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PATCH NOTES V.1.1 Inc. Craglorn - From PTS

  • Taid
    Taid
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    Seems like ZOS is determined to take all the worst "features" from GW2:

    Nerfing PvP quest to be daily (and it counts it from when you turn it in, of all stupid things). They could have made it scale up so you needed double the player kills each time, or something, even. But no. A lazy daily timer.

    Adding AoE caps, despite them being totally broken and enabling cheating in PvP via turtling/stacking.

    Diminishing returns/global lockout timers on dungeon bosses and world bosses - this doesn't affect bots like it's supposed to AT ALL, but does make the game worse for all normal players.

    At this rate, all they need to do is add diminishing returns to normal mobs and quests and they've basically copied most of the worst features from GW2.

    Well i still see no ingame shop for shiny keys to open funny treasures... and an adventure box which has nothing to do in this genre at all :# I guess they would have to punch their head 10.000 times to a brickwall and drink 80% rum on EX to make such laughable decision in order to compete with the *** gw2 did xD
    You know the old saying.....Neither a Troll, nor a Fanboy be? :o

    RUBBISH!

    Without Trolls and Fanboys, how could we ever be able to sell anything? :#
  • Krym
    Krym
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    Taid wrote: »

    Well i still see no ingame shop for shiny keys to open funny treasures... and an adventure box which has nothing to do in this genre at all :# I guess they would have to punch their head 10.000 times to a brickwall and drink 80% rum on EX to make such laughable decision in order to compete with the *** gw2 did xD

    wait till f2p

    inb4 EPIC MAYMAY

    I just hope they go they of TOR, not gw2 and it's ilk.
  • Xelphos
    Xelphos
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    I hope you don't nerf bat swarm in PvE. The healing on it really helps when an injured mob pulls another group.


    Has the dev team thought about having PvP versions of certain skills? It would allow for change in PvP without changing PvE. All that would have to happen is have the skill change into it's PvP counter part when a player enters PvE.
    Edited by Xelphos on April 30, 2014 2:26AM
  • Blackwolfe5
    Blackwolfe5
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    Where do you get the patch notes from? Is there a specific PTS forum or what?
  •  Azymuth
    Edit: deleted 95% of this post.

    Nvm this, wrong thread, sort of. Sad that they seem to focus on balancing things for PvP (mostly at the expense of PvE), but that's just me (only did PvE until now).

    Bat Swarm took a nerfbat to the face, a few actually, it's turned into a pudde of goo from so many hits in fact (the 1st, bug fix, part is a good thing):
    reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch763lm?context=3
    Edited by Azymuth on May 2, 2014 3:39AM
  • PlagueMonk
    PlagueMonk
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    While this is all well and good......why the HELL are you implementing something like Horse Racing or Spellcrafting BEFORE Jewlerycrafting? (you know items that already exist in the game and we can do nothing but collect them or sell them for gold.

    Jewelry should have been the first "craft" added to function with existing items in the game as opposed to something completely new.
  • FearlessAce
    FearlessAce
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    If you're removing the broken item, "Draught of Intoxicating strength," what are you giving to the players who will have to forfeit this item?
  • kittrellbj_ESO
    Chat
    All chat messages are now limited to 350 characters.

    THANK YOU!
  • Malediktus
    Malediktus
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    If you're removing the broken item, "Draught of Intoxicating strength," what are you giving to the players who will have to forfeit this item?
    what item is this draught of intoxicating strength?
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Hadan_of_Rift
    Hadan_of_Rift
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    What about Dual Wield Flurry bug? What about Dual Wield Twin Blade passive not doing anything? What about NB passives not working? What about 2 stealth damage critical hits from multiple abilities because of animation canceling?
    Edited by Hadan_of_Rift on May 2, 2014 10:09PM
  • FearlessAce
    FearlessAce
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    Malediktus wrote: »
    If you're removing the broken item, "Draught of Intoxicating strength," what are you giving to the players who will have to forfeit this item?
    what item is this draught of intoxicating strength?

    It says in my inventory that it's a Trophy. It was a quest-complete loot drop; It says 'bind on equip,' but it cannot be equipped or used, not even from quickslot.

    Based on the quest, I thought it to be valuable and important -- but it (along with one other similar broken 'trophy,') are completely unusable, and none of the staff have bothered to tell me why, or what recompense is being given when these items are removed.
  • saki
    saki
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    Aww you shoud gave us at least free days until 1.1 patch is released. :p
  • LimeFox
    LimeFox
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    They nerfed Castle of the Worm, but not Halls of Torment? LMAO. Castle of the Worm was hard, but manageable. Valley of Blades, same. Shadows of Sancre Tor, same. All manageable at level. Halls of Torment, on the other hand, is utterly broken for some people. When I finally managed to defeat it on my level 40 NB, it was because the lag finally eased up and Lyris ACTUALLY WAS USEFUL FOR 30 SECONDS. That was just enough. Don't nerf it, don't add grouping if you feel it will ruin the "feel" of the game, but PLEASE fix the NPC AI. That alone would help a ton. When Lyris was actually attacking/tanking the fight was suddenly doable. :( Even the 30 seconds of her functioning the way she was supposed to before she went back to vacantly staring into space was an enormous help.

    Bottom line - the quest isn't bad, just broken right now. Fix NPC followers so they're useful and it's all suddenly manageable. Without it, it's a huge artificial difficulty spike.
  • LonePirate
    LonePirate
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    Moonraker wrote: »
    From the PTS forum for all to view here (No NDA in place)

    Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
    The threshold for triggering overcharge on stats has been increased in Cyrodiil.
    NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.

    I guess that's one way to keep low level players and the PvE crowd away from Cyrodiil.

    One of the guys with access to the PTS looked at the new battle level boosting in Cyrodiil to see if it compensated for the increase in mob difficulty from Level 50 to VR5. Other than wolves, pretty much everything else in Cyrodiil is now eating his lunch.

    http://forums.elderscrollsonline.com/discussion/comment/771488#Comment_771488
  • alsaud_
    alsaud_
    What about moving EU SERVER to Europe instead of US
  • fassenkugelcub18_ESO
    fassenkugelcub18_ESO
    Soul Shriven
    If u will not nerf dk's, remove spell resist from plate so if u will not balance the pvp, players will stop playing this game. u made pvp in cyodiil as endgame content but this is terrible on this form. maybe better if u make instanced 10/10, 30/30 pvp and forget this gw2 like world pvp (gw2 is already a dead game because this).

    And another thing for effective gameplay need to use 6-10 spell WITHOUT lose gcd.

    ur 2x5 system is a fail, because:

    1. if work (never) u loose one gcd, what is impotant in close situation. for example i must change weapon, press heal spell when need heal fom healing staff, but its about 2 second. im dead.

    2. becuase high latency, laggy/buggy game mostly the weapon change not work. if i cast chrystal shard from button 1, and push wepaons change durring this nothing will happen... on the other aciton bar on the the button 1 some defensive/heal spell i will push button 1 after pushed the weapon change, but what will happen? becasue the weapon not swaped i will cast the crhystal shard again. o i just push the weapon change, but not change fo lag etc, pushed again and after a little time the weapon will change to action bar2 AND BACK.

    So because we play this game on PC and not a console let us use 10 button at least.
  • mstout7419b14_ESO
    you people claiming youve seen a vamp wipe 30- you seen a V10 vamp wipe 30- not a v1 vamp- but V10 non vamps wipe 30- not only that Ive seen many v1 vamps killed by 1 V1 player- I myself have killed many vamps of equal level- fighters guild skill line is meant to combat vamps and works great.

    as far as werewolfs being nerfed- honestly werewolf should be brought in line with vamps not nerfed

    and they need to fix all the nb class bugs
    Edited by mstout7419b14_ESO on May 5, 2014 3:09PM
  • Soloeus
    Soloeus
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    I really look forward to this, the timed trials will be a fun way for guilds to compete with each other.

    Within; Without.
  • ZeBlade
    ZeBlade
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    Understand were only on 1.06...IF big IF they do one a week ..your looking at 5 weeks. Enjoy..
  • Sakiri
    Sakiri
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    ZeBlade wrote: »
    Understand were only on 1.06...IF big IF they do one a week ..your looking at 5 weeks. Enjoy..
    Version numbers dont work like that.

    Sorry.
  • ThreeEyedCrow
    ThreeEyedCrow
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    dlt
    Edited by ThreeEyedCrow on May 5, 2014 5:03PM
    V12 Corporal

    Victoria Concordia Crescit
  • MasterPeace
    Q: Sorcer/DarkMagic/Explatation+Persistence works with knockdown (2sec) of SkyShard? or not and works ONLY with RunePrison?
  • DanteYoda
    DanteYoda
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    Krym wrote: »
    Perseas wrote: »
    And plz add a feature text in the recipes discription and motifs "You already learned that" because we have to try them first and if we get the message in our screen that we learned it before, then we can sell it. It would be time saving if there is info in the item "YOU ALLREADY learned that"

    recipes you already learned have a "known recipe" in the upper left of the tooltip, motifs can't be learned a second time (gives "you already know that" msg), once you get eiditic memory you could check it there if it would working as intended. right now easiest is to makes a note and cross it off - it's only 13 motifs anyway ;)
    DanteYoda wrote: »
    Death Recap
    Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character’s death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.

    Really... you are going to "this is why you died" every-time i die? how pointless is this, i know why i died every time i die already...

    cool story. how about simply ignoring it? keeping features out of the game because you don't think you'll need them is rather silly, don't you think?

    How is the game laughing at you every time you die a key feature? really you don't know why you died that badly you need this feature hahaha
    Seems like ZOS is determined to take all the worst "features" from GW2:

    Nerfing PvP quest to be daily (and it counts it from when you turn it in, of all stupid things). They could have made it scale up so you needed double the player kills each time, or something, even. But no. A lazy daily timer.

    Adding AoE caps, despite them being totally broken and enabling cheating in PvP via turtling/stacking.

    Diminishing returns/global lockout timers on dungeon bosses and world bosses - this doesn't affect bots like it's supposed to AT ALL, but does make the game worse for all normal players.

    At this rate, all they need to do is add diminishing returns to normal mobs and quests and they've basically copied most of the worst features from GW2.

    Which is heavily why i left GW2, funnily..
    Edited by DanteYoda on May 6, 2014 8:23AM
  • MasterSpatula
    MasterSpatula
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    Moonraker wrote: »
    Fixed an issue that sometimes prevented abilities on your skill bar from being used after attacking a critter.

    If this means what I think it means, they've just basically saved the game for me.
    Edited by MasterSpatula on May 6, 2014 7:50PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Malediktus
    Malediktus
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    I heared there was a 2GB patch on the PTS. If true please post patchnotes
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Hexi
    Hexi
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    Well, all these notes are kinda irrelevant if you're in the EU as there's no one left by the time they go live LOL.
  • idk
    idk
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    The nice thing, well, the customary thing would have been to refund skill points for those skills that were nerfed. Whether you welcome the vampire nerf or not, at some point ESO will nerf skills that you/I use and they have set the precedence that if we would prefer to have a different morph as a result, or not have the new nerfed skill we must pay 100 gold/skill point allotted in total to reset that skill they nerfed. I am surprised I do not see everyone complaining about that. Everyone will be affected by this at some point, many times in all likelihood.
  • ZeBlade
    ZeBlade
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    saki wrote: »
    Aww you shoud gave us at least free days until 1.1 patch is released. :p

    You do not know how right you are. They know it.. yet if MOST say nothing and just take what every they do nothing will change. YOU PAY THEM! So EXPECT something for your money. READ that TOS..you have rights USE THEM!

    I dont plan to wait around 5 or more weeks. I will not give more money for something I didnt brake, be told to WAIT while they fix it. Wait while bots make REAL money..

    You have to ask why cant ESO block WWW or the gold spam 3 a day I get? Yet my 3rd party mod can..huh? Before that I had to turn off ZONE chat because of gold spam. Now I HAVE to stand with the bots to get that ore or boss.. lol What makes this even worse are the ones that defend this.

    So yeah..they should do this but they wont. READ the 1.11 patch notes..nothing nothing in that will stop bots or gold spam.
  • TheBull
    TheBull
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    How do I get on the PTS I was looking about a week ago and couldn't find it anywhere. Thanks.
  • Perseas
    Perseas
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    Hexi wrote: »
    Well, all these notes are kinda irrelevant if you're in the EU as there's no one left by the time they go live LOL.

    funny comment
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