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Add ons, should Zen take a more active roll?

Nanfoodle
Nanfoodle
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Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

Add ons, should Zen take a more active roll? 210 votes

ESO Should not update the UI
9%
theyanceyDominoidstevenyaub16_ESOaubrey.baconb16_ESOMuizereovogtb16_ESOTandorNemeliomKr3doPuzzlenutsTaylor_MBNevascaPrax3desMartiemerrealboiWiseSkyKrawallbambiTheJTOONYeetusKhajiitus 19 votes
ESO Should add some of the most used add on to the standard UI
35%
fortyfivekva_ESO1mirgdaryl.rasmusenb14_ESOdeepseamk20b14_ESONoNameNamerTiitusssewallb14_ESOAelorinchess1ukb16_ESOAlienSlofBarseklhaftb16_ESOMoosetassheNebthet78idkAektannkojouFingolfinn01jircris11AhPook_Is_Here 74 votes
ESO Should add many add ons on the standard UI but a toggle on/off should be used
44%
Nestorlaurajfhuntgod_ESOItsMeTooDean340BigMKungfuRDMyers65b14_ESOwenchmore420b14_ESOKendaricMadyIruil_ESOmartinhpb16_ESONanfoodleZephiran23jimijac0meYukon2112Tanis-StormbinderDelgentOrchish 94 votes
Other: Explain
10%
Casterialvailjohn_ESOAcrolasGythralDolgubonangrydrewKnightpantherxxthir13enxxInvitationNotFoundkylewwefanLysetteDBZVelenamereviemagueMJalldayTatankoStarlockYsbrielGuyleCalamath 23 votes
  • Nestor
    Nestor
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    ZOS is putting Add On functionality into the OS. Changes to the Guild Store interface and the Buff/DeBuff Trackers being just two examples.

    What they need to do is implement more changes.

    And, most addons that are out of date are just because of a version mismatch, not any inherent code deficiencies.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Brandathorbel
    Brandathorbel
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    they should remove all addons that cause performance issues on the server.
  • Nanfoodle
    Nanfoodle
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    xbobx15 wrote: »
    they should remove all addons that cause performance issues on the server.

    Add ons are client side not server side.
  • TheFM
    TheFM
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.
  • Nanfoodle
    Nanfoodle
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not sure how but WoW used to ban add ons they didn't agree with.
  • VaranisArano
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    xbobx15 wrote: »
    they should remove all addons that cause performance issues on the server.

    What makes you think they don't already do this?

    Out of date add-ons causing problems: Not only are addons client side, but you have to enable using out-of-date add-ons. ZOS does actually disable all out-of-date add-ons when launching a new update. In that sense, most performance issues from outdated add-ons are 100% the fault of the user.

    Furthermore, ZOS most certainly does change the API to disable addons that actually cause server issues.
    Two recentish examples:
    1. During the height of the guild trading history issues over the summer, trade addons had their ability to query the server curtailed by ZOS. When Master Merchant tried to circumvent that, ZOS promptly changed the API to disallow the work around.
    2. There was an exploit with chat addons where sending a player a large block of character-filled text could cause their game to crash. ZOS patched it abruptly and broke a lot of chat add-ons until the authors could update to the new API changes.
  • ManwithBeard9
    ManwithBeard9
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    Nanfoodle wrote: »
    xbobx15 wrote: »
    they should remove all addons that cause performance issues on the server.

    Add ons are client side not server side.

    Some add ons do cause server issues. As evidenced from the several weeks/months where guild histories had to be disabled because of add ons contacting the servers.
  • idk
    idk
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    ESO Should add some of the most used add on to the standard UI
    For the most part, I agree with Nestor. Considering a large number of addons out there, I just went with some should be added.

    However, this does nothing to solve the issue OP mentions. As long as we can use addons, then we can have addon interfere with the performance of the game. Considering Zos added a buff tracker to the base UI, and many of us still use other addons for this purpose, it is clear that this is an all or nothing situation. Meaning we have no add-ons at all and are at the mercy of Zos do add well-designed UI features.
  • TheFM
    TheFM
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    Nanfoodle wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not sure how but WoW used to ban add ons they didn't agree with.

    Exactly, for example there are add ons in PvP that Tel u a keep is UA before it's tagged, that tell you your opponents resistances, and add-ons that highlight targets for your entire team when the leader marks them. It's getting far passed the point the original team was comfortable with.
  • idk
    idk
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    ESO Should add some of the most used add on to the standard UI
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.
  • BackStabeth
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    Other: Explain
    ZoS should not add any add-ons to the game itself, they already have too many bugs as is. I suspect as well, that the add-on developers would own some rights to the add-ons they have created as intellectual property. As well, add-on developers can use the experience on resumes when applying for jobs.

    There are already too many issues with the game that ZoS is not addressing. I also wouldn't want ZoS to have control over the add-ons as I suspect they would cripple much of the functionality.

    Leave it the way it is, I believe it's the best way, or take add-ons out of the game totally. Too many personal, and legal issues involved in attempting to incorporate someone else's intellectual property as well.
  • DBZVelena
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    Other: Explain
    If you use out of date addons and then have your client crash. that is on you. not ZoS responsibility.
    Using addons is a risk. you accept that risk when you add your first addon.

    If you don't keep track of the addons you use and their effect. You can not blame anybody but yourself.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • TheFM
    TheFM
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.
    Edited by TheFM on February 27, 2020 2:16PM
  • Nanfoodle
    Nanfoodle
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    I say give us an option to choose. If a TES UI was is such high demand, add ons would not be so popular.
  • idk
    idk
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    ESO Should add some of the most used add on to the standard UI
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.

    Miats was shut down awhile ago. Granted, it took to much time for Zos to react to that addon. Currently, there is nothing that does anything like Miats did, so it shows Zos can shut down addons.

    As for being able to see the mag/stam of other players, that was never the case for the live version of ESO. This is from beta when Zos used a wide-open API to see what we could develop and close off what was found unacceptable. This aspect was closed off in the first pass, well before ESO went live.

    If anything, you have demonstrated two examples where Zos has decided something was taken to far and closed if off. Great job supporting my statement.
  • idk
    idk
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    ESO Should add some of the most used add on to the standard UI
    Nanfoodle wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    I say give us an option to choose. If a TES UI was is such high demand, add ons would not be so popular.

    First, it would require Zos do build a normal MMORPG UI when they abandoned their first such UI years ago. Second, it would require them to do a decent job and they failed at that with the buff/debuff tracker they added a few years ago. A great many of us use the same addons we used before Zos added their tracker because what Zos made sucks.

    In other words, it is not going to happen. Zos has shown a reluctance to do that much work and to do it well.
  • FierceSam
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    The poll is a bit odd in that add ons and updating the UI are not at all the same thing.

    ZOS should provide a more robust framework for add ons, so they don’t break the server (if this is what is happening). Or go full on and just ban them altogether.

    ZOS should also do more to integrate basic functionality into the entire game (PC and console). It is beyond stupid that there is no in game mini map, or that users need to remember the individual potion ingredients once their character has ‘learned’ the recipe, or that basic sorting of inventory isn’t there, or that it’s impossible to search for a guild by name, or organise any kind of backstage guild activity etc etc.

    The functionality of add ons like Dolgubons Lazy Writ Crafter should be part of the base game. ZOS are happy to leave this to third parties so they a) don’t need to do the work themselves and b) so they can dob off responsibility for development in this area and blame ‘third parties’ when their game doesn’t survive updating.

  • TheFM
    TheFM
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    idk wrote: »
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.

    Miats was shut down awhile ago. Granted, it took to much time for Zos to react to that addon. Currently, there is nothing that does anything like Miats did, so it shows Zos can shut down addons.

    As for being able to see the mag/stam of other players, that was never the case for the live version of ESO. This is from beta when Zos used a wide-open API to see what we could develop and close off what was found unacceptable. This aspect was closed off in the first pass, well before ESO went live.

    If anything, you have demonstrated two examples where Zos has decided something was taken to far and closed if off. Great job supporting my statement.

    Yet you can see resists and other stuff just as bad as stamina and magicka. Fun.
  • idk
    idk
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    ESO Should add some of the most used add on to the standard UI
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.

    Miats was shut down awhile ago. Granted, it took to much time for Zos to react to that addon. Currently, there is nothing that does anything like Miats did, so it shows Zos can shut down addons.

    As for being able to see the mag/stam of other players, that was never the case for the live version of ESO. This is from beta when Zos used a wide-open API to see what we could develop and close off what was found unacceptable. This aspect was closed off in the first pass, well before ESO went live.

    If anything, you have demonstrated two examples where Zos has decided something was taken to far and closed if off. Great job supporting my statement.

    Yet you can see resists and other stuff just as bad as stamina and magicka. Fun.

    Just as Zos closed off access for the two items you mentioned in your last post, Zos chooses what is accessible and what is not. So it is not the fault of the add-ons but choices Zos makes. The error in that logic is that Zos would not make the information available in their UI design. You falsy blame add-ons.

    Edit: I am not arguing with you about being able to see a certain thing or not via an add-on. I am just pointing out that Zos has absolute control over what addons can do, as you pointed out two instances Zos shut down.
    Edited by idk on February 27, 2020 3:12PM
  • Nanfoodle
    Nanfoodle
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    FierceSam wrote: »
    The poll is a bit odd in that add ons and updating the UI are not at all the same thing.

    ZOS should provide a more robust framework for add ons, so they don’t break the server (if this is what is happening). Or go full on and just ban them altogether.

    ZOS should also do more to integrate basic functionality into the entire game (PC and console). It is beyond stupid that there is no in game mini map, or that users need to remember the individual potion ingredients once their character has ‘learned’ the recipe, or that basic sorting of inventory isn’t there, or that it’s impossible to search for a guild by name, or organise any kind of backstage guild activity etc etc.

    The functionality of add ons like Dolgubons Lazy Writ Crafter should be part of the base game. ZOS are happy to leave this to third parties so they a) don’t need to do the work themselves and b) so they can dob off responsibility for development in this area and blame ‘third parties’ when their game doesn’t survive updating.

    Updating the UI is the problem that many use add on's. What is standard in my MMOs UI are missing from ESO's standard UI. You should not need a add on for a mini map. Or the ability to see what buss and debuffs that are on your char in combat. Opening your character window to see that is not helpful. So yes updating the UI is the base line problem.
  • Starlock
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    Other: Explain
    Not my place to be decreeing what the developers should or shouldn't do when it comes to the interface for the game they are designing. Customers can offer suggestions, but that's a far cry from prescriptive "shoulds" and given I have no direct knowledge of these "add-ons" my suggestions wouldn't be related to them anyway.
  • Tandor
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    ESO Should not update the UI
    Although on PC I don't use add-ons, I simply don't see the need for them with my playstyle and I'm aware of the performance issues they can create. Running the game cleanly without add-ons, open browser windows, messaging systems and other stuff running in the background is the best way of optimising performance. I'm certain it's a major factor in my not having had any significant performance issues since PC launch.

    I'd have no problem in principle with a few basic additional functions being included in the default UI, but only if they are optional. ESO appeals to many TES players because of the simple interface and the option at least on PC to tailor it to individual taste through a continuation of the TES approach to modding.

    However, this is not the time to mess around with the default UI. There are too many changes going on with the game engine and the skill setup etc to risk throwing another core part of the game into the melting pot. ZOS need to stabilise the game as it is now, and only then consider any further modifications to it.
  • daemonios
    daemonios
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    Sometimes, more is in fact more, and less is less. Playing at the minimalist UI was fun for the first six months of the game, and I was staunchly against add-ons then, but as more and more add-ons kept coming up that simply made the game more enjoyable and less of a chore, I caved. I can do without skyshards, lorebooks or other map pins. I can do without trading add-ons. I can do without crafting add-ons (now that I've given up daily writs as the boring mindless chore that they are). I can *not* do without Advanced Filters, Inventory Insight, Combat Metrics and about a dozen others. It would only be fair that all players have access to those functionalities enabled by the more popular add-ons.

    On a side note, I understand why ZOS might not want to officially support things like the advanced parsing of encounters that Combat Metrics does, as it does enable the sort of min-maxing that a publisher may not be interested in promoting directly, so it's probable that some add-ons would never be brought into the game client if ZOS decided to do something about their sub-par UI.
  • fortyfivekva_ESO
    fortyfivekva_ESO
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    ESO Should add some of the most used add on to the standard UI
    I could not play this game if I did not have the mini-map add-on.
  • InvitationNotFound
    InvitationNotFound
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    Other: Explain
    To the post itself:

    Just because an addon is outdated doesn't mean it is causing issues.
    "Updating" an addon actually is just increase a single number. Then the addon is up to date...

    An addon causing client side issues like performance drops, lua errors and so on isn't an issue, as players may easily figure out which one to disable.

    ZOS yet claims outdated addons are causing crashes (to desktop) without providing an information why and which APIs are being affected. I call this bs until i get more information. It just seems like a scapegoat to me. While there might be issues, it is highly unlikely that this would affect many addons. Furthermore, ZOS is at fault and not the outdated addon as their game is crashing, which shouldn't be the case (the bug is in the ZOS code, not the addon).

    And now I'd like to talk about some other things i completely disagree:
    TheFM wrote: »
    Nanfoodle wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not sure how but WoW used to ban add ons they didn't agree with.

    Exactly, for example there are add ons in PvP that Tel u a keep is UA before it's tagged, that tell you your opponents resistances, and add-ons that highlight targets for your entire team when the leader marks them. It's getting far passed the point the original team was comfortable with.


    Okay, let's start:
    - Exactly, for example there are add ons in PvP that Tel u a keep is UA before it's tagged
    - -> Which addon does that? I have a module in one of my addons that is tracking the state of keeps. I'm not aware it is possible to get any information about enemy siege weapons before the keep actually burns. So please provide the addon name and / or the API call that can be used to get that information.

    - hat tell you your opponents resistances
    - -> I doubt that, as to my knowledge you can't even directly read the resistance values of your group members. That would be an edge case where something like that would be possible when you directly target an enemy, but i'm not aware of that. So again, provide an addon name and / or the exact API call.

    - and add-ons that highlight targets for your entire team when the leader marks them
    - - > How does it mark the target? Again, addon name and / or API call. I hardly doubt this is possible.
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.

    Okay... let's see:
    - It is necessary tho, as demosntrated by miats addon way back
    - -> The API got adjusted due to that addon. So that would mean that ZOS adjusts things they do not like.

    - And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics.
    - -> As far as I know there is no way to directly read your enemies stamina, magicka, resists and so on. That might only be possible when having someone in target (but i haven't spent time on testing this). So again, provide an addon name and / or API call. All I'm aware of is that you can send data via map pins ( / votes) to other GROUP members in case they are using the same addon (so they did agree to share this information with the group / guild).
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.

    Miats was shut down awhile ago. Granted, it took to much time for Zos to react to that addon. Currently, there is nothing that does anything like Miats did, so it shows Zos can shut down addons.

    As for being able to see the mag/stam of other players, that was never the case for the live version of ESO. This is from beta when Zos used a wide-open API to see what we could develop and close off what was found unacceptable. This aspect was closed off in the first pass, well before ESO went live.

    If anything, you have demonstrated two examples where Zos has decided something was taken to far and closed if off. Great job supporting my statement.

    Yet you can see resists and other stuff just as bad as stamina and magicka. Fun.

    I'm really looking forward to the addon names you'll provide. Will be interesting to study their code. :)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • idk
    idk
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    ESO Should add some of the most used add on to the standard UI
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    Nanfoodle wrote: »
    Devs have said that in part of the reason we have so many crashes is because add on creators have not updated their add ons with the current ESO update. Looking at some of the most popular adds ons in Minion, they are right, some go back as far as 2016 since there last update. We see from Xbox and PS players, there are many add ons they have requested with no option for them.

    Games like WoW that lets add ons be used, have over time taken the best add ons and made it part of their standard UI. Even simple things like Mini Map is standard to all MMO UI's and small things like that, make the game unplayable to many. What are your thoughts?

    I would personally love to see add-ons be out on game officially so that we couldcurb add-ons that are taking it too far.

    Not needed at all. Zos controls what is accessible in the API. As such they control how far something can be taken.

    Also, Zos has done a poor job with some features they have added to the UI. A great many of us still use add-ons to track buffs/debuffs because the one Zos added to the base UI is not very well designed.

    BTW, Zos designed a more traditional MMORPG UI early on. They ditched it for those who clamored for a UI more in line with TES single-player games and offered the community the opportunity to build add-ons. They stated they abaoned it because they wanted us to gleam our information from the environment but that lacks substance since the visual effects have never been a reliable source of information and they allow us to make addons to track the same information more reliably.

    It is necessary tho, as demosntrated by miats addon way back. And even at the beginning they said they didnt want people to be able to see your stam and magicka, and yet now you can see peoples resists and even circumvent in game mechanics. People have indeed taken it too far imo.

    Miats was shut down awhile ago. Granted, it took to much time for Zos to react to that addon. Currently, there is nothing that does anything like Miats did, so it shows Zos can shut down addons.

    As for being able to see the mag/stam of other players, that was never the case for the live version of ESO. This is from beta when Zos used a wide-open API to see what we could develop and close off what was found unacceptable. This aspect was closed off in the first pass, well before ESO went live.

    If anything, you have demonstrated two examples where Zos has decided something was taken to far and closed if off. Great job supporting my statement.

    Yet you can see resists and other stuff just as bad as stamina and magicka. Fun.

    Second reply to this.

    It would be interesting to see what addons you protest and exactly what you find objectionable about them. So far you provided only one example that Zos closed off a couple years ago.
  • Eva13
    Eva13
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    Teso without addons barely playable. It lacks even some basic functionality not to mention poor interface. Even newly made 'guild trader interface' lacks basic functions like search known/unknown motives, recipes, blueprints etc. I don't tell about seller side and options awesome guild store provided. oh, yes, and minimap. The list goes on and on. Lol, newly established guild finder hasn't 'search by name' option. I guess they just incapable to implement some basic options in the game.
  • Toanis
    Toanis
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    ESO Should add many add ons on the standard UI but a toggle on/off should be used
    Addons can only use the API functions provided by ZOS, so when ZOS is certain that addons are responsible for crashes and need to be updated, then they certainly can tell the addon authors which function were changed and how the addon needs to be updated. Or even better, ZOS could either support or block legacy applications of modified API functions so that outdated addons may stop working but don't crash the game.

    Think about it - when code in an "outdated" addon can crash the game, what keeps the author of a popular addon from using that code to crash your client when you target him in PVP?

    Simply telling us "Some game crashes are simply being caused by out-of-date addons." is smoke screen tactics. ZOS know very well that the majority of PC players, especially in the forums, use addons; even if just to provide rudimentary MMO-UI functions like a mini map or a quest tracker that can show more than one quest. While we try to find the bad bad addon, ZOS has time to fix the crashes.

    Edited by Toanis on February 27, 2020 5:48PM
  • Lysette
    Lysette
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    Other: Explain
    Creating mods is meta-gaming for the creators - and some might not even play the game anymore, but just work on creating, testing and improving their mods. This is a hobby which adds to the ingame community and is a quite social thing to do, helping out with improving the game as an independent person - don't take this away from them,it is their way of playing.
  • Lysette
    Lysette
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    Other: Explain
    Well, mini-map - i deem it not just unnecessary, but it takes you out of the game world - it is just moving your map pointer on the mini-map with your eyes glued to the mini-map rectangle, instead of navigating in world and orientate at landmarks - which would be a far more immersive experience and after a short while you wouldn't need any map at all. ZOS tried their best to declutter the UI and make it immersive - and you introduce again a cluttered UI by using lots of add-ons.

    I used add-ons in the past, but it is more fun without them - I do not need cheat tools, which point me to sky shards, resources, lore books and what not - it would be just moving a marker on a map to another marker on the map instead of actually enjoying the game world. This is my experience since I decided against using add-ons - it improved my experience.

    Of course everything takes longer like this, but I am not in a hurry - ESO is not going anywhere anytime soon - it will be here for a decade or more to come, because PvE wise it is a really good game playable by casuals, because they can play independent or together with someone, even if they do not have much time to play or the required skills for an advanced group - power players will eventually move on, but the game will continue for a long while supported by casuals, which are not in hurry and want to see it all as well.
    Edited by Lysette on February 27, 2020 6:02PM
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