Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Your Experience with U35?

  • mattaeus01b16_ESO
    mattaeus01b16_ESO
    ✭✭✭✭
    So many people I know just walked away from the game again.
    A lot of them had just come back to the game because they heard it was in a good place... Then the patch happened.
    Me personally, I farm enough in the game. I want to log in and play and have fun. What I dont want to do if farm for gear I dont have AGAIN, so I can play. On top of all the other farming I have to do.
    I dunno. Maybe I'll just try to find another game to play while I wait for ESO to get back to basics.

    ... Life time subscriber BTW. Means nothing.
  • Muizer
    Muizer
    ✭✭✭✭✭
    Casual content (overland, normal dungeon solo) has become a bit easier, I think.
    Mobs certainly drop faster. Some bosses die faster, others about the same.
    I main stamblade though and according to what I've read it may be the exception to the rule.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • CombatCoati
    CombatCoati
    ✭✭✭
    Muizer wrote: »
    Casual content (overland, normal dungeon solo) has become a bit easier, I think.
    Mobs certainly drop faster. Some bosses die faster, others about the same.
    I main stamblade though and according to what I've read it may be the exception to the rule.

    Well lucky you I'd say...

    Since the patch dropped I have made several solo runs in Arx Corinium with my StamDK, my Magplar, my Stamden and my Magden. I did not change anything yet, neither skills nor gear, to see how much I am affected (I am far from being an elite player; I like to refer to myself as a "casual with a passion", meaning that I read up things and try to improve, but without spending ages practicing weaving on a target dummy, theory crafting, etc)

    I expected the worst for my wardens only to find that they seem to be affected the least of those that I have tested. Things seemed a bit slower and I loathe the change to Deep Fissure, but overall things went surprisingly smooth.

    My magplar and my stamDK though... I went from seeing DPS number between 30 and 40k down to something between 10 to 20k. While I did not struggle to complete my runs, it took significantly longer, taking away much of the fun I used to have when doing my runs hoping that one of the Medusa destro staffs will finally drop...
    CAUTION! Rider breaks for resource nodes!
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    Muizer wrote: »
    Casual content (overland, normal dungeon solo) has become a bit easier, I think.
    Mobs certainly drop faster. Some bosses die faster, others about the same.
    I main stamblade though and according to what I've read it may be the exception to the rule.

    Stamblades weren't hit as hard - but they were hit.

    If you gained damage in U35 something else is at play.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Well... We returned as a group to vSS HM after a week of break. Well, it's almost the same. DPS has become a little less it is felt. But the experience is almost the same. I was afraid for my friend whether he could heal two tombs. He says it's pretty much the same.
    PC/EU
  • UnabashedlyHonest
    UnabashedlyHonest
    ✭✭✭✭✭
  • Porter_H
    Porter_H
    ✭✭✭
    Vet dungeon Pugs are horrible now...tanking and especially healing! Fights last so much longer.......I don't think I'll be using the dungeon finder much anymore.

    I don't care to play dps so almost always play a support role. It just isn't worth the time it takes compared to the rewards.
  • Reaver999
    Reaver999
    ✭✭✭
    I have really only done some PvP and selling since the patch but I have noticed sales are down especially on high end foods and gold mats. Pvp is just boring now. Just unkillable balls groups and resource trolls are out which makes it suck because in my opinion ball groups and trolls take away from the points based aspect of winning campaigns in Cyrodiil. There could be 2-3 ball groups in the same damn keep at the same time while streamers take and sit at resources to troll in the tower. Healing sucks now and healers have become obsolete pretty much in PvP and PvE, but dps isn't really fun in pvp because damage got nerfed along with healing and don't get me started on Mara's Balm and once more people collect the set is will be cringe. I usually don't care much about updates other than I think changes to combat and gear are made way too frequently. If you have to make that many major adjustments that frequently there is something wrong with it. Why devs don't listen to this is beyond me. When devs said they were laying off nerfs at the beginning of the year and U34 got everyone excited the game was sooo busy and thought, "cool they are breathing new life in and saving the game", fast forward a couple months and the U35 is nothing but nerfs. I have noticed the change in population and a lot of people have left. It is sad because with the right devs and the right direction this could be the best MMO on the market. Providers of services or products that don't listen to customer feedback never survive.
  • Ghaleb
    Ghaleb
    ✭✭✭✭✭
    I posted that in another thread but realised that it also makes sense here, as it relates to experience with U35. So here we go:

    As stated yesterday, I just left the group after we did not clear vRG. We got to the Flame-Herald Bahsei. I am posting the comparisons from last week Thursday, pre-U35 and today in the following:

    Basks-in-Snakes (as we did him last week, we also included him this week for the sake of comparison)
    Before U35:
    b16spcq7cc2m.png

    After U35:
    utrltm7yj6rw.png

    Oaxiltso
    Before U35:
    ycja7p4tcmag.png

    After U35:
    dkygl15xvf17.png

    Bahsei
    Before U35:
    9mn37dax4zm4.png

    After U35:
    axvd6h43bl3p.png

    Regarding the Basks-in-Snakes fight:
    As you can see, we lost in the peak around 300-400k DPS. Basks is indeed a rather easy and thankful target as, if well tanked, you can simply pummel him from a perfect position. Still a total loss over all DPS of substantial nature. Even though this doesn't matter with this boss.

    Regarding the Oaxiltso fight:
    Rough overall loss is around 100k DPS for this fight. Overall roughly 1,5 - 2 minutes longer which of course grants more opportunity for errors on player side. Especially as we have some guildies on board who are not stable when it comes to playing mechanics, this gets important when we reach Bahsei.

    Regarding Bahsei fight:
    Estimate a rough overall loss of 100k DPS over the whole time here as well. This of course was making the fight longer and we wiped with Bahsei having less than 10%. We were regularly struggling here but the last times we reliably managed to pass this boss. Not today. Maybe the team was not as stable as last week either, as everybody was already starting the raid with a glooming feeling, as most meanwhile had some experience on their toon and the loss of damage. This of course could have carried into the raid and lower overall performance as well. But this is impossible to estimate, which is why I connect the overall and total loss to the nerfs provided with U35.

    Summary:
    As I expected prior to U35, as shared on the PTS forum by me, my guild group did not manage to finish vRG. Yes, there are some players who have room for improvement in playing mechanics. But they improved to a level in the past, that we, with some struggle here and there, were able to start to clear vRG. With the Thursday group now twice, I think, and some other days, when we pre-U35, had enough guild mates online to do a trial spontaneous, we also cleared vRG3-4x in the last weeks. Which was a very positive development for our small group considering the average age is 55+ years.

    Result:
    2 players have left the trial group prior to even starting. 1 is still playing. The other said he would leave the game.
    1 player mentioned he will focus on crafting without ESO+, as he is well enough off to handle the added logistics of that without the crafting bag for his 18 characters
    Some are currently unsure if they will play, what they will play but to say they are happy with the state of the game is an understatement.

    Myself, I have already cancelled my subscription and most likely will spend my time differently, as I don't even log in for daily rewards or crafting anymore. Motivation has completely deflated also after the raid. I managed to reduce the loss in DPS to 20k DPS on the dummy but my loss with the boss Basks-in-Snakes today alone was 52k DPS from 120k to 68k.

    The raid itself felt tedious. Long. At times boring, as I now have a spammable as part of my DoT-Build, because everything basically hits like me slapping you with a piece of wet paper. Yeah, you still had the running around, dodging, blocking, etc. But if I want to enjoy a game which focusses on that part of gameplay, I play the Nintendo Switch and plug in a jump and run based on Mario.

    U35 remains a *** of epic proportions and a good part of my guild won't play anymore at the end of U35.

    And I most likely won't do that as well.

    Good job ZoS.
  • Highstake
    Highstake
    ✭✭✭
    Builds need lotsa changes.
    Cards game still sux cuz it is slow, it seems little rigged against npc and cuz of delay waiting for stoopid npc to make slooooooow useless moves. Card's designs are also not very helpfull if i'm in a hurry. They are just not ergonomic... Their type could have a coloured detail, when hovering over them, on the top/bottom, calling attention if action or contract... And the enire crad games just take too much time. I would go Yugi-oh card games if i wanted to play cards...
    DK is so-so. 2H rules over any other weps.
    Templar is a pass. How can it be so messed... Basic skills we got used to are now weak. If i want to make it relevant again, must use skills that make it less enjoyable.
    Addon makers can't keep up with changes, so most addons, including the so precious Anomyzer is now useless. I hated when achievements got all linked across chars.
    Edited by Highstake on August 27, 2022 4:21AM
  • aaisoaho
    aaisoaho
    ✭✭✭✭✭
    Well... We returned as a group to vSS HM after a week of break. Well, it's almost the same. DPS has become a little less it is felt. But the experience is almost the same. I was afraid for my friend whether he could heal two tombs. He says it's pretty much the same.

    Our vSS HM prog started before Update 35 hit the PTS, and 2 weeks before it hit live we killed the portal add for the first time. I couldn't make it to the last run before Update 35 in which our prog team beat it for the first time and I got scared.

    Fast forward to this Thursday and guess what? Even tho my DPS on Yolna HM was 12% lower, we were able to do it. Our healths swinged a bit more wildly, but the difficulty was about the same. (disclaimer: I did not check DPS of others or the DPS in other fights)

    Nayttokuva_2022-08-25_205136.png

    I cannot really compare the portal dps, because I did significant adjustments to my portal setup. I changed from melee to ranged and changed my heals plus some skills. Update 35 definetly did not make it impossible, which was my initial fear in it.
  • magikyr
    magikyr
    ✭✭✭
    ups i was false thread
    Edited by magikyr on August 27, 2022 7:08AM
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Ghaleb wrote: »
    I posted that in another thread but realised that it also makes sense here, as it relates to experience with U35. So here we go:

    As stated yesterday, I just left the group after we did not clear vRG. We got to the Flame-Herald Bahsei. I am posting the comparisons from last week Thursday, pre-U35 and today in the following:

    Basks-in-Snakes (as we did him last week, we also included him this week for the sake of comparison)
    Before U35:
    b16spcq7cc2m.png

    After U35:
    utrltm7yj6rw.png

    Oaxiltso
    Before U35:
    ycja7p4tcmag.png

    After U35:
    dkygl15xvf17.png

    Bahsei
    Before U35:
    9mn37dax4zm4.png

    After U35:
    axvd6h43bl3p.png

    Regarding the Basks-in-Snakes fight:
    As you can see, we lost in the peak around 300-400k DPS. Basks is indeed a rather easy and thankful target as, if well tanked, you can simply pummel him from a perfect position. Still a total loss over all DPS of substantial nature. Even though this doesn't matter with this boss.

    Regarding the Oaxiltso fight:
    Rough overall loss is around 100k DPS for this fight. Overall roughly 1,5 - 2 minutes longer which of course grants more opportunity for errors on player side. Especially as we have some guildies on board who are not stable when it comes to playing mechanics, this gets important when we reach Bahsei.

    Regarding Bahsei fight:
    Estimate a rough overall loss of 100k DPS over the whole time here as well. This of course was making the fight longer and we wiped with Bahsei having less than 10%. We were regularly struggling here but the last times we reliably managed to pass this boss. Not today. Maybe the team was not as stable as last week either, as everybody was already starting the raid with a glooming feeling, as most meanwhile had some experience on their toon and the loss of damage. This of course could have carried into the raid and lower overall performance as well. But this is impossible to estimate, which is why I connect the overall and total loss to the nerfs provided with U35.

    Summary:
    As I expected prior to U35, as shared on the PTS forum by me, my guild group did not manage to finish vRG. Yes, there are some players who have room for improvement in playing mechanics. But they improved to a level in the past, that we, with some struggle here and there, were able to start to clear vRG. With the Thursday group now twice, I think, and some other days, when we pre-U35, had enough guild mates online to do a trial spontaneous, we also cleared vRG3-4x in the last weeks. Which was a very positive development for our small group considering the average age is 55+ years.

    Result:
    2 players have left the trial group prior to even starting. 1 is still playing. The other said he would leave the game.
    1 player mentioned he will focus on crafting without ESO+, as he is well enough off to handle the added logistics of that without the crafting bag for his 18 characters
    Some are currently unsure if they will play, what they will play but to say they are happy with the state of the game is an understatement.

    Myself, I have already cancelled my subscription and most likely will spend my time differently, as I don't even log in for daily rewards or crafting anymore. Motivation has completely deflated also after the raid. I managed to reduce the loss in DPS to 20k DPS on the dummy but my loss with the boss Basks-in-Snakes today alone was 52k DPS from 120k to 68k.

    The raid itself felt tedious. Long. At times boring, as I now have a spammable as part of my DoT-Build, because everything basically hits like me slapping you with a piece of wet paper. Yeah, you still had the running around, dodging, blocking, etc. But if I want to enjoy a game which focusses on that part of gameplay, I play the Nintendo Switch and plug in a jump and run based on Mario.

    U35 remains a *** of epic proportions and a good part of my guild won't play anymore at the end of U35.

    And I most likely won't do that as well.

    Good job ZoS.

    Have you made a hard mod? Or just a veteran?
    PC/EU
  • Castagere
    Castagere
    ✭✭✭✭✭
    Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.
  • Menandros
    Menandros
    Soul Shriven
    I came back after a busy life for the past year and a half - just after CP got changed. Had to regrind a lot since 1000 CP was no longer enough for what I wanted. Hybridization changes came, none of my gear was in any way relevant anymore. Then more changes like this. To me, the game no longer feels consistent enough to sink lots of time into getting everything sorted out to pick up where I left off - it feels like if I grind anything now, I might have to switch gears and regrind again at any moment because of another big combat overhaul. I already have a job and don't want to have to work a second one in game to enjoy the content the way I enjoyed playing it in the past, so I don't play anymore.
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    Castagere wrote: »
    Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.

    If you are unaffected, cool.

    But even ignoring mountains of arguments and evidence brought forward; going 'People just like to complain is all' while we have entire guilds disintegrating is either ignorant or insulting.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Castagere wrote: »
    Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.

    How was your experience doing vet and HM content?
  • rexagamemnon
    rexagamemnon
    ✭✭✭✭✭
    jecks33 wrote: »
    my templar has been destroyed in fun, damage and healing (from jabs).

    For me U35 is garbage.

    Cya next patch, maybe

    Same
  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    I'm a tank, so my way of noticing many of this patch's changes is to observe other people. Well, yesterday I joined a vSS group and I was at last able to get a good idea of how things are. The party had many highly competent DPS whose knowledge of sets and skills was encyclopedic. Several were quite vocal about how their damage output had decreased considerably and they believed that was the reason the group struggled with the atronachs while fighting the ice dragon. Needless to say, reducing boss HP made little difference. By the time we got to the fire dragon, we were tired and it really didn't help that I died at least twice to fire even though I was well outside the AoE (I wasn't even stepping on the red contour). Oh, and the dragon's biting animation lags, so you're hit before you see yourself being hit, and what saved me was the addon warning of the incoming attack.

    Last year one of my guilds organized a vSS run so that several less experienced players could get completion and the dual-flavor popsicle skin. It was a bumpy ride, but we got it done. The trial's difficulty remains pretty much the same, so lower DPS means the pros will have to put more effort to keep their output, whereas non-pros will have to work even harder than before U35 to attain enough damage. How's that for accessibility, closing gaps and all that?
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Jazraena wrote: »
    Castagere wrote: »
    Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.

    If you are unaffected, cool.

    But even ignoring mountains of arguments and evidence brought forward; going 'People just like to complain is all' while we have entire guilds disintegrating is either ignorant or insulting.

    Some players write that they cannot do content. Other players say that they can complete this content, even achievements are shown. It seems that the truth is that this patch hit low-skill players hard. Considering that the purpose of the patch was directly opposite, then yes, apparently the patch is a failure.

    Also, after a week break, my raid is back to DB progress again. Generally no change. Bosses also die on hard mode in 2 or 2:10 minutes. Last takes about 12 minutes. Heals are still complaining that healing has become a little more difficult.
    PC/EU
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    Loving U35 so far!
  • Captain_Devildog
    Captain_Devildog
    ✭✭✭✭
    Anxiety, depression, sadness,
  • rexagamemnon
    rexagamemnon
    ✭✭✭✭✭
    sinnereso wrote: »
    Loving U35 so far!

    Im unsure of whether you are being facetious or not🤔
  • ramdrop
    ramdrop
    ✭✭✭
    Tried a vBRP last night with some guildies as we're progging it.

    Prior to U35, we could complete vBRP with maybe 1 or 2 wipes. We were getting quicker and better.

    Last night we spent an hour an only reached the 4th arena with multiple wipes. Enemies were pulled into the center into the "killzone" but just stood there as we couldn't burn them down quick enough. We got overrran multiple times and as for the healing, well our healer is very good but ae suffered with that.

    The whole experience was not fun in the slightest. I don't believe we were running the new meta gear that is for all classes/specs of pillar/whorl/siroria.

    ZOS you ruined my achievement playthroughs with AwA and that took a lot of interest from me. I enjoyed levelling my characters and doing achievements that I felt were relevant for that character.

    With U35 you've taken a sledgehammer and cracked a walnut. I hope you realise the error of your ways, because, afterall you promised us 'small changes' with this years expansion. My plus expires at the end of the month and I think at that time I'll free some space on my hard drive.
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    Jazraena wrote: »
    Castagere wrote: »
    Not as bad as people are making it out to be. I did fine with it on my three characters and I love the new Molten whip change. Soloed a public dungeon using it. Templar changes to animations don't bother me at all. People just like to complain is all.

    If you are unaffected, cool.

    But even ignoring mountains of arguments and evidence brought forward; going 'People just like to complain is all' while we have entire guilds disintegrating is either ignorant or insulting.

    Some players write that they cannot do content. Other players say that they can complete this content, even achievements are shown. It seems that the truth is that this patch hit low-skill players hard. Considering that the purpose of the patch was directly opposite, then yes, apparently the patch is a failure.

    Also, after a week break, my raid is back to DB progress again. Generally no change. Bosses also die on hard mode in 2 or 2:10 minutes. Last takes about 12 minutes. Heals are still complaining that healing has become a little more difficult.

    It's not specifically low-skill players, but rather whether you are just above certain performance bars. For example, my main lost damage, some of which I was able to claw back by finally giving her Coral Riptide, but it's still a loss. In practice, her damage was already well above what I must have for the content I do, so it hasn't impeded me much, especially since the only rotation change I had was Rending Slashes lasting twice as long, and all else was unaffected.

    But my main, while not meta, was at least coincidentally closer to meta than most of my chars, and I have more practice with her than others. Plus, Stamblade, I wasn't hit as much as others, too.

    The extreme counter example was my lightning-only necro niche build that was just barely Vet DLC viable that lost 40% and effectively needs an almost full rebuild in terms of skills and sets alike. My MagDK needs rework as well, given Elf Bane is now useless (and outright detrimental in terms of harmonized durations) and I can't sustain Molten Whip anymore. My StamDKs will need some skill reshuffle and feel clunky, but will be fine.

    And so on. The specific effect varies, but it can absolutely be 'less damage, but I'll manage' over 'Minor changes, maybe feels clunky' all the way to 'this character is broken, can't do the content I want anymore, and needs a full rebuild'.

    And if you were just above a certain bar due to player skill instead of build ... Good luck :/
  • Tigertron
    Tigertron
    ✭✭✭✭
    Done several. Still can do vet content so nothing changed for me.
  • JonnAndCo
    JonnAndCo
    ✭✭✭
    A week later, here are a few more things I have found:

    For solo farming dungeons, I found a Lightning staff paired with the Oakensoul ring works well. I prefer to use crit sets and/or heavy attack sets, and put 2- 3 AoE DoT's and/or Ground Effects on my bar. This results in a fast clear. The warden seems to work especially well with Deep Fissure, Growing Swarm, Unstable Wall of Elements, and Force Pulse providing a lot of AoE dmg.

    For harvesting, my Magicka Templar is the only class I have found that can quickly and consistently one or two shot entire groups WITHOUT using Oakensoul, (since I have Ring of the Wild Hunt equipped). I use two crit sets (Mother's Sorrow and Orders Wrath), Dual Wield Daggers, Biting Jabs, and Whirling Blades to finish them off. To be clear, other classes could do it with lots of prep skills/buffs, but my Templar can run up, press one skill, and sometimes a second to clear everything, same as before U35, which is really handy for fast harvesting.
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    The new DoT timings are really annoying. I haven’t got used to them at all.

    I’m afraid I need to join the ranks of the Templar animation haters. I am not a fan. I don’t mind the change to the timing but the animation doesn’t feel epic.
    Playing since beta...
  • WiseSky
    WiseSky
    ✭✭✭✭✭
    ✭✭
    Well Honestly I did not mind nothing and was Ok with U35.. but

    They Added 100 Custom Keybind Limit....

    Which sucks, I would be fuming if Voltan Keybinder Addon did not fix the issue
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    Most of my guild spent the week swapping over to the new nirn / depths meta and last night was our first crack at vRG HM this update.

    We've been stuck on bahsei for the better part of 6 months, we're not working on trifecta's or anything, just a HM clear by whatever means necessary.

    Oax HM clear was messy, but we managed. As long as you're persistent with resses and don't mess up too badly it's a very recoverable fight and you can just slog through it.

    Kill time was on par with out pre patch efforts.

    Looking at the data, it's a good thing they nerfed the boss health by 10%

    likewise Bahsei felt pretty much the same. I was worried about the incoming damage on the tanks, but it seemed fine. We'll be able to continue our bahsei prog for the next 3 months which was my biggest concern for this update.

    Thursday last week was our vKA HM prog for some of our newer members who don't have that clear yet and it was a learning experience. Positioning is significantly more important in U35 with the emphasis on ground heals and we had to clean up act a lot before we got Yandir down.
    Edited by Tannus15 on August 29, 2022 2:53AM
Sign In or Register to comment.