How I heal everyone in VAA final phase, VHRC meteor phase or VSO poison phase?
Vigor doesn't stack anymore though...
SienneYviete wrote: »Why would you ever advise a healer to spam springs
So why do people still slot Springs today? It's still the best, most efficient way to output a large amount of sustained healing over a long period of time. Think Assembly General execute.
Yes, orbs are better in general. But Springs is still an important part of the toolkit. And it's the heal that everyone starts out with.
Orbs requires reaching Undaunted 5. And leveling Necrotic Orb to morph, which takes a long time even on a level 50 player.
Really? From the patch notes...
Vigor and Resolving Vigor now only heal the caster.
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Reduced the cost to 2295 from 3511.
Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
So...with Echoing vigor, ticks every 2 seconds, but got an 85% increase in healing power per tick. And allows fast paced combat.
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.
I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.
I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
Also if you look video, he do NOTHING but spamming Prayer.
That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.
I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
Also if you look video, he do NOTHING but spamming Prayer.
That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.
https://www.youtube.com/watch?v=j0Lia4cqycs
This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s
Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.
I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
Also if you look video, he do NOTHING but spamming Prayer.
That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.
I didn't actually consider that. Like.. the damage buff up time is probably 100% but what was the point of him having any other abilities on his bar after that if he wasn't going to use them.
I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
Hail_Yourself wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
What? The vast majority of nerfs directly affect DPS builds. Some ppl may be on board with the patch, but they aren’t even close to being the majority.
And when tank asked for an orb, and you casted it a bit off course, you gotta wait for the orb to dissolve then cast another one in the exact direction where the person asked for the orb. What a rip
CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
Hail_Yourself wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
What? The vast majority of nerfs directly affect DPS builds. Some ppl may be on board with the patch, but they aren’t even close to being the majority.
Seraphayel wrote: »And I still do not understand that "bullying" thing you are on about. If you feel like the group is asking you for something you are not willing to do. Just. Walk. Away. You don't have the same goals. There is no reason for you to play together.
The group is asking for something... based on what? Ah right, based on forums where you can read about the meta propagated by a handful of players. Or do you think the game makes these requirements? It doesn’t. It’s players that limit themselves by setting these goalposts in a forum or Discord or a website and the crowd is clinging to them.
Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
Rev Rielle wrote: »And when tank asked for an orb, and you casted it a bit off course, you gotta wait for the orb to dissolve then cast another one in the exact direction where the person asked for the orb. What a rip
Of course not; you cast another and the first will likely disappear, just like every other skill out there that we can only have one copy of at a time.
Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
CipherNine wrote: »Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
based on a lot of his posts he obviously doesn't do the harder content. because he thinks healers shouldn't be expected to keep the group buffed and help with group sustain. Which are big parts of being a healer in ESO. So I can't take any what he thinks seriously
Seraphayel wrote: »Seraphayel wrote: »CipherNine wrote: »I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.
To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
Are you a healer? Do you play a healer on a regular basis?
I do. Why aren’t you answering my question(s)?