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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS Update 33 - Feedback Thread for Account Wide Achievements

  • Necrotech_Master
    Necrotech_Master
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    im still personally surprised that they didnt go the route of keeping character achievements and then just adding an "achievements" section to the collection menu (which already tracks account wide collectibles anyway)

    this achievement section in the collection menu could just track when first time you earned the achievement on the account (ignoring "earned by" since its tracking at account level, just provide date earned)

    they could also use this collection achievements menu to track cumulative progress for "progress" achievements (kill X amount of enemies) across all of your characters (they can still have individual achievement tracking too using this system)

    it would be so much better because then they could tie the unlocks (titles, dyes, costumes, skins, etc) to the account achievements while still leaving individual character achievements alone

    (this would resolve the problem of character A completed bloodroot forge on vet and character B completed falkreath hold on vet, oops you dont get achievement with dye because you have to do both on the same character - with the new system this would be alleviated because this achievement would be tracked at account level, now you can still do falkreath with character A to individually get the achievement, but it doesnt block you from getting an unlock even though you technically have done both dungeons, just on different toons)

    to use dev jargon, this current account wide implementation is kludgy lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • KMarble
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    ARMORY TABLES~ They were, imo, awesome addition. Switch toons on the fly! No need for lots of alts! Wait, huh?
    Was AwA being planned then and we are just being slowly steered away from playing alts? Hmmmm.
    Just a thought. :)

    Same thought occurred to me too. See also: collectible items now being acquired through the antiquities system and the striking locale challenge only requiring one character to complete.

    _______________________________________________________________________________________________________________________

    Sorry to bother the EU players again, but could someone test two more things for me?
    1. In S. Elsweyr, as you progress the quests with the dragonguard a few amenities open up in Tideholm: the dragonguard armory (crafting stations), the achievement vendor and once 30 quests (IIRC) are completed we gain access to a special chest once a day (my memory is fuzzy on that but I think it was once a day per account). Would it be possible to check if a character that hasn't done that can access those?
    2. Remains Silent is an NPC that will give you a special item/coffer once a day after your character has reached a certain level in the Dark Brotherhood. Is she showing up for characters who haven't done DB or aren't high enough level?

    Apologies for any typo or ill constructed sentences. I have a bad headache which interferes with my ability to communicate.
  • Vrienda
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    KMarble wrote: »
    ARMORY TABLES~ They were, imo, awesome addition. Switch toons on the fly! No need for lots of alts! Wait, huh?
    Was AwA being planned then and we are just being slowly steered away from playing alts? Hmmmm.
    Just a thought. :)

    Same thought occurred to me too. See also: collectible items now being acquired through the antiquities system and the striking locale challenge only requiring one character to complete.

    _______________________________________________________________________________________________________________________

    Sorry to bother the EU players again, but could someone test two more things for me?
    1. In S. Elsweyr, as you progress the quests with the dragonguard a few amenities open up in Tideholm: the dragonguard armory (crafting stations), the achievement vendor and once 30 quests (IIRC) are completed we gain access to a special chest once a day (my memory is fuzzy on that but I think it was once a day per account). Would it be possible to check if a character that hasn't done that can access those?
    2. Remains Silent is an NPC that will give you a special item/coffer once a day after your character has reached a certain level in the Dark Brotherhood. Is she showing up for characters who haven't done DB or aren't high enough level?

    Apologies for any typo or ill constructed sentences. I have a bad headache which interferes with my ability to communicate.

    Remains Silent is tied to a perk you gotta put a talent point in, so no she won't appear until you get it.

    As for the Dragon Guard thing I'm 90% sure they mentioned that one is character specific in the announcement.

    EDIT: Logged in and confirmed both

    k942lc2fmgl2.png

    For context the blue 'bust' next to an achievement name means it's character-specific.
    Edited by Vrienda on February 15, 2022 8:44PM
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • renne
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    Indigogo wrote: »
    How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
    What, we have to manually start setting stop watches?
    The new norm is, "I think I did it? Oh well, close enough" *pats self on back*

    It's weak. It's a shadow of its former self.

    And yes, once I've gotten all the achievements I would stop playing a game....
    Then create a new character and start all over again. Fresh. Nothing carried over.

    ...People already use stop watches, though?

    This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.

    So yeah, people DO manually set stop watches, even without account wide achievements.
  • silvereyes
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    renne wrote: »
    Indigogo wrote: »
    How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
    What, we have to manually start setting stop watches?
    The new norm is, "I think I did it? Oh well, close enough" *pats self on back*

    It's weak. It's a shadow of its former self.

    And yes, once I've gotten all the achievements I would stop playing a game....
    Then create a new character and start all over again. Fresh. Nothing carried over.

    ...People already use stop watches, though?

    This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.
    Nobody was talking about tracking elapsed time during the fight. You are tilting at windmills here.
  • RoseTheSnowElf
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    I think there is going to be a lot more players with just one character after AWA is implemented. Most of them won't me happy about it methinks. Count me as one of them.

    I know I'll probably not be logging into my alts in an attempt to prevent some kind of saved progress overwrite.
    (Will that actually work?)

    On that note, with a Q&A being formed based off of comments in this post, I would like to ask a question;

    If AWA in it's current application on pts gets pushed through to live and much of our individual character saved progress gets overwritten, the dissatisfaction of the player community grows and if the application of this feature becomes too messy to fix;

    - is it going to be possible for all this to be reversed and all of our saved progress is restored to what it was at its most recent saved date or is it all permanently lost?
    PS5 NA EP GH

    Wood Elf NB - 5 Star

    Dark Elf Arcanist (healer) - 5 Star

    Breton Necro (healer) - AR 40
  • silvereyes
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    I think there is going to be a lot more players with just one character after AWA is implemented. Most of them won't me happy about it methinks. Count me as one of them.
    I know I'll probably not be logging into my alts in an attempt to prevent some kind of saved progress overwrite.
    (Will that actually work?)
    Assuming that what we see on PTS is what goes live, then yes, refraining from logging in on any alts forever will prevent achievements on your main having their progress updated by another character.
  • Indigogo
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    renne wrote: »
    Indigogo wrote: »
    How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
    What, we have to manually start setting stop watches?
    The new norm is, "I think I did it? Oh well, close enough" *pats self on back*

    It's weak. It's a shadow of its former self.

    And yes, once I've gotten all the achievements I would stop playing a game....
    Then create a new character and start all over again. Fresh. Nothing carried over.

    ...People already use stop watches, though?

    This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.

    So yeah, people DO manually set stop watches, even without account wide achievements.

    I'm on console champ :)
  • silvereyes
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    Indigogo wrote: »
    renne wrote: »
    Indigogo wrote: »
    How do you know you've successfully gotten a trifecta if you've earned it once on another toon?
    What, we have to manually start setting stop watches?
    The new norm is, "I think I did it? Oh well, close enough" *pats self on back*

    It's weak. It's a shadow of its former self.

    And yes, once I've gotten all the achievements I would stop playing a game....
    Then create a new character and start all over again. Fresh. Nothing carried over.

    ...People already use stop watches, though?

    This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.

    So yeah, people DO manually set stop watches, even without account wide achievements.

    I'm on console champ :)
    OMG. I died. :lol:
  • Kesstryl
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    Many of us are going through stages of grief here, right now we are in the bargaining stage, bargaining to ZOS to put this off until the system can be reworked so we can have our individual character tracking and progress saved and have account wide achievements as a separate window or tab from character completion tracking. I'm bargaining ZOS, make this right and I'll keep subbing and promise to buy something off the crown store each month.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • majulook
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    So AWA is making it so you cannot replay some quests. Some of those quests give rewards that as it is now on PTS you can get only once. Example: Music Box from the Solitude's collect instruments quest.

    Is it possible that you can have partial completion of those quests on multiple characters, and a possible lock out of reward if those characters partials add up to a completion? OR do you get the reward on the character that make the quest complete?

    On PTS currently are any Skill Points / Skyshards / Locations that only gotten on the first character, and then locked out of others due to AWA?


    Si vis pacem, para bellum
  • tim77
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    Indigogo wrote: »
    renne wrote: »
    This is such a weird thing to bring up, considering 2/3rd of the platforms don't have mods to tell them times, when to push the buttons on what skills, etc. Maybe consider looking at the vanilla game to remember what is actually the game and isn't mods, because the base game doesn't do ANYTHING to tell you the time of your speedrun while you're doing it in any location there is a speedrun.

    I'm on console champ :)

    200.gif
  • RevJJ
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    Not sure if it’s been mentioned before as there’s a lot to read in this thread… but I’d imagine AWA will also affect the in-game economy.

    If Grand Master Crafter is going to be an accountwide achievement then there’s no need to learn motifs on other characters anymore if you want to have multiple GMCs. Meaning the price of motif pages will drop and another gold sink is removed from the game leaving players with even more gold than currently.
  • newtinmpls
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    Zezin wrote: »
    Lots of people seem to be dissatisfied with the account wide achievements,.

    While there are many (like myself) who disdain account-wide achievements, the main objection is that our character's INDIVIDUAL progress is being trashed.

    That matters, and ruining it is really really annoying.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • silvereyes
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    RevJJ wrote: »
    Not sure if it’s been mentioned before as there’s a lot to read in this thread… but I’d imagine AWA will also affect the in-game economy.

    If Grand Master Crafter is going to be an accountwide achievement then there’s no need to learn motifs on other characters anymore if you want to have multiple GMCs. Meaning the price of motif pages will drop and another gold sink is removed from the game leaving players with even more gold than currently.
    I wouldn’t worry about motif prices too much. There will still be an incentive to collect as many motifs as possible on writ alts, to increase master writ drop chances. I also imagine that the number of players collecting multiple GMC achievements is small enough to not have a huge effect on the economy.
  • tomofhyrule
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    silvereyes wrote: »
    RevJJ wrote: »
    Not sure if it’s been mentioned before as there’s a lot to read in this thread… but I’d imagine AWA will also affect the in-game economy.

    If Grand Master Crafter is going to be an accountwide achievement then there’s no need to learn motifs on other characters anymore if you want to have multiple GMCs. Meaning the price of motif pages will drop and another gold sink is removed from the game leaving players with even more gold than currently.
    I wouldn’t worry about motif prices too much. There will still be an incentive to collect as many motifs as possible on writ alts, to increase master writ drop chances. I also imagine that the number of players collecting multiple GMC achievements is small enough to not have a huge effect on the economy.

    I am expecting an effect on the economy, but not from motifs. If crafting knowledge went account-wide, it'd crater that market (giving high-level players little reason to continue doing HMs over vet completes), but I don't think that GMC is something that people go for to have the titles only. There's still reason to go for multiple GMCs if you're farming master writs.

    However, I could totally imagine a bunch of "why is perfect roe so expensive now?" threads popping up once people decide that one Master Angler is enough.
  • silvereyes
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    However, I could totally imagine a bunch of "why is perfect roe so expensive now?" threads popping up once people decide that one Master Angler is enough.
    Well, if there weren't before, now you told everyone about it, there will be. :wink:
  • The_Boggart
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    If this change to AWA is implemented then I will be voting with my wallet. Fare well ESO. I would rather go back and replay any non steam version of ES games where there is no AWA.
  • RaddlemanNumber7
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    Is this what Americans call "bait-and-switch", replacing an endless supply of character level achievements with a single dose of account level achievements?

    We don't use that expression in UK o:);)
    PC EU
  • vingarmo
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    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.

    I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.

    A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.

    While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.

    Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.

    Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.

    [edited to remove baiting comments]
    Edited by ZOS_Ragnar on February 16, 2022 1:24PM
  • Bootstomp
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    Is this what Americans call "bait-and-switch", replacing an endless supply of character level achievements with a single dose of account level achievements?

    We don't use that expression in UK o:);)

    Technically, bait-and-switch is advertising one thing and delivering another.

    Like this:

    TOUR TAMRIEL WITH THE ZONE GUIDE

    Tamriel is a big place, and ESO’s many zones are filled with lots of things to see and do. With Update 21 and the new Zone Guide tool, we’ve made it easier to discover everything Nirn has to offer.

    “With the Zone Guide, we’re trying to help players that want to complete a zone or those that feel lost and want to find something to do,” explains Michael Edwards, ESO’s Senior System Designer. “We want to make sure we help the existing, new, and returning players that might be kind of confused and need some direction to get started.”

    This new tool displays the following zone information:

    Featured Achievements
    Zone Story Quests completed
    Wayshrines unlocked
    Delves completed
    Points of Interest visited
    Striking Locales visited
    Set Crafting Stations visited
    Mundus Stones visited
    Public Dungeons completed
    Dolmens / Abyssal Geysers completed
    World Bosses defeated
    Skyshards unlocked
    Lorebooks unlocked
    The Zone Guide can be accessed from your Activity Feed, Announcement panel, and from your Map UI (underneath the new “Map Completion” list.)

    Open the Zone Guide from your Map

    In addition to displaying your progress for all the different locations, activities, and unlocks in a zone, when viewing the Zone Guide from your Activity Finder, you can select the “Start Zone Story” button to be directed to the zone’s quest giver. If you have only completed half of the main quests in the zone, the button will state “Continue Zone Story” and allow you to continue right where you left off. Finally, after you’ve completed the zone’s questline, the button changes again to “Explore Zone”, placing new map indicators.

    “If you’re done with the quests, the Explore Zone button will then take you to the next item in the list in order,“ explains Edwards. “And it will eventually tell you how to find everything on the list except for Skyshards and Lorebooks.”

    With the Zone Guide, you can discover almost everything a zone has to offer, ensuring you get the most out of your adventures across Tamriel.
  • ArchangelIsraphel
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    vingarmo wrote: »
    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.

    I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.

    A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.

    While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.

    Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.

    Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.

    There is a considerable amount of misinformation in your post, so I would suggest going back through and thoroughly reading the thread as you are misrepresenting the opinions and needs of the players here- very few of them want to get rid of AWA as we comprehend that it is a needed change for players like you. Instead we are advocating for a companion system that keeps far better track of individual character progress than a zone guide.

    People have also stated that they are repeating these achievements and taking their time on them because they enjoy them- not because they "hate their life" or feel they have to. It seems you are misunderstanding what the posts here are about.

    Finally, extensive and thorough testing had been done and continues to be done by many posters here who have the pts, so saying that we aren't testing when we are aware of bugs and quests that are broken is incorrect, and again, a misrepresentation. Not only that, but if you read through this thread and the one where bugs have been reported, you would see that the zone guide is broken and now incapable of tracking certain progress on individual characters because it shows as being complete already. Unless it is fixed, it becomes useless, and it is too bare bones to be a solution for the issues caused by the absence of detailed tracking.

    [edited quoted post]
    Edited by ZOS_Ragnar on February 16, 2022 1:25PM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Saieden
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    vingarmo wrote: »
    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.

    I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.

    A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.

    While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.

    Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.

    Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.

    You have fundamentally misrepresented to core issue that players are trying to voice that object to the implementation on PTS.

    Extremely few people are actually against the existence of account wide achievements.

    While many don't like it, virtually no one is so upset about account-wide titles that they're willing to leave the game over it.

    On the other hand, players from every area of gameplay, from casual explorers and roleplayers, to hardcore raiders and PvPers have expressed such concern that it would kill their motivation to continue playing much longer if it goes live like this.

    What you fail to understand that whether it was intended or not, many, many players treat the character-specific achievements as a gameplay mechanic in and of itself. The most unreasonable and ludicrous thing ZoS could possibly do is to try and sell the deletion of the only record of character identity that a player has access to as some kind of "QoL feature", [snip].

    It's also patently obvious that you haven't even tested or read any of the feedback honestly, because you would then know that the UI is actually far more user-unfriendly in terms of tracking progress on PTS. As for performance, I've already addressed this: the amount of data stored and generated, and client-server interactions, is absolutely nothing in the face of guild trader transactions and combat, both of which are logged. If there was even the slightest bit of performance impact, ZoS would've mentioned it because performance in general has been a hot topic for ages.

    [edited quoted post and baiting comments]
    Edited by ZOS_Ragnar on February 16, 2022 1:28PM
  • Ugh_Tech
    Ugh_Tech
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    Just my two cents about that topic - and before anyone asks: "No I don't play on PTS."

    AwA in my opinion is something that points in the wrong direction. There may be some achievements where it makes sense to share them over all characters but for most achievements in doesn't.
    A freshly created ("born") character does not have any titles, has killed no world bosses, cleared no delves etc., it's mostly a blank piece of paper. Therefor it should be clear that he has to get his own achievements. Granting titles to a new character just because another character within the same account has them is like giving a gold medal to someone whose sibling or cousin has won one - ridiculous! And why should a character, who's never seen Cyrodiil should be called 'former emperor'?

    I'm not complaining about anything I'm afraid that could not be re-done with new chars with AwA enabled and I can track their progress myself well, but nevertheless we're talking about an an MMORPG - and referring to that "R", implementation of AwA doesn't feel right for me - at least not as complete replacement for the current achievement overview, while it may be a good complement.

    I think most of this has been written before (forgive me for not reading 1.000+ comments before posting), but before community splits up into two groups with opposite opinions about this where each group consideres to be the majority, perhaps ZOS should just make a simple poll with four possible choices: a) keep achievements per character, b) implement AwA, c) do both (like often suggested in this thread) and d) I don't care. Maybe they can even create an in-game event for voting.

    Two cents end
    Edited by Ugh_Tech on February 16, 2022 1:51PM
    Gebt mir meinen charakterbasierten Fortschritt zurück!
  • silvereyes
    silvereyes
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    vingarmo wrote: »
    A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.

    [snip]

    Overall, it’s a wonderful change for the game and every argument I’ve read against it is more ridiculous than the previous one. I hope it will go live as it is, with minor bug fixes of course.

    [snip]
    1. I'm very happy that you and others enjoy the change. I don't want it to be taken away from you.
    2. I and others here are of the opinion that the feature as implemented on PTS removes too much functionality due to the way achievement badges are still too integrated with in-game objectives that we like to track per character, and we would like to see those issues addressed before the state of those objectives per character is discarded as a byproduct of shifting the achievement badges to an account-wide scope.
    3. As far as I've seen, there are only a couple specific story quests that rely on achievements to track their progress that are bugged on second characters and unable to progress. I haven't seen anyone reporting that all story quests are unrepeatable, only some are.
    4. Nobody is reporting missable skillpoints
    5. Nobody is reporting they have no options to track progress. But progress tracking is severely diminished on second characters. Delve bosses, world bosses and dolmens are all pre-filled in zone guide. There is no way to track public dungeon bosses that have been killed.
    6. We can agree to disagree on replay value being diminished. To many here, the way achievements have been linked to Undaunted rank, XP, and unlocking in-game rewards like collections and titles made progressing through them a form of content that is being removed. Specifically, some achievements like dungeon vanquisher, speed runs and trifectas were just as important to progression of a character as killing the final boss of a dungeon.
    7. No, the negative responses will not go away with better communication. They will go away when the features that are being removed are no longer removed. This is not a matter of misunderstanding. We have tested it ourselves.

    [edited to remove baiting comment]
    Edited by ZOS_Ragnar on February 16, 2022 1:59PM
  • Deter1UK
    Deter1UK
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    Kesstryl wrote: »
    This will ruin immersion. Please put account wide achievements on hold so this can be reworked properly!

    I just don't understand WHY?

    What a pointless, pointless, unnecessary change that seems to be causing nothing but grief and extra work for both devs and players.

    Unless it is somehow tied in to the base code rewrites there is so much else in ESO that would be worth spending the time and money on.

    Enlighten me please!

    [Edit to fix quoting.]
    Edited by ZOS_GregoryV on February 16, 2022 11:42PM
  • Bragerth
    Bragerth
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    vingarmo wrote: »
    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    For me as a player with 18 characters of different classes, builds and specializations this change is amazing. I’ve always played the ones I enjoyed the most at the time and didn’t fixate on a single character with one major downside of it being: I was missing on a lot of achievements I’d have done long time ago if I played on 1 character only and it did frustrate me a bit. In fact, none of my characters even has less than 10k achievement points, because I always did something different on each one but chasing something grindy was much harder than for those who play on single character. The examples of those could include: compete zone dailies 30 times, slayer ones with the most annoying one: kill 100 flame colossuses in CoA2 (with only 4 in the whole dungeon and 3 of them always skipped), trophies, kill 500 enemy players on flag in bg, etc. Now on PTS most of them are completed for me and it’s a huge improvement because, frankly, I don’t think they were balanced correctly from the start. After this update goes live I wouldn’t feel bad about playing different characters and would just log on whatever class I want, maybe even try to complete something new with niche achievements being easier to track. No negative impact here whatsoever.

    I don’t feel bad about account wide titles and I have 15 spirit slayers, flawless conqueror, several grand overlords, former emperors, etc. I did them because I enjoyed the gameplay behind those titles and account wide achievements do not diminish any of them for me. If I’d have more characters I would do some of them again just for fun. Sorry, but if you grinded several master anglers, murkmire preppers, godslayers, tamriel heroes or whatever while hating your life the problem isn’t in account wide achievements and it is not a valid reason why it shouldn’t be implemented.

    A lot of misinformation was posted here about non-repeatable story quests, missable skillpoints, no options to track progress etc. You still have zone guide with all important information, zone quests and skyshards tracked per character, dungeon and trials still grayed out if you haven’t done them and you can do them again on different characters, etc. No gamebreaking changes here either, yet some people act like ZOS wiped all their progress and prevent them from replaying anything before even testing it themselves. Most of the negative responses could be solved with better communication about the change, hopefully your Q&A address them well.

    While it wasn’t communicated properly I suppose there is implication that this was partly done to improve performance. Maybe with much less character unique data there would be a room for more character slots or even new class in the future. Good. It’s about time to add more.

    Not to mention that every other MMO I’ve played had account wide achievements. The current in-game implementation of achievements in ESO is most user unfriendly system I’ve ever seen.

    Overall, it’s a wonderful change for the game [snip]. I hope it will go live as it is, with minor bug fixes of course. And if one of the most exiting changes in a while would be canceled because of some petty reasons that barely have any common sense it would be a huge reputation blow.

    [edited to remove baiting comments]

    Im all for the change and tbh, regardless I don't think they will postpone it at this point. I mean they went live in front of their whole player base saying it was a much wanted feature and it would be coming out in this update. it gets tricky because they promised something to people that want it and when people come here and read the forums some are afraid it wont go thru now based on feedback of those who don't want it. I think there could be common ground to add an opt out option. then people who want the awa get it and those who dont want it dont have to take it. Rather then hurting the community as a whole.
  • SerafinaWaterstar
    SerafinaWaterstar
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    @vingarmo

    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    Unjustified? Really? Very disingenuous.

    Look back through this thread, and the accompanying bug report one again (if indeed you did read them at all) & see the well-written considered posts that explain in great detail the concerns & issues with this implementation of AWA, and see if you still think that is a good term.

    I must admit I am having difficulty remaining polite to some posters who obviously have not read these threads, but comment anyway as if they have, in rather dismissive & disrespectful tones.

    I personally do not understand the desire for AWA, as I do not view my characters as just tools but as individuals, but I am trying to - but I, and others of like mind here, have not asked for this to be outright cancelled, but put on hold, in order for it to be done in a more considered implementation, one that could suit both ‘sides’ of the ‘argument’.

    (But would like to also point out that you have undermined your own pro-awa views with the phrase ‘was supposed to be’….sadly, ‘tis not 🙂)
  • SilverBride
    SilverBride
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    vingarmo wrote: »
    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    That is an assumption and opinion, not a fact. From what I have seen and read and heard from others in game is that most are very unhappy with this change.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:09PM
    PCNA
  • ArchangelIsraphel
    ArchangelIsraphel
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    vingarmo wrote: »
    I’m only leaving my feedback here, because of unjustified outcry about what was supposed to be a good change. Remember, most people are happy with account wide achievements as it was asked for years and there is barely any reason to post happy feedback or keep track of this thread at all. Don’t let few people [snip] cancel something that was supposed to be huge improvement for the community.

    That is an assumption and opinion, not a fact. From what I have seen and read and heard from others in game is that most are very unhappy with this change, and rightfully so.

    Agreed! And that unhappiness also includes those who wanted AWA but are very unhappy with its current implementation. I've seen many in game who have tested it on the PTS but have found that it isn't what they wanted it to be when they requested it. They thought there would be independent tracking that's better than the zone guide, and there isn't, so they're rushing to do content before it's too late to experience it the way they wanted too.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
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