kendellking_chaosb14_ESO wrote: Β»Maybe, just maybe, you have to give up your 5k weapon damage and build into defense. And mag toons are equally impacted by this. The difference is mag toons have less stam to dodge actual burst from high damage combos.
New vigor is NOT strong enough to cover the healing of old Vigor + Rally so stamina heals are down over all DoT damage is much higher this patch and thatβs just one DoT yeah itβs about 1K by CP damage buffs are balanced with the resistance buff so you canβt power up DoTs by 10% and I can cut DoTs damage by 10% so this will cancel out more often then not.
If you go for more defense your heals and damage will be weak, and if you have a good mix of tanks and power your sustain will be trash. So the smartest move would be be build a max damage build, or a Heavy DPS build.
And just to add 1k damage per second is not insignificant. Take a few dots like that and youβre talking about 3k damage per second without trying never mind any direct damage. A good frag can hit medium armor for 6k. Line that all up and things get out of hand fast.
All I see is that these newly buffed DOTS are about the same as nerfed Poison Injection. Change my mind. Should that be nerfed more too? I doubt most of the nerf nards complaining about the new DOTS would see it that way.
The only reasonable change would be to limit to one instance of each DOT inflicted on a player at a time, and this will not satisfy the glass cannon nerf herders.
The untold story behind all this predictable DOT whining is that the Recap Screen doesn't, can't and won't show the difference between DOTS that killed a glass cannon over a significant time of relatively LOW DPS when they COULD HAVE BEEN mitigating the damage if they weren't a glass cannon, and the instantaneous spike damage of alphas in the game for years that do FAR MORE DPS than these buffed DOTS do or ever will.