Seraphayel wrote: »Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
I do. Why aren’t you answering my question(s)?
Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
I do. Why aren’t you answering my question(s)?
Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.
You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.
I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.
Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions.
Seraphayel wrote: »
You have easy access to Major Mending as a DK healer. Use it.
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
I do. Why aren’t you answering my question(s)?
Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.
You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.
I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.
Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions.
I think you’re getting ridiculed because you are so adamant in defending your position. And it’s fine for you to have an opinion. But I’ve read through many posts of numerous players who are not okay with these changes. More than those who are siding with you. You ask for answers and yet you are also guilty of ridiculing those answers given. Give it a rest for a bit. You don’t have to respond to everyone. Sorta like how I’m gonna give it a rest with you.
Quoted in full because it articulates my reaction to the PvE healer changes.Halcyon_blue wrote: »I agree with the changes to an extent - however at this point not sure why we're all wasting oxygen speculating and gnashing teeth on something that hasn't even hit the PTS yet.
Really how appreciative of groups - and even ourselves - with a healing partner that thinks they're awesome spamming springs - not illustrious even, but springs?! It was a silly way to learn healing for many people in this game resulting in sub-optimal readiness for trials.
I also use illustrious and there are few situations where there aren't alternatives - and having it stack up to 4 times has never been a thing outside vcr / vhof excute phases and I would like to see how this operates on the PTS. I suspect ritual and altar bonuses will help offset this and am wondering if the co-efficient, such as through HOT heal CP, may influence the final number in a way not stated in the notes as yet.
In a 4 man, even in vet dlc hm, the healer right now is better off using Master Architect and Mother's Sorrow really - I might use 2 orbs (1 for each dps), and honestly that already fits with the patch before adjustments. In a bad pug I end up doing 50% group dps + 88%+ heals - in a good group or with guildies sustain is not an issue anyway in the sense of synergising orbs every cool down (esp if you're doing 25k+ dps as healer as well with crescent sweep to proc MA).
Orbs will be an interesting change and it's hard to see how it will survive the ambit notes without adjustment - but then pretending we're more 'skillful' by spamming orbs over illustrious as a general rule is somewhat of a furphy, let's be real.
There are some parts that *are* challenging to heal, but by and large a healer right now can get through vet craglorn without really learning how to play the class to it's fullest potential, causing shock and gap realisation once they hit vhof, vmol, vss and vcr - addressing this isn't a bad thing.
I've always been a fan of using Luminous Shards for the return and placement, and have had disgreements with other healers who are like, "but tank should just use orbs'. Shards are there for a reason, and the main concern here is to make certain other healing specs are able to provide an equivalent return (such as in the form of resource recovery increases on mushrooms etc... - which already exists but comparative implementation now needs to be thought about).
Rotation based on the patch notes will be easier and prima facie we'll see roughly 60% overheal reduction across the board and higher off-balance / minor beserk uptimes (exo-jorvuld). Again, let's test before we swoon onto our beds please.
The last consideration right now too is the vss sets currently - any magdps should be rocking PFG right now and if self-sustain is already up noticeably as a result. Depending on stam I'm wearing hircine now (I'd like my tanks to hurry up and farm that so I can wear torugs XD ) and on some fights my bubbles get popped as soon as I throw them - which means the singular orb change may not be as significantly different as it seems.
Stamdps sustain? Well we have hircine and god forbid we start taking Master's Resto out of the closet. Spamming 3 orbs from behind them in insta-pop synergy? Sounds very much like the current status quo in some setups already.
TLDR - before we start ripping our clothes and wailing while clutching our pearls, let's do some empirical testing on the aptly named PTS please. Also, the full nuances aren't being factored in isolation - I'd like to think that healers, by their nature, are more nuanced and thoughtful - these values are bad, so let's see how it goes.
What i want to say is, i can understand that it Will increase some diversity (at least you think)
RogueShark wrote: »It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.
It's always been like this.RogueShark wrote: »
What i want to say is, i can understand that it Will increase some diversity (at least you think)
This is what kills me about people "celebrating" these changes as a big middle finger to the meta.
It's not. At all.
It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.
But yeah. Stick it to the metaman by salavating over changes thst will... just make meta more vital.
Makes sense.
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
I do. Why aren’t you answering my question(s)?
Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.
You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.
I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.
Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions. I like them because it enforces us, the players, to adapt, create new builds and find new playstyles. I very much prefer that instead of relying on the same stuff for years and years to come.
@RogueShark
Totally agree with you, in my opinion the templar Will be even better that he already is...
See you my dear dk healer and necro (i still have hope for this class though :') )
halucin0g3n wrote: »I understand why you're happy with the changes. Because now everyone is gonna be as weak as you are and you won't be thrown out of groups anymore.
jbjondeaueb17_ESO wrote: »So many things were not taken in consideration to adapt also the gear to those changes, 1 quick example for Grand Healing and his morphs :
- Master Restoration Staff restoring Stamina on first tick : now really completely garbage, it should have been change at the same time to restore stamina over time
LadyNalcarya wrote: »halucin0g3n wrote: »I understand why you're happy with the changes. Because now everyone is gonna be as weak as you are and you won't be thrown out of groups anymore.
Actually, quite the contrary - more casual healers won't be able to deal with incoming damage anymore and will be kicked more often.
Because in the current patch they can at least provide reliable heals with healing springs, even if they are dead set on not buffing and helping with sustain. If this pts patch goes live, they won't be able to do that.
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.
I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
Also if you look video, he do NOTHING but spamming Prayer.
That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.
Lilly_Elessa wrote: »Lastly, the timing of such harsh healer nerfs comes at a .... Bad time in the grander scheme of gaming. A certain other high profile title (you know which one I mean) just punched its healers in the gut, and made many of us uninterested in a game that's already poorly served its healers. This kind of healing nerfs in ESO, a game that has generally engaged healers well, and gives us a nice game to hug onto and say "At least we can still play here!" (You know, since other-other large titles just don't have healing) .... Yea, the timing for this kind of nerfing here feels like a punch in the face.
I don't mean to discuss the other games (nor do I want to start a conversation about ESO vs whatever), just saying in the grander scheme of enjoying healing and wanting to play a healer in an MMO that ESO has given healers a really nice home. Please, please, don't wreck it.
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.
I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
Also if you look video, he do NOTHING but spamming Prayer.
That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.
That's actually me in the video LUL, it has doubled in views the past 24 hours thanks to people sharing it all over the place. It's a very old video tho, it's from december 2017 almost 1.5 years ago. The point of the video was to show people just how powerful the Asylum staff was. As people did'nt really like it much back then. The other healer is ChaosAD who is the core healer in Hodor now, so you're prob right that he's a beast.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.
There is a difference in wanting to follow "the meta" - and then demanding it of others.
With the former I have no issue. With the latter, I do.
LadyNalcarya wrote: »It's always been like this.RogueShark wrote: »
What i want to say is, i can understand that it Will increase some diversity (at least you think)
This is what kills me about people "celebrating" these changes as a big middle finger to the meta.
It's not. At all.
It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.
But yeah. Stick it to the metaman by salavating over changes thst will... just make meta more vital.
Makes sense.
Best raiding/pvp groups will have a much easier time adapting to nerfs than average players.
This is one of the reasons why I'm against this change - it only increases the gap between average and "elite"... Just like Morrowind did. Morrowind didn't kill Hodor or other famous guilds, but many progression guilds just fell apart.
ArcaneBlue wrote: »I've signed the petition against the orb nerf. wonder if there's a petition against the healing springs nerf floating around somewhere...
lower the ceiling raise the floor my hind quarters, it's middle tier, lesser geared/skilled players like myself who always cop the worst
MehrunesFlagon wrote: »ArcaneBlue wrote: »I've signed the petition against the orb nerf. wonder if there's a petition against the healing springs nerf floating around somewhere...
lower the ceiling raise the floor my hind quarters, it's middle tier, lesser geared/skilled players like myself who always cop the worst
Is there a way to sign this without facebook or social media?I tend to avoid those.