wolfie1.0. wrote: »spartaxoxo wrote: »FeedbackOnly wrote: »SilverBride wrote: »BalticBlues wrote: »Now Overland may be better, but vetContent is extremely hard.SilverBride wrote: »There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.
Is it that what people wanted? Certainly NOT.
Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
Now, I am not able to finish it anymore. It is not accessible for me anymore.
I've seen zero difference in overland or the normal dungeons I've solo'd so far. I don't participate in veteran content so I can't speak to that. But I can see how this may have been a factor.
Saying ZoS did this for the people wanting harder overland is the same as people saying ZoS made AwA for the people wanting accountwide achievements. It’s a narrative that completely misses the mark for both: yes, people wanted harder overland; they got bullet sponges and harder vet dungeon/trial/arena content just like yes, people wanted global achievements; they got all their character history wiped and a one-and-done experience.
I know where you sat in the latter, try to view this through the same lens.
Harder doesn't equal fun. I remember beta experience we didn't like dying to murcrabs
Oh, I absolutely agree. Granted, I do like a challenge but I don't think it's 100% necessary and shouldn't be a required thing. My point here is that even if ZoS did come out and say "sure, people wanted harder overland and U35 was created just for them!" we'd all know it was BS because this does not accomplish what people wanted, just like AwA didn't accomplish what most people wanted out of accountwide achievements.
I mean something can be intended for a group, and a failure. The two things don't negate the other. I've burnt food that I tried to cook for someone before because I got distracted. It doesn't change that when I put the food in the oven, the intention was serve it to them.
In the case of AWA, I think the devs implemented the change for people who wanted it as a secondary reason. And their primary reason was probably to keep the game performant in the future (I'm assuming this was for consoles and low-end PCs personally).
which begs the question: at what point ,if any, should ESO stop supporting older consoles and raise minimum PC requirements? Especially if holding onto said support is preventing useful development?
SilverBride wrote: »FeedbackOnly wrote: »Have you tried out a dungeon this patch? Even normal dungeons are bad now
What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.
Parasaurolophus wrote: »8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.
So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
spartaxoxo wrote: »
I personally doubt it was a factor at all. I think they were focused on two things, getting mid-tier players into vet content to alleviate the walls they were hitting and bringing down the damage of the elite players. Unfortunately, those goals are in direct competition and the result was a highly botched patch. Personally, that's how I view it. They keep wanting to increase access to content without making that content any easier for players to do, and that is just such a conflicting goal.
I think they need to pick a lane, personally. I think most of us are sick and tired of all these massive changes that keep having to take place because of their conflicting goals. They need to either let vet content be inaccessible and stop nerfing vets. Or they need to accept people are gonna mostly clear with easier builds/or nerf the content at it's pain points.
All these massive changes that keep being done that don't change the status quo and just make the game less and less fun to play are just exhausting. They need to make a decision about how they want group content to go and stop undermining it.
FeedbackOnly wrote: »SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
They are mistaken because test dummy was buffed
barney2525 wrote: »Unified_Gaming wrote: »I don't use combat dummies or anything, so I can only say how combat in overland feels after the changes.
My bow/bow warden: didn't notice much of a difference. Takes about the same amount of time to kill mobs. Maybe a tad longer, but not enough to get excited about.
My stamina templar: Same. I play 100% in first person but switched to third to check out the new jabs animation everyone is complaining about. Didn't really see a problem with it, but as I said, I don't play in third person.
I'll try my frost warden later.
It didn't feel that my DPS had increased in any way. It's the same or a tad lower.
Is appears that the 3s/9s change to shalks didn't go through. Mine are still firing at 3s/3s and the tooltip says the same. I use Subterranean Assault. I'm glad they decided to ditch the change.
The change went through. Subject assault fires 3s and 6s. Deep fissure is 3s and 9s. This makes magicka wardens iffy especially in pvp.
Yeah. Assault is pointless on mobs. Second strike hits well after all enemies are dead.
barney2525 wrote: »Unified_Gaming wrote: »I don't use combat dummies or anything, so I can only say how combat in overland feels after the changes.
My bow/bow warden: didn't notice much of a difference. Takes about the same amount of time to kill mobs. Maybe a tad longer, but not enough to get excited about.
My stamina templar: Same. I play 100% in first person but switched to third to check out the new jabs animation everyone is complaining about. Didn't really see a problem with it, but as I said, I don't play in third person.
I'll try my frost warden later.
It didn't feel that my DPS had increased in any way. It's the same or a tad lower.
Is appears that the 3s/9s change to shalks didn't go through. Mine are still firing at 3s/3s and the tooltip says the same. I use Subterranean Assault. I'm glad they decided to ditch the change.
The change went through. Subject assault fires 3s and 6s. Deep fissure is 3s and 9s. This makes magicka wardens iffy especially in pvp.
Yeah. Assault is pointless on mobs. Second strike hits well after all enemies are dead.
This, and things like extending DOTs to 20 seconds when most mobs die in half that time are perfect examples of the difference between balancing with a spreadsheet and balancing with real life gameplay.
It's no wonder people are so upset about these changes. It's like they are making all these massive changes to a game we don't even play. But we sure as heck get to experience the fallout from it.
IZZEFlameLash wrote: »kringled_1 wrote: »SpacemanSpiff1 wrote: »It's really good. It reeled in high end damage to lower the ceiling, and buffed the low end to raise the floor. accessibility.
Where do you see buffs to the low end in all of the U35 changes, outside of the statement of intent? Looking for specifics.
People on the low end who aren't managing to get decent results can now use empower and heavy attack builds to have semi-decent damage. Not competitive of course, but it shouldn't be.
If lower end players thought to build around current Empower, they'd already have a build prior to this patch.
SpacemanSpiff1 wrote: »It's really good. ItFeedbackOnly wrote: »SilverBride wrote: »BalticBlues wrote: »Now Overland may be better, but vetContent is extremely hard.SilverBride wrote: »There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.
Is it that what people wanted? Certainly NOT.
Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
Now, I am not able to finish it anymore. It is not accessible for me anymore.
I've seen zero difference in overland or the normal dungeons I've solo'd so far. I don't participate in veteran content so I can't speak to that. But I can see how this may have been a factor.
Saying ZoS did this for the people wanting harder overland is the same as people saying ZoS made AwA for the people wanting accountwide achievements. It’s a narrative that completely misses the mark for both: yes, people wanted harder overland; they got bullet sponges and harder vet dungeon/trial/arena content just like yes, people wanted global achievements; they got all their character history wiped and a one-and-done experience.
I know where you sat in the latter, try to view this through the same lens.
Harder doesn't equal fun. I remember beta experience we didn't like dying to murcrabs
I still compare all bosses to Beta Doshia!
SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
First taste acquired, since I did some dungeoneering today. At least my non-pet magsorc was fine. I did everything as usual, and didn't notice any serious nerfs with damage. I even soloed Fungal Grotto I with Isobel, and it went rather easily. The only change that was noticeable was that I had to be more aware and active with healing both in that dungeon and when doing a pug random normal before that. Haven't checked if the 2 second ticks apply now to HoTs as well, but the reason might be that. I had to apply direct heals and damage shields more. I'm a semi-casual with at most a tolerable DPS, so looks like the update works as advertised for someone like me, or at least is a net neutral in its effects.
So far, so good. I've yet to try my other characters, though, and if the rumors are right it might be a rough ride with my templars from here on, as they rely on Puncturing Sweep (too) heavily. Might be a good time to rethink what to use as a spammable. Also, I'm interested to see how my other class characters are affected, and if they have become nerfed too much I won't be happy.
First taste acquired, since I did some dungeoneering today. At least my non-pet magsorc was fine. I did everything as usual, and didn't notice any serious nerfs with damage. I even soloed Fungal Grotto I with Isobel, and it went rather easily. The only change that was noticeable was that I had to be more aware and active with healing both in that dungeon and when doing a pug random normal before that. Haven't checked if the 2 second ticks apply now to HoTs as well, but the reason might be that. I had to apply direct heals and damage shields more. I'm a semi-casual with at most a tolerable DPS, so looks like the update works as advertised for someone like me, or at least is a net neutral in its effects.
So far, so good. I've yet to try my other characters, though, and if the rumors are right it might be a rough ride with my templars from here on, as they rely on Puncturing Sweep (too) heavily. Might be a good time to rethink what to use as a spammable. Also, I'm interested to see how my other class characters are affected, and if they have become nerfed too much I won't be happy.
'Net neutral' is numerically nigh impossible in terms of damage barring potentially niche combinations where you're already on a heavy attack build using Empower where such things may cancel each other out, I'm afraid to say.
There is nothing in this update actually working 'as advertised'.
shadyjane62 wrote: »I'm still patching but I'll try using Blazing Spear as spammable first. If it turns out to be too viable though, I'm almost certain that it will be nerfed in November.shadyjane62 wrote: »Dreadful.
Ty for the advice but I am a cranky old and very stubborn lady.
Am fed up with all the latest changes and direction of the game.
Am going elsewhere, just thought I would come here and see what people say.
I am a Templar I still use magicka and still wearing the same armor I had after no-proc.
I am obsolete.
Im templar and my only toon and I cant feel any different at all... infact it *** feels easier somehow including overland stuff that like instantly melts. everyone crying over statistics.. get out there and try it..its not bad at all!
SeaGtGruff wrote: »So what exactly is improved in this patch? Which players are better off today than Sunday?
People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.
Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
A few are stating that, but not most.
Also, they most likely play easy content that isn't challenging AND they do not measure their performance in any quantifiable way to give an accurate comparison.
They could also just be trolling and lying.