martinhpb16_ESO wrote: »Impossible to tell in Cyro EU last night because of the lag.
Today locked in a fight at Nickel DC v AD and no-one hardly ever dies! My wrist hurts.
ZOS YOU FINALLY KILLED CYRODIL!!!!!
p.s. getting stuck in combat a lot
YandereGirlfriend wrote: »My magden lost about 30% dps if you take away the added buffs to the dummy. Really depressing
Yeah, it's a horror show out there for Wardens.
Can safely put the class on the shelf for the next 6-12 months because they won't get around to fixing them before then.
Warden is my PvP main as well and maybe I'll check back in 2023 if it can be used again.
I cancelled all 3 of our subscriptions weeks ago during the PTS phase.
My family is done.
ZOS spent 6 weeks completely ignoring feedback from the entire community, again.
At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )
Haven't tried the new flurry yet, but I do feel the new templar jabs animation is off. The damage seems te register not directly on the hits themselves. Making it feel weird. After a while I simply ignored the visual completely. But it works like it always did, even though there is a slight damage loss. But this is coming from me, a terrible DPS player. (Completed normal vateshran hollows arena and normal dragonstar arena for endeavours, so quite the test.)
Haven't tried the new dungeons yet, probably won't for a long while. As I am working on other in-game things.
Instead of removing or massively changing existing things about the game, in the future it might be better for ZOS to introduce crutch-mechanics for the lower end players. Unnerfed oakensoul for example, but also an auto-barswap and an auto-light attack weave method. Stuff that won't alter the game, but allows everyone to be better. Yes, some might complain that the lower end will become closer to the higher end players. But ZOS should just ignore those types of players, they should have ignored those players about oakensoul as well. Some players just want to be the strongest and don't want anyone to come close, making for terrible balance and game decisions.
PS: Players are already playing this game, giving in to a whining few might change the game in such a way many might leave. As is the case right now with actually making things harder. Do not try to fix what isn't broken.
I'm no rocket scientist but.. maybe they are trying to lower the bar and it only makes sense to lower players 1st before content. It's possible theyre further adjusting content going forward to match. Doing it any other way could give opportunity to be far to OP and solo trials for achieves etc.
Would be nice if they stated this though
I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?
I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?
PrimusTiberius wrote: »
ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
Agenericname wrote: »I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?
No, not at all. The folks that asked for that asked for an optinal level of difficulty. Optional because once you have "gotten gud" you cant go back. The amount of difficulty needed to sate someone who can clear vMA, vVH, hard modes, etc with no deaths, or even very few, or even just clear them, wouldnt be fair to others. So virtually nobody asked for that. I assume that the few who did were trolls.
The change in overland difficulty is imperceptible to those folks, and I'm one of them. I feel fairly confident in saying that most reasonable people wouldnt ask for people who werent in that position to have to deal with what it would take feel engaging, so they didn't.
This is not what we asked for and its not a solution to that particular problem.
YandereGirlfriend wrote: »My magden lost about 30% dps if you take away the added buffs to the dummy. Really depressing
Yeah, it's a horror show out there for Wardens.
Can safely put the class on the shelf for the next 6-12 months because they won't get around to fixing them before then.
Warden is my PvP main as well and maybe I'll check back in 2023 if it can be used again.
PrimusTiberius wrote: »
ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
- Yeah... like everyone keeps mentioning, it was supposed to be an OPTIONAL hard mode
- If the doctor wants to cut your arm off for a sprained wrist, they listened to you, but that doesn't make them a good doctor.
I'd love to take part in this discussion but the patch won't verify. Stuck at 21% after several attempts. Looks like I'll have to reinstall the game this weekend.
I'd love to take part in this discussion but the patch won't verify. Stuck at 21% after several attempts. Looks like I'll have to reinstall the game this weekend.
SilverBride wrote: »PrimusTiberius wrote: »
ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
- Yeah... like everyone keeps mentioning, it was supposed to be an OPTIONAL hard mode
- If the doctor wants to cut your arm off for a sprained wrist, they listened to you, but that doesn't make them a good doctor.
Why would they make it optional if even a level 3 in no gear can defeat world bosses as has been claimed? Why add more data to manage when just across the board wouldn't hurt anything?
No one knows if this is why they did it this way but I suspect it may well have been.