Blackwidow wrote: »NO FIX TO THE HEALING STAFF BUG????
Over a year now this bug has been a problem.
Can a GM at least come on here and acknowledge it needs fixing???
This has been reported 100's of times by thousands of players and all we hear from you is silence.
jnjapexb14_ESO wrote: »Vampire + DK + Emperor = Basically unkillable by 50+ people in PvP - See Wabbajack for example, just sayin.
And its the DragonKnight skills that are the problem. DarkTalons is the only CC in the game that has no counter so you combine that with ultimate cost reduction and vampire ultimate. People try to down you at range use reflective scales. The most unbalanced aspect here is DragonKnight's AoE CC DoT DarkTalons which is the only CC skill in the game with no counter and not even affected by a CC immunity skill like immovable.
jnjapexb14_ESO wrote: »Vampire + DK + Emperor = Basically unkillable by 50+ people in PvP - See Wabbajack for example, just sayin.
And its the DragonKnight skills that are the problem. DarkTalons is the only CC in the game that has no counter so you combine that with ultimate cost reduction and vampire ultimate. People try to down you at range use reflective scales. The most unbalanced aspect here is DragonKnight's AoE CC DoT DarkTalons which is the only CC skill in the game with no counter and not even affected by a CC immunity skill like immovable.
Dark Talons is the skill that has like 3 talons come outta the ground and pinch you right? If it is the one I'm thinking of, then you should know you can dodge roll out of it.
When Craglorn is released. Probably within the next 2-3 weeks.blackwolf7 wrote: »When will This be applied to live server? anyone knows?
I really, really, REALLY hope that they dont forget to add the social "layers" later or with the patch into the game. Like, Roleplayers really suffering from missing flags or something and the phasing to guild members or friends still isnt working right. They made a promise about that.
Apart from that, patch notes look good!
this.WTF ZOS???
FIX/BALANCE THE DAMM NB CLASS!!!
Blackwidow wrote: »Blackwidow wrote: »NO FIX TO THE HEALING STAFF BUG????
Over a year now this bug has been a problem.
Can a GM at least come on here and acknowledge it needs fixing???
This has been reported 100's of times by thousands of players and all we hear from you is silence.
ROFLMAO!
A Dev will come here and change the size of my text, but won't comment on the actual bug itself.
Classic.
Malediktus wrote: »This. I hate to constantly outlevel content.The XP awarded for killing enemy player characters has been doubled.
XP rewards for completing the quest to kill 20 enemy player characters have also been increased.
Please please please give those of us that want it, the option to completely disable XP both in PvE and in PvP. I would love to spend more time in Cyrodiil, but I don't want to out level my PvE areas.
Just a simple toggle to disable it is all I and many others would like, we're not asking for any others to loose out on their XP
hamaneb18_ESO wrote: »Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
You people are all blind. This is the worst change any game can ever make. This is an extremely slimy and disgusting way to sneak something like this is in and not address it at all. This is zos trying to hide major game changes without addressing the community as to why they are changing it. We have been testing on the PTS and every and I mean EVERY aoe ability only hits 6 targets (Yes this is healing spells AND ULTIMATES as well).
This single change will make this game general and absolutely destroy the ability of small groups to take on larger groups of enemies. THEY MENTIONED IN ALMOST EVERY INTERVIEW THAT SMALLER GROUPS COULD KILL LARGER GROUPS. I am sorry but without having a reasoning behind this I can no longer support this game. This needs to seriously be reversed or make the damage worthwhile because aoe abilities already hit for jacksh*t.
This is a big *** deal, especially for PvP. We need to raise a stink about this.
if this goes live im out. im glad if ppl are enjoying the game. but like the dude above wrote, they said in the interviews that smaller grps could take on the zerg. i cant keep playing a game where the zerg almost always wins.
add to that the misery that is the buggy nightblade class, vamps everywhere soon, all the bugged *** and its just to much.
Did you see the video on youtube where 3-4 players just sneak into a castle with open doors and AoE maybe 30+ players and they all die in just seconds ?
I really dont want to see this in pvp and I bet many other people aswell.
Just to note that both LOTRO (paid option) and WoW offer options to switch XP gain off, in an MMO. Not sure offering players choice is a bad thing.neocomab16_ESO wrote: »Malediktus wrote: »This. I hate to constantly outlevel content.The XP awarded for killing enemy player characters has been doubled.
XP rewards for completing the quest to kill 20 enemy player characters have also been increased.
Please please please give those of us that want it, the option to completely disable XP both in PvE and in PvP. I would love to spend more time in Cyrodiil, but I don't want to out level my PvE areas.
Just a simple toggle to disable it is all I and many others would like, we're not asking for any others to loose out on their XP
If you dont care for it anyway you shouldnt mind doing grey mobs and grey quests. If you think you are too strong, get rid of your gear. XP stop in an MMO, hilarious.