PATCH NOTES V.1.1 Inc. Craglorn - From PTS

  • Alexium
    Alexium
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    AoE target cap? This is nonsence! It will be not AoE. You must to balance game in other way.
  • blackwolf7
    blackwolf7
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    MISTFORM NEEDS NERF

    the rest of vamp abilities are fine.

    reduce mistform to 50% reduction and vamps will drop even if they spam ult. (except for DKs they have a lot of mitigation skills )
  • KerinKor
    KerinKor
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    Moonraker wrote: »
    Holy patch notes.
    Yep, they are really substantial with many fixes, changes and development with the new content.
    The patches should be release separately, far more players are suffering this bug-fest than those who will be able to play the new content .. group-only R10+ content isn't for the majority I would suggest.

  • Perseas
    Perseas
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    Just a question.. If we see the map, there is 3 parts of the map that are not accessible by any alliance. 1 area goes to claglorn (what kind of name is this, I am dyslexic and I cant even spell it, this name is worst that dyslexia itself glaglorn, I cant memorise that word), what about the big island and the btm huge area?

    I would love to have an area something between cyrodiil and glagloon... Hard core pve for all alliances and with ffa pvp...without pvp rewards or pvp siege...
    Edited by Perseas on April 28, 2014 11:00AM
  • blackwolf7
    blackwolf7
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    KerinKor wrote: »
    Moonraker wrote: »
    Holy patch notes.
    Yep, they are really substantial with many fixes, changes and development with the new content.
    The patches should be release separately, far more players are suffering this bug-fest than those who will be able to play the new content .. group-only R10+ content isn't for the majority I would suggest.

    I agree with you plus if they release the patches by bulk it will be harder to trace if something went wrong
  • Perseas
    Perseas
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    Most of the bugs they experience, are not bugs, a log off and on always fix the thing.

    Now that I am playing veteran ranks, I only experienced 3 quests as broken, in both alliances! AD and EP, so I cannot understand people who experience bugs in quests. I dont know about broken skills, because I have a sorcerer and sorcerer lucks in balance. A summoner sorc is a waste of time, but thats what I want to be! So they have to balance and fix these things.

    The latest broken quest I ve found is in Deshaan area and thats it... Only 1 quest.
    Edited by Perseas on April 28, 2014 11:39AM
  • Hexagar
    Hexagar
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    Impressive patch notes!!
    Edited by Hexagar on April 28, 2014 11:53AM
  • Ravil
    Ravil
    And When they include the Option for duelling?? ... like in every game (Daoc, Wow, Swtor, Tera ....)
  • Alexium
    Alexium
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    Mist form don't need to nerf, only targetable, I think.
  • Anastasia
    Anastasia
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    LazerusKI wrote: »
    i jsut hope that they will add some more Werewolf changes.
    And i hope that the "disabled vampire passives" fix includes the feeding cost reduction for the ultimate.

    another nice thing would be a fix for the green-colored veteran items...
    Daedric Medium Armor after Blue quaility for example.

    But the amount of patchnotes is impressive,

    to see them after all the hate and flaming is just...wow
    hope they can keep it up

    So agree with you LazerusKI -- the amount of immature, want-what-I-want-and-I-better-get-it-now has blown my mind -- and I'm a vet of 9+ mmo's from 1999.

    For those players who are actually new to MMO's it is somewhat understandable, maybe. For the other vitriolic, ridiculous, unhelpful, hate-spewing diatribes - honestly, its not ok. Everyone vents sometimes, everyone needs a little help when they are misunderstood or have been dealing with an ongoing frustration, but ... just but ;o/.

    Wtg Zeni...Stay Calm and Carry On. You are creating/correcting/adding/changing a very good mmo thing here.

    Really lovin' TESO and positive vibes with your getting some of the difficulties squared away!

    Edited by Anastasia on April 28, 2014 1:13PM
  • blackwolf7
    blackwolf7
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    Alexium wrote: »
    Mist form don't need to nerf, only targetable, I think.

    75% is too much.

    But we will see since supposedly you cant be healed if youre in mistform but currently it is bugged that healers can cast regen on you and the hot ticks while in mistform+ ult leech so you become immortal
  • Tyr
    Tyr
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    NordJitsu wrote: »
    Auric_ESO wrote: »
    Wow, they are putting out a ton of fixes and people are complaining that their fix isn't in there. I'm embarrassed to be part of this community sometimes. They cannot fix everything at once! Once one set of problems are corrected they move onto the next set. Jeez people

    Most of the rage comes when they change something in the wrong direction or fail to make changes on the most glaring issues.

    For instance, the Ultimate Cost Reduction that allows for Devouring Swarm spam. That needed to be priority number one.

    Or the fact that Dark Talons is the most broken skill in the game and they buffed it. Not to mention they added a new mechanic (AoEs limited to 6 targets) but exempted Dark Talons.

    "Most of the rage" actually comes from the most vocal idiots.

    "...the fact that Dark Talons is the most broken skill in the game"

    Really? Facts tend to need objective evidence. You know...like the hundreds of thousands of hours of combined player statistics the devs have access to and players don't.

    For every person who believes that Devouring storm or Dark Talons are OP, there is obviously a scenario where the devs have objective evidence to the contrary.

    Just because a part of the community is arrogant enough to think that their playstyle is the only playstyle that should be balanced for doesn't mean that the devs should make that a priority in any way.

    So before you make a comment that the devs made the wrong balancing pass, you should ask yourself why they may have made such changes "in the wrong direction".
  • davidetombab16_ESO
    davidetombab16_ESO
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    mist form doesn t give immunity to cc, better bolt escape then mist form.
  • Holycannoli
    Holycannoli
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    Capping AOE will make people leave the game. It's simply a *** solution to what we all know the problem is.
  • mattriddle
    If there is no max target for AOE, people will just all go AOE in PvP and spam it continuously. They'll stack on themselves and then just run around AOE everything with like 20 people hitting every opponent 20 times each.

    Either cap the max targets or reduce the AOE spread drastically.

    Or increase the mana cost for AOE. Non-AOE skills take X mana, AOE takes 3X or 3X mana.

    No cap means non-AOE skills are worth 100 times less than AOE skills because a single casted AOE can hit 10-30 players while any non AOE is guaranteed just to hit 1 player.

    While I can see how AOE realistically would hit anything, it just doesn't mesh well in a video game compared to other non-AOE skills.
    Streaming ESO twitch.tv/matzimazing M-F Noon-4PM EST
  • ShadowWolf613
    ShadowWolf613
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    What most people don't realize and what ZOS stated in another topic was there was always a cap to AOE. They are just fixing the abilities that where broken and the cap wasn't working as intended.
  • Moonraker
    Moonraker
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    Taid wrote: »
    Monsoon wrote: »

    You are virtually risking to lose most of your Mac players for not having made a single comment on fixing the issue since launch.

    I guess they will survive the mass unsub-wave from the majority of the 5-6 Mac users.

    gnihihihihi
    As they say, quality over quantity ;)
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I lol at the PvPers crying up a storm. Its obvious from the notes the will balance for PvE not PvP.
  • Holycannoli
    Holycannoli
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    What most people don't realize and what ZOS stated in another topic was there was always a cap to AOE. They are just fixing the abilities that where broken and the cap wasn't working as intended.

    It was always intended to be 6? That's laughably low. What good is AOE in PVP when it only hits 6 random people out of a crowd? With a cap so low people will stack together, vs now where people consciously stay spread out and run to avoid the red rings that mean something is about to hit them. I mean with the cap you may have a trebuchet boulder land right on your head but take no damage because you're not one of the random 6 people that got hit.

    Most AOE as it is right now is fine. What's not fine is certain combinations of skills that make some AOE absolutely OP (I'm talking about vampires). But can you say siege weapon AOE is OP? Volley? Lightning Splash? Wall of Elements?

    With such large scale PVP a small AOE cap is ridiculous.
    Edited by Holycannoli on April 28, 2014 3:40PM
  • GossiTheDog
    GossiTheDog
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    Right now, AOE is already limited to 6 in almost all situations. It has always been like this.

    Here's video evidence:

    https://www.youtube.com/watch?v=VHwbrXNfbNM

    The internet outcry about ZOS was ruining the game (thanks, Tamriel Foundary by the way!) had one small problem - nobody had checked what they were on about.
  • fambaab16_ESO
    fambaab16_ESO
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    Lets not forget that Mythic issued countless balance issues for PvP. And every addon had skills or entire classes which were slighly OP because they had to be rethought to be new and good so players would actually enjoy playing that class.

    From time to time skills were changed in a way that old classes became OP again, through an item through a newly developed group tactic and so on.

    Stealthers for example (in Daoc) could climb keepwalls. Sorcerers on the wall were in constant danger because you are most likely 2 hit.

    Right now everyone can stealth, and thats one of the major problems, but also an advantage for solo questers. Those who have situational awareness (lesser degree of paranoia ;) ) can feel very lucky and be excited about that a 50 ppl zerg just rode by 50 meters away.
    But it also enables zergs to go completely dark and hide. In daoc it was a trials of atlantis ability and noone was allowed even to move a tiny bit except for that particular stealther and it only worked on your group.

    In a way trying to copy RvR is not a bad thing, but right now AvA in ESO has so many issues that its not really worth playing for random people.

    Other games just went the path of having the same classes with different names and animations and almost the same or exact same skills.

    The skillsystem of ESO allows and maybe forces you to search for the most brutal effective way to kill as many people in a short time. ANd they will exploit any misbehaving mechanic there is until its fixed then search for the next imbalance. It has always been that way.

    Thats my opinion to the patch regarding PvP.

    I can only welcome the bugfixes to quests and world, for example the treasure chest change...there was given some thought.

    Death Recap-nice to have
    Underdog- don't make it too powerful

    Vampire & Werewolf changes are nonexistant despite the fact that the forums are full of complaints since headstart.

    It feels like this is the last betapatch to adress issues already knows for Azura who knows how long.

    As much as Id like to see Craglorn, you should have been pressing more bugfixes and balance changes, instead you chose to work on the first expansion.

    Misdevotion of resources, and many people will agree with me when I say we could have waited for that a while longer.
  • michaelpatrickjonesnub18_ESO
    They fixed fishing.

    Guess I'm the only one that cares that they fixed one of the most incompetent errors at launch.

    Why is fishing such a big deal?

    With every new encounter, a game is evaluated by the player, and an impression is formed. First impressions are extremely important, for they set the tone for all the gameplay that follows.

    Fishing was the first thing I tested. And the first error I encountered.

    You release a game. And the very first achievement you give people for catching a fish, is broken.

    Bad first impression.
  • driosketch
    driosketch
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    Right now, AOE is already limited to 6 in almost all situations. It has always been like this.

    Here's video evidence:

    https://www.youtube.com/watch?v=VHwbrXNfbNM

    The internet outcry about ZOS was ruining the game (thanks, Tamriel Foundary by the way!) had one small problem - nobody had checked what they were on about.
    Exactly, and they even issued a small retraction acknowledging they didn't know all their facts on the main post if anyone still doubts this. It's highlighted in orange text, not that that fixes the damage that's already been done by causing a panic of ignorance.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • SeventhSeal
    Why are all the people asking to nurf this and that? Let them fix the bugs with skills and things like that first. After really thinking about it a zerg group wont stack any more then they already do. They cant stack siege stuff. They always stack when they run in to the wholes in forts walls. I don't even see why they would have any raid v raid pvp away from a fort or farm/lumber mill/mine unless a scroll has been taken. Not saying i like the aoe cap but if 20 people use 1 aoe each thats 120 hits right? so that would be 3 hits per person in a group of 40. That still seems like a lot of dmg to me. If anything this will make it harder for a zerg group to heal because of how random aoe and smart cast heals are in this game. It happens all the time someones about to die right in front of me the heal get casted on someone behind me who is only missing 10% hp.
  • SuperScrubby
    SuperScrubby
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    Wow a nerf to inhale to 3? It gives a pitiful 77 hp per target so you basically get 231 HP back for using 400+ magicka? Even with the magicka return on the morph the skill would still cost over 300 magicka. That's a terrible return. Makes the skill utterly useless in dungeons now. I'd like my point back that I put into that skill.

    ZM can't go around nerfing skills and only giving points back to a few of those skills. That's ridiculously stupid to do that and I hope that they're smarter than that. Any skill you dramatically alter you should be refunding the skill points people put in them. Hell any skill you touch since most likely it's going to be worse.
  • vizionblind_ESO
    vizionblind_ESO
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    good looking patch
  • Romtim
    Romtim
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    Everything looks good, until I came to know about the AoE nerf. Anything, I repeat, anything that limits in certain way players, to make them play the game the way devs want them too - is a fail.

    This nerf will just force players to mindlessly zerg. I was so looking forward to finding a group of 4-8 people in my guild, to be able to PvP based on our playing skill, not our numbers. I never wanted to be a mindless brute that just runs where the zerg goes and more people - less easy to stop a zerg. It was always marketed by ESO officials as - a well placed aoe can stop a zerg from entering a castle, or so.

    Now, a well placed aoe will do nothing to a 40 player zerg. Even 5 well placed aoes will mathematically damage only 30 players. Even 10 well placed aoes will take off only 10% of the zergs health. you will now need 100 aoes or so to take down a 40man zerg that doesn't heal itself. And thats achievable only by ANOTHER ZERG.

    Bye bye, well coordinated and self-sustaining, self-complementary groups, that could actually have an impact on the situation in cyrodill.

    I really hope, that these changes don't go live. AoE damage cap of 6 targets? Kills it for me.

    And here I was.. Farming and farming levels to get to v10 to get the top gear and join a PvP group and do tactical strikes on enemy zergs. Looks like even the PvE wont save it for me.
  • Romtim
    Romtim
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    If you only did it to nerf vampires, make them unable to cast in mist form, and make it a toggle that eats ur magicka per second. There you go.
  • Nehemia
    Nehemia
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    At least now I have no doubt whether I should unsubscribe.
  • ToBbErT
    ToBbErT
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    Nothing about a true fullscreen mode. My second gpu eating dust :(
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