser which is the obvious counter to it, but you just argue about people don't using gapcloser where it's not the subject when we talk about using skills to counter invisibility because it's needed
and if you are afraid your cloak being wasted, they exists tools as shadow image to be sure being outside of the little range of detect skills so if you are enough smart you will not wast your cloak, just it will take another skill slot but it's fine, you don't have to slot major resolve skill and other people have to slot detect skills
To conclude, I think a large majority of player are ok with the fact to give some strength to the active effect of detect skills and this will not delete the spam cloak gameplay, nb have a really good toolkit to deal with it
Of course, you're right that a small sample could easily lead to distorting the overall trend. That's why I provided the total number of kills on my character, because while the game and addon count kills differently, with a fairly large sample size, statistics start to work and show the overall trend.
So, yes, the Nightblade also fits into the theme of running away when you see that you can't win, which actually leads us to the point where we can say that regardless of whether it's using LoS, speed, or invisibility, all of these things frustrate those who believe that no one has the right to avoid being killed in the game. It seems to me (and this is only my opinion, not supported by any hard evidence) that the most frustrated people by running away from combat are in a group of players who play classes with less mobility because they don't have such an "easy" escape route (which is a false assumption, with the current state of the game, everyone can run at full speed, be invisible or teleport), and they believe that only an "honorable" fight to the death is the only right way, and when someone simply outsmarts them, they get angry because they feel cheated.
I think this thread can be closed since the matter has already been explained, and further discussions about the mechanics of invisibility and its counters can be conducted elsewhere in more appropriate places.
Bushido2513 wrote: »I think this thread can be closed since the matter has already been explained, and further discussions about the mechanics of invisibility and its counters can be conducted elsewhere in more appropriate places.
Actually last question aside, I was thinking the same earlier. Not really the place for this discussion and there are more important ones that could use the space.
Didn´t look like you were thinking the same. I´ve actaully never seen a thread being derailed by one person as you did with this one. Just saying...
emilyhyoyeon wrote: »IMO nightblades (or any class really) roll dodging is more frustrating than invis cloaking.