Knightpanther wrote: »Never used add-ons, cannot see why anyone needs to use them, the game aint that hard.
Be safe
InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
ManwithBeard9 wrote: »
Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
ManwithBeard9 wrote: »
Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.
except the server issues persisted even after they disabled trading addons, so there's that.
Sylvermynx wrote: »barney2525 wrote: »Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
Seriously? Eventually you would not need any map at all?
You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?
Thats just silly
No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.
I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.
But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
ManwithBeard9 wrote: »ManwithBeard9 wrote: »
Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.
except the server issues persisted even after they disabled trading addons, so there's that.
Never said anything was fixed or anything. Was just stating there are addons that DO effect the servers.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Creating mods is meta-gaming for the creators - and some might not even play the game anymore, but just work on creating, testing and improving their mods. This is a hobby which adds to the ingame community and is a quite social thing to do, helping out with improving the game as an independent person - don't take this away from them,it is their way of playing.
Yes that was the same with WoW but the mod community looked at is a badge of honer to have their mod added to the game and they would move on to fixing something new people were complaining about. It's how WoW ended up with the best UI.
As to. The mini map taking you out of the game. Stopping to look at a map that fills your screen does not?
Sylvermynx wrote: »barney2525 wrote: »Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
Seriously? Eventually you would not need any map at all?
You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?
Thats just silly
No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.
I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.
But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!
Sylvermynx wrote: »barney2525 wrote: »Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
Seriously? Eventually you would not need any map at all?
You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?
Thats just silly
No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.
I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.
But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!
O_O. I don't even have that kind of knowledge for real life driving outside of couple of specific places i go to weekly... for everything else - i use maps. in RL which i tend to take a lot more seriously then video games.. waze mostly, but we also have our state papermaps in a trunk as well, just in case.
you either have photographic memory and/or too much time on your hands, IMO....
Sylvermynx wrote: »Sylvermynx wrote: »barney2525 wrote: »Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.
I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.
Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
Seriously? Eventually you would not need any map at all?
You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?
Thats just silly
No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.
I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.
But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!
O_O. I don't even have that kind of knowledge for real life driving outside of couple of specific places i go to weekly... for everything else - i use maps. in RL which i tend to take a lot more seriously then video games.. waze mostly, but we also have our state papermaps in a trunk as well, just in case.
you either have photographic memory and/or too much time on your hands, IMO....
I have a photographic memory, yes. And I have so many years of "stuff" in my mind, but I can bring it all to the front if needed. Also, I have an infinite ability to process previously learned/retained data. I've had to work very diligently to purge from my "RAM" all of the phone numbers from 40 years ago when I worked for the state's welfare division. Hundreds - no, probably thousands - of them.
And yes, I have all the time I need. I worked my 40 years, and I am now enjoying my very well-deserved retirement - playing a truly wonderful game. I'm 72; I feel as if I've earned my enjoyment. And that enjoyment now includes not needing addons for stuff that I can find just fine without them.
As far as getting from "here" to somewhere else - I use paper maps, because those are actually better than GPS. Let me tell you a little story:
I have a website management client who lives in Britain. We get along very well, and he wanted to see the area where I live. So husband and I agreed to meet him in a neutral area (*sigh* - my brother was outraged: "OMG he could be a SERIAL KILLER" *rolls eyes*). We had a great time, and invited him to our place the next year when he was again vacationing in this state.
His GPS sent him OVER our 10k foot mountain. Fortunately, he had the native sense to realize (from google maps) that there was no way to get here from where he was. He got back to the highway and called, and we directed him so he got here in one piece. Yes, there actually is a trail up over the mountain - but if you're not on a horse, you can't actually get from "there" to "here".
Everything is relative. One way is not everyone's way.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Creating mods is meta-gaming for the creators - and some might not even play the game anymore, but just work on creating, testing and improving their mods. This is a hobby which adds to the ingame community and is a quite social thing to do, helping out with improving the game as an independent person - don't take this away from them,it is their way of playing.
Yes that was the same with WoW but the mod community looked at is a badge of honer to have their mod added to the game and they would move on to fixing something new people were complaining about. It's how WoW ended up with the best UI.
As to. The mini map taking you out of the game. Stopping to look at a map that fills your screen does not?
I have a very good photographic memory - i don't have to look at a map often, I try to remember structures of roads and waterways, where about wetland are, where about hills or mountains are - and later on navigate by looking out for those landmarks. i played games which didn't even have a map, one can well go without them and rely on exploration, remembering landmarks and so on. People in the past did that, because maps were either not available or expensive.
InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Then you have this addon which shows you things way beyond what the normal game ui shows you.
https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html
Then there is lights of meridia
https://www.esoui.com/downloads/info2319-LightsofMeridia.html
As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.
I doubt it can do that in PvP, but I'll certainly look at it.
You can only highlight group members and not enemies.
Maybe you should know what addons are out there before insulting people.
InvitationNotFound wrote: »InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Then you have this addon which shows you things way beyond what the normal game ui shows you.
https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html
Then there is lights of meridia
https://www.esoui.com/downloads/info2319-LightsofMeridia.html
As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.
@TheFM lolI doubt it can do that in PvP, but I'll certainly look at it.
Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)You can only highlight group members and not enemies.Maybe you should know what addons are out there before insulting people.
Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.
But feel free to provide more addon names and i'lll comment on it.
InvitationNotFound wrote: »InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Then you have this addon which shows you things way beyond what the normal game ui shows you.
https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html
Then there is lights of meridia
https://www.esoui.com/downloads/info2319-LightsofMeridia.html
As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.
@TheFM lolI doubt it can do that in PvP, but I'll certainly look at it.
Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)You can only highlight group members and not enemies.Maybe you should know what addons are out there before insulting people.
Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.
But feel free to provide more addon names and i'lll comment on it.
You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎
InvitationNotFound wrote: »InvitationNotFound wrote: »InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Then you have this addon which shows you things way beyond what the normal game ui shows you.
https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html
Then there is lights of meridia
https://www.esoui.com/downloads/info2319-LightsofMeridia.html
As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.
@TheFM lolI doubt it can do that in PvP, but I'll certainly look at it.
Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)You can only highlight group members and not enemies.Maybe you should know what addons are out there before insulting people.
Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.
But feel free to provide more addon names and i'lll comment on it.
You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎
You just say something different than in your initial posts.
Easy isn't it? claim something, get debunked and come up with something else again?
Read the ToS, AddOn-Terms and so on. AddOns are there to enhance your UI. That's why they are there.
ZOS decides what their API does. So i suggest you live with. Making false claims doesn't really make any sense (except following your own agenda).
While i still doubt that bandits does that, i'll look at it and give you feedback on it.
And no, everyone can use an addon, there's no advantage to it just because you do not want to use it.
InvitationNotFound wrote: »InvitationNotFound wrote: »InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Then you have this addon which shows you things way beyond what the normal game ui shows you.
https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html
Then there is lights of meridia
https://www.esoui.com/downloads/info2319-LightsofMeridia.html
As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.
@TheFM lolI doubt it can do that in PvP, but I'll certainly look at it.
Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)You can only highlight group members and not enemies.Maybe you should know what addons are out there before insulting people.
Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.
But feel free to provide more addon names and i'lll comment on it.
You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎
You just say something different than in your initial posts.
Easy isn't it? claim something, get debunked and come up with something else again?
Read the ToS, AddOn-Terms and so on. AddOns are there to enhance your UI. That's why they are there.
ZOS decides what their API does. So i suggest you live with. Making false claims doesn't really make any sense (except following your own agenda).
While i still doubt that bandits does that, i'll look at it and give you feedback on it.
And no, everyone can use an addon, there's no advantage to it just because you do not want to use it.
I have been very sick, I can't be bothered doing the research for you, it's clear you're just here to argue and deny deny deny. So ✌️
InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
InvitationNotFound wrote: »YandereGirlfriend wrote: »
Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.
Indeed, and I said as much in my post.
My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.
When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.
For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.
You did not answer one of the previous questions.
Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).
So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.
What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.
https://www.esoui.com/downloads/info1643-BanditsUserInterface.html
Have you used this addon in PvP? I just tried it in PvP with "target resistance" for the reticle turned on. It showed a scale of penetration on PvE targets but I did not see that activate for player enemies.
Please provide a screenshot of this feature of this addon showing the target's resistance on a player enemy target. For the same reasons Zos chose to not make available the magika and stamina of other players available for addons, I do not think this addon is providing the resistance and other information you seem to be suggesting.
Edit: I just tried again and I do not find the target resistance showing up for any player when I target them. This feature only works for NPC targets. It really helps to not guess.
BTW, proof,
NPC
https://imgur.com/tXNaQbq
Player enemy
https://imgur.com/DmrrSfY
@InvitationNotFound Here you go. Just pointing out you were correct to call FM's comments on Bandit's into question. I was pretty sure before testing they were wrong about this addon but wanted to make sure before making wild claims.
For example, a 24 man raid in a pvp zone crunching analysis numbers of every player in multiple areas wrecks the performance and gaming experience of everyone else.
In a trial zone, a combat add on helps the 12 man (manageable) work together to deal with high level bosses and no other players suffer.