@MalediktusMalediktus wrote: »can you test if forcing anti aliasing in the settings works? I really hate the current low quality shader based AA and would like to use MSAA or SSAA instead.@ToBbErTNothing about a true fullscreen mode. My second gpu eating dust
True fullscreen is in the version we're testing on PTS right now, albeit a bit wonky.
It didn't recognize my desktop resolution at first and started at 800x600 but after i set it manually, it did work OK ...
;-)
PS: I have yet to test SLI or anything else that requires true fullscreen, maybe tonight ...
The AoE limit has *always* been 6 and has worked with that limit for most abilities ever since i remember.
I'm not sure why everyone thinks this is something new. All they're doing is fixing a bug where some AoE effects didn't apply the limit correctly.
@xsorusb14_ESOxsorusb14_ESO wrote: »incorrectThe AoE limit has *always* been 6 and has worked with that limit for most abilities ever since i remember.
I'm not sure why everyone thinks this is something new. All they're doing is fixing a bug where some AoE effects didn't apply the limit correctly.
Standard/Dark Talons/Inhale don't have a cap
Burning Spear and the Healing ultimate for Temps don't have a cap
Impulse and Overload don't have a cap
I like how Werewolf actually gets nerfed, given the sorry state it's in.
Nerf Werewolf, buff Dragon Knight.
Nice.
Anybody knows when this patch is coming? Today we get 1.06 and as it goes, we need 5 more weeks? Thats allot, it is advertised in the videos " Available now" but thats not true! any info?
Is coming out in June? It should come out now, be able to fix some bugs for the consoles!
Ragnar_Lodbrok wrote: »Anybody knows when this patch is coming? Today we get 1.06 and as it goes, we need 5 more weeks? Thats allot, it is advertised in the videos " Available now" but thats not true! any info?
Is coming out in June? It should come out now, be able to fix some bugs for the consoles!
They are going to cancel the console versions.
I hope this is a joke. It will render Inhale useless. If you're going to cap it, it should be 6.Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Ragnar_Lodbrok wrote: »Anybody knows when this patch is coming? Today we get 1.06 and as it goes, we need 5 more weeks? Thats allot, it is advertised in the videos " Available now" but thats not true! any info?
Is coming out in June? It should come out now, be able to fix some bugs for the consoles!
They are going to cancel the console versions.
For a later date? If its a total cancel, gonna be huge news. If they do a total cancel, they can improve the spell bar box's from 5 to 8 or 10...
Then they need to fix healing while in mist form and completelly remove it.blackwolf7 wrote: »
Ragnar_Lodbrok wrote: »Anybody knows when this patch is coming? Today we get 1.06 and as it goes, we need 5 more weeks? Thats allot, it is advertised in the videos " Available now" but thats not true! any info?
Is coming out in June? It should come out now, be able to fix some bugs for the consoles!
They are going to cancel the console versions.
For a later date? If its a total cancel, gonna be huge news. If they do a total cancel, they can improve the spell bar box's from 5 to 8 or 10...
Dont listen to ragnar, he jsut randomly makes things up sometimes
GossiTheDog wrote: »Right now, AOE is already limited to 6 in almost all situations. It has always been like this.
Here's video evidence:
https://www.youtube.com/watch?v=VHwbrXNfbNM
The internet outcry about ZOS was ruining the game (thanks, Tamriel Foundary by the way!) had one small problem - nobody had checked what they were on about.
NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
And plz add a feature text in the recipes discription and motifs "You already learned that" because we have to try them first and if we get the message in our screen that we learned it before, then we can sell it. It would be time saving if there is info in the item "YOU ALLREADY learned that"
I haven't tried to learn again for a second time a motif, because they are very expensive to risk it. But motifs need to be better text improved. When we get them, it says "dark elfs" " bretons" " redguards", etc... but when we check our traits if we learned them. They are typed differently, bosmer, altmer, etc. And because I am dyslexic and I have a problem memorizing names, this is a time killing googling it, to see what that is. So at least, make them be the same txt.
murklor007neb18_ESO wrote: »So if we argue 1 peep shouldnt be able to kill 24 peeps (like certain vampires ehrm...), why should 1 healer be able to heal 24 people?spokenworddb14_ESO wrote: »While the patch notes point to some welcome improvements/fixes I cannot objectively imagine one good thing about an AOE cap of 6. This is a bad idea which is only made worse by the upcoming release of Craglorn.
Basically a healer in a party of 12 or 24 won't even be able to affect more than 6 people with an AOE heal. Not to mention the PVP implications. I do not see the wisdom of this direction....
Not feeling very confident in long term sub at the moment. Hope this gets reviewed by the dev team and corrected.
Couldn't agree more.
If the AoE limit is 6, bring 4 healers and dont run in a 10m radius zergblob, use small group tactics to get the heals where they are supposed to be.
Aint more complicated than that
Yes, I cant get better AA to work, too. With some work I got 2400x1500 downsampled to 1920x1200, but I always have to change the desktop resolution for it to work. They really should find a way to let us have better AA.@MalediktusMalediktus wrote: »can you test if forcing anti aliasing in the settings works? I really hate the current low quality shader based AA and would like to use MSAA or SSAA instead.@ToBbErTNothing about a true fullscreen mode. My second gpu eating dust
True fullscreen is in the version we're testing on PTS right now, albeit a bit wonky.
It didn't recognize my desktop resolution at first and started at 800x600 but after i set it manually, it did work OK ...
;-)
PS: I have yet to test SLI or anything else that requires true fullscreen, maybe tonight ...
- I tried several different ways to force better anti aliasing but none seems to work. Initially the game wouldn't even let me out of 800x600 fullscreen after trying to force settings. When i finally got it to render in 1920x1080, any forced AA settings were ignored, no matter what combinations i tried.
- SLI. That's a tough one. I did get it to run on my dual GTX 780s but i didn't get the performance boost i had hoped for. I'll have to play with the settings a bit more to see if i can get this to work better.
- 3D Vision is working! Of course it's not optimized at all, some surface shaders seem to be applied in 2D and look off in 3D. Also, some of the UI elements are rendered in 2D when they shouldn't be, like your crosshair (Just like in Skyrim ).
However, the world overall looks pretty convincing in 3D. I think with a few tweaks to the depth planes of certain UI elements and some shader tweaks, this game could look awesome in 3D!
And plz add a feature text in the recipes discription and motifs "You already learned that" because we have to try them first and if we get the message in our screen that we learned it before, then we can sell it. It would be time saving if there is info in the item "YOU ALLREADY learned that"
Death Recap
Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character’s death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.
Really... you are going to "this is why you died" every-time i die? how pointless is this, i know why i died every time i die already...
I recall reading somewhere around the the time of release date that this was always the plan. They'd have weaker mobs at the start until players got leveled up and into good gear, then they'd set the intended level of them later. I guess it's later now.