Gandrhulf_Harbard wrote: »Think of PvP imbalances as bugs in a trial that make progression impossible.
PvP "imbalance" is NOT a bug.
The thing making "progression impossible" in PvP is between the Keyboard and the Chair.
99% of PvP imbalances are a L2P issue - where L2P may mean - teaming up, regearing, retraiting, realligning CP to make of for weaknesses.
If you build only for DPS and give no heed to Defence and Mitigations the ONLY person to blame for you losing is you.
All The Best
DOTS, were in pretty good shape... Did alot of damage already in pvE and in PvP.
In 1v1 or Xv1 were dots quite good!
NOW DOTS ARE TOO OVERPOWERD, DEVS WHAT ARE YOU DOIN! DO YOU GUYS EVEN PLAY THE GAME!
All I see is that these newly buffed DOTS are about the same as nerfed Poison Injection. Change my mind. Should that be nerfed more too? I doubt most of the nerf nards complaining about the new DOTS would see it that way.
The only reasonable change would be to limit to one instance of each DOT inflicted on a player at a time, and this will not satisfy the glass cannon nerf herders.
The untold story behind all this predictable DOT whining is that the Recap Screen doesn't, can't and won't show the difference between DOTS that killed a glass cannon over a significant time of relatively LOW DPS when they COULD HAVE BEEN mitigating the damage if they weren't a glass cannon, and the instantaneous spike damage of alphas in the game for years that do FAR MORE DPS than these buffed DOTS do or ever will.
Have you tried entering Cyrodiil since the patch dropped? It seems like you have not.
Try that when you are fighting outnumbered by as low as 3:1... report back.
All I see is that these newly buffed DOTS are about the same as nerfed Poison Injection. Change my mind. Should that be nerfed more too? I doubt most of the nerf nards complaining about the new DOTS would see it that way.
The only reasonable change would be to limit to one instance of each DOT inflicted on a player at a time, and this will not satisfy the glass cannon nerf herders.
The untold story behind all this predictable DOT whining is that the Recap Screen doesn't, can't and won't show the difference between DOTS that killed a glass cannon over a significant time of relatively LOW DPS when they COULD HAVE BEEN mitigating the damage if they weren't a glass cannon, and the instantaneous spike damage of alphas in the game for years that do FAR MORE DPS than these buffed DOTS do or ever will.
Have you tried entering Cyrodiil since the patch dropped? It seems like you have not.
1. Nonresponsive.
2. Why would I do something stupid like rush right into gameplay before experimenting with the new skills, adapting, and creating counter builds? Then come crying rivers and making MULTIPLE threads on the same topic instead of posting to preexisting ones? I'm not an ADD teenager snowflake ODing on Pop Tarts and Ritalin after all
3. To restate, The untold story you won't see in a Recap is D...P...S. I'd much rather have to deal with 50k of damage over ten seconds than 25k in two. But don't let reason and logic get in the way of the tears and salt.
enzoisadog wrote: »
MojaveHeld wrote: »These DoT buffs were incredibly necessary to compensate for the major dps nerfs in other areas of PvE. So every "Nerf DoTs!" thread that doesn't also contain calls to buff other areas of dps, is pointless and meritless.
MojaveHeld wrote: »These DoT buffs were incredibly necessary to compensate for the major dps nerfs in other areas of PvE. So every "Nerf DoTs!" thread that doesn't also contain calls to buff other areas of dps, is pointless and meritless.