deepseamk20b14_ESO wrote: »I get it, RPG is role playing game. But the majority of players aren’t role players so to speak. They play on the side of performance. Most people would rather have balanced characters, fix game breaking issues, than a particular race being lore friendly. Now I’m by no way saying your wrong because your vote counts too, as a person playing the game.
What I want to know from y’all, is what would you sacrifice to just have sneak back? As far as I’m concerned I like the changes. I like the stamina. I like the roll dodge penetration. I like the stamina recovery. Are you willing to get rid of these just for sneak? To screw over a huge amount of players for something that, honestly, doesn’t add much in comparison BUT role play and lore?
I’d be fine with ADDING the sneak to say, the stamina recovery passive for wood elf. But getting rid of anything that we wood elves have now just for sneak is a bit ridiculous.
So what is it you’re really willing to give up, or make others give up, to get your sneak back? Because I can totally get on the band wagon if you’d argue to add sneak while keeping the current passives how they are. But if you want to remove something just for sneak, I’ll fight against that all day.
TLDR for entire thread:Comprehensive collection of arguments against the complete removal of stealth related Bosmer passives
- We want more diverse race choices for characters that are focused on justice interactions. Having Khajiit be the only one with a sneaking advantage is very limiting.
- Stealth detect has no benefits in PvE, due to the severe lack of detectable enemies and/or objects
making this an exclusively PvP oriented passive component, which is counter to the original goals (goal number 2 - universal applicability) of the racial balance change. Since stealth detection is only beneficial in PvP environments it also does not line up with the original reasoning given behind the removal of stealth - that only a player that stealths (in this case, detects other players) can benefit from this (part of the) passive. As of now, PvE players only benefit from 10% speed after dodging at the cost of three skill points and ~3.6k stamina cost, as the penetration will either be wasted due to the cap or result in a DPS loss from the lack of uptime. Returning the reduced sneak radius or a similar passive component that improves sneaking helps players across the board as everyone can choose to take advantage of that in the Overworld as well as Dungeons, Delves and PvP by making it easier to sneak past enemies or sneaking into an advantageous position to strike.
Furthermore the additional stealth detect in PvP is not in line with existing forms of detection as it reveals cloaked enemies without an indicator. It also gives away the existence of a hidden Bosmer to other sneaking enemies as it also increases the "danger" radius with the half opened eye indicator in which enemies can tell they are about to be revealed before the sneaking Bosmer is even made aware of the existence of their sneaking enemy. These intransparent and counterintuitive issues would need to be addressed and resolved if the passive was kept in its current form, which is why we would be willing to give up this component of the passive to regain improved sneaking.- Removing stealthiness from Bosmer breaks with tradition as every game starting with Arena described Bosmer as great sneak thieves.
- Stealth has always been an integral part of Bosmer culture and lore.
Sources:
- The Rite of Theft is a war custom of the tribal Woodelfs in which a tribe raids another to steal the valuable possessions or people for ransom. The larger the stolen object, the more prestige it has. While deaths do occur, these raids are generally not deadly due to the stealthy nature of this war custom. "Thanks to centuries of this practice, the tribal Bosmer have become legendary for their stealth" - Mistral Aurelian Teriscor
- The Bosmer's most famous poem is called "The One Thousand Benefits of Hiding". Although we have never seen this poem, it has been mentioned several times, even within the books of ESO. Sources for this are the "Pocket Guide to the Empire, First Edition: Aldmeri Dominion", "War Customs of the Tribal Bosmer" (ESO) as well as "A Dance in Fire, Book 1". All these sources are quoting it to be the most famous poem and two of them also mention the forest-coupling ability.
- Bosmer are known to possess an ability called "forest-coupling" that allows them to camouflage themselves in proximity to plantlife. This ability, in conjunction with being prone to desertion, is described as the reason why the Colovian armies stopped using the superior Bosmer archers in their legions after a failed experiment in the War of Rihad. It is said that "they would sometimes walk into the shade of a single tree and vanish. Their forest-coupling skills are remarkable." While this can be interpreted as exaggeration, their superior stealth still factored into them not being commonly recruited into archer regiments for the Empire. It should be considered that the Imperial Legion is one of the most tactically advanced and honed military forces in Tamriel, making them a very reliable source for information of military importance such as stealth capabilities of potential enemies or allies.
- The emotional argument of habitute and attachement - while not a strong argument on its own when talking about delicate matters such as balance, in conjunction with the reasons given above, it adds gravity to the situation and highlights the importance of this issue.
We, the players, are not a homogenous mass and nobody can speak for the entire playerbase without needing to differentiate. Thus this may not apply for every player individually.
Prior to the Wrathstone release, Bosmer was not considered a "good race" in terms of combat power by most. Players who previously chose Bosmer because of stamina sustain, will continue to do so now. Players who chose Bosmer because of their looks will continue to do so now. Players who chose Bosmer for roleplaying and lore will continue to do so now. Players who previously chose Bosmer because of their improved sneaking have now either switched to Khajiit or are too attached to the characters they spent time and effort to flesh out and develop to switch off now. These players won't use their race change tokens, because changing the race, means changing everything about the character that they love. Yet, their characters lost their reason for being. When there are plenty of reasons (as seen above) for Bosmer to retain their stealthiness, then it will be difficult for these players to move on from their characters. Most of us, who still think of this as an important issue, chose the Bosmer race with the substantiated expectation that choosing Bosmer would always mean sneaking superiorly to most races. If it was merely an attachment to the stealth gameplay and not the race, then these players would have adapted and moved on already, however they would have never created a Bosmer specifically, if wanting to excel at stealth gameplay played no roll in their decision. The Wrathstone update betrayed this expectations and is making others fear that "they may be next". Instilling this kind of fear into players will ultimately drive people away and hurt the diversity of the playerbase if not harm the total numbers noticably.
Race description direct from Elder Scrolls game manuals throughout the years:I just went ahead and took some screen shots of what the various manuals say about Wood Elves.
(Hopefully got the order correct.)
Elder Scrolls 1 Arena
Elder Scrolls 2 Daggerfall
Elder Scrolls 3 Morrowind
Elder scrolls 4 Oblivion
(There appears to be no race descriptions in the Elder Scrolls 5 Skyrim manual.)
Full manuals can be found here;
https://manuals.bethsoft.com
To submit feedback to your Class Reps:Cundu_Ertur wrote: »
The official thread:
https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1
Other threads of feedback:https://forums.elderscrollsonline.com/en/discussion/458816/once-again-im-underwhelmed-bosmers-hunter-eye/p1
https://forums.elderscrollsonline.com/en/discussion/459778/wood-elf-racial-changes-zos-please-stop-ignoring-your-community/p1
https://forums.elderscrollsonline.com/en/discussion/458645/as-a-wood-elf-what-utility-racial-passive-is-the-best/p1
https://forums.elderscrollsonline.com/en/discussion/460648/which-of-the-racial-changes-do-you-dislike-the-most/p1
https://forums.elderscrollsonline.com/en/discussion/460182/save-the-bosmer/p1
Previous passive: Reduces your detection radius in stealth by 3 meters. Increases your damage done while in stealth by 10%.
On live as of Feb 26 2019: Increases your stealth detection radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Our suggestion: Reduces your detection radius in stealth by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.If a Star Trek game took intellect away from Vulcans after 5 years (and 5 previous games worth of history), Trekkies would be rightfully upset. Even if you made your Vulcan to be a Pon Farr Gladiator and not a scientist, it doesn’t negate that the whole story/fantasy universe has had a defining trait for that race for years.
deepseamk20b14_ESO wrote: »
What I want to know from y’all, is what would you sacrifice to just have sneak back? As far as I’m concerned I like the changes. I like the stamina. I like the roll dodge penetration. I like the stamina recovery. Are you willing to get rid of these just for sneak? To screw over a huge amount of players for something that, honestly, doesn’t add much in comparison BUT role play and lore?
I’d be fine with ADDING the sneak to say, the stamina recovery passive for wood elf. But getting rid of anything that we wood elves have now just for sneak is a bit ridiculous.
deepseamk20b14_ESO wrote: »I get it, RPG is role playing game. But the majority of players aren’t role players so to speak. They play on the side of performance. Most people would rather have balanced characters, fix game breaking issues, than a particular race being lore friendly. Now I’m by no way saying your wrong because your vote counts too, as a person playing the game.
What I want to know from y’all, is what would you sacrifice to just have sneak back? As far as I’m concerned I like the changes. I like the stamina. I like the roll dodge penetration. I like the stamina recovery. Are you willing to get rid of these just for sneak? To screw over a huge amount of players for something that, honestly, doesn’t add much in comparison BUT role play and lore?
I’d be fine with ADDING the sneak to say, the stamina recovery passive for wood elf. But getting rid of anything that we wood elves have now just for sneak is a bit ridiculous.
So what is it you’re really willing to give up, or make others give up, to get your sneak back? Because I can totally get on the band wagon if you’d argue to add sneak while keeping the current passives how they are. But if you want to remove something just for sneak, I’ll fight against that all day.
Seraphayel wrote: »Nevermind.
Khajiit Master Race
Seraphayel wrote: »You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.
I hate this whole labeling of "Stealth is for Role Players" thing.
There are two dlcs that directly relate to stealth. And there are thieves dens everywhere because stealing is a thing. I belong to ZERO RP guilds, but I do belong to 2 trading guilds. I was lucky as I had a back up Kahjit NB or one of my main sources of income would have been toast. But I don't like farming with him as his crafting skills are not that high. Who does have high crafting skills? My now unstealthy bosmer. So now if I want to go around stealing to make gold I go on one character. And if I want to go for mats I go on another.
So what skill would I want dumped? Take the whole "Hunter's Eye" passive, I didn't put any points into it anyway. Stealth detect - useless. Armor pen - useless in PvE. Speed after a roll, situational at best. But I get it through other buffs so... Useless. The best thing about hunter's eye is that it saves me three skill points. (Not that I need them, I have 24 unspent ones as it is.)
However, I hear some people like the armor pen though so whatever. Take away the absolutely pointless stealth detect and replace it with improved stealth and call it a day. The rest of the passive is still trash as far as I am concerned, but at least I would have a reason to put points into it then.
The whole discussion is moot anyway. Bosmers are stealthy, that's in the lore, so they should be in game too. What's next ? Argonians not resistant to poison ? Altmers as a stamina race ? Oh, wait.... Hmmm... I mean, Dragons before Alduin returns ? Oh, nevermind that... So... Err... Flying mounts ?
MartiniDaniels wrote: »Seraphayel wrote: »Nevermind.
Khajiit Master Race
Well, devs were trying to appeal only new/casual players, so khajiits, same as bosmers are good only for some builds in PVP, but completely overshadowed in PVE by other races in any min-maxed role.
Starlight_Knight wrote: »My theory was this was done just to encourage more players to make khajiit for the "Chapter"
Seraphayel wrote: »Starlight_Knight wrote: »The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.
You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.
Starlight_Knight wrote: »Royalthought wrote: »Random but, since many race got both stam and mag perks, high elf, dark elf, etc.
Why didnt bosmers get both stam and mag recovery?
Wouldve been pretty sweet.
I would guess those races you can play as both mag and stam like Nord , Darkelf and Khajiit were the leased popular so they tryed to make them more appealing.
I would also guess that Bosmer was maybe close to or the most popular .. so i wonder if that's why they felt they had to take something away from them.
From a diversity point of view if say Bosmer could be stam and mag i would guess then would be to popular a choice.
Would be cool though. I think if that was the case all my toons would be cheeky little elf folk. ( With clogs on - you know, cuz' they cant sneak )
CatchMeTrolling wrote: »Well bosmer are known for bows and being quick and nimble in most elder scrolls titles than they are known for being sneaky. If you want to be technical then argonian could have a stealth passive.
Seraphayel wrote: »You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.
You again, troll ? Funny how you act all high and mighty but can't even stand replying to any constructed argument. Several times, in several threads, you acted the same, knowing better and telling people that it's better that way, that it, somehow, fits the lore... And several times I posted a well elaborated reply, trying to open discussion with you. You scrammed out of it every time. Replying to posts before AND after mine, the easy ones, those you could easily bash with some quick dismissive comment... But never to mines. Or to anyone who did develop good reasons for Bosmers to keep their stealth.
It's also you who made a thread about how people "felt" about racial changes that came with update 20, for which you are quite the fanboy, and couldn't stand people actually expressing a feeling about it.
So, I suppose you will understand why I won't take any word from you as worthy of anything. The only reason I'm actually quoting you to reply is for everyone to see you for the star you are. A neutron star. They are known to be quite dense.I hate this whole labeling of "Stealth is for Role Players" thing.
There are two dlcs that directly relate to stealth. And there are thieves dens everywhere because stealing is a thing. I belong to ZERO RP guilds, but I do belong to 2 trading guilds. I was lucky as I had a back up Kahjit NB or one of my main sources of income would have been toast. But I don't like farming with him as his crafting skills are not that high. Who does have high crafting skills? My now unstealthy bosmer. So now if I want to go around stealing to make gold I go on one character. And if I want to go for mats I go on another.
So what skill would I want dumped? Take the whole "Hunter's Eye" passive, I didn't put any points into it anyway. Stealth detect - useless. Armor pen - useless in PvE. Speed after a roll, situational at best. But I get it through other buffs so... Useless. The best thing about hunter's eye is that it saves me three skill points. (Not that I need them, I have 24 unspent ones as it is.)
However, I hear some people like the armor pen though so whatever. Take away the absolutely pointless stealth detect and replace it with improved stealth and call it a day. The rest of the passive is still trash as far as I am concerned, but at least I would have a reason to put points into it then.
Couldn't say it any better.
Stealth isn't roleplay, it's gameplay
We have a whole justice system, achievements pertaining to it, and whatnot. Back when I could expect top stealth from my Bosmer, I could also run through delves and other tight places unseen and not waste time fighting trash when I could simply get to whatever objective I had set. Chosing NOT to fight is gameplay, not roleplay. Making money through stealing is gameplay.
CatchMeTrolling wrote: »Well bosmer are known for bows and being quick and nimble in most elder scrolls titles than they are known for being sneaky. If you want to be technical then argonian could have a stealth passive.
Actually Bosmer have the highest bonus in stealth than any other race in every game. As for Argonian I would just like Poison back for now since they have lore in the game revolving around it. They buffed healing done set bonus but left our passive the same. So the set bonus for our passive is less than it was I'm assuming. So there give back poison to match the lore that's a start.
CatchMeTrolling wrote: »Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.
CatchMeTrolling wrote: »Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.
The vast majority of us would be happy with Hunter's Eye as it is (speed/penetration), if they would just replace the worthless "stealth detection" with "stealth radius reduction."
That's all they have to do. Then this whole discussion fades away into the Grahtwood night.
Starlight_Knight wrote: »In regards to the Bosmer loosing their stealthy passive, the community seamed a bit perplexed at what seamed to be a changed aimed at nerfing roll-palayers. I wonder if the Devs ever spoke out about this or gave a reason why ? ( i know there are huge forum threads on this but i don't ever remember seeing any dev speak out about this )
My theory was this was done just to encourage more players to make khajiit for the "Chapter"
But having just made a new Bosmer nightblade i cant understand how this little 4 foot peanut is as easy to detect in sneak as Lyris Titenborn.
The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.
But i play a Bosmer and with any 7 medium, even stets without any stealth boost, i can hide very, very well.
CatchMeTrolling wrote: »Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.
The vast majority of us would be happy with Hunter's Eye as it is (speed/penetration), if they would just replace the worthless "stealth detection" with "stealth radius reduction."
That's all they have to do. Then this whole discussion fades away into the Grahtwood night.
We have the lore screenshoted and quoted in the main thread, you aren’t going to suddenly convince someone who voluntarily called themselves “catch me trolling”
This could be the case. I have a strong feeling that ZOS has some internal statistics data that we, players dont have acces to. So when it comes to balancing stuff (races classes, gear etc.) a big factor is... popularity. If something is used too often it gets nerfed. This could also explain why argonians got over-nerfed so hard - simply to discourage ppl from selecting them and decrese their statisticall "popularity".Starlight_Knight wrote: »My theory was this was done just to encourage more players to make khajiit for the "Chapter"
Starlight_Knight wrote: »Seraphayel wrote: »Starlight_Knight wrote: »The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.
You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.
Ok so whats your take on this epic lorefail? And what they shouldn't fix this either?
They did this too ? Oh dear.
Kalle_Demos wrote: »MartiniDaniels wrote: »Seraphayel wrote: »Nevermind.
Khajiit Master Race
Well, devs were trying to appeal only new/casual players, so khajiits, same as bosmers are good only for some builds in PVP, but completely overshadowed in PVE by other races in any min-maxed role.
A reminder: This is the exact opposite of everything they said they were trying to accomplish.
It's perplexing that anyone would think that the problem with this passive being yoinked has anything to do with role-playing. Role-players don't have *time* to do any content that requires stealth. They are busy role-playing, which is as far as I've seen a passive activity that involves a lot of parking your toon somewhere and then typing for hours.
People who make their money in-game via thieving, on the other hand, are pretty active with non-roleplaying activities like thieving, which requires stealth. Those who specifically created a Bosmer character that wasn't a cat and still want to continue thieving have been either forced to turn into a cat, which loses them the rest of the Bosmer passives and makes them have to be a cat, or just not be good at thieving anymore. Pretending to be okay with that would be easy for a role-player but for those of us who are not interested in role-playing, playing the role of someone who doesn't hate the change is not for us.
... no longer that good at stealth. For instance, "I used to be a sneaky thief like you, but then I took an arrow to the knee".
Seraphayel wrote: »Starlight_Knight wrote: »The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.
You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.
Terrible attitude to have. If we "get over" every poor choice the develeopers start making then this game will become an even worse state than it currently is.
CatchMeTrolling wrote: »Oh you mean you guys are only using the lore that resonates with you the most while blatantly leaving out the parts that can easily be Googled? Yet want to act like lore masters lol yeah okay.