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Add ons, should Zen take a more active roll?

  • Acrolas
    Acrolas
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    Other: Explain
    Minion isn't like going into Instagram and unlocking some extra filters. It's a lot more like the PC Part Picker system builder site when deciding how many components your power supply can handle. Problem is, people keep adding add-ons without keeping their 'wattage' in mind - what their system can handle between the game and the add-ons all loaded simultaneously.

    It would be helpful for somebody to take the same add-on and library loadout and show how it handles under different computer builds. Not only to inform people as to what their recommended load would look like and how additional load past that impacts performance. But to also show why add-on aren't just added directly to the base game. The recommended system requirements need to remain consistent.

    Add-ons are conveniences for people with the resources to handle them. And even then, they can be a pain. I doubt anyone doesn't see a frame wobble when Master Merchant does its initial load. It look me about 25 minutes to get all my MM data loaded after the reinstall at a 30 second refresh rate. It's a heavy add-on. If you're playing on medium or low settings, that one add-on alone can kill your game performance. ZOS can't fix that because it's an unofficial feature competing for game resources, not the game itself.

    All they can really do is recommend using fewer add-ons so that the unmodified version of their product is receiving all the resources your device can allocate to it.
    signing off
  • RD065
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    Never used add-ons, cannot see why anyone needs to use them, the game aint that hard.

    Be safe

    What does hard have to do with it? Because I use a Controller the UI looks too big and blocky (I hate it). Add on's make it much more pleasing to the eyes. None of my add on's make me a better player. But it does make me enjoy the game more.
  • TheFM
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Then you have this addon which shows you things way beyond what the normal game ui shows you.

    https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html

    Then there is lights of meridia

    https://www.esoui.com/downloads/info2319-LightsofMeridia.html

    As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.
    Edited by TheFM on February 28, 2020 11:26PM
  • Linaleah
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    Nanfoodle wrote: »
    xbobx15 wrote: »
    they should remove all addons that cause performance issues on the server.

    Add ons are client side not server side.

    Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.

    except the server issues persisted even after they disabled trading addons, so there's that.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Gilvoth
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    Zenimax needs to completely Disable and remove ALL add-ons from game.
    add-ons should Never have been allowed in eso to start with, and we told them that in Closed Beta.


    Edited by Gilvoth on March 1, 2020 12:42AM
  • ManwithBeard9
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    Linaleah wrote: »
    Nanfoodle wrote: »
    xbobx15 wrote: »
    they should remove all addons that cause performance issues on the server.

    Add ons are client side not server side.

    Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.

    except the server issues persisted even after they disabled trading addons, so there's that.

    Never said anything was fixed or anything. Was just stating there are addons that DO effect the servers.
  • ssewallb14_ESO
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    ESO Should add some of the most used add on to the standard UI
    I don't know how Advanced Filters is not default in 2020.
  • Linaleah
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    Sylvermynx wrote: »
    barney2525 wrote: »
    Lysette wrote: »
    Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.

    I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.

    Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.


    Seriously? Eventually you would not need any map at all?

    You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?

    Thats just silly

    :#

    No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.

    I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.

    But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!

    O_O. I don't even have that kind of knowledge for real life driving outside of couple of specific places i go to weekly... for everything else - i use maps. in RL which i tend to take a lot more seriously then video games.. waze mostly, but we also have our state papermaps in a trunk as well, just in case.

    you either have photographic memory and/or too much time on your hands, IMO....
    Edited by Linaleah on February 29, 2020 12:15AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    Linaleah wrote: »
    Nanfoodle wrote: »
    xbobx15 wrote: »
    they should remove all addons that cause performance issues on the server.

    Add ons are client side not server side.

    Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.

    except the server issues persisted even after they disabled trading addons, so there's that.

    Never said anything was fixed or anything. Was just stating there are addons that DO effect the servers.

    if disabling them didn't fix the issues they were supposedly causing? then how in a world can you say that they were causing them? because ZoS used it as an excuse until they couldn't anymore?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Lysette
    Lysette
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    Other: Explain
    Nanfoodle wrote: »
    Lysette wrote: »
    Creating mods is meta-gaming for the creators - and some might not even play the game anymore, but just work on creating, testing and improving their mods. This is a hobby which adds to the ingame community and is a quite social thing to do, helping out with improving the game as an independent person - don't take this away from them,it is their way of playing.

    Yes that was the same with WoW but the mod community looked at is a badge of honer to have their mod added to the game and they would move on to fixing something new people were complaining about. It's how WoW ended up with the best UI.

    As to. The mini map taking you out of the game. Stopping to look at a map that fills your screen does not?

    I have a very good photographic memory - i don't have to look at a map often, I try to remember structures of roads and waterways, where about wetland are, where about hills or mountains are - and later on navigate by looking out for those landmarks. i played games which didn't even have a map, one can well go without them and rely on exploration, remembering landmarks and so on. People in the past did that, because maps were either not available or expensive.
  • Lysette
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    Other: Explain
    Sylvermynx wrote: »
    barney2525 wrote: »
    Lysette wrote: »
    Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.

    I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.

    Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.


    Seriously? Eventually you would not need any map at all?

    You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?

    Thats just silly

    :#

    No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.

    I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.

    But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!

    Yeah that is why i made this post - it really is that way. we can remember far more than we expect at first, but we have to try.
  • daim
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    I voted for an option, yeah why not add more optional functionality the the UI for those thinking the addons are cheating and what not. Bad poll imo.

    The bottom line is ZOS is controlling the API ie. The rules what addons can do. I dont know how more clear you can be about this. Theres no cheats what so ever with addons. Sure there can be hacks but those are not same as addons. Taking away addons would be the same like with the other recent nerfs - diminishing the enjoyment to play the game. A bad call overall.

    Would it be great if the devs would tell us what out of date are causing game crashes? Certainly. I mean it doesnt take much effort to figure that out but for masses it would be a great service.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Sylvermynx
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    Linaleah wrote: »
    Sylvermynx wrote: »
    barney2525 wrote: »
    Lysette wrote: »
    Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.

    I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.

    Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.


    Seriously? Eventually you would not need any map at all?

    You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?

    Thats just silly

    :#

    No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.

    I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.

    But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!

    O_O. I don't even have that kind of knowledge for real life driving outside of couple of specific places i go to weekly... for everything else - i use maps. in RL which i tend to take a lot more seriously then video games.. waze mostly, but we also have our state papermaps in a trunk as well, just in case.

    you either have photographic memory and/or too much time on your hands, IMO....

    I have a photographic memory, yes. And I have so many years of "stuff" in my mind, but I can bring it all to the front if needed. Also, I have an infinite ability to process previously learned/retained data. I've had to work very diligently to purge from my "RAM" all of the phone numbers from 40 years ago when I worked for the state's welfare division. Hundreds - no, probably thousands - of them.

    And yes, I have all the time I need. I worked my 40 years, and I am now enjoying my very well-deserved retirement - playing a truly wonderful game. I'm 72; I feel as if I've earned my enjoyment. And that enjoyment now includes not needing addons for stuff that I can find just fine without them.

    As far as getting from "here" to somewhere else - I use paper maps, because those are actually better than GPS. Let me tell you a little story:

    I have a website management client who lives in Britain. We get along very well, and he wanted to see the area where I live. So husband and I agreed to meet him in a neutral area (*sigh* - my brother was outraged: "OMG he could be a SERIAL KILLER" *rolls eyes*). We had a great time, and invited him to our place the next year when he was again vacationing in this state.

    His GPS sent him OVER our 10k foot mountain. Fortunately, he had the native sense to realize (from google maps) that there was no way to get here from where he was. He got back to the highway and called, and we directed him so he got here in one piece. Yes, there actually is a trail up over the mountain - but if you're not on a horse, you can't actually get from "there" to "here".

    Everything is relative. One way is not everyone's way.
  • Linaleah
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    Sylvermynx wrote: »
    Linaleah wrote: »
    Sylvermynx wrote: »
    barney2525 wrote: »
    Lysette wrote: »
    Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.

    I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.

    Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.


    Seriously? Eventually you would not need any map at all?

    You really think people are going to memorize the entirety of all the zones in this game so they recognize exactly where they are as they are riding around?

    Thats just silly

    :#

    No, it's really not. I actually have uninstalled the addons I used to have for "world tracking" as almost 2 years into the game, I've already memorized all the zones. And where all the skyshards are. Yeah, most people may not do that, but I don't have a choice - I still remember how to get where I'm going, how to complete all the quests, and where all the good stuff is in the SSI Gold Box Forgotten Realms games - from the mid to late 80s.

    I don't have delves memorized, but then it's only recently I've been able to get into them (somewhat better internet); then again they're generally straightforward anyway. Dungeons I'm not doing yet - if ever.... Satellite is pretty painful for stuff like that.

    But overworld? Yeah, I don't need maps. It's a rare day I open the world map once. Most often it's because I'm still getting lost in the Hollow City or Brass Fortress!

    O_O. I don't even have that kind of knowledge for real life driving outside of couple of specific places i go to weekly... for everything else - i use maps. in RL which i tend to take a lot more seriously then video games.. waze mostly, but we also have our state papermaps in a trunk as well, just in case.

    you either have photographic memory and/or too much time on your hands, IMO....

    I have a photographic memory, yes. And I have so many years of "stuff" in my mind, but I can bring it all to the front if needed. Also, I have an infinite ability to process previously learned/retained data. I've had to work very diligently to purge from my "RAM" all of the phone numbers from 40 years ago when I worked for the state's welfare division. Hundreds - no, probably thousands - of them.

    And yes, I have all the time I need. I worked my 40 years, and I am now enjoying my very well-deserved retirement - playing a truly wonderful game. I'm 72; I feel as if I've earned my enjoyment. And that enjoyment now includes not needing addons for stuff that I can find just fine without them.

    As far as getting from "here" to somewhere else - I use paper maps, because those are actually better than GPS. Let me tell you a little story:

    I have a website management client who lives in Britain. We get along very well, and he wanted to see the area where I live. So husband and I agreed to meet him in a neutral area (*sigh* - my brother was outraged: "OMG he could be a SERIAL KILLER" *rolls eyes*). We had a great time, and invited him to our place the next year when he was again vacationing in this state.

    His GPS sent him OVER our 10k foot mountain. Fortunately, he had the native sense to realize (from google maps) that there was no way to get here from where he was. He got back to the highway and called, and we directed him so he got here in one piece. Yes, there actually is a trail up over the mountain - but if you're not on a horse, you can't actually get from "there" to "here".

    Everything is relative. One way is not everyone's way.

    yeah, its why we have paper maps as well. waze is great to see if there are traffic congested spots before getting stuck in them - saved us a LOT of time more then once, as we were able to avoid them and plot alternate routes. that said while not every GPS is good, every GPS that is not being updated - is going to be terrible. paper-maps also need to be updated regularly as roads do change.

    that said. most people do not have photographic memory, let alone time to familiarize themselves to anything outside of the basic routes they use habitually. back in days of maps being super expensive - people either didn't travel, or traveled via sort of proto public transportation. there is a reason maps were pretty much a part of humanity for as long as we have figured out how to put symbols onto a surface to record information.

    most of us DO indeed need them. its great that you do not. but for a lot of us, maps are necessary for enjoyment. I've played games with minimal maps and lets just say that games that didn't let me see my location ON that map? I didn't keep playing.

    there are games with UI that is decent enough to feel good enough without addons. for me, ESO is NOT one of those games and its in part due to the fact that it was essentially designed with expectation that players will fill in the gaps via addons, while keeping base UI absolutely minimal. not unusual for a Bethesda game (yes, I know zenimax online - still a subsidiary of Bethesda, not to mention Elder Scrolls game)
    Edited by Linaleah on February 29, 2020 5:23AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Nanfoodle
    Nanfoodle
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    Lysette wrote: »
    Nanfoodle wrote: »
    Lysette wrote: »
    Creating mods is meta-gaming for the creators - and some might not even play the game anymore, but just work on creating, testing and improving their mods. This is a hobby which adds to the ingame community and is a quite social thing to do, helping out with improving the game as an independent person - don't take this away from them,it is their way of playing.

    Yes that was the same with WoW but the mod community looked at is a badge of honer to have their mod added to the game and they would move on to fixing something new people were complaining about. It's how WoW ended up with the best UI.

    As to. The mini map taking you out of the game. Stopping to look at a map that fills your screen does not?

    I have a very good photographic memory - i don't have to look at a map often, I try to remember structures of roads and waterways, where about wetland are, where about hills or mountains are - and later on navigate by looking out for those landmarks. i played games which didn't even have a map, one can well go without them and rely on exploration, remembering landmarks and so on. People in the past did that, because maps were either not available or expensive.

    Ahhh so you have a photo graphic memory so it's all good. My wife is directionally challenged so she should just spend most of her time lost in the game because your good. Got it thanks lol
  • Sylvermynx
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    I personally wasn't indicating I thought everyone should agree with my own system, or that everyone doesn't need mini-maps and so on. As long as the addons can be removed, that's all that's necessary for me. It's perfectly understandable that others have more specific needs as to finding things in this massive game.
  • InvitationNotFound
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    Other: Explain
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Then you have this addon which shows you things way beyond what the normal game ui shows you.

    https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html

    Then there is lights of meridia

    https://www.esoui.com/downloads/info2319-LightsofMeridia.html

    As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.

    @TheFM lol
    TheFM wrote: »
    I doubt it can do that in PvP, but I'll certainly look at it.
    TheFM wrote: »

    Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)
    TheFM wrote: »
    You can only highlight group members and not enemies.
    TheFM wrote: »
    Maybe you should know what addons are out there before insulting people.

    Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.

    But feel free to provide more addon names and i'lll comment on it.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Then you have this addon which shows you things way beyond what the normal game ui shows you.

    https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html

    Then there is lights of meridia

    https://www.esoui.com/downloads/info2319-LightsofMeridia.html

    As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.

    @TheFM lol
    TheFM wrote: »
    I doubt it can do that in PvP, but I'll certainly look at it.
    TheFM wrote: »

    Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)
    TheFM wrote: »
    You can only highlight group members and not enemies.
    TheFM wrote: »
    Maybe you should know what addons are out there before insulting people.

    Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.

    But feel free to provide more addon names and i'lll comment on it.

    You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎
    Edited by TheFM on March 1, 2020 7:34PM
  • InvitationNotFound
    InvitationNotFound
    ✭✭✭✭✭
    Other: Explain
    TheFM wrote: »
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Then you have this addon which shows you things way beyond what the normal game ui shows you.

    https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html

    Then there is lights of meridia

    https://www.esoui.com/downloads/info2319-LightsofMeridia.html

    As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.

    @TheFM lol
    TheFM wrote: »
    I doubt it can do that in PvP, but I'll certainly look at it.
    TheFM wrote: »

    Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)
    TheFM wrote: »
    You can only highlight group members and not enemies.
    TheFM wrote: »
    Maybe you should know what addons are out there before insulting people.

    Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.

    But feel free to provide more addon names and i'lll comment on it.

    You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎

    You just say something different than in your initial posts.

    Easy isn't it? claim something, get debunked and come up with something else again?

    Read the ToS, AddOn-Terms and so on. AddOns are there to enhance your UI. That's why they are there.
    ZOS decides what their API does. So i suggest you live with. Making false claims doesn't really make any sense (except following your own agenda).

    While i still doubt that bandits does that, i'll look at it and give you feedback on it.

    And no, everyone can use an addon, there's no advantage to it just because you do not want to use it.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    TheFM wrote: »
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Then you have this addon which shows you things way beyond what the normal game ui shows you.

    https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html

    Then there is lights of meridia

    https://www.esoui.com/downloads/info2319-LightsofMeridia.html

    As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.

    @TheFM lol
    TheFM wrote: »
    I doubt it can do that in PvP, but I'll certainly look at it.
    TheFM wrote: »

    Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)
    TheFM wrote: »
    You can only highlight group members and not enemies.
    TheFM wrote: »
    Maybe you should know what addons are out there before insulting people.

    Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.

    But feel free to provide more addon names and i'lll comment on it.

    You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎

    You just say something different than in your initial posts.

    Easy isn't it? claim something, get debunked and come up with something else again?

    Read the ToS, AddOn-Terms and so on. AddOns are there to enhance your UI. That's why they are there.
    ZOS decides what their API does. So i suggest you live with. Making false claims doesn't really make any sense (except following your own agenda).

    While i still doubt that bandits does that, i'll look at it and give you feedback on it.

    And no, everyone can use an addon, there's no advantage to it just because you do not want to use it.

    I have been very sick, I can't be bothered doing the research for you, it's clear you're just here to argue and deny deny deny. So ✌️
  • MJallday
    MJallday
    ✭✭✭✭✭
    Other: Explain
    Get rid of add ins

    Problem solved
  • InvitationNotFound
    InvitationNotFound
    ✭✭✭✭✭
    Other: Explain
    TheFM wrote: »
    TheFM wrote: »
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Then you have this addon which shows you things way beyond what the normal game ui shows you.

    https://www.esoui.com/downloads/info1141-CyrodiilAlert2-KeepStatusandCampaignQueue.html

    Then there is lights of meridia

    https://www.esoui.com/downloads/info2319-LightsofMeridia.html

    As for the lock on one I have to look because I cant remember the name. Maybe you should know what addons are out there before insulting people.

    @TheFM lol
    TheFM wrote: »
    I doubt it can do that in PvP, but I'll certainly look at it.
    TheFM wrote: »

    Wrong, you can't get the status of sieges before it burns. It gets exactly the same information as the map does (e.g. you move your mouse over a burning keep)
    TheFM wrote: »
    You can only highlight group members and not enemies.
    TheFM wrote: »
    Maybe you should know what addons are out there before insulting people.

    Well, 2 out of 3 of your examples are simply wrong. For one I'll have to take a look at. But if I would have to bet, I'd bet against you as you don't seem to really know how the API works. You think that's insulting? I consider it to be insulting when people spread wrong information. People might believe it and spread the wrong information fruther. Furthermore, debunking that wrong information steals the time of other players.

    But feel free to provide more addon names and i'lll comment on it.

    You cannot see the individual flags in the vanilla game, and yes, bandits , most modules work in Pvp, however I don't use it. But yes, And even if Miridia is justgroup members, it is a MASSIVE advantage over people not using it. 👍👎

    You just say something different than in your initial posts.

    Easy isn't it? claim something, get debunked and come up with something else again?

    Read the ToS, AddOn-Terms and so on. AddOns are there to enhance your UI. That's why they are there.
    ZOS decides what their API does. So i suggest you live with. Making false claims doesn't really make any sense (except following your own agenda).

    While i still doubt that bandits does that, i'll look at it and give you feedback on it.

    And no, everyone can use an addon, there's no advantage to it just because you do not want to use it.

    I have been very sick, I can't be bothered doing the research for you, it's clear you're just here to argue and deny deny deny. So ✌️

    LOL

    You are making the claims, not me. I just explained why it isn't as you say. Even the addons you've posted aren't doing what you claim they are doing.

    You certainly make claims without any knowledge or research and now i'm the one to deliver? lol mate, that's brilliant.
    AdDoNs ArE bAd BeCaUsE I dOn'T lIKe ThEm. ThEy CaN eVeN mAkE yOu FlY bEcAuSe I SaY sO.

    and furthermore, i'm sick, so just believe me.

    Seriously, just wtf.

    Here's the API reference:
    https://wiki.esoui.com/API

    Now show me where the issue is.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Must be why PS4 is having issues, all the addons....
  • merevie
    merevie
    ✭✭✭✭✭
    Other: Explain
    If the addon is affecting the performance of others there ought to be criteria to determine to what extent that is permissible.

    For example, a 24 man raid in a pvp zone crunching analysis numbers of every player in multiple areas wrecks the performance and gaming experience of everyone else.

    In a trial zone, a combat add on helps the 12 man (manageable) work together to deal with high level bosses and no other players suffer.

    Addons encourage the community to have creative solutions and ideas. Mods should be part of the community and not just be controlled by the company. The company has different priorities to players.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO Should add some of the most used add on to the standard UI
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Have you used this addon in PvP? I just tried it in PvP with "target resistance" for the reticle turned on. It showed a scale of penetration on PvE targets but I did not see that activate for player enemies.

    Please provide a screenshot of this feature of this addon showing the target's resistance on a player enemy target. For the same reasons Zos chose to not make available the magika and stamina of other players available for addons, I do not think this addon is providing the resistance and other information you seem to be suggesting.

    Edit: I just tried again and I do not find the target resistance showing up for any player when I target them. This feature only works for NPC targets. It really helps to not guess.

    BTW, proof,

    NPC
    https://imgur.com/tXNaQbq

    Player enemy
    https://imgur.com/DmrrSfY

    @InvitationNotFound Here you go. Just pointing out you were correct to call FM's comments on Bandit's into question. I was pretty sure before testing they were wrong about this addon but wanted to make sure before making wild claims.
    Edited by idk on March 2, 2020 5:24AM
  • Eifleber
    Eifleber
    ✭✭✭✭✭
    ESO Should add some of the most used add on to the standard UI
    One of the first things i noticed when I started to play (dec 2019) is that ESO lacks a lot of functionality that community hobbyists have solvesd by means of add-ons.

    In my opinion Bethesda/Zenimax should incorporate these added functionalities to the game. It's ridiculous that after 6 years of ESO (release 4/4/2014) we STILL don' t have stuff like minmaps, a better inventory, auction house or skyshard maps (I guess console payers cannot even install them). Without these the game is subpar. They should be part of the game and then add-ons are unnecessary and should be banned.

    Playing since dec 2019 | PC EU
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO Should add some of the most used add on to the standard UI
    Most of the Add-ons I use are things that it's downright crazy for them not to have been in the base game.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • InvitationNotFound
    InvitationNotFound
    ✭✭✭✭✭
    Other: Explain
    idk wrote: »
    TheFM wrote: »
    idk wrote: »

    Zos has absolute control of the API. Zos knows they are making PvE notices available in the API.

    Indeed, and I said as much in my post.

    My point is that ZOS should not expose this information at all in the API. I'm not faulting mod creators but rather ZOS themselves.

    When you're in Cloudrest and Raid Notifier flashes "Prepare for Weapon Overcharge" five seconds before it happens it's circumventing the visual tells and mechanics that make PvE content interesting to begin with, it's basically wall-hacks for PvE.

    For PvP, I'm not in favor of players knowing ANYTHING about my character that they can't tell simply by looking at it with their own eyes. That also means I'm against being able to use the Outfit System to polymorph a sword into a mace or light armor into heavy armor, but that it what it is. Nobody has any business knowing what my resistances are and I would call on ZOS to clean that up.

    You did not answer one of the previous questions.

    Which is the psychic-like vision add-on that give you information about the gear, stats, etc. of your opponent.
    You can't even get that information directly from a group member through the API (the only way i currently could think of is that targeting a player may allow that, but i highly doubt that at this point).

    So instead of spreading misconceptions or otherwise misleading assumptions, post the addons you consider being able to do that and provide some facts to your claims. I'd really like to take a look at their source code.

    What are you talking about, the BANDITS addon shows you the resistances of your enemies their penetration, and I believe also their crit resist. And almost everyone uses it, its really lame.

    https://www.esoui.com/downloads/info1643-BanditsUserInterface.html

    Have you used this addon in PvP? I just tried it in PvP with "target resistance" for the reticle turned on. It showed a scale of penetration on PvE targets but I did not see that activate for player enemies.

    Please provide a screenshot of this feature of this addon showing the target's resistance on a player enemy target. For the same reasons Zos chose to not make available the magika and stamina of other players available for addons, I do not think this addon is providing the resistance and other information you seem to be suggesting.

    Edit: I just tried again and I do not find the target resistance showing up for any player when I target them. This feature only works for NPC targets. It really helps to not guess.

    BTW, proof,

    NPC
    https://imgur.com/tXNaQbq

    Player enemy
    https://imgur.com/DmrrSfY

    @InvitationNotFound Here you go. Just pointing out you were correct to call FM's comments on Bandit's into question. I was pretty sure before testing they were wrong about this addon but wanted to make sure before making wild claims.

    @idk thx for the verification. I was 99.9% certain that it didn't work as he was believing. If I'd have been wrong, then i would have been wrong and I could have apologized.

    But all these wild assumptions and claims what addons are doing and how intrusive they are. And other people have to provide evidence that they are wrong, not the player making these claims... that's just a bad joke.
    merevie wrote: »
    For example, a 24 man raid in a pvp zone crunching analysis numbers of every player in multiple areas wrecks the performance and gaming experience of everyone else.

    In a trial zone, a combat add on helps the 12 man (manageable) work together to deal with high level bosses and no other players suffer.

    All PvE related metrics should be client side as far as I know as the API provides more information and your client receives that information anyway. I might be wrong to a certain degree here (I did not really write much code for PvE yet). Feel free to correct me.

    In case of a 24 player zerg in PvP: I doubt they are running addons that really are hitting the server. The only way to communicate is through map pins (and votes to a certain degree). This channel is limited to a certain amount of messages (only 4 bytes per message) for a certain time span. If there are too many messages, the server says good bye to the player and kicks him for spamming.

    Furthermore, in PvP less information is accessible due to the restrictions of ZOS. So I doubt that any of the current PvP addons does negatively affect the server or the experience of other players.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Guyle
    Guyle
    ✭✭✭✭✭
    Other: Explain
    Personally, I feel like many of the best addons out there are things that should have been added to the base game UI from day one, or should have been added shortly thereafter when they realized what was needed. Years in and the need for an addon to do some of the simplest of things is just pathetic and shameful. Even F2P crud games allow selecting of loadouts for gear and skills, have minimaps, timers/cooldowns on abilities, guild history tracking, ability to copy/paste from chat, a gamepad UI that actually justifies them being able to say its gamepad supported, or even the simplest of UI customizations like changing the size of your chat box. The devs got super lazy, period. And we all suffer as a result.
  • Gythral
    Gythral
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    ✭✭✭
    Other: Explain
    cant code
    wont code

    Budget is not for QOL but milking projects!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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