Casual content (overland, normal dungeon solo) has become a bit easier, I think.
Mobs certainly drop faster. Some bosses die faster, others about the same.
I main stamblade though and according to what I've read it may be the exception to the rule.
Casual content (overland, normal dungeon solo) has become a bit easier, I think.
Mobs certainly drop faster. Some bosses die faster, others about the same.
I main stamblade though and according to what I've read it may be the exception to the rule.
Parasaurolophus wrote: »Well... We returned as a group to vSS HM after a week of break. Well, it's almost the same. DPS has become a little less it is felt. But the experience is almost the same. I was afraid for my friend whether he could heal two tombs. He says it's pretty much the same.
I posted that in another thread but realised that it also makes sense here, as it relates to experience with U35. So here we go:
As stated yesterday, I just left the group after we did not clear vRG. We got to the Flame-Herald Bahsei. I am posting the comparisons from last week Thursday, pre-U35 and today in the following:
Basks-in-Snakes (as we did him last week, we also included him this week for the sake of comparison)
Before U35:
After U35:
Oaxiltso
Before U35:
After U35:
Bahsei
Before U35:
After U35:
Regarding the Basks-in-Snakes fight:
As you can see, we lost in the peak around 300-400k DPS. Basks is indeed a rather easy and thankful target as, if well tanked, you can simply pummel him from a perfect position. Still a total loss over all DPS of substantial nature. Even though this doesn't matter with this boss.
Regarding the Oaxiltso fight:
Rough overall loss is around 100k DPS for this fight. Overall roughly 1,5 - 2 minutes longer which of course grants more opportunity for errors on player side. Especially as we have some guildies on board who are not stable when it comes to playing mechanics, this gets important when we reach Bahsei.
Regarding Bahsei fight:
Estimate a rough overall loss of 100k DPS over the whole time here as well. This of course was making the fight longer and we wiped with Bahsei having less than 10%. We were regularly struggling here but the last times we reliably managed to pass this boss. Not today. Maybe the team was not as stable as last week either, as everybody was already starting the raid with a glooming feeling, as most meanwhile had some experience on their toon and the loss of damage. This of course could have carried into the raid and lower overall performance as well. But this is impossible to estimate, which is why I connect the overall and total loss to the nerfs provided with U35.
Summary:
As I expected prior to U35, as shared on the PTS forum by me, my guild group did not manage to finish vRG. Yes, there are some players who have room for improvement in playing mechanics. But they improved to a level in the past, that we, with some struggle here and there, were able to start to clear vRG. With the Thursday group now twice, I think, and some other days, when we pre-U35, had enough guild mates online to do a trial spontaneous, we also cleared vRG3-4x in the last weeks. Which was a very positive development for our small group considering the average age is 55+ years.
Result:
2 players have left the trial group prior to even starting. 1 is still playing. The other said he would leave the game.
1 player mentioned he will focus on crafting without ESO+, as he is well enough off to handle the added logistics of that without the crafting bag for his 18 characters
Some are currently unsure if they will play, what they will play but to say they are happy with the state of the game is an understatement.
Myself, I have already cancelled my subscription and most likely will spend my time differently, as I don't even log in for daily rewards or crafting anymore. Motivation has completely deflated also after the raid. I managed to reduce the loss in DPS to 20k DPS on the dummy but my loss with the boss Basks-in-Snakes today alone was 52k DPS from 120k to 68k.
The raid itself felt tedious. Long. At times boring, as I now have a spammable as part of my DoT-Build, because everything basically hits like me slapping you with a piece of wet paper. Yeah, you still had the running around, dodging, blocking, etc. But if I want to enjoy a game which focusses on that part of gameplay, I play the Nintendo Switch and plug in a jump and run based on Mario.
U35 remains a *** of epic proportions and a good part of my guild won't play anymore at the end of U35.
And I most likely won't do that as well.
Good job ZoS.
Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.
Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.
Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.
If you are unaffected, cool.
But even ignoring mountains of arguments and evidence brought forward; going 'People just like to complain is all' while we have entire guilds disintegrating is either ignorant or insulting.
Parasaurolophus wrote: »Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.
If you are unaffected, cool.
But even ignoring mountains of arguments and evidence brought forward; going 'People just like to complain is all' while we have entire guilds disintegrating is either ignorant or insulting.
Some players write that they cannot do content. Other players say that they can complete this content, even achievements are shown. It seems that the truth is that this patch hit low-skill players hard. Considering that the purpose of the patch was directly opposite, then yes, apparently the patch is a failure.
Also, after a week break, my raid is back to DB progress again. Generally no change. Bosses also die on hard mode in 2 or 2:10 minutes. Last takes about 12 minutes. Heals are still complaining that healing has become a little more difficult.