Oakmontowls_ESO wrote: »That's a little over 2k dps or 1k dps in pvp
In PvP that is ~13k damage over 12 seconds (unmitigated).
When someone does PvP with 15k mag resist (which is pretty low) then it should be mitigating around 20% magic damage.
13k x 0.8 = 10400 /12 = 866 /second
Not even taking target's defensive CP into the calculation.
But I estimate, with this tool tip, you would, on average, do maybe 500 DPS on other players.
Or did I just step into the sarcasm trap
Another post by a player who sits before a raid dummy with all buffs and showcases unviable tooltip of a single skill, just for lolz.
No info of sets, CP, buffs etc. Also not sure if you are trying to nerf entropy skill or are you trying to nerf magsorc xD or both birds in a single stone :thinking:
Another post by a player who sits before a raid dummy with all buffs and showcases unviable tooltip of a single skill, just for lolz.
No info of sets, CP, buffs etc. Also not sure if you are trying to nerf entropy skill or are you trying to nerf magsorc xD or both birds in a single stone :thinking:
Maybe, just maybe, you have to give up your 5k weapon damage and build into defense. And mag toons are equally impacted by this. The difference is mag toons have less stam to dodge actual burst from high damage combos.
Maybe, just maybe, you have to give up your 5k weapon damage and build into defense. And mag toons are equally impacted by this. The difference is mag toons have less stam to dodge actual burst from high damage combos.
Maybe, just maybe, you have to give up your 5k weapon damage and build into defense. And mag toons are equally impacted by this. The difference is mag toons have less stam to dodge actual burst from high damage combos.
kendellking_chaosb14_ESO wrote: »Maybe, just maybe, you have to give up your 5k weapon damage and build into defense. And mag toons are equally impacted by this. The difference is mag toons have less stam to dodge actual burst from high damage combos.
New vigor is NOT strong enough to cover the healing of old Vigor + Rally so stamina heals are down over all DoT damage is much higher this patch and that’s just one DoT yeah it’s about 1K by CP damage buffs are balanced with the resistance buff so you can’t power up DoTs by 10% and I can cut DoTs damage by 10% so this will cancel out more often then not.
If you go for more defense your heals and damage will be weak, and if you have a good mix of tanks and power your sustain will be trash. So the smartest move would be be build a max damage build, or a Heavy DPS build.
Sheesh, how are we ever gonna survive the slow killer ?
https://www.youtube.com/watch?v=9VDvgL58h_Y
So, Vigor doesn't cut it ? Can't use the fighters' guild healing circle because it's not strong enough / you need to remain mobile ? Can't be arsed slotting class heals when you have them (if you have them) ?
Well, bring a bow. You have a spammable shot that heals for at least half the amount of that Dot's overall damage, each time it lands. The heal effect is no longer dependant on crowd control effect.
Another post by a player who sits before a raid dummy with all buffs and showcases unviable tooltip of a single skill, just for lolz.
No info of sets, CP, buffs etc. Also not sure if you are trying to nerf entropy skill or are you trying to nerf magsorc xD or both birds in a single stone :thinking:
gonna repost my comment from another thread a week ago
Here's a quick build I put together on PTS that should be at least a little viable in pvp. First Screenshot/tooltips are mostly cheese (apprentice mundus, nirn staff, divines gear, mag glyphs), second is all impen, atronarch mundus, prismatic glyphs, skoria instead of grothdarr, etc.
cheese:
(could have been a bit higher with mara instead of witchmothers)
mostly viable:
both are with buffs up/pet out for necropotence buff. this was really easy to do, this gear is really accessible, etc. this is close to what you'll be up against as stam in pvp. also, i could have pushed my max mag higher with inner light on my bar but i thought that was a bit much.
edit: even if i switch my other 4 small glyphs to prismatics and transmute my rings to triune (23k health, 14k stam, still 43k mag), my tooltip on degeneration is 35k, soul trap is 30k, rapid regen is 21.9k, which is still pretty high. also i forgot to slot mystic siphon on my front bar where my dots were, which would have been an extra 3% damage.
Look mama how exploiters are defending those dots which are clearly op.