Well Honestly I did not mind nothing and was Ok with U35.. but
They Added 100 Custom Keybind Limit....
Which sucks, I would be fuming if Voltan Keybinder Addon did not fix the issue
Just to follow up here, we’ll pass this feedback along to the team. However, currently the team has no intention of increasing or uncapping the limit at this time. They would like to reiterate the only change between live and PTS is that the UI now clearly indicates the keybind limit on PTS. The current limit always existed.
Tried a vBRP last night with some guildies as we're progging it.
Prior to U35, we could complete vBRP with maybe 1 or 2 wipes. We were getting quicker and better.
Last night we spent an hour an only reached the 4th arena with multiple wipes. Enemies were pulled into the center into the "killzone" but just stood there as we couldn't burn them down quick enough. We got overrran multiple times and as for the healing, well our healer is very good but ae suffered with that.
The whole experience was not fun in the slightest. I don't believe we were running the new meta gear that is for all classes/specs of pillar/whorl/siroria.
ZOS you ruined my achievement playthroughs with AwA and that took a lot of interest from me. I enjoyed levelling my characters and doing achievements that I felt were relevant for that character.
With U35 you've taken a sledgehammer and cracked a walnut. I hope you realise the error of your ways, because, afterall you promised us 'small changes' with this years expansion. My plus expires at the end of the month and I think at that time I'll free some space on my hard drive.
I've very much felt the nerfs to radiating regen as a healer, especially in mobile fights where AoE heals aren't as effective. Additionally, random PUG healers that like to spam radiating regen constantly also seem to be way less effective - I've had quite a number of dungeon runs where healers who played like that really struggled to keep people alive, where previously it likely wouldn't have been an issue. I'm likely going to add Echoing Vigor to my bar in all mobile fights, which doesn't feel great as I'm already cramped for bar space on all my healers.
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Tried the new flurry animation as well, and loved it! Seems much more fluid and realistic than the previous version, which only stabbed straightforward.
First taste acquired, since I did some dungeoneering today. At least my non-pet magsorc was fine. I did everything as usual, and didn't notice any serious nerfs with damage. I even soloed Fungal Grotto I with Isobel, and it went rather easily. The only change that was noticeable was that I had to be more aware and active with healing both in that dungeon and when doing a pug random normal before that. Haven't checked if the 2 second ticks apply now to HoTs as well, but the reason might be that. I had to apply direct heals and damage shields more. I'm a semi-casual with at most a tolerable DPS, so looks like the update works as advertised for someone like me, or at least is a net neutral in its effects.
So far, so good. I've yet to try my other characters, though, and if the rumors are right it might be a rough ride with my templars from here on, as they rely on Puncturing Sweep (too) heavily. Might be a good time to rethink what to use as a spammable. Also, I'm interested to see how my other class characters are affected, and if they have become nerfed too much I won't be happy.
'Net neutral' is numerically nigh impossible in terms of damage barring potentially niche combinations where you're already on a heavy attack build using Empower where such things may cancel each other out, I'm afraid to say.
There is nothing in this update actually working 'as advertised'.
Oh, I use a solo craftable-set build with that character, so definitely no outlandish or niche combinations were involved. I even try to light attack weave (no idea if I do it right, though). The point is that the experience wasn't the disaster I was expecting from all I had read, but at least 95 % as easy as before. But as you saw, my post was conditioned. If my other characters suck, I'll gladly join the complaining chorus. Must try a few of them in the coming days to form a final opinion.
Rogue_WolfESO wrote: »Just got on and noticed the change to Sergeants Mail set. RIP heavy attack builds
Please...please just fix the Templar jab animation to get rid of that over the top "pull back" animation on the third and last hit. Have it hit forward instead....
I tried it out with two other Templars in a dungeon, and the constant sight of that "pull back" animation on every third hit for all three of us when dealing with a group of mobs was difficult to watch. It looked genuinely silly.