Your Experience with U35?

  • Lylith
    Lylith
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    Impossible to tell in Cyro EU last night because of the lag.

    Today locked in a fight at Nickel DC v AD and no-one hardly ever dies! My wrist hurts.

    ZOS YOU FINALLY KILLED CYRODIL!!!!!

    p.s. getting stuck in combat a lot


    that's been a feature for years, esp on anyone who heals even a little.


  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Horrible lag spikes in PvP and in PvE as of today.

    That's my experience with U35...oh and I noticed we've come back to a gamestyle of 4 years ago for PvP.
    Stam brawlers that macro you into oblivion and out-tank 8 players.

    Great stuff!
  • PrimusTiberius
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    AJA wrote: »
    My magden lost about 30% dps if you take away the added buffs to the dummy. Really depressing

    Yeah, it's a horror show out there for Wardens.

    Can safely put the class on the shelf for the next 6-12 months because they won't get around to fixing them before then.

    Warden is my PvP main as well and maybe I'll check back in 2023 if it can be used again.

    This isn't cool, I main a Magden for Trials
    Everyone is going in one direction, I'm going the other direction
  • Roztlin45
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    I noticed a dip in my DPS output but nothing I can't manage. (Was not great to begin with.) But what I absolutely can't get past is the jabs and rapid strikes animation. That is the the most embarrassing and silly change I have ever seen here.That needs to be addressed.
  • PrimusTiberius
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    geekboy09 wrote: »
    I quit this game for New World because despite the flaws, the devs are listening unlike ZOS

    ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
    Everyone is going in one direction, I'm going the other direction
  • Tan9oSuccka
    Tan9oSuccka
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    JaiaV wrote: »
    I cancelled all 3 of our subscriptions weeks ago during the PTS phase.

    My family is done.

    ZOS spent 6 weeks completely ignoring feedback from the entire community, again.

    I was hoping they would listen to the community on this one, but they didn’t and went full steam ahead.

    It’s been a good run but I will probably cancel my yearly sub as well.

    I’ll at least wait to see this abomination on console first hand. I don’t hold much hope though. Most the feedback confirmed what I suspected. 😔
  • langewapper
    langewapper
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    as a solo player i did all the dungeons and dlc on normal with my templar
    so i could get some special gear
    now i cant even beat the first boss on a dlc dungeon
    thanks zos

  • AngelicaDLynn
    AngelicaDLynn
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    Sarannah wrote: »
    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )

    Haven't tried the new flurry yet, but I do feel the new templar jabs animation is off. The damage seems te register not directly on the hits themselves. Making it feel weird. After a while I simply ignored the visual completely. But it works like it always did, even though there is a slight damage loss. But this is coming from me, a terrible DPS player. (Completed normal vateshran hollows arena and normal dragonstar arena for endeavours, so quite the test.)

    Haven't tried the new dungeons yet, probably won't for a long while. As I am working on other in-game things.

    Instead of removing or massively changing existing things about the game, in the future it might be better for ZOS to introduce crutch-mechanics for the lower end players. Unnerfed oakensoul for example, but also an auto-barswap and an auto-light attack weave method. Stuff that won't alter the game, but allows everyone to be better. Yes, some might complain that the lower end will become closer to the higher end players. But ZOS should just ignore those types of players, they should have ignored those players about oakensoul as well. Some players just want to be the strongest and don't want anyone to come close, making for terrible balance and game decisions.

    PS: Players are already playing this game, giving in to a whining few might change the game in such a way many might leave. As is the case right now with actually making things harder. Do not try to fix what isn't broken.

    First off yes people want overland to be more challenging. The thing is nerfing DPS is not the way to do it. When you nerf you make the harder things either much much harder or impossible. Remember they also said they wanted to make the harder content more available. This did not make that happen at all and quite frankly closed it off to those that could barely do it before.

    Flurry? What a joke. Imagine doing two light attacks. Well that is the new flurry.

    Most of those at the top end of DPS have no issue if others get stronger. Matter of fact it helps them if they do so if people leave they have others to replace them with. Now that won't happen because in order to clear the hardest content you will HAVE to have the very best. Newer people will not get taught now.

    Oh and since those already playing basically HATE this patch I don't think you will cause them to leave if this terrible update were to be reversed. I predicted a 15% drop off of players with this patch. I might have underestimated that percentage.
  • AngelicaDLynn
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    sinnereso wrote: »
    I'm no rocket scientist but.. maybe they are trying to lower the bar and it only makes sense to lower players 1st before content. It's possible theyre further adjusting content going forward to match. Doing it any other way could give opportunity to be far to OP and solo trials for achieves etc.

    Would be nice if they stated this though

    They did state before they did not want to change content. That doesn't sound like that is their plan at all.
  • Tandor
    Tandor
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    It'll be interesting to see whether all the "I used to be able to do X and now I can't" as well as the "I used to do X in Y minutes and now it takes Z minutes" views immediately the Update has launched remain the same once people have had time to digest the changes, review their builds and skills, and generally adapt. I fully get that a few of them will have done so on the PTS but most won't, indeed most players won't have followed the discussions or even read the patch notes. Once things have settled down, and one or two incremental patches have dropped, it'll be interesting to see how the views compare to now. And no, Tamriel won't be deserted by then as the most that almost all of the critics are doing is dropping ESO+ while still playing so they'll have the opportunity to see how it all beds down for themselves.
    Edited by Tandor on August 23, 2022 6:23PM
  • morrowjen
    morrowjen
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    I thought the worst part was going to be the new animations coupled with what I'd been warned would be about a 6 percent dps loss but what I logged in real combat was far far worse than anything I was prepared to see.

    One of my groups ran vKA last night and while we had no trouble clearing (we're an experienced group that runs vKA weekly) it was a slog. We got through it with more deaths than normal and feeling a lot more sluggish than usual. Now here's where it gets nasty.... I log everything so I have logs of last night and several prior vKA runs that include myself and several others in that trial.

    Nothing could've prepared me for the this.... For encounters and All fights:
    My overall dps went from averaging 60k dps in that trials (sometimes higher or lower depending on the run) to 30k! I was the second highest dps in the run and top dps was a whopping 36k. That's it.

    Below my 30k things get really scary for a group that clears vet content and runs HMs: 26k, 25k, 23k, 20k, 19k, and 18k.

    The averages from runs prior look more like 60k, 53, 30, 30, 30, 24k etc.

    IOW, in live content my dps was cut in half and other players were hit with 60, 50, 40, and 30 percent damage decreases.

    I will say this on the "bright" side. I feel like the damage was most keenly felt on bosses that moved around as it was a lot harder to get the initial burst of damage and build up the parse. Bosses that didn't force players to run around as much it was easier to keep up numbers similar to how things were prior to the patch.

    Also, I was not expecting to run into the stamina issues that I did and I think a lot of players got blindsided with resource issues. In that trial being able to block as well as the healers being able to heal is crucial. This lead to a lot of death in a trial that hits as hard as vka.

    Some of this dps loss will be regained as we adjust to the changes but the drop is far bigger than anticipated. vka felt like a slog. The battes lost a great deal of fun as we were forced into a needless time sink -- these dungeon style trials are already slogs and this makes them worse. Flurry/rapid is hot dog poo. The animation throws everything off and looks stupid to boot.

    If nothing changes high end groups are still gonna clear these trials. We were never at any point where clearing was in question but things like HM? Well the roster is going to get a lot more selective and it might not be doable at all. Even with a lot of reg. vet trials I can't help but feel rosters are going to have to get more selective to avoid being stuck in the same trial all day/evening.

    The biggest sin of this patch is that it's not fun. The nerfs are needless and they make roster spots harder for new players to obtain.

    I have yet to try any straight up dungeon content but these are my first impressions after running vKA.
  • Tornaad
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    I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?
  • VictorDragonslayer
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    danno8 wrote: »

    There really is no amount of mental gymnastics that can explain this patch.

    Just wait for Update 36 preview and learn from professionals.
  • Agenericname
    Agenericname
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    Zuboko wrote: »
    I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?

    No, not at all. The folks that asked for that asked for an optinal level of difficulty. Optional because once you have "gotten gud" you cant go back. The amount of difficulty needed to sate someone who can clear vMA, vVH, hard modes, etc with no deaths, or even very few, or even just clear them, wouldnt be fair to others. So virtually nobody asked for that. I assume that the few who did were trolls.

    The change in overland difficulty is imperceptible to those folks, and I'm one of them. I feel fairly confident in saying that most reasonable people wouldnt ask for people who werent in that position to have to deal with what it would take feel engaging, so they didn't.

    This is not what we asked for and its not a solution to that particular problem.
  • Sirona_Starr
    Sirona_Starr
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    Zuboko wrote: »
    I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?

    And the consensus was make it an on or off choice re harder content in overland. This is not that.
  • Maximilian
    Maximilian
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    Outstanding -
  • langewapper
    langewapper
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    1% of the players ask something and they get it
    99% are ignored
  • Dragkiris
    Dragkiris
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    Patch is absolute trash.
  • prof_doom
    prof_doom
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    ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
    1. Yeah... like everyone keeps mentioning, it was supposed to be an OPTIONAL hard mode
    2. If the doctor wants to cut your arm off for a sprained wrist, they listened to you, but that doesn't make them a good doctor.
  • Tornaad
    Tornaad
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    Zuboko wrote: »
    I just had a realization about update 35. There is a thread currently at 129 pages where many people are asking for harder overland content. With the damage decrease that comes with update 35, will that possibly help with the request for harder overland content?

    No, not at all. The folks that asked for that asked for an optinal level of difficulty. Optional because once you have "gotten gud" you cant go back. The amount of difficulty needed to sate someone who can clear vMA, vVH, hard modes, etc with no deaths, or even very few, or even just clear them, wouldnt be fair to others. So virtually nobody asked for that. I assume that the few who did were trolls.

    The change in overland difficulty is imperceptible to those folks, and I'm one of them. I feel fairly confident in saying that most reasonable people wouldnt ask for people who werent in that position to have to deal with what it would take feel engaging, so they didn't.

    This is not what we asked for and its not a solution to that particular problem.

    Fair enough. That is a valid point.
  • sorcmag01
    sorcmag01
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    My experience with U35? If U35 was a boat, it just got sunk into oblivion. This has got to be the worst patch I have ever experience in ESO.
  • Caribou77
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    AJA wrote: »
    My magden lost about 30% dps if you take away the added buffs to the dummy. Really depressing

    Yeah, it's a horror show out there for Wardens.

    Can safely put the class on the shelf for the next 6-12 months because they won't get around to fixing them before then.

    Warden is my PvP main as well and maybe I'll check back in 2023 if it can be used again.

    Ive had people in-game tell me “Wardens got buffed” and I feel slightly nauseous at how misunderstood the class is, especially by Dev Team. With changes to deep fissure, MagWarden has no offense in PVP.
  • SilverBride
    SilverBride
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    prof_doom wrote: »

    ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
    1. Yeah... like everyone keeps mentioning, it was supposed to be an OPTIONAL hard mode
    2. If the doctor wants to cut your arm off for a sprained wrist, they listened to you, but that doesn't make them a good doctor.

    Why would they make it optional if even a level 3 in no gear can defeat world bosses as has been claimed? Why add more data to manage when just across the board wouldn't hurt anything?

    No one knows if this is why they did it this way but I suspect it may well have been.
    PCNA
  • DarcyMardin
    DarcyMardin
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    It’s all been said. Terrible patch. I was moving on toward soloing DLC dungeons before the update, but now I’m back to the easy ones, and taking longer on those. Also boring. Skill timers whirling away for what seems like forever now while I stand there heavy attacking because, empower. And about half my heavies aren’t even registering.

    Not fun. Little reason to sign on or continue my three ESO+ subs.
  • Mesite
    Mesite
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    I'd love to take part in this discussion but the patch won't verify. Stuck at 21% after several attempts. Looks like I'll have to reinstall the game this weekend.
  • TaSheen
    TaSheen
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    Mesite wrote: »
    I'd love to take part in this discussion but the patch won't verify. Stuck at 21% after several attempts. Looks like I'll have to reinstall the game this weekend.

    Try disabling Windows Defender - I used to have to do that all the time.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • DarcyMardin
    DarcyMardin
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    Mesite wrote: »
    I'd love to take part in this discussion but the patch won't verify. Stuck at 21% after several attempts. Looks like I'll have to reinstall the game this weekend.

    That’s interesting, because I also got stuck for ages at 21 percent and thought I was going to have to start over, but it finally started moving fast and downloaded the remainder quickly. My internet connection was fine the entire time.
  • Mesite
    Mesite
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    Windows defender is controlled by Norton. I messed about with the settings for a while but it didn't work. I'll maybe try again tomorrow. Thanks for the tips
  • N00BxV1
    N00BxV1
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    I've pug tanked several normal and veteran dungeons since the update, and it's taking noticeably longer to complete them. It took one pug group 45 minutes to complete a normal dlc dungeon...

    The only thing this patch has made more accessible is all the other games that need playing in my steam library.
  • Tandor
    Tandor
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    prof_doom wrote: »

    ZOS did listen, players were complaining about the game being way too easy, so they did a grand slam nerf.
    1. Yeah... like everyone keeps mentioning, it was supposed to be an OPTIONAL hard mode
    2. If the doctor wants to cut your arm off for a sprained wrist, they listened to you, but that doesn't make them a good doctor.

    Why would they make it optional if even a level 3 in no gear can defeat world bosses as has been claimed? Why add more data to manage when just across the board wouldn't hurt anything?

    No one knows if this is why they did it this way but I suspect it may well have been.

    It was pretty clear with the account-wide achievements that "optional" wasn't something that ZOS considered. No surprises here then. There is a history with this game (and others) of people wanting something without giving any thought to the way it will be implemented.

    That said, it would seem that despite the initial forebodings these changes don't actually have any significant impact on overland content anyway, other than in respect of the new animations. It doesn't seem now that increasing the overland difficulty level was part of the reasoning behind these changes which were presumably intended to narrow the gap between the difficulty levels and tone down the over-powered stuff.
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