Your Experience with U35?

  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    wolfie1.0. wrote: »
    spartaxoxo wrote: »
    heaven13 wrote: »
    heaven13 wrote: »
    There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
    Now Overland may be better, but vetContent is extremely hard.
    Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.

    Is it that what people wanted? Certainly NOT.

    Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
    Now, I am not able to finish it anymore. It is not accessible for me anymore.

    I've seen zero difference in overland or the normal dungeons I've solo'd so far. I don't participate in veteran content so I can't speak to that. But I can see how this may have been a factor.

    Saying ZoS did this for the people wanting harder overland is the same as people saying ZoS made AwA for the people wanting accountwide achievements. It’s a narrative that completely misses the mark for both: yes, people wanted harder overland; they got bullet sponges and harder vet dungeon/trial/arena content just like yes, people wanted global achievements; they got all their character history wiped and a one-and-done experience.

    I know where you sat in the latter, try to view this through the same lens.

    Harder doesn't equal fun. I remember beta experience we didn't like dying to murcrabs

    Oh, I absolutely agree. Granted, I do like a challenge but I don't think it's 100% necessary and shouldn't be a required thing. My point here is that even if ZoS did come out and say "sure, people wanted harder overland and U35 was created just for them!" we'd all know it was BS because this does not accomplish what people wanted, just like AwA didn't accomplish what most people wanted out of accountwide achievements.

    I mean something can be intended for a group, and a failure. The two things don't negate the other. I've burnt food that I tried to cook for someone before because I got distracted. It doesn't change that when I put the food in the oven, the intention was serve it to them.

    In the case of AWA, I think the devs implemented the change for people who wanted it as a secondary reason. And their primary reason was probably to keep the game performant in the future (I'm assuming this was for consoles and low-end PCs personally).

    which begs the question: at what point ,if any, should ESO stop supporting older consoles and raise minimum PC requirements? Especially if holding onto said support is preventing useful development?

    It's not preventing useful development because they have to do the server re-architecure first. They actually already said nothing new that can be done in pvp wil be added to the game. That doesn't just mean new pvp game modes, it implies no new combat skill lines or new classes as well. So they had to develop alternative feature not combat focused instead, and they added companions and Tales. Both of which work fine on console.

    Right now, when they have critical hardware failures to fix and an issue they hadn't previously realized was present in the base code to fix (which are the biggest things hindering new systems and they wouldn't be doing those things even if it was PC only until that's fixed) it doesn't make sense to drop support. Especially since somewhere between 1/2 to 2/3rds of their playerbase are on older consoles.

    They aren't going to be able to lose that level of income and get a lot in the way of new development either. Monetary issues also play a role, not just their customer's hardware.

    However, once the fixes are finished and more of the console playerbase could their hands on a new console, or could get one if they had to, it makes sense to drop support of their old consoles.
    Edited by spartaxoxo on August 24, 2022 4:15AM
  • LaerothKeykalyn
    LaerothKeykalyn
    ✭✭✭✭
    Very cool
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have you tried out a dungeon this patch? Even normal dungeons are bad now

    What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.

    Same here, although I've only soloed one so far-- on two different servers, with two different mains. I honestly couldn't tell that anything was different. But I'm the first to admit that I don't play this game the way I see others play it.
    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I've already mentioned that my experience of completing the PvE content I usually play has remained about the same as it was before U35 went live. But actually, I find that I can relax a bit more while playing, because my survivability seems to have improved. So even though my damage has neither increased nor decreased noticeably as far as how long it takes to clear the same content, I'm not having to heal myself as often whille doing it.
    I've fought mudcrabs more fearsome than me!
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?
    I've fought mudcrabs more fearsome than me!
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    SeaGtGruff wrote: »
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?

    They are mistaken because test dummy was buffed
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?

    While a few niche cases certainly exist, the nature of the changes really doesn't allow for improvements or even a lack of change to the damage of the vast majority of characters.

    So, with all due respect, to play off Zenimax' wording this is largely anecdotal and not supported by actual numbers to any relevant degree.
  • VictorDragonslayer
    VictorDragonslayer
    ✭✭✭
    spartaxoxo wrote: »

    I personally doubt it was a factor at all. I think they were focused on two things, getting mid-tier players into vet content to alleviate the walls they were hitting and bringing down the damage of the elite players. Unfortunately, those goals are in direct competition and the result was a highly botched patch. Personally, that's how I view it. They keep wanting to increase access to content without making that content any easier for players to do, and that is just such a conflicting goal.

    I think they need to pick a lane, personally. I think most of us are sick and tired of all these massive changes that keep having to take place because of their conflicting goals. They need to either let vet content be inaccessible and stop nerfing vets. Or they need to accept people are gonna mostly clear with easier builds/or nerf the content at it's pain points.

    All these massive changes that keep being done that don't change the status quo and just make the game less and less fun to play are just exhausting. They need to make a decision about how they want group content to go and stop undermining it.

    You can't bring mid-tier players closer to higher-tier ones simply by changing numbers, but ZOS is yet to grasp that idea. Mid-tier players should learn, they need more information, because this game is both unintuitive and bugged. Are you aware that MA staff doesn't carry its bonus to frontbar due to a bug? I bet that most people don't know that. Aspiring supports suffer even more than aspiring damage dealers. New to the tanking? Welcome to the land where your animations mean nothing: you can cast instant skills through blocking (you don't drop block in that case), you die through block because either this attack must be dodged, you was pushed away by a mob (you drop block in that case, even if animation looks like blocking) or block didn't register because reasons (but it looked like you were blocking).

    ZOS have two ways - teach people themselves or let people teach each other. Actually, both ways should be taken. Instead we are fed with "us vs. them" rhetorics: hardcore endgame players vs. casual players, PvE players vs. PvP players. People tend to think that game is being made worse because of a subgroup of players, though in fact the game is being made worse because developers don't have a singular vision. It looks like several groups try to push their ideas which are perfect in vacuum, but awful in conjunction with other, new or existing, aspects of the game.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?

    They are mistaken because test dummy was buffed

    Those players reporting the changes are unnoticeable are, it seems to me from their posts, basing that on actually playing the game as opposed to using a test dummy. A lot of the reactions to these changes are down to how the game feels, not what the parse tells them.
  • Thor
    Thor
    ✭✭✭
    Personally, I don't care about what dummy says.
    My magplar real life DPS dropped from 33-40k (depended on uptime and how I pressed buttons) to 19-23k.
    That is probably irrelevant, what is relevant is that these 19-23k DPS feel completely independent on what buttons I'm pressing.
    I'm pressing buttons - I get ~20k DPS. If I don't press buttons, I don't get DPS.
    Maybe tuning build will make it more rewarding, but so far it feels dull.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Farmed a Nazarey mask last night. The DPS was still quite high. The first boss took us no more than a minute. The second boss died in less than half a minute. But this is not serious. I think the real feeling of the patch I will get doing hm content.
    A friend in my party told me that today he raided vHoF for TTT progress. Says dps hasn't changed. However, he said that the healer began to experience significant difficulties.
    Also. I often see mainly mid players complaining. High end players are fine. Lol, but that's exactly the opposite of the purpose of this patch. But I would not draw conclusions ahead of time. I think this patch makes it easier to rotate and learn for those players who are just starting to understand that "play how you want" is nothing more than an advertisement.
    Edited by Parasaurolophus on August 24, 2022 9:44AM
    PC/EU
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Oh yes. I would like to talk about the new jabs animation. Yes, the animation looks like we are not stabbing the enemy, but slapping him with a shovel. The spear model itself is a staff from the Night Hollow vampire clan motif, which is very contrary to the spirit of the templar. However, despite all this, the sensations from this skill for me personally have become better and more convenient. This is true.
    PC/EU
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    barney2525 wrote: »
    AzuraFan wrote: »
    I don't use combat dummies or anything, so I can only say how combat in overland feels after the changes.

    My bow/bow warden: didn't notice much of a difference. Takes about the same amount of time to kill mobs. Maybe a tad longer, but not enough to get excited about.

    My stamina templar: Same. I play 100% in first person but switched to third to check out the new jabs animation everyone is complaining about. Didn't really see a problem with it, but as I said, I don't play in third person.

    I'll try my frost warden later.

    It didn't feel that my DPS had increased in any way. It's the same or a tad lower.

    Is appears that the 3s/9s change to shalks didn't go through. Mine are still firing at 3s/3s and the tooltip says the same. I use Subterranean Assault. I'm glad they decided to ditch the change.

    The change went through. Subject assault fires 3s and 6s. Deep fissure is 3s and 9s. This makes magicka wardens iffy especially in pvp.

    Yeah. Assault is pointless on mobs. Second strike hits well after all enemies are dead.

    :#

    This, and things like extending DOTs to 20 seconds when most mobs die in half that time are perfect examples of the difference between balancing with a spreadsheet and balancing with real life gameplay.

    It's no wonder people are so upset about these changes. It's like they are making all these massive changes to a game we don't even play. But we sure as heck get to experience the fallout from it.
  • Taggund
    Taggund
    ✭✭✭✭
    Magsorc, and have noticed it taking longer on bosses. That something takes longer to complete is not something I would want. It usually means I'll avoid that content all together.
  • MissHeartseekerx
    MissHeartseekerx
    ✭✭✭
    Went from 105k DPS to 95k (on the buffed dummy), so could be a lot worse (only tested on my Stamblade, did not change any gear, skills, or CP). Went in blind for the two new dungeons on vet once my update was done. Graven last boss was a nightmare for the group (no comms, no idea what we were going in for), but he was great fun. Had some issue with the bone collo boss, too, found it easier to completely ignore mechanics and just burn him.

    Yesterday I went back to vet Shipwright's on my tank and found it harder than it was before the update, but I'm not sure how experienced the group was (lots of deaths to Spout on last boss, standing in AoEs on Nazaray etc). My sorc still feels fine to tank with, but my DD is a headache with the timers - it's unenjoyable and harder to manage.

    Took my healer to vSWR and damage was so low (alongside a really new, struggling tank) that I quit after several wipes on Braddigan and Nazaray. Tried healing ERE HM, kept getting the first boss down to 20% and wiping. It's a really mobile fight with lots of stuff going on. Enjoyable, though. I tanked vet ERE and that was fine.

    Overall not as bad as week 1 PTS, but I'm probably not going to keep going for random groups anymore. Before u35, less than 20k group DPS wasn't too common, but that's what I had in my two vSWR runs as tank and healer. Haven't had chance to try out a trial yet, but I'll probably try and pug one tonight. The changes aren't good, but I wasn't hit as hard as some other people, either.
    PC EUMy mains:Ammelin <Spirit Slayer> - Bosmer Stamblade, DDDovesi Indarys <Extinguisher of Flames> - Dunmer Magcro, HealerRochelle Draconis <Shadow Breaker> - Breton Magsorc, TankLingers-in-Shadow <Bonecallers Bane> - Argonian Magplar, Healer
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    Jaraal wrote: »
    barney2525 wrote: »
    AzuraFan wrote: »
    I don't use combat dummies or anything, so I can only say how combat in overland feels after the changes.

    My bow/bow warden: didn't notice much of a difference. Takes about the same amount of time to kill mobs. Maybe a tad longer, but not enough to get excited about.

    My stamina templar: Same. I play 100% in first person but switched to third to check out the new jabs animation everyone is complaining about. Didn't really see a problem with it, but as I said, I don't play in third person.

    I'll try my frost warden later.

    It didn't feel that my DPS had increased in any way. It's the same or a tad lower.

    Is appears that the 3s/9s change to shalks didn't go through. Mine are still firing at 3s/3s and the tooltip says the same. I use Subterranean Assault. I'm glad they decided to ditch the change.

    The change went through. Subject assault fires 3s and 6s. Deep fissure is 3s and 9s. This makes magicka wardens iffy especially in pvp.

    Yeah. Assault is pointless on mobs. Second strike hits well after all enemies are dead.

    :#

    This, and things like extending DOTs to 20 seconds when most mobs die in half that time are perfect examples of the difference between balancing with a spreadsheet and balancing with real life gameplay.

    It's no wonder people are so upset about these changes. It's like they are making all these massive changes to a game we don't even play. But we sure as heck get to experience the fallout from it.

    As someone with an Elf Bane MagDK, I have to point out that 20s by itself would be fine - I was already operating that char off two groups of ~15 and ~20s, it's doable.

    What's less fine is a) the massive DoT DPS Nerf coming along with it and b) that we don't actually have those harmonized 20s they claimed.

    What we have now is an insane range of abilities with a duration of 10, 12, 15, 20, 22, 25, 26, 30 and who knows what other number of seconds all over the place, most of which do massively less DPS than before - except some funny outliers like Haunting Curse that are just fine because hey, its technically not a DoT, so its okay to do more damage in 12s than other DoTs do in 20 despite being used exactly the same in PvE, so yay for consistency.

    But by their current track record they'd probably just nerf it as well, so lucky us.
  • Enundr
    Enundr
    ✭✭✭
    Arwin wrote: »
    kringled_1 wrote: »
    It's really good. It reeled in high end damage to lower the ceiling, and buffed the low end to raise the floor. accessibility.

    Where do you see buffs to the low end in all of the U35 changes, outside of the statement of intent? Looking for specifics.

    People on the low end who aren't managing to get decent results can now use empower and heavy attack builds to have semi-decent damage. Not competitive of course, but it shouldn't be.

    If lower end players thought to build around current Empower, they'd already have a build prior to this patch.

    aksi wasnt one of the things for elder scrolls in general as well as the mmo supposed to not be funneled into any one build / skillset to use? this is sounding very much NOT luck elder scrolls at all at this point , just using the name and making a mockery of it and its fans , and apparently anyone who says this gets edited for "bashing" when in reality its pretty much fact and easy to see from past ES games and ESO past.
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    It's really good. It
    heaven13 wrote: »
    There were countless threads complaining that overland was too easy [...] , then a 129 page pinned thread on the topic. In this thread most of those wanting a more difficult overland agreed that they would be happy with a debuff as one possible solution. That is basically what U35 is.
    Now Overland may be better, but vetContent is extremely hard.
    Some guy wrote, he did VMA in 45mins before, now it takes almost 80 mins.

    Is it that what people wanted? Certainly NOT.

    Personally, as a mediocre player, I stuggled with vetVateshran, but I could barely do it.
    Now, I am not able to finish it anymore. It is not accessible for me anymore.

    I've seen zero difference in overland or the normal dungeons I've solo'd so far. I don't participate in veteran content so I can't speak to that. But I can see how this may have been a factor.

    Saying ZoS did this for the people wanting harder overland is the same as people saying ZoS made AwA for the people wanting accountwide achievements. It’s a narrative that completely misses the mark for both: yes, people wanted harder overland; they got bullet sponges and harder vet dungeon/trial/arena content just like yes, people wanted global achievements; they got all their character history wiped and a one-and-done experience.

    I know where you sat in the latter, try to view this through the same lens.

    Harder doesn't equal fun. I remember beta experience we didn't like dying to murcrabs

    I still compare all bosses to Beta Doshia!
  • Riptide
    Riptide
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?

    Mate, you yourself have said you are doing normal content. Overland and normal, of course you will see little difference,. The wind could blow in a certain direction and you feel a “little bit of a buff”. It is not challenging content. Very large swings in balance, in either direction, will rarely be felt strongly there by most people, and that is the brass tacks.

    Veteran content, as you well know, is several orders of difficulty more challenging, and there is where anyone will see the the differences in balance changes in stark relief.

    And you do not have people saying they are able to do things in normal or overland they were unable to do before. Merely anecdotal “feels fine”. And they may “feel fine” but that doesn’t mean they are “better off” any more than the grifted are “better off” when they buy some snake oil. They “feel fine”, sure. It doesn’t mean they are “better off”. Is a person “better off” if the max speed of their automobile is reduced 20kph, even if they do not “feel” it since they only drive in school zones? Those who use the autobahn know neither of them are, despite the exclusive school zone driver “feeling fine”.

    More than one poster here, who “feels fine” after doing some overland or normal dungeons, have went out or their way to make multiple posts intimating that the nerfs, which they don’t “feel”, were initiated because veteran content consumers intimated that overland was too trivial and desired a more challenging mode for it. And go out of there way, repeatedly, to intimate that they got what they asked for.

    It is thinly veiled nastiness, is what it is. Those folks have played the forum minigame for years with their foil being endgame content consumers that they resent, and they read like an open book about it. I submit that if you haven’t seen the comments for what they are then you choose not to. Or, you share the view and are friendly to the approach. Which, more power to you.

    But a spade is a spade.

    Esse quam videri.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    My experience is that I am seeing lots of complaints.


    :#
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?

    A few are stating that, but not most.

    Also, they most likely play easy content that isn't challenging AND they do not measure their performance in any quantifiable way to give an accurate comparison.

    They could also just be trolling and lying.
  • endgamesmug
    endgamesmug
    ✭✭✭✭
    Well everything seems ok havent done any base game dungeons lately, but i tried out graven deep lastnight because its a part of the game i really enjoy.Qued in as usual got through most of it but after 2hours of fighting and wiping at the end we just called it a night. Horrible experience.
  • Tesman85
    Tesman85
    ✭✭✭✭
    First taste acquired, since I did some dungeoneering today. At least my non-pet magsorc was fine. I did everything as usual, and didn't notice any serious nerfs with damage. I even soloed Fungal Grotto I with Isobel, and it went rather easily. The only change that was noticeable was that I had to be more aware and active with healing both in that dungeon and when doing a pug random normal before that. Haven't checked if the 2 second ticks apply now to HoTs as well, but the reason might be that. I had to apply direct heals and damage shields more. I'm a semi-casual with at most a tolerable DPS, so looks like the update works as advertised for someone like me, or at least is a net neutral in its effects.

    So far, so good. I've yet to try my other characters, though, and if the rumors are right it might be a rough ride with my templars from here on, as they rely on Puncturing Sweep (too) heavily. Might be a good time to rethink what to use as a spammable. Also, I'm interested to see how my other class characters are affected, and if they have become nerfed too much I won't be happy.
    Edited by Tesman85 on August 24, 2022 3:52PM
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    Tesman85 wrote: »
    First taste acquired, since I did some dungeoneering today. At least my non-pet magsorc was fine. I did everything as usual, and didn't notice any serious nerfs with damage. I even soloed Fungal Grotto I with Isobel, and it went rather easily. The only change that was noticeable was that I had to be more aware and active with healing both in that dungeon and when doing a pug random normal before that. Haven't checked if the 2 second ticks apply now to HoTs as well, but the reason might be that. I had to apply direct heals and damage shields more. I'm a semi-casual with at most a tolerable DPS, so looks like the update works as advertised for someone like me, or at least is a net neutral in its effects.

    So far, so good. I've yet to try my other characters, though, and if the rumors are right it might be a rough ride with my templars from here on, as they rely on Puncturing Sweep (too) heavily. Might be a good time to rethink what to use as a spammable. Also, I'm interested to see how my other class characters are affected, and if they have become nerfed too much I won't be happy.

    'Net neutral' is numerically nigh impossible in terms of damage barring potentially niche combinations where you're already on a heavy attack build using Empower where such things may cancel each other out, I'm afraid to say.

    There is nothing in this update actually working 'as advertised'.
  • Tesman85
    Tesman85
    ✭✭✭✭
    Jazraena wrote: »
    Tesman85 wrote: »
    First taste acquired, since I did some dungeoneering today. At least my non-pet magsorc was fine. I did everything as usual, and didn't notice any serious nerfs with damage. I even soloed Fungal Grotto I with Isobel, and it went rather easily. The only change that was noticeable was that I had to be more aware and active with healing both in that dungeon and when doing a pug random normal before that. Haven't checked if the 2 second ticks apply now to HoTs as well, but the reason might be that. I had to apply direct heals and damage shields more. I'm a semi-casual with at most a tolerable DPS, so looks like the update works as advertised for someone like me, or at least is a net neutral in its effects.

    So far, so good. I've yet to try my other characters, though, and if the rumors are right it might be a rough ride with my templars from here on, as they rely on Puncturing Sweep (too) heavily. Might be a good time to rethink what to use as a spammable. Also, I'm interested to see how my other class characters are affected, and if they have become nerfed too much I won't be happy.

    'Net neutral' is numerically nigh impossible in terms of damage barring potentially niche combinations where you're already on a heavy attack build using Empower where such things may cancel each other out, I'm afraid to say.

    There is nothing in this update actually working 'as advertised'.

    Oh, I use a solo craftable-set build with that character, so definitely no outlandish or niche combinations were involved. I even try to light attack weave (no idea if I do it right, though). The point is that the experience wasn't the disaster I was expecting from all I had read, but at least 95 % as easy as before. But as you saw, my post was conditioned. If my other characters suck, I'll gladly join the complaining chorus. Must try a few of them in the coming days to form a final opinion.
  • method__01
    method__01
    ✭✭✭✭✭
    i use to carry-or better-help advance levels 10,20 etc and low cp,like 200-300 ppl in all dungeons
    even with 3 we made it at most cases and when we need anything else than dd,i switched to my magcro who could tank a bit
    so the group completed the daily,happy ppl all over,we gave them gear,all happy,i never-ever had to kick or vote to anyone from a dungeon
    now these days are over,my few run with ppl over 50 but/and with low cp in a dlc dungeon
    show me that there is no place for them if you want to complete it in fe a 20-30 min time
    cant stay up,bosses kill them in 1 blow but mostly i cant sustain and stay up to protect them and kill the boss/add

    how all the above helps overall progress ZOS?
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • imno007b14_ESO
    imno007b14_ESO
    ✭✭✭
    sinnereso wrote: »
    K9002 wrote: »
    Dreadful.
    I'm still patching but I'll try using Blazing Spear as spammable first. If it turns out to be too viable though, I'm almost certain that it will be nerfed in November.

    Ty for the advice but I am a cranky old and very stubborn lady.

    Am fed up with all the latest changes and direction of the game.

    Am going elsewhere, just thought I would come here and see what people say.

    I am a Templar I still use magicka and still wearing the same armor I had after no-proc.

    I am obsolete.

    Im templar and my only toon and I cant feel any different at all... infact it *** feels easier somehow including overland stuff that like instantly melts. everyone crying over statistics.. get out there and try it..its not bad at all!

    I think most players are agreed that things are mostly okay if you're just doing stuff like quests and overland content. What's your experience been with hard mode vet dungeons and trials?
  • Chadak
    Chadak
    ✭✭✭✭✭
    U35 has been exactly what it looked like it was going to be from the PTS.

    Same game, but now things take longer to do because DPS is lower. And I had to retinker all of my characters. Some I had to craft new gear for altogether because their old gear went with a now obsolete build supporting skills that are now garbage.

    [SNIP]
    Edited by ZOS_Suserial on August 24, 2022 11:02PM
  • radiostar
    radiostar
    ✭✭✭✭✭
    Most error prone patch for getting kicked (timeouts (not moving around enough?), unknown "errors").

    Most error prone patch for getting back into the game (character already logged, unknown "errors").

    When in game, most group kicks (unknown reasons, mid fights (moving too fast?), mid quests, talking to npcs/companions, etc).

    What the hell was Z smoking on this one??? LMAO
    "Billions upon Billions of Stars"
  • Marronsuisse
    Marronsuisse
    ✭✭✭✭
    I guess I lost the new patch lottery. :#

    My 32k DPS has been nuked by 40% on both my builds, and content I could do before feels a slowww, painful slog. My sustain and health are stable, it's just... I worked so hard to raise that DPS and kill things faster and there was no point in it all. (And yeah, I know 32k is modest, but I am, as they say, a "lower tier" player.)

    I kind of get it. An MMO has no end, so I guess you have to keep setting your players back so they never feel they've achieved all they can. Much respect to the players who are willing to always stick it out and keep adapting to these changes, but I've accepted I don't have what it takes to be part of the PVE endgame.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    Dawnblade wrote: »
    SeaGtGruff wrote: »
    Riptide wrote: »
    So what exactly is improved in this patch? Which players are better off today than Sunday?

    People who do not engage in veteran content but delight in the discomfort of those who do. That is the truth of it.

    Thankfully such petty people are very rare. Unfortunately they are very vocal, even eloquent.

    A few people are stating that they've found U35's changes to be basically unnoticeable or even a little bit of a buff to some of their characters. How is that taking "delight in the discomfort of those who" "engage in veteran content"?

    A few are stating that, but not most.

    Also, they most likely play easy content that isn't challenging AND they do not measure their performance in any quantifiable way to give an accurate comparison.

    They could also just be trolling and lying.

    No. Not simple. All veteran dungeons I've done since the release of U35 have been unchanged. DPS is still as big as before. vHoF HM is the same.
    PC/EU
Sign In or Register to comment.