Thrassian Stranglers:
Reduced the Weapon and Spell Damage per stack to 17, down from 40.
This set no longer causes you to take 1% more damage per stack, or decreases your healing taken by 1% per stack.
This set now causes you to lose 120 Maximum Health for every stack you have. The maximum stack count stays at 50, resulting in the final stats to be 850 Weapon and Spell Damage, -6000 Health, and -50% shield efficacy.
Increased the duration of the stacks to 1 hour, up from 10 minutes, to better cement the quasi-permanent permanency.
So apparently instead of balancing then by making them dangerous to wear you've just decided to up the annoyance factor?
Here's a list of the issues:
1. 17 per kill is not worth it, it no longer grants enough damage to be worth using (Not Dangerous, Annoying)
2. It takes WAY too much time to charge up, 50 stacks is insane (Not Dangerous, Annoying)
3. Its ridiculously easy to accidentally bump your sneak button and completely wipe out your progress (Not Dangerous, Annoying. Seeing a pattern here?)
4. There is no reason what so ever to have a time limit. What made you think you needed "quasi-permanent permanency" instead of permanency? (Not Dangerous, just pointless)
Here is a list of fixes:
1. & 2. Reduce to 20 stacks, 75 points per stack (Total 1500, enough to be worth it)
3. The set no longer removes the bonus while sneaking, instead removing it only when you unequip the gloves. To prevent OP ganking use the buff can be suppressed while sneaking, when leaving stealth the buff continues to be suppressed for 10 seconds.
4. Make stacks once again permanent until removed.
If you want a debuff that makes them dangerous to use, and more dangerous as they grow in power try something like this: 3% of all damage you deal is also dealt to you as oblivion damage. (Capped at 10% of your health per second, to prevent issues with aoe) This would make it a true kiss-curse, as the more damage you deal, the more punishing it becomes.
The devs seem to be laboring under the delusion that there is some kind of "not-so-sweet spot" where something is both useable and rarely used. This will never be the case. An item is either good enough, thus it is used; or not good enough, thus it is not used. Do niche builds exist? Yes, but lets be honest their users are few and far between. The Thrassian Stranglers are intended to be a Mythic item. They are supposed to be good. They are supposed to be desirable. Please stop trying to find ways to balance damage vs. annoyance. Just make the Thrassian Stranglers good, without being too OP.
Edited by Tyrobag on July 27, 2020 9:13PM