Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Your Experience with U35?

  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    sinnereso wrote: »
    I'm no rocket scientist but.. maybe they are trying to lower the bar and it only makes sense to lower players 1st before content. It's possible theyre further adjusting content going forward to match. Doing it any other way could give opportunity to be far to OP and solo trials for achieves etc.

    Would be nice if they stated this though

    If they wanted to "quell the obscene damage" at the top, they could have addressed what got us there in the first place. Nerfing the power of individual players wouldnt be it.
  • Captain_Devildog
    Captain_Devildog
    ✭✭✭✭
    Anxiety, depression, suicidal, etc.
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭
    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    Ok, I can write something about "pve" content, but its no positive feed back either. I don´t understand why it was necessary to change the colors/brightness of the Tales of Tribute table? Everything looks darker now, and dull and why the agent cards of my opponent need to shine so aggressively red?

    Furthermore, I know that people were complaining about the content of the reward boxes - but what do we get now? One purple box instead of three green ones for roughly one hour investment of time to finish three victories! Ok, it contains a little bit more gold than three green ones, but the materials are much less (at all, you can harvest the same stuff in 10 min. overland) and the biggest problem is: you get only one chance instead of three to receive a furniture plan or a hint for a card upgrade, what is really bad. I'm very disappointed with how it turned out.
  • Fhritz
    Fhritz
    ✭✭✭✭✭
    I've done the new dungeon in vet and some rnd, and some battlegrounds too. Same as before, lower dps but boss have lower health, and in BG everything is fine. I would even say that the queue for random dungeon and BG is shorter
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Sarannah wrote: »
    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )

    Screwing with everything and giving a choice for harder overland for those that want it are two different things.
    For us yes. For a developer who wants to keep every player at the same level, not so much. Different paths, same result.
    Sarannah wrote: »
    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )

    Haven't tried the new flurry yet, but I do feel the new templar jabs animation is off. The damage seems te register not directly on the hits themselves. Making it feel weird. After a while I simply ignored the visual completely. But it works like it always did, even though there is a slight damage loss. But this is coming from me, a terrible DPS player. (Completed normal vateshran hollows arena and normal dragonstar arena for endeavours, so quite the test.)

    Haven't tried the new dungeons yet, probably won't for a long while. As I am working on other in-game things.

    Instead of removing or massively changing existing things about the game, in the future it might be better for ZOS to introduce crutch-mechanics for the lower end players. Unnerfed oakensoul for example, but also an auto-barswap and an auto-light attack weave method. Stuff that won't alter the game, but allows everyone to be better. Yes, some might complain that the lower end will become closer to the higher end players. But ZOS should just ignore those types of players, they should have ignored those players about oakensoul as well. Some players just want to be the strongest and don't want anyone to come close, making for terrible balance and game decisions.

    PS: Players are already playing this game, giving in to a whining few might change the game in such a way many might leave. As is the case right now with actually making things harder. Do not try to fix what isn't broken.

    If they make content harder then they need to adjust engagement in fights. Fights feel longer for no reason. These fugts in question feel like you are mostly standing there.

    Old content needs to be adjusted for these radical chsnges
    Resources as well, longer fights mean more resources/skills used (maybe going back to pre-morrowind resources). But ZOS did already adjust boss health somewhat ( -10% ), maybe it needs more adjustments as lower end players would now exponentially take much longer to kill something. Depending on their damage loss.

    PS: But I like the original no one-shots fights well over the one-shots fights. Which are not engaging in the very least. As one-shots mean 50k hp is the same as 1 hp.
  • Riptide
    Riptide
    ✭✭✭✭✭
    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either.

    That thread is labeled “Overland Content Feedback Thread”.

    The overwhelming consensus of folks in that many, many paged threads by folks who wish for more challenging overland is that what is needed is an optional harder overland mode. In fact it is the consensus overall.

    The discussion or aim of that thread does not extend in scope to dungeons, trials, and arenas - which are the principal areas of content affected by U35. By the very definition of the thread it is localized to overland.

    Overland is still trivial in U35, it is virtually the same. A mob that dies in 3 seconds taking 3.5 to kill is of such negligible difference that virtually no one will notice it.

    Rather the harder the content, the more obnoxious it has been made. For something that takes 30 minutes to kill taking 35 makes it impossible or orders of magnitude more onerous. For there are enrage mechanics and so forth.

    If you go to a restaurant and order a steak with a baked potato, and the steak comes and it is overcooked to such a degree that you feel no choice but to send it back - and they bring back your plate and the steak is still overdone just very marginally less so, but this time the potato is raw…..

    ….and the person at the next table snorts and shakes their head and can be heard saying “you just can’t please some people”

    …that is when you get up and leave.

    Esse quam videri.
  • antoniodavidmv
    I'm quite upset. My ESO plus is canceled for now. My Magicka DK DPS is useless. My nightblade with crushing weapon is useless (now remove you from stealth, WHY?). Bosses and mobs have the same amount of life, so DPS loss is a thing. I can't see any positive aspect of this update, other than longer duration buffs is fine.

    I hope ZOS rollback to update 34, the game in this actual state is painful to play, and not funny at all. Otherwise, half of the community will migrate to Dragonflight expansion when comes out.
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    prof_doom wrote: »
    • 10:43: "You have *** failed as a game. It's over. Never again."
    • 11:13: "This is the worst *** patch I have ever seen in my life. Straight up."
    • 17:38: "There is no accessibility here. It's over."
    • 19:31: " U36 needs to revert the changes or the content team needs to look at each fight."
    • 21:56: "This *** is so bad [...] I am done."
    If even elite players like Nefas stuggle with U35, what are we average players supposed to do?

    I think one of the Youtube comments to this video nails it:
    "How to kill your own game"
    Step 1: dont play it yourself
    Step 2: dont listen to the Community
    Edited by BalticBlues on August 23, 2022 2:59PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have you tried out a dungeon this patch? Even normal dungeons are bad now

    What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.

    Gameplay with others has deteriorated.

    I'm not sure what you mean by that. Please give a specific example.
    PCNA
  • Jarl_Ironheart
    Jarl_Ironheart
    ✭✭✭✭✭
    sinnereso wrote: »
    We are easily 500% more dps and heals then early eso.. thats the direction we need to get back to.. none of this 1shot crap. much lower but balanced dps and heals and pve mobs adjusted to those levels!

    I do agree that the damage we have now a days is LEAPS AND BOUNDS over the amount we had in early ESO. I remember when high DPS was 60k and players were running around with 40k to 50k mag or stam with a 11k to 15k health pool. I would like to see us get back to that snd get away from DPS Bloat. BUT the issue is the new DLC dungeons and what not are designed for the higher damage we have now so having to do those with the lowered damage of old ESO would be a absolute nightmare unless they changed other things.
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Have you tried out a dungeon this patch? Even normal dungeons are bad now

    What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.

    Gameplay with others has deteriorated.

    I'm not sure what you mean by that. Please give a specific example.

    Prior to the patch we ran a random vet. Got a vet DLC. We PUGed a healer. The healer had a sword and board. We had little sustain and no buffs. We continued and finished completing all of the hard modes.

    In U35 the fights would be longer. Less damage means longer fights. Longer fights means more sustain issues. Not simply the damage from the nerf, but also the lack of buffs and resources from the healer.

    This patch may force us to make a choice, a choice we would rather not make. We could A. Not PUG B. Kick them. Or C. Prog. We continued that dungeon without saying a word to them about their build or their playstyle. Why? Because it didnt matter. We had enough power as individual players to compensate. ZOS has taken that away and made group buffs and sustain even more important.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
    PCNA
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.

    Yeah - but it's not optional, so I feel screwed (though so far, on my wardens at least, I'm doing okay - not as well as before, but okay).
    Edited by TaSheen on August 23, 2022 3:21PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
    Now Overland may be better, but vetContent is extremely hard.
    Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.

    Is it that what people wanted? Certainly NOT.

    Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
    Now, I am not able to finish it anymore. It is not accessible for me anymore.

    Edited by BalticBlues on August 23, 2022 3:29PM
  • AMAI460
    AMAI460
    ✭✭✭
    I am very disappointed with this update both PVE and PVP.
  • MudcrabAttack
    MudcrabAttack
    ✭✭✭✭✭
    I couldn’t get through a single random vet, it was vet dlc each time - I’m used to quickly tearing through these dungeons all the time in pugs:

    Frostvault- healer bailed at the start and another wouldn’t que - the group dissolved

    Falkreath- tank bailed at the start and another wouldn’t que - the group dissolved. Maybe people are scared if they see someone holding a bow instead of the meta weapons in update 35. Though I’m pretty sure they’re queuing in after a long break and either aren’t feeling confident or being super judgmental. It tends to happen after new updates, and subsides when the only people left queuing for pugs are chill

    New underwater dungeon- beautiful place. we made it to the last boss pretty fast, and there was zero coordination to bash the lich duplicates/ light attack the descending orbs, so that ended in a disband as well after so many wipes and “what did we do wrong” text chats. Voice comms would make it better but it seems like this fight is going to be a pug killer until a majority of the playerbase learn it. Console players can speak up easily enough when they see a mechanic that needs to be addressed
    Edited by MudcrabAttack on August 23, 2022 3:35PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.

    Yeah - but it's not optional, so I feel screwed (though so far, on my wardens at least, I'm doing okay - not as well as before, but okay).

    Logically why would they make it optional with all the experiences and videos etc. showing that even a level 3 with no gear could solo world bosses? If this was really possible then what would it hurt to make the debuff across the board?

    That isn't my opinion, but I can see how it may have been a factor in U35.
    Edited by SilverBride on August 23, 2022 3:35PM
    PCNA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
    Now Overland may be better, but vetContent is extremely hard.
    Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.

    Is it that what people wanted? Certainly NOT.

    Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
    Now, I am not able to finish it anymore. It is not accessible for me anymore.

    I've seen zero difference in overland or the normal dungeons I've solo'd so far. I don't participate in veteran content so I can't speak to that. But I can see how this may have been a factor.
    Edited by SilverBride on August 23, 2022 4:08PM
    PCNA
  • VictorDragonslayer
    VictorDragonslayer
    ✭✭✭
    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    The only thing I did after the patch is progging IR as magplar (yes, not the best class for that trial, but ranged setup is no longer a meme). Completion time is comparable with U34, but the group will have to adjust builds.

    Radiant Opression hits like a truck, Blazing Spear can be used as spammable (but I suck with it, Force Pulse is better for me). I can't stand the animation of Puncturing Sweep, the third strike is too painful to look at. Also Puncturing Sweep is very weak for single target, spamming Force Pulse turned out to be more effective.

    I'll prog IR to the bitter end, adapt my magplar, blow the dust off magsorc and maybe learn magcro. Doing anything besides progging trial achievments 5 hours per week and farming gear? Likely not, I have better games to play.
  • dinokstrunz
    dinokstrunz
    ✭✭✭✭✭
    Hate it already. Healing is more broken thenever, people are absolute tanks now in Battleground. Knew update 35 was going to be *** but damn wasn't expecting things to be this boring. It's time to stop.
  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    Really felt it with my MagSorc last night in normal dungeons.
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    Not unplayable, but not fun. Group content will be a mess for some time with lower damage (longer TTK, more chance for failure, just longer in general) and players adjusting (and many refusing or just tired of having to do a full rebuild with unwanted changes and no real benefit other than maybe get some of what was lost back while enjoying it even less).

    Not sure how things taking longer, more failures, less fun = more accessibility (though I think we all know that was just marketing BS).

    Could be summed up as:

    giphy.gif
    Edited by Dawnblade on August 23, 2022 3:45PM
  • Riptide
    Riptide
    ✭✭✭✭✭
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.

    That is not what it is. Overland is still trivial. Virtually no one is complaining about general overland now being too challenging. Only the exceedingly rare world boss or dragon is affected by U35 at all, and that makes up something like 1% of overland content.

    You yourself have claimed, in this thread, that you see no difference in soloing normal dungeons.

    Clearly, the main delta is with veteran and veteran hard mode dungeons, trials, and arenas. Of which the overland content feedback thread, by definition, was not the subject of discussion or even substantive difference of opinion over.

    Wanting an optional, more challenging questing environment is not the same thing as wanting more challenging veteran and veteran hardmode dungeons, trials, and arenas.

    Whats more if it persists in this state, the perceived elitism and gatekeeping that is in truth the thing that rankles some folks will be made tangibly manifest where it was almost entirely a phantom menace before. The end game community will by necessity grow smaller, more entrenched, and far less accommodating to people who despise the idea of meta. Quite the shame really.
    Esse quam videri.
  • prof_doom
    prof_doom
    ✭✭✭✭✭
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.

    How much of that 129 pages was people disagreeing?
    And I'd also point out that the overwhelming majority of people wanted OPTIONAL harder overland... AKA "vet overland" mode.
    Edited by prof_doom on August 23, 2022 3:49PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    prof_doom wrote: »
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.

    How much of that 129 pages was people disagreeing?
    And I'd also point out that the overwhelming majority of people wanted OPTIONAL harder overland... AKA "vet overland" mode.

    I was one that disagreed that anything needed to be done about overland because it's supposed to be easy enough to be accessible to all. But I can see how powerful players asking for more of a challenge, optional or otherwise, could have been a factor in this.
    PCNA
  • Riptide
    Riptide
    ✭✭✭✭✭
    It is….interesting. If you followed the thread in question, you will see that “powerful” players who desire a challenge in questing almost universally, without exception, immediately agree with making what they desire be optional. Because at root, they have sympathy and kinship with folks who do not share their play style, and have harmony in mind.

    And the most vocal folks in that thread who stood against any change, optional or otherwise, begrudgingly have admitted an optional veteran overland mode is acceptable.

    And then those very same folks now attempt to conflate the harmonious, reasonable solution that was requested with this wholly different and obnoxious update that does nothing to address overland. Even though through their own admission their gameplay is not adversely affected.

    It becomes clear not just from their lengthy arguments against an optional veteran overland mode (of which they eventually conceded was workable) and by the conflation and attempt to cast responsibility of Y with requests for X that their true issue is not and never has been with the game.

    It is with people of different play styles. And always has been. For why else would they go to such lengths about something that they themselves say does not impact them.

    Esse quam videri.
  • Sirona_Starr
    Sirona_Starr
    ✭✭✭✭✭
    sinnereso wrote: »
    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I'm angry, sad, frustrated, BITTER.

    I'm a mid-tier player with 18 toons, I play them all and I'm not changing my overall play style and set ups to chase Zos' flavour of the quarter anymore.

    I have a 25 - 30% (or more) loss in dps. Here is what this patch feels like.

    Oakensoul one bar build. Why use 2 bars, so many skills last forever now? While you are waiting for the timers to end, what do you do to pass the time? Heavy attack. One press and hold........ Light attack - feels like poke with the pointy stick, poke, poke, take a sip of coffee, poke, poke. I did this on my tank yesterday in pve. She now has as good a dps as most of my dps. BUT this is not my playstyle.

    Back to two bar build.......... wait for timers, poke, poke, poke........hold the poke longer because poking is boring.

    This, to me, is the worst update ever.

    On a nightblade who used to average 18 - 20k damage on bosses (I said I'm not endgame) did 6-8k on average today.

    I'll play cards for three months I guess, until I see if or when they roll this complete mess back (or revert)

    Thanks for introducing the card game. Much more excited than heavy attack, poke, poke, poke, omg will these timers never end so I can hit a skill?

    Thats the entire point of accessibility for those that cant play harder! Oakensoul was designed for them! To someone hardcore its going to feel like your asleep

    I get it re the Oakensoul etc. and accessibility. I don't play that way. You missed that part of the post. I double bar. I'm not a top tier player and have had my dps greatly reduced, skills destroyed etc. with this update. I'm asleep playing two bars, and waiting for timers to end. I'm now blocked out of content I used to do because my dps is so bad. I can't even play Tribute because they messed that up too. Sick to death of changes every 3 months.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    prof_doom wrote: »
    There were countless threads complaining that overland was too easy, then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.

    How much of that 129 pages was people disagreeing?
    And I'd also point out that the overwhelming majority of people wanted OPTIONAL harder overland... AKA "vet overland" mode.

    I was one that disagreed that anything needed to be done about overland because it's supposed to be easy enough to be accessible to all. But I can see how powerful players asking for more of a challenge, optional or otherwise, could have been a factor in this.

    Except ZoS never said anything about how they were trying to increase overland difficulty with U35. And if that was their reason, well, as you said yourself it is still easy-peasy so they failed.

    There really is no amount of mental gymnastics that can explain this patch. They just messed up.

    They made hard content so hard that groups are struggling and leaving the game.

    They made content for low-tier players more out of reach and more difficult for them to jump into higher tier content.

    They increased the difficulty of overland content (admittedly will make little difference since it is so easy to begin with).

    So what exactly is improved in this patch? Which players are better off today than Sunday?
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    My feedback: I'm disappointed. Really.
    All the wrong choices have already been mentioned in this thread.

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Riptide
    Riptide
    ✭✭✭✭✭
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.
    Esse quam videri.
Sign In or Register to comment.