rafaelcsmaia wrote: »Idea for next iteration:
Thrassian Stranglers: Added a chance to get dreugh wax upon deconstructing this item.
Cuz, you know, thats the best we can do with it now right?
Jack_TheImpaler wrote: »No point in using them. I swear they never listen to any feedback. PTS week 1: people said it was too heavy of a nerf. PTS week 2: people said it's still too much of a nerf. PTS week 3: they nerf it further?!
Why are you nerfing all the stuff you used to sell the chapter ZOS???
Basically, yeah. I can't think of a single way to work this set into any build with this.
Just to run it you'd haveta give up the classic 5/5/2 item set ratio from before mythic items (not including a backbared weapon set), and even at max stacks it's... not worth running for that...? I mean, you can't even allocate your stat points into health to lowkey make up the cost so you won't be one shot as a dps (I know some dps really skirt the line of min health even after food buffs).
So is this just a tanking set now, so tanks can do some more damage, after speccing mostly into health/armor? Or... what?
I mean the health thing MIGHT work with a bigger weapon/spell damage pay out, but as it is, this isn't worth anything to even use. Just run a full item set instead of using a mythic item set that I thought were supposed to mix up build variety.
Basically, yeah. I can't think of a single way to work this set into any build with this.
Just to run it you'd haveta give up the classic 5/5/2 item set ratio from before mythic items (not including a backbared weapon set), and even at max stacks it's... not worth running for that...? I mean, you can't even allocate your stat points into health to lowkey make up the cost so you won't be one shot as a dps (I know some dps really skirt the line of min health even after food buffs).
So is this just a tanking set now, so tanks can do some more damage, after speccing mostly into health/armor? Or... what?
I mean the health thing MIGHT work with a bigger weapon/spell damage pay out, but as it is, this isn't worth anything to even use. Just run a full item set instead of using a mythic item set that I thought were supposed to mix up build variety.
Does it proc Pariah? It could be interesting if it does it
Hm... the 6 k health reduction is a bit excessive indeed. If it was my decision to make, I'd probably drop it to around 3 k HP and 4,2 k defenses. That being said, the item now kinda resembles to Malacath's ring but with the ability to preserve your critical damage. I'll try to work around the "curse" on my imperial with heavy armor and some health/stamina food but it will be pretty hard to make it viable.
Basically, yeah. I can't think of a single way to work this set into any build with this.
Just to run it you'd haveta give up the classic 5/5/2 item set ratio from before mythic items (not including a backbared weapon set), and even at max stacks it's... not worth running for that...? I mean, you can't even allocate your stat points into health to lowkey make up the cost so you won't be one shot as a dps (I know some dps really skirt the line of min health even after food buffs).
So is this just a tanking set now, so tanks can do some more damage, after speccing mostly into health/armor? Or... what?
I mean the health thing MIGHT work with a bigger weapon/spell damage pay out, but as it is, this isn't worth anything to even use. Just run a full item set instead of using a mythic item set that I thought were supposed to mix up build variety.
Does it proc Pariah? It could be interesting if it does it
Lol, now there's a thought... Let me go check.
EDIT: Nope, the buff redefines what '100%' health is rather than leave you permanently at a less-than-full value. And Pariah works off of % Value Below 100, so it won't notice a difference.
Tanis-Stormbinder wrote: »This must be some kind of sick joke, all they needed to do was tone down the damage per stack and add weapon damage. I just don't understand their mindset. If they don't want people to use the item then just remove it from the game. The Antiquities system would be just another source of furnishings
ketsparrowhawk wrote: »50 stacks is way too much. I think this alone will turn almost everyone off from this item. Seems only useful in IC.. maybe. 20 stacks seemed good. I wouldn't mind even fewer stacks with a more drastic ramp-up but smaller total reward/penalty.
What if the "curse" was tied to damage done? For each stack, a % of the damage you deal is dealt to yourself? Then you don't have to worry about damage taken, shield strength, max health, etc.. it discourages AOE usage, and would likely limit the number of people using it trials so as to not over-tax the healers.
850 is not enough damage. What's cool about this item is that it grants an INSANE amount of damage.. "but at what cost???" The amount of damage being offered now isn't nearly enticing enough. There is NO WAY I'm gonna bust my rear to get these leads for +850 damage that I need 50 killing blows to get, and that expire every time I port somewhere or die or sneeze or whatever, AND -6000 hp. For such a hassle, I'm gonna need WAY MORE than 850 damage to be bothered to bother.
Recap:
- Fewer stacks
- More damage
- Make the "curse" tied to damage done
Myrddin1357 wrote: »ketsparrowhawk wrote: »
The 50 stacks is probably there cos they really don't want anyone using this.
There. Fixed it for you. What is the point of a set you can't use in trials or dungeons exactly?
newtinmpls wrote: »codierussell wrote: »This is making it more and more apparent that thrassians were a chapter seller
That is a.....sadly possibly insightful thought.
I wish you were wrong.
seerevaloc wrote: »newtinmpls wrote: »codierussell wrote: »This is making it more and more apparent that thrassians were a chapter seller
That is a.....sadly possibly insightful thought.
I wish you were wrong.
#1 https://forums.elderscrollsonline.com/en/discussion/comment/6887573/#Comment_6887573
#2 https://forums.elderscrollsonline.com/en/discussion/comment/6887430/#Comment_6887430
brandoncoffmannub18_ESO wrote: »Thrassian Stranglers
With Major Sorcery and Artaeum Pickled Fish Bowl, and arcane ( although I'd probably use bloodthirsty ) on a MagDK
So if you have 50 stacks which is hard as hell in trial, but let's just assume real quick you do.
- Sacrifice a 5 piece or monster set ( here I sacrificed a monster set )
- Lose ~6,000 Magicka
- Lose around 1,000 Health and 3.53 crit ( assuming monster set route ) or around 2,000 Health
- Gain 1,000 spell damage (slightly more if templar in group )
So you net gain around 400 spell damage.. which is about equal to a monster set or a 5 piece bonus.. so you're gaining.. Nothing and losing health.
Edit: Also less sustain ( lesser magicka pool ) and lost damage while building stacks assuming you can.
brandoncoffmannub18_ESO wrote: »Thrassian Stranglers
With Major Sorcery and Artaeum Pickled Fish Bowl, and arcane ( although I'd probably use bloodthirsty ) on a MagDK
So if you have 50 stacks which is hard as hell in trial, but let's just assume real quick you do.
- Sacrifice a 5 piece or monster set ( here I sacrificed a monster set )
- Lose ~6,000 Magicka
- Lose around 1,000 Health and 3.53 crit ( assuming monster set route ) or around 2,000 Health
- Gain 1,000 spell damage (slightly more if templar in group )
So you net gain around 400 spell damage.. which is about equal to a monster set or a 5 piece bonus.. so you're gaining.. Nothing and losing health.
Edit: Also less sustain ( lesser magicka pool ) and lost damage while building stacks assuming you can.
Yeah.. Now imagine that you are also using -50% shield on top of that reduced health.. Good luck with that