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Let's talk about the healing changes...

  • damdamjel
    damdamjel
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    Every time I see major changes, negative feedback always outweighs all positive feedback. All we can do is run tests before they implement everything to the game out from PTS, many tests and criticism will be made and I hope they will listen to the community, we'll just see. BUT I for sure want to see the Devs behind this change and run vHoF to justify their adjustments. We don't want specific meta builds(sets=class) to run as a healer, this will only enforce elitism.
  • Seraphayel
    Seraphayel
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    maxjapank wrote: »
    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    I do. Why aren’t you answering my question(s)?

    Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.

    You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.

    I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.

    Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions. I like them because it enforces us, the players, to adapt, create new builds and find new playstyles. I very much prefer that instead of relying on the same stuff for years and years to come.
    Edited by Seraphayel on July 8, 2019 7:38AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • InvitationNotFound
    InvitationNotFound
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    hmmmm seems like another case where they implement something without even playing and understanding their own game.

    I just wonder at this point how long it will take before all classes have exactly the same skills just with another name.
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  • maxjapank
    maxjapank
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    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    I do. Why aren’t you answering my question(s)?

    Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.

    You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.

    I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.

    Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions.

    I think you’re getting ridiculed because you are so adamant in defending your position. And it’s fine for you to have an opinion. But I’ve read through many posts of numerous players who are not okay with these changes. More than those who are siding with you. You ask for answers and yet you are also guilty of ridiculing those answers given. Give it a rest for a bit. You don’t have to respond to everyone. Sorta like how I’m gonna give it a rest with you.
  • rossk25
    rossk25
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    Seraphayel wrote: »

    You have easy access to Major Mending as a DK healer. Use it.

    After these changes. Healers will be needing to heavy attack so much for sustain that all healers will have easy access to major mending add the set "wisdom of vanus" and you good to go.
    Bosmer Magicka Templar - Dest/Resto Staff [ex Stamina Templar - Bow/DW]
    Dunmer Magicka DK - Dest/Resto staff
    Breton Magicka NB - [Dest/DW PvE] [Dest/Resto PvP]
    Bosmer Stamina Warden - Bow/2H
  • Seraphayel
    Seraphayel
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    maxjapank wrote: »
    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    I do. Why aren’t you answering my question(s)?

    Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.

    You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.

    I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.

    Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions.

    I think you’re getting ridiculed because you are so adamant in defending your position. And it’s fine for you to have an opinion. But I’ve read through many posts of numerous players who are not okay with these changes. More than those who are siding with you. You ask for answers and yet you are also guilty of ridiculing those answers given. Give it a rest for a bit. You don’t have to respond to everyone. Sorta like how I’m gonna give it a rest with you.

    You’re right, going over the same stuff again and again is tiresome. There are two sides of the medal, the ones who like and the ones who dislike the changes.

    I‘ll keep appreciating them while others can keep criticizing them - both are valid positions. Maybe a little bit of refocusing would be helpful though.
    Edited by Seraphayel on July 8, 2019 7:54AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • danara
    danara
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    @Seraphayel
    You sayed
    "I like them because it enforces us, the players, to adapt, create new builds and find new playstyles. I very much prefer that instead of relying on the same stuff for years and years to come."

    This i can understand, it is a much better argument than your previous "i dont want to support, Just to heal my group"

    Now with all the change they did, it was already hard to heal vCr+3/vHOF hm execute phase with the healing springs, so how are you gonna heal through mechanics if they let it like that ? Put 6 healer un your group ?

    they divided by 3 the healing springs potency (you cant stack them now) and they reduce the heal from the tick by 44%

    Let say x = the New heal potency
    Then right now we have
    3 * (x + 0.44x) = 100% => x = 23% almost

    This mean that they nerfed healing springs by 100-23=77%, so... How do you heal on some mechanics with the only heal effective you can use for it is 77% less effective ?

    What i want to say is, i can understand that it Will increase some diversity (at least you think), but the fact is, you cant do some mechanics with such nerf... I Just dont get it right Now ?

    Maybe some mistakes in my math ! Correct me if am wrong !
    Edited by danara on July 8, 2019 7:57AM
  • aetherial_heavenn
    aetherial_heavenn
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    I agree with the changes to an extent - however at this point not sure why we're all wasting oxygen speculating and gnashing teeth on something that hasn't even hit the PTS yet.

    Really how appreciative of groups - and even ourselves - with a healing partner that thinks they're awesome spamming springs - not illustrious even, but springs?! It was a silly way to learn healing for many people in this game resulting in sub-optimal readiness for trials.

    I also use illustrious and there are few situations where there aren't alternatives - and having it stack up to 4 times has never been a thing outside vcr / vhof excute phases and I would like to see how this operates on the PTS. I suspect ritual and altar bonuses will help offset this and am wondering if the co-efficient, such as through HOT heal CP, may influence the final number in a way not stated in the notes as yet.

    In a 4 man, even in vet dlc hm, the healer right now is better off using Master Architect and Mother's Sorrow really - I might use 2 orbs (1 for each dps), and honestly that already fits with the patch before adjustments. In a bad pug I end up doing 50% group dps + 88%+ heals - in a good group or with guildies sustain is not an issue anyway in the sense of synergising orbs every cool down (esp if you're doing 25k+ dps as healer as well with crescent sweep to proc MA).

    Orbs will be an interesting change and it's hard to see how it will survive the ambit notes without adjustment - but then pretending we're more 'skillful' by spamming orbs over illustrious as a general rule is somewhat of a furphy, let's be real.

    There are some parts that *are* challenging to heal, but by and large a healer right now can get through vet craglorn without really learning how to play the class to it's fullest potential, causing shock and gap realisation once they hit vhof, vmol, vss and vcr - addressing this isn't a bad thing.

    I've always been a fan of using Luminous Shards for the return and placement, and have had disgreements with other healers who are like, "but tank should just use orbs'. Shards are there for a reason, and the main concern here is to make certain other healing specs are able to provide an equivalent return (such as in the form of resource recovery increases on mushrooms etc... - which already exists but comparative implementation now needs to be thought about).

    Rotation based on the patch notes will be easier and prima facie we'll see roughly 60% overheal reduction across the board and higher off-balance / minor beserk uptimes (exo-jorvuld). Again, let's test before we swoon onto our beds please.

    The last consideration right now too is the vss sets currently - any magdps should be rocking PFG right now and if self-sustain is already up noticeably as a result. Depending on stam I'm wearing hircine now (I'd like my tanks to hurry up and farm that so I can wear torugs XD ) and on some fights my bubbles get popped as soon as I throw them - which means the singular orb change may not be as significantly different as it seems.

    Stamdps sustain? Well we have hircine and god forbid we start taking Master's Resto out of the closet. Spamming 3 orbs from behind them in insta-pop synergy? Sounds very much like the current status quo in some setups already.

    TLDR - before we start ripping our clothes and wailing while clutching our pearls, let's do some empirical testing on the aptly named PTS please. Also, the full nuances aren't being factored in isolation - I'd like to think that healers, by their nature, are more nuanced and thoughtful - these values are bad, so let's see how it goes.
    Quoted in full because it articulates my reaction to the PvE healer changes.

    On the rest of the changes ... overall I like the overall strategy and they look pretty balanced...I like the standardisation and the way they will make theory crafting simpler...
    I will be curious to see how they affect my PvP.

    (I main 2 healers one in PvP and 1 in PvE, magplar and magden. I also have a sorc healer now crafter (normals only) and a trainee necro healer. I have never played DK or NB healer. so I am possibly in the easier classes to adapt because of shards and shrooms. Wardens resource/regen buff skills and sets will be wanted more.
    Edited by aetherial_heavenn on July 8, 2019 8:01AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • RogueShark
    RogueShark
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    danara wrote: »

    What i want to say is, i can understand that it Will increase some diversity (at least you think)

    This is what kills me about people "celebrating" these changes as a big middle finger to the meta.

    It's not. At all.

    It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.
    But yeah. Stick it to the metaman by salavating over changes thst will... just make meta more vital.
    Makes sense.

    PC NA
    Will heal DPS for memes.
  • Seraphayel
    Seraphayel
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    RogueShark wrote: »
    It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.

    This is something I agree with and don't really understand: they nerfed DK's own AoE HoT which doesn't make much sense when considering the changes to Grand Healing / Orbs. Instead of nerfing "non-healer" classes they should give them a compensation for their loss, specifically Nightblades, Dragon Knights and Sorcerers. The other three classes will be fine but having to rely on Combat Prayer as an AoE burst heal seems a bit off.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • LadyNalcarya
    LadyNalcarya
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    RogueShark wrote: »
    danara wrote: »

    What i want to say is, i can understand that it Will increase some diversity (at least you think)

    This is what kills me about people "celebrating" these changes as a big middle finger to the meta.

    It's not. At all.

    It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.
    But yeah. Stick it to the metaman by salavating over changes thst will... just make meta more vital.
    Makes sense.
    It's always been like this.
    Best raiding/pvp groups will have a much easier time adapting to nerfs than average players.
    This is one of the reasons why I'm against this change - it only increases the gap between average and "elite"... Just like Morrowind did. Morrowind didn't kill Hodor or other famous guilds, but many progression guilds just fell apart.
    Edited by LadyNalcarya on July 8, 2019 8:23AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • danara
    danara
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    @RogueShark

    Totally agree with you, in my opinion the templar Will be even better compared with other class than he already is...

    See you my dear dk healer and necro (i still have hope for this class though :') )
    Edited by danara on July 8, 2019 8:23AM
  • halucin0g3n
    halucin0g3n
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    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    I do. Why aren’t you answering my question(s)?

    Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.

    You quoted a post of me filled with questions yet you refused to answer anything from the post you quoted.

    I am a healer since release. Through all of ESOs transition phases from one patch, one change to another.

    Why must I share the majority opinion in this forum to be considered a healer? It’s so ridiculous. I’m getting ridiculed because I like (or at least totally understand) the changes and not go haywire or support silly petitions. I like them because it enforces us, the players, to adapt, create new builds and find new playstyles. I very much prefer that instead of relying on the same stuff for years and years to come.

    I believe you're just a suck-up. Taking everything without questioning. A healer should only heal because it's called a healer, not Buffer. Is it?

    As a main healer i can tell you that the most challenging roles in trials are for Tanks and Healers.Without them, or them being weak as you, everything is harder or even impossible.
    When i play healer i always focus on DDs buffs, trying to position myself to provide the buffs to as many as possible in one shot, also burst heal if something goes wrong, put the HoTs on the floor, also put magicka steal on as many mobs as possible etc. It's a lot of work. And all of this with keeping sustain so i wont end up with 0 magicka in 2 minutes because orbs are expensive.
    All of this means work, it's a challenge, and it's not for everyone.
    I understand why you're happy with the changes. Because now everyone is gonna be as weak as you are and you won't be thrown out of groups anymore.
    Edited by halucin0g3n on July 8, 2019 8:24AM
  • RogueShark
    RogueShark
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    danara wrote: »
    @RogueShark

    Totally agree with you, in my opinion the templar Will be even better that he already is...

    See you my dear dk healer and necro (i still have hope for this class though :') )

    Yeh, I'm already toying around with stam for my sorc. It's fun, but a shame. I've been a khajiit heal sorc since before cats even had mag bonuses... but I have a warden I can still heal on, if I choose.
    I still have hope they'll alter some of these changes... seems ludicrous they'll go live as-is, but we'll see.
    PC NA
    Will heal DPS for memes.
  • LadyNalcarya
    LadyNalcarya
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    I understand why you're happy with the changes. Because now everyone is gonna be as weak as you are and you won't be thrown out of groups anymore.

    Actually, quite the contrary - more casual healers won't be able to deal with incoming damage anymore and will be kicked more often.
    Because in the current patch they can at least provide reliable heals with healing springs, even if they are dead set on not buffing and helping with sustain. If this pts patch goes live, they won't be able to do that.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • hasi
    hasi
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    So many things were not taken in consideration to adapt also the gear to those changes, 1 quick example for Grand Healing and his morphs :
    - Master Restoration Staff restoring Stamina on first tick : now really completely garbage, it should have been change at the same time to restore stamina over time

    Don't know if anyone replied something similar yet: But that is one of the Key Parts bothering me. They just brought out Lokkestiz with VSS, that badly needs Synergies. Lokke just was META for StamDDs and now with Scalebreaker they straight up destroy that and make People go back to the old one.
    Very annoying if you spent the last weeks farming Armor, Jewelry and Daggers for it.
    Like they literally didn't think about the Changes for 1 Moment. Alkosh will be kind of hit in the face too.🙄
  • AbysmalGhul
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    I understand why you're happy with the changes. Because now everyone is gonna be as weak as you are and you won't be thrown out of groups anymore.

    Actually, quite the contrary - more casual healers won't be able to deal with incoming damage anymore and will be kicked more often.
    Because in the current patch they can at least provide reliable heals with healing springs, even if they are dead set on not buffing and helping with sustain. If this pts patch goes live, they won't be able to do that.

    I agree. The harder trials and HM's are already a pain to heal for experienced healers. I don't think the average healer will be up to par with the upcoming changes. I think they might even struggle to remain relevant in mid-tier level trials. Only time will tell though.
  • Helric
    Helric
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    I'm really enjoying about the changes, need to test it asap !
  • Heelie
    Heelie
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    Aznarb wrote: »
    xeNNNNN wrote: »
    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either

    Also if you look video, he do NOTHING but spamming Prayer.
    That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.

    That's actually me in the video LUL, it has doubled in views the past 24 hours thanks to people sharing it all over the place. It's a very old video tho, it's from december 2017 almost 1.5 years ago. The point of the video was to show people just how powerful the Asylum staff was. As people did'nt really like it much back then. The other healer is ChaosAD who is the core healer in Hodor now, so you're prob right that he's a beast.
    Most OwOrated healer of all time
  • Delparis
    Delparis
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    Templar was the best dd, best tank and best heal at release and really OP in pvp.
    nerf hammer came and templar become okay DD, okay tank and good healer. still okay in pvp.
    this nerf hammer will bring the class to some normalization. So from here on templar is:
    • okay DD
    • okay tank
    • okay heal
    • okay pvp

    okay ?
    Edited by Delparis on July 8, 2019 10:39AM
  • IwakuraLain42
    IwakuraLain42
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    Lastly, the timing of such harsh healer nerfs comes at a .... Bad time in the grander scheme of gaming. A certain other high profile title (you know which one I mean) just punched its healers in the gut, and made many of us uninterested in a game that's already poorly served its healers. This kind of healing nerfs in ESO, a game that has generally engaged healers well, and gives us a nice game to hug onto and say "At least we can still play here!" (You know, since other-other large titles just don't have healing) .... Yea, the timing for this kind of nerfing here feels like a punch in the face.
    I don't mean to discuss the other games (nor do I want to start a conversation about ESO vs whatever), just saying in the grander scheme of enjoying healing and wanting to play a healer in an MMO that ESO has given healers a really nice home. Please, please, don't wreck it.

    You are comparing apples and pears here. The changes in said unnamed MMORPG didn't affected the healing aspect of the classes, to the contrary, they buffed the actual healing potency by a huge amount. The changes the players were unhappy with where with nerfs to dps and support skills, which were quite important. This is different to changes here which affect the actual healing. So if you actually like healing that unsaid other game is currently the better choice :-)
  • Aznarb
    Aznarb
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    Heelie wrote: »
    Aznarb wrote: »
    xeNNNNN wrote: »
    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either

    Also if you look video, he do NOTHING but spamming Prayer.
    That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.

    That's actually me in the video LUL, it has doubled in views the past 24 hours thanks to people sharing it all over the place. It's a very old video tho, it's from december 2017 almost 1.5 years ago. The point of the video was to show people just how powerful the Asylum staff was. As people did'nt really like it much back then. The other healer is ChaosAD who is the core healer in Hodor now, so you're prob right that he's a beast.

    Better with context. But I start to be sick of people who said BS across this thread.
    This video has nothing to do with the subject since you was clearly not doing the job in this one as you said yourself.
    The "noob" was excessive, sorry for that, but like I said, was tired to read stupid comment.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • ArcaneBlue
    ArcaneBlue
    ✭✭✭
    I've signed the petition against the orb nerf. wonder if there's a petition against the healing springs nerf floating around somewhere...

    lower the ceiling raise the floor my hind quarters, it's middle tier, lesser geared/skilled players like myself who always cop the worst :s
    Edited by ArcaneBlue on July 8, 2019 12:02PM
    #teamEmeric
  • Tsar_Gekkou
    Tsar_Gekkou
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    It'll be funny watching the people defending the healer nerfs fail miserably at easy stuff like vHRC and vSO because their "average" healers have become garbage. Good healers will find a way, but most people in this game aren't that good and their progression guilds will never have a chance to get their vMoL and vHoF skins unless they pay for skin runs, which means more gold for us who can still complete the content, with some added difficulty of course. Then they'll blame us "elitists"(ie: people who aren't bad) for causing nerfs that make end-game content inaccessible to them.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Qbiken
    Qbiken
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    ✭✭✭✭✭
    Jeremy wrote: »
    hasi wrote: »
    Jeremy wrote: »
    Seraphayel wrote: »
    ... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.

    I'm sick of it too.

    Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.

    No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.

    There is a difference in wanting to follow "the meta" - and then demanding it of others.

    With the former I have no issue. With the latter, I do.

    Then find a group of people who doesn´t care what you use as a healer. If you join a group where you´re not in charge, you´re not in a position to make the calls of what sets you´re required to run.

    If you don´t like what a certain group tells you do to, no one is forcing you to stay, but you can´t force people to accept your way of playing.

    And ye, the changes to springs and orbs are stupid and shouldn´t go live :)
  • MehrunesFlagon
    MehrunesFlagon
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    RogueShark wrote: »
    danara wrote: »

    What i want to say is, i can understand that it Will increase some diversity (at least you think)

    This is what kills me about people "celebrating" these changes as a big middle finger to the meta.

    It's not. At all.

    It's going to make the "meta" healers even more desired while making off-class healers severely worse off, as they lack the class skills to make up for these changes.
    But yeah. Stick it to the metaman by salavating over changes thst will... just make meta more vital.
    Makes sense.
    It's always been like this.
    Best raiding/pvp groups will have a much easier time adapting to nerfs than average players.
    This is one of the reasons why I'm against this change - it only increases the gap between average and "elite"... Just like Morrowind did. Morrowind didn't kill Hodor or other famous guilds, but many progression guilds just fell apart.

    Wights killed Hodor
  • MehrunesFlagon
    MehrunesFlagon
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    ArcaneBlue wrote: »
    I've signed the petition against the orb nerf. wonder if there's a petition against the healing springs nerf floating around somewhere...

    lower the ceiling raise the floor my hind quarters, it's middle tier, lesser geared/skilled players like myself who always cop the worst :s

    Is there a way to sign this without facebook or social media?I tend to avoid those.
  • halucin0g3n
    halucin0g3n
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    Don't
    ArcaneBlue wrote: »
    I've signed the petition against the orb nerf. wonder if there's a petition against the healing springs nerf floating around somewhere...

    lower the ceiling raise the floor my hind quarters, it's middle tier, lesser geared/skilled players like myself who always cop the worst :s

    Is there a way to sign this without facebook or social media?I tend to avoid those.

    Don't bother with these petitions. ZOS doesn't care. It seems like it's their game and our opinions doesn't matter anyways.
  • SassiestAssassin
    SassiestAssassin
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    Man, I’m really bummed about this. Especially orbs. I can work around the other changes, but having a single, more expensive orb, in vDLC where healing takes a backseat to buffs? Y’know, since a big chunk of mechanics are one shots. They really don’t want any healers besides Templars, huh?
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:17PM
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