I'm no rocket scientist but.. maybe they are trying to lower the bar and it only makes sense to lower players 1st before content. It's possible theyre further adjusting content going forward to match. Doing it any other way could give opportunity to be far to OP and solo trials for achieves etc.
Would be nice if they stated this though
Parasaurolophus wrote: »8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.
For us yes. For a developer who wants to keep every player at the same level, not so much. Different paths, same result.martinhpb16_ESO wrote: »At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )
Screwing with everything and giving a choice for harder overland for those that want it are two different things.
Resources as well, longer fights mean more resources/skills used (maybe going back to pre-morrowind resources). But ZOS did already adjust boss health somewhat ( -10% ), maybe it needs more adjustments as lower end players would now exponentially take much longer to kill something. Depending on their damage loss.FeedbackOnly wrote: »At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )
Haven't tried the new flurry yet, but I do feel the new templar jabs animation is off. The damage seems te register not directly on the hits themselves. Making it feel weird. After a while I simply ignored the visual completely. But it works like it always did, even though there is a slight damage loss. But this is coming from me, a terrible DPS player. (Completed normal vateshran hollows arena and normal dragonstar arena for endeavours, so quite the test.)
Haven't tried the new dungeons yet, probably won't for a long while. As I am working on other in-game things.
Instead of removing or massively changing existing things about the game, in the future it might be better for ZOS to introduce crutch-mechanics for the lower end players. Unnerfed oakensoul for example, but also an auto-barswap and an auto-light attack weave method. Stuff that won't alter the game, but allows everyone to be better. Yes, some might complain that the lower end will become closer to the higher end players. But ZOS should just ignore those types of players, they should have ignored those players about oakensoul as well. Some players just want to be the strongest and don't want anyone to come close, making for terrible balance and game decisions.
PS: Players are already playing this game, giving in to a whining few might change the game in such a way many might leave. As is the case right now with actually making things harder. Do not try to fix what isn't broken.
If they make content harder then they need to adjust engagement in fights. Fights feel longer for no reason. These fugts in question feel like you are mostly standing there.
Old content needs to be adjusted for these radical chsnges
At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either.
FeedbackOnly wrote: »SilverBride wrote: »FeedbackOnly wrote: »Have you tried out a dungeon this patch? Even normal dungeons are bad now
What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.
Gameplay with others has deteriorated.
We are easily 500% more dps and heals then early eso.. thats the direction we need to get back to.. none of this 1shot crap. much lower but balanced dps and heals and pve mobs adjusted to those levels!
SilverBride wrote: »FeedbackOnly wrote: »SilverBride wrote: »FeedbackOnly wrote: »Have you tried out a dungeon this patch? Even normal dungeons are bad now
What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.
Gameplay with others has deteriorated.
I'm not sure what you mean by that. Please give a specific example.
SilverBride wrote: »There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
Now Overland may be better, but vetContent is extremely hard.SilverBride wrote: »There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
SilverBride wrote: »There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
Yeah - but it's not optional, so I feel screwed (though so far, on my wardens at least, I'm doing okay - not as well as before, but okay).
BalticBlues wrote: »Now Overland may be better, but vetContent is extremely hard.SilverBride wrote: »There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.
Is it that what people wanted? Certainly NOT.
Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
Now, I am not able to finish it anymore. It is not accessible for me anymore.
Parasaurolophus wrote: »8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.
SilverBride wrote: »There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
SilverBride wrote: »There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
SilverBride wrote: »There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
How much of that 129 pages was people disagreeing?
And I'd also point out that the overwhelming majority of people wanted OPTIONAL harder overland... AKA "vet overland" mode.
Sirona_Starr wrote: »Parasaurolophus wrote: »8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.
I'm angry, sad, frustrated, BITTER.
I'm a mid-tier player with 18 toons, I play them all and I'm not changing my overall play style and set ups to chase Zos' flavour of the quarter anymore.
I have a 25 - 30% (or more) loss in dps. Here is what this patch feels like.
Oakensoul one bar build. Why use 2 bars, so many skills last forever now? While you are waiting for the timers to end, what do you do to pass the time? Heavy attack. One press and hold........ Light attack - feels like poke with the pointy stick, poke, poke, take a sip of coffee, poke, poke. I did this on my tank yesterday in pve. She now has as good a dps as most of my dps. BUT this is not my playstyle.
Back to two bar build.......... wait for timers, poke, poke, poke........hold the poke longer because poking is boring.
This, to me, is the worst update ever.
On a nightblade who used to average 18 - 20k damage on bosses (I said I'm not endgame) did 6-8k on average today.
I'll play cards for three months I guess, until I see if or when they roll this complete mess back (or revert)
Thanks for introducing the card game. Much more excited than heavy attack, poke, poke, poke, omg will these timers never end so I can hit a skill?
Thats the entire point of accessibility for those that cant play harder! Oakensoul was designed for them! To someone hardcore its going to feel like your asleep
SilverBride wrote: »SilverBride wrote: »There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
How much of that 129 pages was people disagreeing?
And I'd also point out that the overwhelming majority of people wanted OPTIONAL harder overland... AKA "vet overland" mode.
I was one that disagreed that anything needed to be done about overland because it's supposed to be easy enough to be accessible to all. But I can see how powerful players asking for more of a challenge, optional or otherwise, could have been a factor in this.
So what exactly is improved in this patch? Which players are better off today than Sunday?