Immortal Vamp DK : no body said a word no " if you dont fix i leave "
Sorcerer Vamp " i'm already 2 miles away" : no body said a word no " if you dont fix i leave "
1h/sword Bash spammer : no body said a word no " if you dont fix i leave "
Bombers won't be able to defeat 30+ player with 3 player in 15 second : end of the world
Go in cyrodill look at a 40+ player bus you'll see :
At least 15 DK
Surely almost the same number of sorcerer
6 or 7 Templar
2/3 Nightblade
The patches should be release separately, far more players are suffering this bug-fest than those who will be able to play the new content .. group-only R10+ content isn't for the majority I would suggest.Yep, they are really substantial with many fixes, changes and development with the new content.Arsenic_Touch wrote: »Holy patch notes.
The patches should be release separately, far more players are suffering this bug-fest than those who will be able to play the new content .. group-only R10+ content isn't for the majority I would suggest.Yep, they are really substantial with many fixes, changes and development with the new content.Arsenic_Touch wrote: »Holy patch notes.
i jsut hope that they will add some more Werewolf changes.
And i hope that the "disabled vampire passives" fix includes the feeding cost reduction for the ultimate.
another nice thing would be a fix for the green-colored veteran items...
Daedric Medium Armor after Blue quaility for example.
But the amount of patchnotes is impressive,
to see them after all the hate and flaming is just...wow
hope they can keep it up
Wow, they are putting out a ton of fixes and people are complaining that their fix isn't in there. I'm embarrassed to be part of this community sometimes. They cannot fix everything at once! Once one set of problems are corrected they move onto the next set. Jeez people
Most of the rage comes when they change something in the wrong direction or fail to make changes on the most glaring issues.
For instance, the Ultimate Cost Reduction that allows for Devouring Swarm spam. That needed to be priority number one.
Or the fact that Dark Talons is the most broken skill in the game and they buffed it. Not to mention they added a new mechanic (AoEs limited to 6 targets) but exempted Dark Talons.
anonymousshadow613b16_ESO wrote: »What most people don't realize and what ZOS stated in another topic was there was always a cap to AOE. They are just fixing the abilities that where broken and the cap wasn't working as intended.
Exactly, and they even issued a small retraction acknowledging they didn't know all their facts on the main post if anyone still doubts this. It's highlighted in orange text, not that that fixes the damage that's already been done by causing a panic of ignorance.GossiTheDog wrote: »Right now, AOE is already limited to 6 in almost all situations. It has always been like this.
Here's video evidence:
https://www.youtube.com/watch?v=VHwbrXNfbNM
The internet outcry about ZOS was ruining the game (thanks, Tamriel Foundary by the way!) had one small problem - nobody had checked what they were on about.