ChairGraveyard wrote: »Seems like ZOS is determined to take all the worst "features" from GW2:
Nerfing PvP quest to be daily (and it counts it from when you turn it in, of all stupid things). They could have made it scale up so you needed double the player kills each time, or something, even. But no. A lazy daily timer.
Adding AoE caps, despite them being totally broken and enabling cheating in PvP via turtling/stacking.
Diminishing returns/global lockout timers on dungeon bosses and world bosses - this doesn't affect bots like it's supposed to AT ALL, but does make the game worse for all normal players.
At this rate, all they need to do is add diminishing returns to normal mobs and quests and they've basically copied most of the worst features from GW2.
Well i still see no ingame shop for shiny keys to open funny treasures... and an adventure box which has nothing to do in this genre at all I guess they would have to punch their head 10.000 times to a brickwall and drink 80% rum on EX to make such laughable decision in order to compete with the *** gw2 did xD
what item is this draught of intoxicating strength?FearlessAce wrote: »If you're removing the broken item, "Draught of Intoxicating strength," what are you giving to the players who will have to forfeit this item?
Malediktus wrote: »what item is this draught of intoxicating strength?FearlessAce wrote: »If you're removing the broken item, "Draught of Intoxicating strength," what are you giving to the players who will have to forfeit this item?
From the PTS forum for all to view here (No NDA in place)
Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
The threshold for triggering overcharge on stats has been increased in Cyrodiil.
NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
And plz add a feature text in the recipes discription and motifs "You already learned that" because we have to try them first and if we get the message in our screen that we learned it before, then we can sell it. It would be time saving if there is info in the item "YOU ALLREADY learned that"
recipes you already learned have a "known recipe" in the upper left of the tooltip, motifs can't be learned a second time (gives "you already know that" msg), once you get eiditic memory you could check it there if it would working as intended. right now easiest is to makes a note and cross it off - it's only 13 motifs anywayDeath Recap
Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character’s death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.
Really... you are going to "this is why you died" every-time i die? how pointless is this, i know why i died every time i die already...
cool story. how about simply ignoring it? keeping features out of the game because you don't think you'll need them is rather silly, don't you think?
ChairGraveyard wrote: »Seems like ZOS is determined to take all the worst "features" from GW2:
Nerfing PvP quest to be daily (and it counts it from when you turn it in, of all stupid things). They could have made it scale up so you needed double the player kills each time, or something, even. But no. A lazy daily timer.
Adding AoE caps, despite them being totally broken and enabling cheating in PvP via turtling/stacking.
Diminishing returns/global lockout timers on dungeon bosses and world bosses - this doesn't affect bots like it's supposed to AT ALL, but does make the game worse for all normal players.
At this rate, all they need to do is add diminishing returns to normal mobs and quests and they've basically copied most of the worst features from GW2.
Fixed an issue that sometimes prevented abilities on your skill bar from being used after attacking a critter.
Aww you shoud gave us at least free days until 1.1 patch is released.